Home » Posts tagged 'Within'

Tag Archives: Within

Guimond’s Tower and Lair of the Druid Lich

Nestled into the Shadow Woods is Guimond’s Tower – a crumbling multi-story stone and wood structure that looks ready to slide down into the woods at a moments notice. Up on the top of the aged stone is a wooden house-like construction looking down on the tree tops in the area. Some believe that the ageless druid-lich (who goes by various names in various stories) of the Shadow Woods lives in the small house at the top of the tower – which explains both how the wooden structure seems to be outlasting the stone tower, and why the stone tower has not collapsed yet.

Guimond's Tower and Lair of the Druid LichGuimond’s Tower and Lair of the Druid Lich

Like most rumours and sage’s tales, there is more than a small kernel of truth to this. The wooden house is indeed maintained by an ancient nearly-blind hermit who lives here unmolested because the druid-lich lives quite nearby – under the tower in fact.

The tower’s dungeon cannot be reached from within the tower, but by a secret trap door in the grounds just outside the tower. The druid-lich keeps the trap door well hidden by controlling the growth of grass over it, so it is always entirely overgrown and concealed.

The secret door leads to old stone stairs, and in turn to the crypts under Guimond’s Tower. From the old crypts, caves lead deeper underground towards the sound of dripping water and to earthen and stone caves with tree roots hanging from the ceiling and working down the walls. A small pond is back here, and a smaller altar where the druid-lich worships and works in darkness and near-silence.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Release the Kraken on Warcton Hold

Release-The-Kraken

Happy Canada Day everyone! To celebrate the birth of our wonderful nation, and to avoid the 47 degree weather, it is time to release the Kraken on yet another unsuspecting waterside village!

Warcton HoldWarcton Hold

Two hundred years ago the foul giant Auruxvor terrorized the lands along the western shore of the Krumpt Basin from his fortified lakeside “manor”. Padreth Warcton and a group of mercenaries and adventurers put an end to the giant’s reign of terror and with powerful magics they tore his house asunder.

Two of Padreth’s acolytes remained at the site of the old manor and assisted the locals in building a few small fortifications from the stony debris left behind. Over a few years the fortifications and homes became the southern portion of Warcton Hold. The walls and tower on the south side of the hold have many massive stones that still bear the markings of the giant Auruxvor as well as the magical violence that ended his time.

fortified-village-wip

The hold continued to grow. The initial farmers who moved to the hold would leave the town walls to work their fields and herd their animals. Over the years the hold became the centre of local activity and farmers from further away would come to town to trade goods and eventually to acquire fish for a change in their diet once a few local families moved from agriculture to fishing in the Krumpt Basin.

Today there are few farmers who live within the hold itself. A few families who maintain very large farms that are then worked by local tenants are now ensconced here, along with two merchant clans, the local fisher families (who have to clean their catch at an island in the Basin to keep the smell out of the hold), a retired adventurer or two, and of course a number of worshipers of the church that originally brought Padreth Warcton and company here.

Warcton Hold (Clean)Warcton Hold (Clean)

The three most obvious details a traveller notes when visiting Warcton Hold for the first time are the walls, the watchtower and the u-shaped building attached to it.

The walls are of mixed hard stone, much of it worked by the giant Auruxvor and his kin prior to it being repurposed by the locals, and stand fourteen feet tall with battlements mostly along the outer edge. Access to the wall top is via a number of small stone towers built into the wall that are of the same height but have ladders within them to the walls themselves. The walls on the north side of the hold are primarily made of field stone, but share the same construction style.

The octagonal watch tower is a stout four-story affair also primarily made of the giant’s stonework. It is connected by a wall and walkway (with an archway to pass under it) to the large wooden U-shaped structure which acts as the home to the local church and the acolytes sent here to maintain it  from the distant capital.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Deal of the Day: Shadows of Forgotten Kings

For the next 24 hours only, our first 5e adventure is the Deal of the Day on RPGnow / DriveThruRPG. Normally $7.50, for today only it is on sale for $3.75.

