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The Hag’s Swamp

“Yes now, the Hag’s Swamp you say? It is to the southeast of the keep – mostly swampy wetlands with a few hills and a copse of fir trees. Some say there are lizard folk what live in them swamp, but I figure you stick the the higher ground and the fir trees and you can keep safe from ’em.”

The Hag's SwampThe Hag’s Swamp

The Hag’s Swamp is best known for the lizard folk lair in the middle of it, and less well known for the giant poisonous spiders that live in the fir trees. But there are a few other points of interest marked out on this close-up of the map.

An old burned out village once belonged to fishing community on one of the river islands. When the fisherfolk fell into conflict with the lizard folk, they moved to the keep and torched the place themselves out of spite.

A second house, in much better repair, is on the edge of the forest just east of the giant spiders. Obviously the resident here has some “arrangement” with the other local creatures – while she claims it is that she offers them no competition, the reality is the swamp hag that lives here does so in peace because all other residents of the area live in fear of her.

On a hill to the northeast is a set of three black menhirs set over  a small cave. The old mound was used by the druids living among the fisherfolk, and a couple of times a month they still come together, sneak out of the keep, and return here for their rituals.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Release the Kraken on Warcton Hold

Release-The-Kraken

Happy Canada Day everyone! To celebrate the birth of our wonderful nation, and to avoid the 47 degree weather, it is time to release the Kraken on yet another unsuspecting waterside village!

Warcton HoldWarcton Hold

Two hundred years ago the foul giant Auruxvor terrorized the lands along the western shore of the Krumpt Basin from his fortified lakeside “manor”. Padreth Warcton and a group of mercenaries and adventurers put an end to the giant’s reign of terror and with powerful magics they tore his house asunder.

Two of Padreth’s acolytes remained at the site of the old manor and assisted the locals in building a few small fortifications from the stony debris left behind. Over a few years the fortifications and homes became the southern portion of Warcton Hold. The walls and tower on the south side of the hold have many massive stones that still bear the markings of the giant Auruxvor as well as the magical violence that ended his time.

fortified-village-wip

The hold continued to grow. The initial farmers who moved to the hold would leave the town walls to work their fields and herd their animals. Over the years the hold became the centre of local activity and farmers from further away would come to town to trade goods and eventually to acquire fish for a change in their diet once a few local families moved from agriculture to fishing in the Krumpt Basin.

Today there are few farmers who live within the hold itself. A few families who maintain very large farms that are then worked by local tenants are now ensconced here, along with two merchant clans, the local fisher families (who have to clean their catch at an island in the Basin to keep the smell out of the hold), a retired adventurer or two, and of course a number of worshipers of the church that originally brought Padreth Warcton and company here.

Warcton Hold (Clean)Warcton Hold (Clean)

The three most obvious details a traveller notes when visiting Warcton Hold for the first time are the walls, the watchtower and the u-shaped building attached to it.

The walls are of mixed hard stone, much of it worked by the giant Auruxvor and his kin prior to it being repurposed by the locals, and stand fourteen feet tall with battlements mostly along the outer edge. Access to the wall top is via a number of small stone towers built into the wall that are of the same height but have ladders within them to the walls themselves. The walls on the north side of the hold are primarily made of field stone, but share the same construction style.

The octagonal watch tower is a stout four-story affair also primarily made of the giant’s stonework. It is connected by a wall and walkway (with an archway to pass under it) to the large wooden U-shaped structure which acts as the home to the local church and the acolytes sent here to maintain it  from the distant capital.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on Melad Crossings

Release-The-Kraken

The heat of summer is upon me – and just when I was hoping it was safe to get in the water, a kraken was released! The first of the two maps being re-released under a commercial license is Melad Crossings, a small village map I drew in the summer of 2014.

Melad CrossingsMelad Crossings

Foul things are afoot in the town of Melad Crossings. One of the two mills has stopped, the smell of death creeps by in the wind from many buildings, the streets are barren, and those who live are not likely to be out of doors except as is necessary.

