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Artifact: Map of the Wilderlands

One of the wonderful things about buying used RPG stuff is finding artifacts left behind by other gamers.

This was inside the cover of the City State of the Invincible Overlord book. The blue is lighter in person, and almost appears to be pale blue “white out” in consistency. Definitely a paint of some kind, and hand-mixed (thus the different shades from section to section).

The Wilderlands Home MapThe Wilderlands Home Map

(Source: Dyson’s Dodecahedron)
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SCAR

Steve Carter et Antoinette Rydyr sont deux dessinateurs ayant réalisé des dessins pour Loup-Garou l’Apocalypse pour White Wolf, sous le pseudo SCAR. Ils font tout ensemble, y compris leur biographie…

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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White Queen (The) (Top Secret : New World Order)

La version physique de cet ouvrage se présente sous la forme d’un livret de 36 Pages dans un folio de 4 pages servant de couverture.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Rosnar Hill

The patriarch of the cult of the White Archons retired to a tiny little thorp built up around a small bridge over an almost equally small river. He spent a small sum on fixing up the old church where he was first inducted into the order of the White Archons, and a significantly larger sum on a small tower on a hill overlooking the river and the thorp.

Rosnar HillRosnar Hill

The town took on his name and became Rosnar Hill and is growing ever-so-slowly. The central point in town, just west of the river and attached to the bridge, is the “new bridge inn” – a quiet and rustic establishment that serves decent lamb, fair beer, and an excellent imported red wine from the vinyards of Angel’s Dell.

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This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 300 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Swords & Wizardry Continual Light (Swords & Wizardry)

Cette version simplifiée de Swords & Wizardry, condensée en une vingtaine de pages, est destinée à jouer jusqu’au niveau 7. Néanmoins, des règles sont proposées pour acquérir des capacités supplémentaires après ce niveau. Globalement fidèle au jeu d’origine dans sa version White Box, Swords & Wizardry Continual Light propose tout de même quelques règles spécifiques, telles des variantes de classes de personnages et un système d’expérience original. Le document commence par une couverture, une page blanche et une page de crédits ; le reste de l’ouvrage se divise en trois parties.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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We’ll Take the Baby to the Goblin City!

What kind of magic spell to use?

Between here and the goblin city is a great underground maze. Well, maybe that’s a bit of an exaggeration. But there’s a maze. And it is underground. And while most people entering it will be looking to get out the other end as soon as possible, there are chambers within the maze with their own hidden tricks, symbols, and messages.

The Goblin's MazeThe Goblin’s Maze

And of course… the goblins. Not regular goblins, of course not. That would be convenient. Instead we are dealing once again with the infamous shroom-goblins. For those unfamiliar with these strange fungal humanoids, we have a lovely table explaining what’s special about them:

Shroom Goblin Species & Powers (roll 1d12)

  1. Violet Goblin – has scary-looking antlers.
  2. White Goblin – typical goblin but very, very pale.
  3. Lumpy Goblin – goblin is misshapen with massive nose, ears or other body parts.
  4. Explosive Goblin – this goblin explodes in a pressurized blast of harmless spores when slain. Frightening but harmless.
  5. Shrieking Goblin – screams very loudly when alarmed. Attracts other goblins to the scene of the action.
  6. Ascomoid Goblin – tucks himself into his heavy armour (+2 AC) and rolls down the caves, charging into his opponents at double normal speed. However, he must make a save versus paralysis after charging an opponent or spend the next round stunned.
  7. Basidirond Goblin – when killed, this goblin erupts into a 15′ radius cloud of spores that last for 1 round and cause confusion (DC 10 Con save to resist) for 1d6+1 rounds for anyone who contacts or breathes them during that round.
  8. Contagious Goblin – anyone wounded by this goblin must make a DC 10 Con save or become infected with a horrible fungal infection that deals 1d30 damage per day that cannot be healed until the infection is removed (via restoration). If the disease kills the victim, 1d4 shroom-goblins erupt from the corpse.
  9. Spotted Goblin – massive warts cover the goblin. Anyone touching the goblin (such as attacking with natural weapons) must make a DC 8 Con save or grow similar nasty warts.
  10. Cubic Goblin – roll 1d6 twice on this table.
  11. Absurd Goblin – roll 1d8 twice on this table.
  12. The Nuclear Option – treat as a cubic goblin, but explodes as contagious, spotted basidirond goblin.