Shadows of Forgotten Kings is a level 3 adventure that brings the party to a village at the edge of the jungle that was home to an ancient empire.

“…an old school dungeon crawl that will function under the mechanics and typical playstyle/conceits of 5th edition D&D, while inspiring players who are comfortable with this game style to think about and hopefully embrace some of the classic dungeon crawl/location based adventure ethos.”

The villages on the edge of the jungle used to be wealthy: they gathered fruits and exotic hardwoods from within the jungle and sold them as wines and furniture to regular merchant caravans in exchange for grains and other staples.

But caravans do not make it through anymore. A handful of tattered survivors have made it back to the city and reported being assaulted by wave after wave of panthers that would attack, retreat, and attack again in replenished numbers. The merchant houses want their lucrative route back. The villages need grain and supplies; their people cannot live forever scavenging fruit and huddling by their hearths in fear every night.

“Shadows of Forgotten Kings has a consistent feel, creating a lost city jungle adventure that emphasizes both the tragedy of the city’s ancient fate and firmly roots the adventure in a swords & sorcery setting that is refreshingly mysterious and dangerous”

Tales lead deeper into the jungle – to the ruins of an ancient empire fallen to a terrible curse.

Get Shadows of Forgotten Kings by the renowned
Zzarchov Kowolski
for merely $3.75 today only!

 

(Source: Dyson’s Dodecahedron)
Logo

18 juin 2018 – Conventions semaine 25

Encore un week-end qui n’offre pas beaucoup d’options.

Une seule convention, généraliste qui plus est, mais néanmoins de belle taille, originale et dans la capitale.Plusieurs éditeurs vous y attendrons pour vous y présenter leurs nouveautés et créations futures dont : Agate en plein Dragon Summer Tour, Arkhane Asylum Publishing à la veille de la sortie papier de Tales of the Loop, Black Book et ses nombreuses sorties (Pavillon Noir 2, Dragon Age VF, Lamentation of the Flame Princess VF, Héros et Dragons, Chroniques Oubliées, Starfinder VF…), Les Écuries d’Augias (Crimes et la nouvelle campagne de Within), JdR Éditions et son tout nouveau Zore encore chaud de chez l’imprimeur, les éditions Stellamaris, et le jeu Insectopia.
Et pourtant, je suis sur qu’il y en a d’autres. Se pourrait-il que d’autres manifestations se la jouent discrètes ? En effet, tout le monde ne pense pas forcément au GRoG pour la publicité de sa manifestation. Et donc, si jamais vous avez connaissance d’événements qui ne sont pas (encore) décrits dans le calendrier, ou si vous êtes organisateur, merci de venir les inscrire, même au tout dernier moment. Pour cela, il faut un compte personnel pour accéder à la page d’inscription d’une manifestation, comme expliqué sur l’article tournant à ce sujet. N’oubliez pas non plus de détailler le programme de JdR et de renseigner les nombreux détails pratiques comme les horaires et l’adresse !

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
Logo

Dosetlar Cliffs

Tarnos Venn had a team of dwarves cut defensive structures into the Dosetlar Cliffs during the great war. The guard tower cut into the jutting edge of the cliff still looks nearly new, but the main entrance shows the damage of war and years – there are no longer any signs of where the great door once stood, instead there is just a rough and shattered-looking entryway into the stone face itself.

The Dosetlar CliffsThe Dosetlar Cliffs

Tarnos of course had the dwarves build a secret exit to get out in case the front door was held or the complex was invaded and fell, but that exit has been lost. The exit leads to a few secret chambers (once home to Tarnos’ fiancee and most trusted assassin), and then to the caves behind the fortress. Those caves are most often used by those in the fortress to store items that are of low value and high “stinkiness” – particularly pickled fish and such.

Semi-ironically, the most resent residents of the fortress has been considering building their own secret exit between the fortress and the caves, either right near the cave entrance or deeper into the back gallery, where it comes within 30-35 feet of the fortress structures.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Shadows of Forgotten Kings

A Fifth Edition adventure for level 3 characters.