The water along the west fork of the river is running milky white, and none of the fishermen are among the living, struck dead two weeks ago just as the river began to change. But that doesn’t explain all the deaths – something else must be working it’s way through the townfolk… while the headsman says it is disease and begs for the church to send healers or paladins, others believe something far more sentient and sinister is behind the continued deaths.

Melad CrossingsMelad Crossings

Or, you know, it could just be a pleasant little town for your adventuring party to chill out at en route to their next adventure.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Deal of the Day: Shadows of Forgotten Kings

For the next 24 hours only, our first 5e adventure is the Deal of the Day on RPGnow / DriveThruRPG. Normally $7.50, for today only it is on sale for $3.75.

Shadows of Forgotten Kings is a level 3 adventure that brings the party to a village at the edge of the jungle that was home to an ancient empire.

“…an old school dungeon crawl that will function under the mechanics and typical playstyle/conceits of 5th edition D&D, while inspiring players who are comfortable with this game style to think about and hopefully embrace some of the classic dungeon crawl/location based adventure ethos.”

The villages on the edge of the jungle used to be wealthy: they gathered fruits and exotic hardwoods from within the jungle and sold them as wines and furniture to regular merchant caravans in exchange for grains and other staples.

But caravans do not make it through anymore. A handful of tattered survivors have made it back to the city and reported being assaulted by wave after wave of panthers that would attack, retreat, and attack again in replenished numbers. The merchant houses want their lucrative route back. The villages need grain and supplies; their people cannot live forever scavenging fruit and huddling by their hearths in fear every night.

“Shadows of Forgotten Kings has a consistent feel, creating a lost city jungle adventure that emphasizes both the tragedy of the city’s ancient fate and firmly roots the adventure in a swords & sorcery setting that is refreshingly mysterious and dangerous”

Tales lead deeper into the jungle – to the ruins of an ancient empire fallen to a terrible curse.

Get Shadows of Forgotten Kings by the renowned
Zzarchov Kowolski
for merely $3.75 today only!

 

(Source: Dyson’s Dodecahedron)
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Baraloba: Forest Paths

This post is one of a series presenting the hexmaps of Baraloba and the areas around it. You can see the rest of the set here: [Baraloba and Environs].


Southwest of Baraloba, the Eagle Hills continue into heavy forests. The closest thing here to Baraloba itself is yet another of the old giant’s watchtowers – although this one is not as decrepit as most of the other ruined towers in the region. A druid and their apprentice maintain the tower and keep a small herd of goats that keep the grass in the hills and vales of the area nicely clipped. A trail leads from the tower into the woods and to a massive tree in the middle of a clearing where the druids perform their rites and occasionally just engage in silent contemplation.

Baraloba: Forest PathsBaraloba: Forest Paths

A little further to the west another trail leads through the woods to a very large farm / small farming community. A couple of large multigenerational families run these farms and generally try to be self-sufficient, only walking to Baraloba when they require supplies they cannot find or make on their own or with the help of the druids in the tower. The rest of the hex is unpopulated wilderness – rolling hills and a few jutting chunks of stone, expanses of dark and heavy forest teeming with wildlife, small bubbling brooks, and a lazy river looping gently through the hills.

Baraloba Assembled - 7 HexesBaraloba Assembled – 7 Hexes

And here we see how the set of seven Baraloba hexmaps fit together. On a normal 6-mile-hex map these would be a village hex in the middle with (clockwise from the top) badlands & ruins hex, hills hex, forest hex, hills hex with mine, forest hex, forest hex.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Scritch-Scratch (Appel de Cthulhu (L’))

Scritch-Scratch est un scénario pour l’Appel de Cthulhu prenant pour cadre un petit village anglais reculé, de nos jours. Publié pour le Free RPG Day 2018, il ne contient pas de règles et nécessite d’avoir le livre de règles ou le kit de démarrage du jeu.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Baraloba: Along the Hewbank

This post is one of a series presenting the hexmaps of Baraloba and the areas around it. You can see the rest of the set here: [Baraloba and Environs].