I have some pretty strong opinions about mazes and labyrinths in RPGs. (Hint: it involves not using a map – navigating a labyrinth is a mix of luck and skill, not cartography. Make appropriate skill checks, play it “theatre of the mind”, and include a few random locations to run into).

HOWEVER, Since I drew one as an illustration before GenCon, I’ve had the bloody things running through my head lately, so I tried to exorcise it here.

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This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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4/5 – Sombre N° 4 (Sombre)

Le scénario, White Trash, met en scène une famille de rednecks dégénérés qui se nourrissent sur les campeurs et randonneurs… sympa aaaah. La mise en place, le contexte et les stratégies du Meneur sont toujours aussi bien posées. Un point très appréciable du Feedback sur le scénario est ici le dosage des forces entre joueurs et PNJs. Très bien expliqué par l’auteur !…

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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3/5 – White Lies (White Lies)

Pour faire rapide, je n’ai pas été franchement enthousiasmé.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Ecorcheur (L’) (Loup-Garou : l’Apocalypse)

Skinner est un scénario d’enquête et d’horreur pour personnages de niveau moyen, dans lequel les héros vont affronter l’héritage du fondateur des Skin Dancers, Sam Haight. Les Skin Dancers sont des Parents qui ont créé un rituel maléfique afin de devenir des garous. Haight fut un ennemi rencontré dans plusieurs scénarios des premières éditions des jeux du Monde des Ténèbres, comme The Chaos Factor. Skinner est donc un clin d’oeil de l’auteur au passé de White Wolf.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Elderan Reliquary and Rectory

The Elderan Reliquary shares much with other mid-sized temples in the city, extending even to having a rectory for the wizard-sage Brondianix Serel Oje who maintains both structures and provides tours and information on the various relics and their origins to those interested.

Elderan Reliquary and RectoryElderan Reliquary and Rectory

Unlike most reliquaries, however, the focus of this collection isn’t upon holy relics of martyred saints, ancient paladins and long-dead clerics, but bits and pieces of strange hardware and devices that were collected ages ago from the Temple of Iron and from areas around the Barrier Peaks. None of the relics are magical, but few of them are made from materials familiar to anyone who is not already a sage of the Temple of Iron – strange bone-like materials shaped into odd devices, panes of light leaded glass that do not shatter when dropped, and a bone-white device evidently meant to be hand-held along with a number of crystalline cubes that sit perfectly in a small depression on one side of it.

Brondianix Serel Oje has explanations for what each item is, where it was found, and what it was believed to be used for. But much like a mermaid trying to explain the use of a common table fork, many of these documents and assertions are based on the bias of his predecessors and a complete lack of understanding of the people who built the Temple of Iron many ages ago.

But if someone had come back from the Barrier Peaks with strange items that have run out of charges, the Elderan Reliquary would be one of the few places in the world likely to have a disc or two that would recharge the item, if only for a while.

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This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on Tramur’s Lakehouse!

Release-The-Kraken

Every month that Patreon funding remains over the $400 mark I sift through my back catalog and bring up a selection of maps that my patrons then vote on as to which will be released under the free commercial-use license. This month the top choice was one I posted back in 2014 right before I started the Dyson MegaDelve – Tramur’s Lakehouse.

Tramur's LakehouseTramur’s Lakehouse

The old stone structure at the end of the lake by Devil’s Creek has been quiet but not abandoned for a few years now and the town folk know to keep their distance. Once the lakehouse of Viscount Tramur, it is now home to strange and somewhat disturbing demonic Kabuki infestation. The white-faced demons maintain the grounds immediately around the lakehouse and are said to grab anyone coming too close and forcing them to watch their endless plays… and then something even more foul perhaps, as no one has yet returned.

Tramur's Lakehouse (without screens)Tramur’s Lakehouse (without screens)

Sure, the white-faced Kabuki demons might actually be a team of hobgoblins with a penchant for makeup and scary stories, but either way, they have managed to cow the locals and thus to live in some semblance of peace out here. And perhaps their disguise and performance skills are honed enough that they could pass themselves off as not-so-local farmers when they come into town to resupply…

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This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Some D&D5e Magic Items

I’ve wanted to post these items for some time, but keep trying to illustrate them first. But my illustration skills remain weak, and I’m finally posting them to get them out of my “to do” list. These are magic items I created for our last D&D5e campaign that is now over – I believe some of them were never found or were not used after being found.