The villages on the edge of the jungle used to be wealthy: they gathered fruits and exotic hardwoods from within the jungle and sold them as wines and furniture to regular merchant caravans in exchange for grains and other staples.

But caravans do not make it through anymore. A handful of tattered survivors have made it back to the city and reported being assaulted by wave after wave of panthers that would attack, retreat, and attack again in replenished numbers. The merchant houses want their lucrative route back. The villages need grain and supplies; their people cannot live forever scavenging fruit and huddling by their hearths in fear every night.

Tales lead deeper into the jungle – to the ruins of an ancient empire fallen to a terrible curse.


This Fifth Edition adventure is written by Zzarchov Kowolski (Thulian Echoes, Scenic Dunnsmouth, A Thousand Dead Babies, The Gnomes of Levnec, etc), illustrated by Chris Huth (Ashen Stars, Call of Cthulhu Investigator Handbook, Night’s Black Agents, 13th Age Glorantha, etc), and mapped by Dyson Logos (Waterdeep – Dragon Heist, Circle of Hands, Dyson’s Delves, this whole blog, etc). It will work with most campaign settings as long as the adventurers are near (or can be brought near) a large mostly uncharted forest or jungle.

Available in PDF exclusively through OneBookShelf (RPGNow, DriveThruRPG, etc)

(Source: Dyson’s Dodecahedron)
Logo

Sugar Shack Slaughter – Quebec City & Environs

Quebec City, 1666, with magic of course.

This is the setting for the Sugar Shack Slaughter, one of the two adventures in “The Scenario from Ontario“. Written by the remarkably Kiel Chenier, the adventure takes place in the area around Quebec City presented here.

Each hex in the map is 1/4 mile across – so if sticking to good terrain an adventuring party could travel 24 hexes in a day. Which just goes to show how big modern cities are – the location marked “Maple Ooze” on the map is actually within modern Quebec City (pretty much at the intersection of Boulevard Valcartier and Rue de la Riviere Nelson – there’s a convenience store there and I bet they have those gooey maple sugar cones that are ubiquitous candy throughout the region).

Quebec RegionQuebec Region (Sugar Shack Slaughter)

As a fantasy cartographer, it is always kind of intimidating to tackle a real world location in a map. You KNOW you aren’t going to get it perfect, and with real world locations people might actually notice what’s wrong as opposed to thinking that you did it that way on purpose. Mark Richardson (who draws the maps for the 7th Sea RPG as well as for the Government of Canada) aimed me at a database of topographical maps of Canada that really helped with this piece.

Quebec Regional Map (no labels)Quebec Regional Map (General Use)

I’ve included a second version of the map here with the sugar bush and maple ooze banners removed, although the ooze and its path are still visible (since I drew them on the map in ink as I was making it unlike the banners which were added in photoshop afterwards). Printed at letter or ledger size, the map looks great and will help in running the adventure in question, or can easily be repurposed for any other settlement along a major river.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Great Pyramid of Tauneskalis III, Grand Emperor of the Viridian Beacon (Part 2)

Great Pyramid Side ViewGreat Pyramid Side View

The upper levels of the Great Pyramid of Tauneskalis III are dedicated to worship of the divine family and observance of the great incandescent blue-green beacon that reminds all within the Blue Empire of their divine potence. (Click here for the ground level and general description of the pyramid)

Great Pyramid - Worship LevelGreat Pyramid – Worship Level

The main worship level of complex is dedicated to the history of the Empire and the Imperial Dynasties – with statues of the six emperors of the Tauneskalis family along the Green Hall on the north side. Access to this level is either by the secret staircase behind the statue of Tauneskalis III himself, or via the not-very-secret passage that exits on the west face of the pyramid. The path up the west face has been well worn by the many people that have climbed up and down this way since the pyramid was built.

Great Pyramid - Upper LevelsGreat Pyramid – Upper Levels

The upper levels contain archives of the empire – stored in the crypts, tombs and niches constructed on these levels that have never held a body. At the very top level, a sloped chamber leads up to a balcony that faces east that is still used to this day to make imperial proclamations in the early mornings a few times a year.