After cutting through the Badlands of Slate, the Hewbank meanders through the slate hills to the east of Baraloba. This stony environment has the Hewbank meander significantly and form into small lakes where small valleys present themselves between the hills.

Baraloba - Along the HewbankBaraloba – Along the Hewbank

Another of the old giant watchtowers sits overlooking farmer’s fields on the east side of this area, and another smaller druidic farming community is nestled between forest and lake in the middle of the hex, only a few hundred yards from a massive set of standing stones that acts as the “anchor” to their community. The druids and the farmers both make use of the trading opportunities in Baraloba and generally don’t see much in the way of visitors to their own properties.

At the south edge of the map is Small Cheese Lake which was once good for fishing in, but in the last thirty years the fishing has died out here – forcing the two trolls who live in the secret cave nearby to head southeast to find more food (as they avoid both the Druids and Baraloba because they know they don’t have the trollpower to take on either settlement).

Five Hexes of BaralobaFive Hexes of Baraloba

And here we see how the current five Baraloba hexmaps fit together. On a normal 6-mile-hex map these would be a village hex in the middle with a forest hex, badlands & ruins hex above, hills hex, and another forest hex.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Year Without Rain (A) (Shadow of the Demon Lord)

A Year Without Rain est un scénario conçu pour des personnages de niveau 0 (starting) ou 1 (novice). Cette aventure a été conçue dans le cadre d’un palier de la campagne kickstarter de lancement du jeu. L’aventure se déroule dans le petit village d’Asylum, qui se situe à un carrefour au nord de Sixton. Les personnages des joueurs sont normalement des membres de cette communauté, et ce scénario constituera leur baptème du feu qui les élèvera au rang d’aventuriers.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Release the Kraken on the R-AN (NorthCott) Sociological Research Domes

Release-The-Kraken

Every month that Patreon funding remains over the $400 mark I sift through my back catalog and bring up a selection of maps that my patrons then vote on as to which will be released under the free commercial-use license. This month we start with the R-AN (NorthCott) Sociological Research Domes which I named after a friend of mine, Ryan Northcott.

R-AN NorthCott Sociological Research DomesR-AN NorthCott Sociological Research Domes

I picture using this map as the starting point for a classic Gamma World campaign – where the players roll up level 1 characters with medieval level technology and equipment. But instead of the usual “coming of age” adventure…

The party members wake of one morning in their usual medieval village feeling like everything that happened up until now was something of a dream. Then they discover that they are the only living beings left, everyone else in the village has died leaving only the (3 to 6) adolescent members of the community who have been trained to defend the village against invaders, but not to fish or hunt. Turns out they are all wearing strange headgear that allows the research AI to manipulate their visual cortex (in order to hide the fact that they live in a dome from them) and that reduces their INT stat by 1/3. With the AI crashed, it still provides the INT reduction, but no sensory overlays. All the villagers? Well built robots / androids that trained them, raised them, and now do nothing. It’s time to get out of this dome before the food runs out.

R-AN NorthCott Sociological Research Domes (with grid)R-AN NorthCott Sociological Research Domes (with grid)

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Banshee’s Tower

The wail of the banshee can be heard through the fens for miles around. In the nearest village they pretend it is the call of a very persistent screech owl, but few actually believe it.

The Banshee's TowerThe Banshee’s Tower

On a low rocky hill near the middle of the fens is the old tower, scorched and partially collapsed. The banshee’s home is in the second floor of the tower in the room open to the sky because of the partial collapse of the third floor. However, this is not where she died. The red-haired elven daughter of the lord of this tower was imprisoned in the dungeons below when the tower fell. The same dungeons where she was forgotten and died of deprivation pining for her father, her home, and her people.