Esturk’s Amaranthine Blades

Require Attunement
These leather bracers with silver buckles and edging allow the wearer to attack with any number of darts (limited by the character’s attacks per round). These darts are created as the wearer “draws” them from the bracers. The darts exist for 3 rounds once drawn, and shed a white light with the intensity of a torch. They are treated as magic weapons, but gain no attack or damage bonus. The bracers must be worn as a pair to function.

The Black Orb of Defiance

Requires Attunement
This 2.5″ sphere is semi-transluscent and must be made of something remarkably dense as it weighs 20 pounds. When held or mounted into an icon, blunt weapon head, or shield, it provides the wearer with a +5 bonus on saves against fear and charm effects. Once per day the wielder may cast an abjuration spell as if they had used a slot one level higher than the spell slot actually used.

Dashing Blade

Requires Attunement
This clever and delicate silvery short sword has an intelligence of 12 and can speak to its wielder telepathically. It tends to spend most of its time commenting negatively upon the skills and abilities of those it observes. A +1 short sword in most respects, it deals +1d6 damage to creatures with less than 12 Charisma, and grants bards that wield it an additional Bardic Inspiration die (as long as the blade and the bard are getting along, at least).

Elemental Cards

These ivory playing cards have a painting of an element on them (fire, cold, acid, lightning). When snapped in half, the card creates a cone of that element 15 long by 15 feet at the base dealing 5d8 damage of the appropriate type (DC 14 Dex save for half damage)

Willow Lantern

This wicker lantern levitates and follows its owner around, generally floating 2-4 feet above and behind the owner’s head. It is treated as a normal lantern unless fed specific ingredients or equipped with special lenses. It casts bright light  in a 30-foot radius and dim light for an additional 30  feet. Once lit, it burns for 6 hours on a flask (1 pint) of  oil.
Fuels with the normal lens or no lens:
50gp of opium grants 1 extra hit die of healing for all within 30′ during a short rest
Diamonds provide bright light in a 45′ radius and dim light for an additional 45′ and burns for 1 hour per gp value of the diamond.
Fuels with the Ruby Lens
Oil from an Outsider (lasts 1 hour / CR) makes all fiends withing 60 feet glow red (even if invisible)
Ruby provides dim light in a 15′ radius for 1 day per 10gp value of the ruby. The owner may spend an action to have it cast Scorching Ray as a level 3 spell reducing the ruby’s value by 250gp per use.
Fuels with the Sapphire Lens
Holy Water casts dim light in a 10′ radius for 12 hours. Anything invisible coming within 30′ is limned in pale white flames, making them clearly visible.

(Source: Dyson’s Dodecahedron)
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Hebdo du 6 mars 2017

Le Cercle Parfait de la Liberté Retrouvé était lancé dans une délicate mission, mi-exploration et mi-diplomatie. Il s’agissait de trouver le moyen d’accéder à Autochton, le Primordial qui avait quitté Création, et de comprendre pourquoi il n’avait pas tenu sa promesse de revenir. 5000 ans d’attente, cela commence à faire long.
Le trajet avait été long et compliqué, mais une fois trouvé le portail approprié et le moyen de le réactiver, la mission avait changée d’ambiance. Le peuple d’Autochton l’avait en grande partie accompagné dans son exil semi-volontaire et ils n’avaient que rarement revu, depuis leur départ, des exaltés solaires. Néanmoins, le cercle trouva rapidement des moyens de communication, parfois un peu frustres, certes.
Ils étaient prêt à envisager des échanges commerciaux, en dépit du trajet compliqué. Et puis ils ont besoin d’humains, de nombreux humains ou plus exactement de leurs âmes. Mais c’est surtout un autre sujet qui les met en transe. Leur divinité Autochton est inconsciente, et de son corps au-delà du colossal émerge de plus en plus souvent des créatures perverties. Et pour comprendre ce qui se passe et le réparer, ils souhaitent avoir accès à sa forge, qui reste déserte, à Yu-Shan, la cité des dieux. Et parler à son avatar, car ils pensent qu’il en a laissé un en Création.
Voilà qui est complexe et dangereux à réaliser. Le Cercle commence par aller visiter Yu-Shan et se renseigner au sein de la Bureaucratie Céleste sur cette fameuse forge. Elle est toujours là, inviolée, d’autant plus qu’y pénétrer est considéré comme un crime de la pire espèce.
Il va falloir partir se renseigner auprès d’un des rares dieux mineurs ayant survécu à tous les bouleversements depuis cette époque pour avoir une piste pour rentrer dans ce lieu légendaire. Et sa description de son contenu nous enchante : Symbaroum, Pathfinder, D&D5, White Box, Star Without Numbers et Petits Détectives de Monstres. Comment le Cercle pourrait-il renoncer à découvrir ces merveilles issues du Premier Age et depuis longtemps oubliées ? Restait à passer les défenses effarantes de ces lieux…
 