Great Pyramid - Worship Level (no grid)Great Pyramid – Worship Level (no grid)

Great Pyramid - Upper Levels (no grid)

Great Pyramid – Upper Levels (no grid)

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Vault of the Lapis Monk

Cut into the cliffs near Terrek’s Wall is a solitary sealed doorway. Beyond it is the vault of the famed Lapis Monk, entombed for long centuries. The vault has lain undisturbed for ages – the doorway secured both in construction and by magic.

Vault of the Lapis MonkVault of the Lapis Monk

But time has her way. A portion of the cliff face has fallen, exposing an internal passage within the vault. Trapped chambers lay in both directions to those who would explore via this new entrance – but since when did common sense and traps prevent a little bit of dungeoneering?

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Release the Kraken on the Rhinoceros Containment Caves of the Iron Overlord!

Release-The-Kraken

Aie! It is already May and I’m still catching up on the backlog from April! Today we are bringing back one of the sillier named maps and re-releasing it under the free commercial use license thanks to the awesome crew that support my work through my Patreon campaign.

It is time to return to the Rhinoceros Containment Caves of the Iron Overlord!

Rhinoceros Containment Caves - with gridRhinoceros Containment Caves – with grid

The Iron Overlord (a sorcerer of some power who is never seen outside of his full plate armour) maintains this hillside structure where the rhinoceroses are experimented upon with the goal of producing a breed of brutal war rhinos. Most of the time the place is fairly quiet, observing the four rhinos in their two enclosures. But sometimes the rhinos are magically tranquilized and carried up the sloping corridor to the lab. The room adjoining the lab to the east is also twelve feet above the lab, allowing the Iron Overlord and any guests to oversee the work being done to the rhinos without getting their hands bloody.

Rhinoceros Containment Caves (no grid)Rhinoceros Containment Caves (no grid)

The whole facility lies just outside the great city. Most of those who work within the small complex (cleaning and feeding staff) live on the outskirts of town and walk here to work while the surgeon who does the major work lives in the offices behind the viewing room. The Iron Overlord himself travels here standing upon a floating disk summoned for that purpose by his apprentices.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Kath

Kath, la Proie, le Chasseur et le Bon Prêtre est un scénario contemporain fantastique générique paru en 1997. À l’époque, il ne se rattachait à aucun jeu et était fourni sans données techniques.
L’auteur a depuis mené à bien la création d’un jeu indépendant, Within, publié en 2014 après une campagne de financement participatif (GRoG d’argent en 2015). Il a donc revu ce scénario pour l’adapter au cadre de Within, et cette nouvelle version est aujourd’hui l’objet d’une campagne Ulule.
L’ouvrage sera un livre à couverture cartonnée de 104 pages, avec une parution prévue en octobre prochain.
La campagne court jusqu’au 7 juin avec pour contreparties :

  • 12 € : Kath en version PDF
  • 30 € : Kath en version papier+pdf
  • des option permettent de se procurer le jeu en version papier ou PDF, et un palier boutiques est proposé.

La campagne
La vidéo-teaser

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)

The Oracle’s Grotto

There was a time when there was an oracle within the walls of the city, one who could see through all things to seek answers and who could even see into the future. But that was when the city was young and the buildings sparse.

The Oracle's GrottoThe Oracle’s Grotto

The small cave and hot spring where the oracle once lived is now the basement of a shrine to the oracle and the few prophecies that were recorded. The cave that housed the hot mineral water springs have been expanded into a large set of underground hot baths that are open to the public for a small fee. It has become a pleasant place to come for a rejuvenating bath… if you can deal with the proselytizing about the oracle that comes with it.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Release the Kraken on Tever’s Fort

Release-The-Kraken

It is the end of the month and time to head back into the older maps and dig up a few to re-release under the free commercial license, all thanks to the awesome patrons who support my cartographic wanderings via Patreon. Here we are bringing back Tever’s Fort – an urban map I originally released in October of last year.