 

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Lune Rouge 05

12 Singes (Les)Into the Odd. En visite dans un petit village spécialisé dans la production d’herbe à pipes.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Lune Rouge 01

12 Singes (Les)Into the Odd. Dretcher, un si joli petit village côtier. Il serait surprenant qu’il s’y passe quoi que ce soit, n’est-ce pas ?

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Church of the Huntress in Umber

Priests of the Huntress in Umber maintain this stone church in the woods where the village of Spaldingfield once stood. Wandering through the woods around the church, one will find the few remnants of the old town – fireplaces and low stone walls where houses were before fire consumed the whole place.

Church of the Huntress in UmberChurch of the Huntress in Umber

Tales (propagated by the priests) are that the Huntress in Umber pursued the invading forces that burned the place down and killed them one by one until none remained. A demon or goddess of vengeance (depending on who you ask), the Huntress is no friend to any save those who seek vengeance for wrongdoings actual or imagined.

Some believe the priests can summon the Huntress for those that demand her aid. Others claim the priests protect (or are members) of a secret order of assassins that purposefully misrepresent themselves as the Huntress in Umber.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Heart of Darkling – The Waystation

Last month I introduced the Heart of Darkling series of maps. Unlike my other ongoing megadungeon (the Tekumel Undercity maps), the Heart of Darkling series is being released for commercial use as the maps are drawn. The goal of the project is to produce 20 maps that are all tied together by a single underground river and lake.

Heart of Darkling - The WaystationHeart of Darkling – The Waystation

This stop along the Heart of Darkling is a small “village” put together by a team of mercenaries and bandits (more of the latter than the former). They deal with the kobolds upriver of them and are paid by the surface merchant who also deals with the kobolds and their master to interdict traffic from the surface further down the river. They only half-heartedly do this job, and spend most of their time fishing for blind cave fish, travelling back and forth from the surface by boat, and occasionally heading deeper downriver in order to trade or seek employment from the mudfolk and darker creatures in the depths.

heart-of-darkling-2

The cave where the “village” is built is a fairly tall limestone cave – the houses were built to make the place feel less alien and hostile to the humans who dwell here. There are usually 1d3 boats tied up here. Northeast of the village is a water-filled cave with an exit to the east. This can lead to any number of other dungeons, dungeon levels, or other maps such as last month’s Infested Hall. If the attached map has a route to the surface, then the mercenaries might have another escape path or means of acquiring reinforcements – however the assumption is that whatever is that way is hostile, thus they keep the door between the village and the flooded cave barred and locked at all times.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Hebdo du 14 août 2017

  • Chef, chef, je sais où intercepter nos suspects !
  • Où donc, mon p’tit Eugéne ?
  • Le weekend prochain, ils seront tous dans le Gers, pour une grande réunion. Il suffit de cerner le village et de tous les rafler ! C’est un bled nommé Plaisance du Gers.
  • Voyons ça. Un village du Gers, dis-tu ? Et pourquoi s’y retrouveraient-ils ? C’est un peu loin de tout, la-bas.
  • Mais il y a un événement annuel, nom de code RPGers, qui s’y déroule. Pour sûr que cette équipe ne manquera pas l’occasion de s’y retrouver. Cela fait trop longtemps qu’ils ne se sont pas vus.
  • D’accord, mais c’est quoi comme événement ?
  • Une convention de jeu, à ce qu’il paraît. Il y aura de tout : JDR, GN, figurines, rétrogaming, airsoft…
  • Soit, j’admets qu’avec un tel programme, ils seront là. Mais s’ils sont noyés dans la foule ce sera difficile de les intercepter.
  • C’est un petit village, chef, moins de deux mille habitants. Ils ne peuvent pas nous échapper. Mais vous ne m’avez pas dit ce que nous cherchions ?
  • Des documents subversifs, petit. Rien que cette semaine, ils en mis en ligne qui traitaient de Ecryme, L’Appel de Cthulhu, Dungeon Crawl Classic, Icons, Gumshoe et même une affaire qu’on croyait classée depuis longtemps, Psychosis.