(1221 jeux, 12362 ouvrages, 27 systèmes, 15450 critiques, 488 jeux amateurs, 1105 éditeurs, 2211 bios, 4869 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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White Box

Auto-éditionWhite Box. Pour faire du donjon plus blanc que blanc, votre choix s’étend encore, avec cette nouvelle variante des règles archaïques de notre loisir, simple mais enrichie.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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White Box (White Box)

Après une page de titre, une page de crédits, une page de table des matières et une illustration pleine page, Chapter 1 – Getting Started (6 pages) présent les principes des règles, les attributs et leurs bonus dérivés, les points de vie, l’alignement…

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Bellfield Landings

Everything that can go wrong is going wrong in Bellfield Landings.

Bellfield LandingsBellfield Landings

Something keeps digging up the graveyard and chewing on the bodies – except for the bodies that get upset about that kind of thing and start fighting back and then wandering into town wondering why they were buried in the first place.

The priest was sacrificed on his own altar last night, his blood used in some horrific demon summoning ritual that has even darker forces slipping into town through the corrupted fane of the temple.

Tritons have ended the local fishing trade “with extreme prejudice” claiming that one of the local fisherfolk netted their princess and proceeded to chop her up and mix her in with their other product.

The local druid is sending out messenger creatures every day trying to get reinforcements because something foul is stalking the grove and the trees are dying, including the tree of her partner, the local dryad.

The “Little Tawny River” on the west side of town has changed colour to a strange milky blue-white. Cattle won’t drink from it, and the flour from the mill along the river has a strange flavour to it.

And crazy old coot Ernest keeps claiming that the mayor has been replaced by a doppelganger.

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This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Hall of Daniau the Defender

Old and decrepit stone stairs lead down into this massive hole in land – down to the Hall of Daniau the Defender, last of the knights of the Order of the Ivory Sentinel.

The first side chamber on the descent is barred by a stone door magically closed awaiting the next member of the Order of the Ivory Sentinel to enter. Within is a small bathing chamber on the left followed by a chamber where knights were expected to change into white robes and anoint themselves with sacred oils before washing their feet again at the bathing chamber before continuing the descent.

The Hall of Daniau the DefenderThe Hall of Daniau the Defender

The next chamber would normally be avoided by most coming down this way, but with the collapse of the stairs, the Cavern of 36 Blessings must be traveled through to get further down.

The Cavern of 36 Blessings contains a number of floor to ceiling pillars as well as near-pillars carved into the wall. Each of these 36 “pillars” is carved with inscriptions describing horrible scenes of carnage, excess, murder and bloodshed committed by the Order of the Ivory Sentinel in their zeal to protect their kingdom. Each ends with a prayer that subsequent knights of the order maintain the zeal to perform their duties as well as the knights in these stories.

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Below the Cavern of 36 Blessings is the chamber of the idols of the shields and then at the bottom of the descent we finally arrive at the Hall of Daniau the Defender – originally known as the Hall of the Ivory Sentinel but remembered for the name of the last of those knights now. This whole level has a very low ceiling now because of mud buildup over the years as rains have dragged dirt and soil into the hall from the bottom of the hole. At one time this was a feasting hall and the banners of the order hung from the walls. Now the banners are eaten and rotted nearly completely away and a few of the rotten tabletops seem to rest on the upper layer of the muddy floor.