Tever's FortTever’s Fort

The fortifications of Tever’s Fort were erected quite recently along the Dragonfly Channel and local farmers and tradesmen quickly moved into and around the fort. The region south of the Dragonfly are wild and dangerous lands officially under the massive land claims of the Satrapy, but uncontested, unmonitored, and unprotected.

Erozel Tever built the fortification as she retired from adventuring. A woman of late middle age, she’s still skilled with the blade, but spends more of her time maintaining the household than adventuring. Her goal was to pacify the lands south of the Dragonfly, but underestimated the amount of time required to build and maintain the fort that bears her name. Now she only sends out teams to deal with incursions and immediate threats instead of proactively working to pacify the region.

The main fortress on the north side of the enclave houses Tever, her family, and her military forces. Opposite the fortress is the church of the Binder who “help” maintain order within the town, providing help to worshipers and keeping an eye on everyone else.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

the Golem-Crypt of Ul-Vir the Mad

Somewhere beneath the Machineries, Ul-Vir built a crypt where he keeps his failed golem and automaton designs.

the Golem-Crypt of Ul-Vir the Madthe Golem-Crypt of Ul-Vir the Mad

Somewhere within these crypts is of course the MacGuffin that will reanimate the old warforged paladin the party is trying to work with.

Each of the statues (the stars in a circle) is another weird golem or automaton experiment by Ul-Vir. Most mount weird weaponry, additional sensory apparatus, extra arms, extra legs, tails, crossbows, and a variety of semi-functional oddities.

the Golem-Crypt of Ul-Vir the Mad (no grid)the Golem-Crypt of Ul-Vir the Mad (no grid)

In a sunken pit twelve feet below floor level is an experimental version of one of Ul-Vir’s mightiest war golems – a 35 foot rusted monstrosity plated in heavy armour and bristling with strange armament. The heart of this machine is one of the last of Ul-Vir’s golemhearts – exactly the piece of hardware to bring back a dead warforged.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Heart of Darkling – the Hags

We have travelled down the Darkling River to finally arrive at the Darkling Lake – an underground lake of immense size that was once home to a thriving society of aboleth slaves and a few ancillary groups until a new aboleth arrived and slaughtered them and their master.

Heart of Darkling - The HagsHeart of Darkling – The Hags

This small cove stands out from the other random coves along the lakeside because of the three bronze statues of long-haired women who reach out in supplication to travellers along the water. Each reaches out with one hand, while another hand remains behind them – the hidden hand either holding a long serrated blade or adorned with wicked long nails. The backs of the statues also show the women as deformed and twisted – thus the cove’s name as “the Hags”.

At one point, a river emptied into the Darkling from this place, and the old river cave can be followed up on the left side of the map until it collapses in on itself.

The main point of interest at the Hags, other than the statues themselves, is a small structure built into the cave wall here. Within the structure is wide well that descends to unknown depths and that is filled with the most foul sulfurous and slimy liquid. Shamans of the Darkling and neighbouring areas come here to imbibe the waters of the deeps and hallucinate while under their effects – seeking visions and omens and their spirit guides. Not all survive the poisonous drink, an not all travel here with companions who bring their bodies home, thus the Hags is also home to many a skeleton of these shamans of the deep, and perhaps a few of them linger on as undead.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

 

(Source: Dyson’s Dodecahedron)
Logo

The Basilisk’s Caves

Travelling along the edge of the Dry Badlands of Korush en route to the City of Copper Bowls, you find half of the corpse of a young man clutching a small dragonhide sack containing the emperor’s emblem – a courier. The trail of blood leads from the body back into the Basilisk’s Caves…

Many know of the Basilisk’s Caves because of the tale of the ancient archmage Brasorin Zijes who’s petrified form was recovered from the badlands some eighteen hundred years after his petrification. Once he was extracted from the Basilisk’s Caves and de-petrified, he was a great source of information for sages seeking information about his era – until he was slain one again when he decided to try to take over the empire.

