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The three-story Inn has a courtyard with wagon gates east and west to allow coaches to roll in, unload passengers and cargo, and then roll out to park the coaches outside the wall for the night. The inn features 21 rooms (a mix of singles and doubles) over two floors above the tavern, as well as a dormitory on the ground floor. The tavern serves food and light drink (ale and wine, but nothing stronger).
Because it is along a major road and almost exactly 1 day’s travel from the capital of the Satrapy, the Bitter Minotaur sees a significant amount of traffic with 2d10+1 rooms booked on the average night, and hires staff from many of the local farms in addition to the small staff that lives on site.
This map is heavily based on the map of the riverside Three Feathers coaching inn from the classic Warhammer Fantasy RPG adventure “Rough Night at the Three Feathers” (seriously, this adventure is incredibly fun – if you haven’t played it yet, get a copy and run it now). It started out as a cleaned up version of that map for my online WHFRP campaign, but then sprouted a lot of extra details and a third story as well as a full wall making it a roadside coaching inn instead of a riverside inn.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
(Source: Dyson’s Dodecahedron)
So, I was prepping for Sunday’s “The Enemy Within” (Warhammer Fantasy Roleplay 1e) session… And I’m finding myself weirdly familiar with the material I’m reading – even though I’ve never owned or read Death on the Reik before now.
And then it hits me. This is the game I was “playing” in that taught me a vital skill in my DM kit – how to engage new players and new characters into a game.
A close friend who was in two of my gaming groups invited me to join his Warhammer group. When I showed interest in playing a dwarf he was excited and explained that the group were about to get to a point where it would be PERFECT to introduce a dwarf to the group.
So I roll up my character, and then show up for the session. We’re high schoolers, so the sessions are 8-12 hours long on average. Start at 10 am, play until we burn out.
I sit down at the side and wait for my character to be introduced. The party futzes around some big city for a few hours, get into a tussle with some cultists, and then spend the rest of the session trying to track down the cultists and the cult to no avail.
The entire time, I’m not introduced to the party.
12 hours later, the session ends and we go home. I never got to play. And this is in the 80s so I have no portable entertainment with me… and since I expected to be gaming I didn’t bring a book to read or anything. I just sat there and watched other people game.
The DM tells me not to worry, I’ll be introduced right away when the next session starts. Sorry about that.
So, a week later, I’m still not part of the party when we break for dinner at 6pm… 8 hours into the session. “They just haven’t made it to where you get introduced! Don’t worry, it’ll be soon!”
As everyone goes downstairs for dinner, I toss my character sheet in the garbage and walk the 90 minutes home.
The DM was HUGELY pissed off at me for bailing when he had “worked so hard” to prep the story to introduce my character into the group.
I just read the section of the module where he was going to introduce my character. Yeah, it would work well, but seriously, it would also have worked fine in… you know… the capital of the fucking empire.
From this experience, when I run a game, I do everything in my power to introduce a character within 3 minutes of the player arriving. 5 minutes I consider a failure. 10 minutes is complete rubbish.
(Source: Dyson’s Dodecahedron)
After a few too many games of Assassin’s Creed, or just lovely flashbacks to the starter adventure scene in the original Warhammer Fantasy RPG chasing Bertoldo Vasari across the rooftops of Nuln, sooner or later you are going to want to run a rooftop chase scene.
This map assumes a society and climate where moderately pitched roofing is the norm – with an average of about a 30 degree slope. Dashing on a 30 degree slope can be difficult, might take a few rolls. And the general rule of thumb for a snowy climate is that roofs slope up six to nine inches for every foot they cover, so assume that the peak of a roof is 1/4 to 1/3 the total width of the building above the level of the edge of the roof. So on a 20 foot wide building, the roof slopes up to 5-7 feet in the centre. This allows for easy transfer from a 3 story building to a 4 story building as long as the peak of the lower building approaches the side of the taller.
The buildings have numbers on them to indicate how many stories above street level they reach so you can figure out where jumping and climbing will come into play, and below is a sample routing along the rooftops for a would-be thief to attempt an escape before the party almost inevitably runs them down.
This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.
Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:
Cartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.
(Source: Dyson’s Dodecahedron)
C’est une excellente question et nulle réponse n’est entièrement satisfaisante, car les vacances de la Toussaint ne concernent pas tout le monde, et pourtant l’emballement fut net et ses effets remarquables. Des dizaines de fiches, des critiques, des gammes nouvelles, que sais-je encore ?
Et pensez à la page d’accueil qui heberge en moyenne huit vignettes par semaine et en a reçu cette semaine 19, soit deux bonnes semaines bien remplies ! Les vignettes de lundi ne sont déjà plus visible dans la journée du mercredi, c’est impressionnant.
Et dans le même temps, le projet de nouvelle version du GRoG reprend sa marche en avant, enfin !
Mais ne nous y trompons pas. Le GRoG reste fragile, tenu à bout de bras par une équipe réduite. La conjonction de disponibilité des membres de cette équipe, plus de quelques intervenants plus ponctuels, a permis de battre des records, ou presque. Mais les héros sont fatigués et la relève est toujours difficile à trouver. Si vous ne savez pas quoi faire pour aider le jdr francophone, sachez qu’il y a des idées pires que de venir donner un coup de main à un site certes pas récent, mais qui fournit un service sans équivalent.
GRoG needs YOU !
Et pour être plus précis, cette semaine les nouvelles fiches ont concerné Carcère, Trinités, Warhammer, Sword & Wizardry, Soirée Jeu de Rôle, Shaan, FATE, Lamentation of the Flame Princess, Plenilunio, Chroniques Oubliées, Hârn, OSRIC, Freaks’ Squeele, Sombre, Fear Response, Degenesis, Time Master, Through the Breach, La Trilogie du Bidonville, Into the Odd et Vampire : L’Age des ténèbres, excusez du peu. Notons que Soirée Jeu de Rôle, Fear Response et La Trilogie du Bidonville sont trois nouvelles gammes.
Quelle semaine !
(1261 jeux, 12705 ouvrages, 27 systèmes, 15619 critiques, 496 jeux amateurs, 1137 éditeurs, 2245 bios, 4982 utilisateurs)
Nous savons maintenant ce qu’il en est. Et c’est Cubicle Seven, éditeur déjà bien connu pour sa gestion de licences très connues telles que The One Ring ou Doctor Who qui hérite de Warhammer. Et dans cette version, c’est bien une nouvelle mouture de l’univers de figurines de Games Workshop qui sera développée.
Warhammer Age of Sigmar Roleplaying Game sera attendu pour le courant de l’année 2018.
La news sur le site de l’éditeur Cubicle Seven.