 
(1246 jeux, 12566 ouvrages, 27 systèmes, 15567 critiques, 491 jeux amateurs, 1120 éditeurs, 2237 bios, 4943 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Rathmore Manse

A pair of squat towers linked by low walls and a bridge, the Rathmore Manse sits on a stony outcrop in the woods just north of the ruined village of Hromustrom. With the foul green dragon living in the ruined village, the old manse has been quiet for years now – perfect for the workings of the foul sorcerer who made it his home.

Rathmore ManseRathmore Manse

The old family manse itself is a cold stone structure, with few signs of inhabitation. The south tower has been completely abandoned, the windows boarded up and turned into a home for a few small animals that were able to break in. The north tower’s ground floor shows signs of having been swept up – leaves and dust have been collected and pushed out to the courtyard at some point. The upper levels however are cold and quiet, with wind blowing through the broken windows of the topmost level which has become home to a small swarm of stirges.

But a secret door on the ground level leads to levels below the manse itself – crypts, tunnels, and undercrypts used by the sorcerer and his magical assistants.

Rathmore Manse (no grid)Rathmore Manse (no grid)


This map was originally drawn last summer for RPG Crate where it was paired with a short adventure. It is presented here free for your personal use and enjoyment.


patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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The Crashed Engine

When the flaming metal castle arrived in the skies, it was intercepted by three warlocks in mid-air – one on her hippogriff, one on flying carpet, and one just levitating there in the skies as this monstrosity of steel and fire approached.

The Crashed EngineThe Crashed Engine

But as hoped, their magics prevailed and the castle was shattered and fell to the land in pieces – most into the Lake of 800 Lilies, but one section sliding along the shore to come to rest near the fishing village of Velland.

This piece of the metal castle is enough to make some believe the whole structure was not a castle at all, but perhaps something alive – it bleeds strange glowing fluids now from arteries both small and large. These fluids are deadly to most who touch them, but some others seem to acquire strange powers from them – glowing eyes, strange growths, and even telekinetic capabilities.

It is definitely time to investigate this ruined structure more thoroughly.

This was drawn during the Mapvember challenge. On the empteenth day of Mapvember, Miska gave to me… ENGINE.  I contemplated some massive steam-powered monstrosity as the map, but in the end went with a sci-fi / fantasy crossover, partially inspired by the fact that I was running Expedition to the Barrier Peaks for my D&D5e crew at the time.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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The Sietch of Morning

In the desert, dug into rocky promontories and outcroppings, are the secret homes of the desert “nomads” – the sietches. The Sietch of Morning is a mid-sized sietch – acting not only as a village home for the desert folk, but incorporating a meeting hall and home for a small cult of the sisterhood.

Sietch of MorningSietch of Morning

Like most successful sietches, the Sietch of Morning incorporates a number of wind traps to draw air down deep into the rock where moisture is trapped and extracted to maintain a small reservoir of water for the people. Off the side of this reservoir are the chambers of the sisterhood, and above it are the sietch gardens.

The wind traps are too small and twisting for anything but the smallest of shape-shifters to use to enter the sietch. But there are three other entrances – two watch points fairly high up on the rocky faces to the north and south, and an entrance with a secured metal door on a lower ledge to the east. While some sietches with gardens have open air access to the gardens (encouraging the few birds in the regions to come and go), Sietch of Morning has sealed off the upper access to the gardens with windows – allowing sunlight in without losing moisture to the desert air.

Sietch of Morning (Keyed)Sietch of Morning (Keyed)

Sietch of Morning was drawn because the Mapvember cue one day was “awakening”. And if you can’t link “awakening” to a sietch, I’m not sure if we can be friends (and you had better go read or watch Dune again, post-haste).