The Basilisk's CavesThe Basilisk’s Caves

The Basilisk’s Caves are a mix of natural and partially-worked caves and galleries cut into the face of the Falleck Promontory overlooking the Dry Badlands of Korush. Mostly ignored these days except when a storm blows through the area forcing travellers to seek cover herein.

One of the deeper galleries (the rectangular one on the lower right with a single pillar within it) has a wide natural stone chimney opening to the surface cut by floodwaters which occasionally floods that chamber, the next gallery to the left, and then the passages along the bottom of the map to the entrance when the rains bring floods down through the promontory to water the Dry Badlands of Korush every two to four years.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Home of the Master

A powerful and evil spellcaster, “The Master” has ensconced himself near the middle of a city full of monsters and humanoids that serve him at some level or another. Thus, his security is somewhat lax – relying on walls, a few guards and animals, and his own potent magics.

Home of the MasterHome of the Master

One of the smaller tricks in keeping himself safe in his home is the use of “nightingale floors” on the porch that runs around much of the house. There are multiple boards in the porch that are purposefully built to squeak when stepped on – not so loudly that it is a bother during the day, but making it obvious when intruders are on site when the master and his staff are asleep or resting.

The home is surrounded by a high wall with six guard towers watching over the three entrances into the compound. Also within the compound are a pair of gardens – one purposefully “overgrown” with trees and bamboo stands (allowing the resident rust monsters a better chance to surprise interlopers) and the other a much more traditional area to walk and relax in near a small fish pond with a number of fruit trees.

This map is an enlarged redraw of “Map H” from the classic AD&D adventure module “Dwellers of the Forbidden City” originally drawn by Steve Sullivan in 1980 or 81 and published by TSR in 1981.

Looking at it again, I’d love to use it as a location in a Top Secret (or other Espionage RPG) game.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Fury of the Emerald Hawk

Someone summoned something furious and powerful within the “secret” headquarters of the Emerald Hawk Society. The building is now scorched ruins, the roof blown off the secret library, the grand hall torn open, and the front entrance reduced to rubble.

Fury of the Emerald HawkFury of the Emerald Hawk

The least clandestine of the secret societies in town, the Emerald Hawk Society’s headquarters and library was a heavy stone building that was once a “small” guard post for a much larger estate within the city walls. The society had converted it into an exclusive clubhouse with dark wood furnishings, displays of minor artifacts and other goods they have acquired over the years, and of course their “secret” library.

Last night though… something erupted out of that covert collection. Brilliant lights illuminated the neighbourhood as the arched stone roof of the library exploded into the night and something huge and powerful flew through the great hall and sat still for some minutes in the ruins of the entranceway to the structure before disappearing in a flue swirl of smoke and arcane energies.

When I post maps of ruins, I often get requests to post a non-ruined version of the same location (which I don’t really get – exploring ruins is just so… D&D!). So instead, this time I’ve taken a map I drew last Mapvember and redrew it in ruins during Inktober. The original map of the covert library of the Emerald Hawk Society is also available as a commercially-licensed map posted much earlier this year. [Secret Codices of the Emerald Hawk Society].

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Tever’s Fort

The fortifications of Tever’s Fort were erected quite recently along the Dragonfly Channel and local farmers and tradesmen quickly moved into and around the fort. The region south of the Dragonfly are wild and dangerous lands officially under the massive land claims of the Satrapy, but uncontested, unmonitored, and unprotected.

Tever's FortTever’s Fort

Erozel Tever built the fortification as she retired from adventuring. A woman of late middle age, he’s still skilled with the blade, but spends more of her time maintaining his household than adventuring. His goal was to pacify the lands south of the Dragonfly, but underestimated the amount of time required to build and maintain the fort that bears her name. Now she only sends out teams to deal with incursions and immediate threats instead of proactively working to pacify the region.

The main fortress on the north side of the enclave houses Tever, her family, and her military forces. Opposite the fortress is the church of the Binder who “help” maintain order within the town, providing help to worshipers and keeping an eye on everyone else.