This map was drawn during my run through 30 maps in 30 days as part of Mapvember 2016. The presented theme for the day was “The Descent”. I was also inspired by both my earlier Wygralak’s Hole map as well as the Dungeon Crawl Classics adventure “People of the Pit”.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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1/5 – Géhenne (Vampire : la Mascarade)

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White Wolf n’a jamais eu la réputation de savoir écrire un bon scénario. Mais qu’en est-il sur l’ouvrage qui clôt leur gamme, la fameuse Géhenne qui oriente leur métaplot pendant plus d’une décennie?

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)

Elijah’s Tower

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Elijah’s Tower sticks out from a small rocky promontory in the marshlands demanding people’s attention. It stands out in an area days travel from the nearest civilization not just for being the work of man in a swampy wilderness, but also in colour and because of the beacon often lit on the roof of the structure.

The main tower is made of a glittering white stone that seems out of place in the marshy region, and the two-story structure at its base is a pale grey granite that seems to be either trying to hold the main structure up, or is attached to the base of it like some stony fungus, depending on your point of view (and taste for mushrooms).

Elijah's TowerElijah’s Tower

Elijah built the tower some forty years ago to find solitude in order to continue his meditations and quests for faith. But being so far into the swamp, the tower became the one safe place for others caught out here, and eventually Elijah began having his few acolytes maintain a small magical beacon on the roof of the tower during the darkest nights so that lost travelers would know where to find safety.

A team of dwarves seeking a key to the lost city of Kuln recently returned from the swamps and report that the tower appears to be partially overtaken with ivy and swamp vines… and that the beacon only lit up at midnight for a single hour, and was deep green in colour instead of pure white. It may just be swamp gas and dwarves telling tall tales, but there are others who might like to know more about these reported changes.

tower-wip

Sometimes my brain can’t come up with a good idea for a map. I will then let my pens free to draw as they will – and at those times, my pens most frequently seem to either scream “temple” or “tower” at me.

On the day I drew this, it was evidently “tower!”

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)

Darnstall Palace / Sanctuary of Vames

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Square in the centre of the northern bailey of Helmer’s Walls squats the Darnstall Palace. For most of the year it lies empty and barren, silent witness to the drilling of the garrison troops during the spring and fall and to the quiet vicissitudes of winter. In the heart of summer the mostly open-air structure comes to life as Prince Elston spends a month here holding court and dealing with those cases the regional courts felt were above their pay grade.

As the prince’s arrival becomes imminent, the statues are dusted off, the floors washed and polished, the walls cleaned, and the outside white washed for optimal appearance. While the prince is in attendance courtesans rush to and fro, silks flutter in the breeze, and guards man their stations in fine parade gear watched over by the prince’s personal troops.

And then with the changing of the seasons the prince travels on just before the apples ripen in the trees and then the leaves begin to change, the guards return to their garrison duties, and the days begin to shorten.

Temple / Palace / ChurchTemple / Palace

The Sanctuary of Vames is a temple dedicated to the god of war in his manifestation as the peacekeeper – where the threat of violence and the eternal dedication to defense brings peace and prosperity to those who live behind the shield of readiness. Saint Vames is said to have been a paladin of the order who fought in countless wars and then acted as a diplomat and emissary in later years until he was eventually martyred by the elves who quartered him and ate him, but still did not attack the lands the church defended because they saw him hold strong even in his final minutes.

The Sanctuary of Vames is made of dark grey granite with red-brown streaks of rust from the ironworks on the roof as well as the massive decorative iron swords mounted to the exterior walls. Within are statues of both Saint Vames and of the peacekeeper in several guises. Of key note is the reliquary (the 20 x 55 foot “hall” accessed by double doors on the northeast side of the map). The far wall of the reliquary has a tapestry of the martyring of Saint Vames and a display case containing three wickedly curved knives supposedly crafted from the ribs of the slain Saint. These are said to have been the weapons of an elvish assassin made from Vames’ corpse after his consumption and then recovered after the war.

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Two different places, one map. I just couldn’t make up my mind as I was drawing the place, so decided to detail both ideas I had. For the Palace, replace the altar with a throne (or assume that the culture in question doesn’t use thrones, and the prince stands behind an ornate jade and ivory desk from whence he holds court)

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This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)

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