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Gateway to the Valley of Revelations

The drenkind come from a small mountain valley known to those who have visited it or the few sages that know of them as “the Valley of Revelations” Within this secret mountain valley they once maintained their farms and a community of tens of thousands.

Gateway to the Valley of Revelations

Gateway to the Valley of Revelations

Now there are but a few of the blue-skinned drenkind remaining, most living within their mountain valley monastery. The old stepped farms have sat fallow, and the valley is mostly grass and small forests concealing old village and farm ruins.

There are said to be three gateways into the valley, each guarded by mighty blue drenkind warriors. But these days, the drenkind themselves only remember one, and it sits unguarded but locked, a small series of caves and drenkind-modified caverns containing a few strange devices, insignia, and reminders of when the drenkind were better known and feared.

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This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken – The City of Blue

Release-The-Kraken

Every month that Patreon funding remains over the $400 mark I sift through my back catalog and bring up a selection of maps that my patrons then vote on as to which will be released under the free commercial-use license. This month I decided it was time to present a very different field of options, and thus pulled out a dozen city and town maps from the history of the blog and put them up for voting. As we ended last month at the $500 mark, the two top maps selected are being released – so today I’m happy to bring back a particular favourite of mine: the City of Blue.

City of BlueCity of Blue

Ten pillars of pale blue crystal jut straight up from the island that has become the City of Blue in the unimaginatively named Azure Sea (which is actually a massive freshwater lake). The pillars are are almost perfectly square, set perfectly vertically to the horizon, and are roughly 400 feet wide (although scholars of the city will be quick to point out that they are precisely 396 feet, 2 inches, accounting for some sections having worn corners and edges). These pillars are of a robins-egg blue stone not found anywhere else in the world and they tower over the lower parts of the island by about 200 feet.

The pillars are the kind of thing that get peoples’ attention. Many have traveled to the island to investigate these strange (and ever so slightly magical) stone formations. They appear to run straight down to immeasurable depth, and no amount of mining at the base of any of the pillars has determined a bottom.

Several magical schools and groups of sages have set up operations on the island over the decades, and the City of Blue has become a fairly self-reliant trade hub of its own right in recent years.

Much of the city infrastructure (and the highest building density) is on the one pillar that is off the island proper. 300 years ago, when the waters in this area were contested between empires, an army of freebooters and mercenaries descended here and took over the island and burned most of the structures, leaving only the small port attached to the lone pillar standing. With the end of the border dispute between the empires, the freebooters were finally removed from the island nine years later and the city has slowly been rebuilt.

City of BlueCity of Blue

One pillar in the middle of town has almost no structures on it to this day (as well as “the Orphan”, the pillar furthest to the west which has never had stairs attached to it). This pillar is known as “the Ghost” and during the reign of the mercenaries, those who resisted their orders were left to hang from the edge of the pillar in chains. There are many stories of the images of these dead gentlemen still haunting the blue crystal of this pillar, and few are willing to build here.

While living upon the pillars themselves requires a significant effort in transporting (or magically producing) water, many have claimed that those who do live and study directly on the blue stones age more slowly and enjoy better health than those living in the mud below. As such, the six “bridged pillars” all have a number of structures on them (even the haunted Ghost Pillar) – including a walled off stepped pyramid that houses a religious and secretive research team. In addition there is a full fortress constructed on the seventh central pillar (known as… The Seventh – the residents of the City of Blue tend to be sages and researchers and are notoriously lacking in the capacity for imaginative names) which acts as the centre of government now that the port pillar is so overcrowded with shops and businesses.

At the northeast end of the island is a small fishing village surrounding the Fishers’ Pillar with their own docks and piers. Most travelers however arrive via the Port Pillar in the small bay, and then those seeking more information about the pillars themselves (or more affordable accommodations) will grab a small taxi boat from the Port Pillar to the southeast island port.

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This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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