Unlike most of my maps, I took the time to take snapshots of my work as it progressed on this settlement.  Since this particular map is based mostly on water terrain instead of hills, I started by penciling in the river (and dug out moat on the northwest), as well as the major roads within the walls.

Then the important buildings get added – the main church or temple in town, some structures within the fortress proper, some warehousing, a major tavern or two…

And then the in-fill begins – erasing the road markers and replacing them with drawn roads, filling in the empty spaces with more buildings, and generally filling in the town.

Finally I head outside the walls and add a bit more detail – the orchard north of the fortress, the roads, river docks, fields, farms, and a few people who have homes and businesses outside the walls either because they can’t cope with the church of the Binder, their businesses are particularly smelly, or just a dislike of living within the walls while understanding the importance of having them near for safety.

 

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

We’ll Take the Baby to the Goblin City!

What kind of magic spell to use?

Between here and the goblin city is a great underground maze. Well, maybe that’s a bit of an exaggeration. But there’s a maze. And it is underground. And while most people entering it will be looking to get out the other end as soon as possible, there are chambers within the maze with their own hidden tricks, symbols, and messages.

The Goblin's MazeThe Goblin’s Maze

And of course… the goblins. Not regular goblins, of course not. That would be convenient. Instead we are dealing once again with the infamous shroom-goblins. For those unfamiliar with these strange fungal humanoids, we have a lovely table explaining what’s special about them:

Shroom Goblin Species & Powers (roll 1d12)

  1. Violet Goblin – has scary-looking antlers.
  2. White Goblin – typical goblin but very, very pale.
  3. Lumpy Goblin – goblin is misshapen with massive nose, ears or other body parts.
  4. Explosive Goblin – this goblin explodes in a pressurized blast of harmless spores when slain. Frightening but harmless.
  5. Shrieking Goblin – screams very loudly when alarmed. Attracts other goblins to the scene of the action.
  6. Ascomoid Goblin – tucks himself into his heavy armour (+2 AC) and rolls down the caves, charging into his opponents at double normal speed. However, he must make a save versus paralysis after charging an opponent or spend the next round stunned.
  7. Basidirond Goblin – when killed, this goblin erupts into a 15′ radius cloud of spores that last for 1 round and cause confusion (DC 10 Con save to resist) for 1d6+1 rounds for anyone who contacts or breathes them during that round.
  8. Contagious Goblin – anyone wounded by this goblin must make a DC 10 Con save or become infected with a horrible fungal infection that deals 1d30 damage per day that cannot be healed until the infection is removed (via restoration). If the disease kills the victim, 1d4 shroom-goblins erupt from the corpse.
  9. Spotted Goblin – massive warts cover the goblin. Anyone touching the goblin (such as attacking with natural weapons) must make a DC 8 Con save or grow similar nasty warts.
  10. Cubic Goblin – roll 1d6 twice on this table.
  11. Absurd Goblin – roll 1d8 twice on this table.
  12. The Nuclear Option – treat as a cubic goblin, but explodes as contagious, spotted basidirond goblin.

I have some pretty strong opinions about mazes and labyrinths in RPGs. (Hint: it involves not using a map – navigating a labyrinth is a mix of luck and skill, not cartography. Make appropriate skill checks, play it “theatre of the mind”, and include a few random locations to run into).

HOWEVER, Since I drew one as an illustration before GenCon, I’ve had the bloody things running through my head lately, so I tried to exorcise it here.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Abonnez-vous au blog !

Saisissez votre adresse e-mail pour vous abonner à ce blog et recevoir une notification de chaque nouvel article par email.

Rejoignez 5 autres abonnés

Calendrier des articles

juillet 2018
L M M J V S D
« Juin    
 1
2345678
9101112131415
16171819202122
23242526272829
3031  


(A)D&D Covers

D&D Monster (16)

Catégories

Archives

Qui est en ligne ?

Aucun membre ne se trouve actuellement sur le site
Aller à la barre d’outils