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Tag Archives: UnderWorld

Further Delves for the Black Ichor

Those cursed by the black ichor find themselves unable to avoid it – as if drawn to it. For those seeking to break this curse there are esoteric sages who will recommend remedies of drops of the sun’s ocean consumed on the warmest day of winter, or of travelling to the Empire of Locusts and consuming the head of their king and so on – but there are several who will finally point them to the mountain home of Onninhil Reconciler, an ancient hag who guards a passage to the underworld where the black river flows.

Further Delves for the Black IchorFurther Delves for the Black Ichor

Somwhere behind her home, surrounded and guarded by the melancholic black ichor, is a small font of pure water that resists contamination and that when drunk from can finally break the curse of the Iron Obelisk.

Beyond Onninhil herself, there are a number of guardians within the caves. A cairn contains the remains of the warlord Arvuk Vuldag who died here rather than drink from the font and cure himself of the taint of the Obelisk and who will rise to slay any who dare to follow through where he failed. Small humanoids live in a secret cave near the entrance, hiding from their own shadows that have left them and now guard the caverns. One of the caves also holds the throne of Furykeeper Javzatu with her mighty axe “Reclaimer” – a queen of the old tribes, her skeleton is nearly twice as tall as a modern human and her axe is of the same scale.

Finally there is the font – a small trickle of fresh water down fungus-covered rocks to a fountain pool that is fouled with scum, bubbles, and slimy growths. Drinking from this font is extremely unhealthy, but is indeed one of the few ways to break the curse of the Iron Obelisk.

(With apologies to Zzarchov Kowolski, who ran a great Neoclassical Geek Revival game recently from which several elements of this map were drawn.)

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This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Heart of Darkling – Shrines of Silver

This month’s addition to the Heart of Darkling takes us back up the Darkling to one of its tributaries and the Silver Shrines built upon it.

Heart of Darkling - Shrines of SilverHeart of Darkling – Shrines of Silver

Inspired by dungeon architecture of Lord Kevin Campbell, these three shrines honour a set of underworld demigods unknown or at least worshiped under different names and forms on the surface. The main structure is a massive hemispherical dome built around the river itself, with shrines containing a silver statue of a demigod or godling along with an altar in each of the four niches in the room, all watched over by a massive silver eye statue on an elevated platform in the middle of the chamber.

The river flows through this chamber about 25 feet down from the floor of the chamber proper. Ladders on a few of the sides of the central structure allow for people to disembark from boats and climb into the chamber. Otherwise visitors can continue down to where a wide staircase leads down to the water.

The entire complex is “maintained” and run by a hive of exceptionally clever gazers who recite the stories of the godlings and their prayers and rituals. Perhaps something controls them from afar, or perhaps they really have ascended beyond the usual low intelligence of their kin…

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Heart of Darkling – The Bandit Tower

In the late summer I introduced the Heart of Darkling series of maps. Unlike my other ongoing megadungeon (the Tekumel Undercity maps), the Heart of Darkling series is being released for commercial use as the maps are drawn. The goal of the project is to produce 20 maps that are all tied together by a single underground river and lake.

Heart of Darkling - the Bandit TowerHeart of Darkling – the Bandit Tower

This access point to the Darkling River comes from a small tower on the surface that is currently run by a moderately successful group of bandits. They combine classic banditry with adventuring and trade, as well as letting select people know that they have a link to the underworld that manages to avoid the drow at the Weeping Outpost that they can then use to their commercial gain.

The leader of the bandits, Keth Shihuk (an old elven mercenary), tries to keep the banditry to a low level, maintaining the crew mostly through commerce and the loot of prior adventuring. The call to adventure is still strong, however, and Keth could be recruited by the right party as a fellow adventurer, or at least a friendly port and access point along the Darkling.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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My Private Jakalla – Map 1P

Down below the streets are not only the basements and crypts of temples and clanhouses, but also the ruins that remind us of the many ditlana the city has been through to become the wonder it is today (A ditlana is the ritual destruction of the old city or part of the old city to build anew – a time of major change, but one that allows the city to grow and adapt to the times.)

This is the sixteenth map in the “My Private Jakalla” project to make a set of maps that interconnect to produce something thematically similar to the original Jakallan Underworld map that M.A.R. Barker used in his Empire of the Petal Throne games.

My Private Jakalla - Map 1PMy Private Jakalla – Map 1P

The focus on this map section is an old hall that mostly survived at least one ditlana. The hall itself is a massive arched affair with massive columns and galleries overlooking it. The floor is flooded with foul waters or perhaps stuff more sinister. The undercity is divided by this hall, with the section on the north side of the map inaccessible from the south without finding some way to cross the sixty feet of the grand hall between the two galleries. The southern portions of this area are mostly old ruins, much like the areas further south in map 1D. The northern portions are in much better shape – partly because it is effectively a separate undercity from the rest, generally only reachable through surface accesses in the next map section to the north of here.

My Private Jakalla CollectionMy Private Jakalla Collection

The map itself is connected to Map 1O to the west, with further accesses to the ruins to the southeast and the small undercity section to the north (both not yet mapped). The only surface access to this map is via a basement stairwell in the lower left, which then joins to some old ruins via a secret passage, but none of this actually connects to the undercity proper.

My Private Jakalla - Map 1P (no grid)My Private Jakalla – Map 1P (no grid)

 

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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My Private Jakalla – Map 1O

Beneath the city streets are the sewers, of course, and the basements and lower levels of important temples and clanhouses. But also the ruins of parts of the city that were here before the last ditlana (the ritual destruction of the old city to build anew) – some parts kept because it was just easier to build over them, others because of the political clout of the organizations using them.

This is the fifteenth map in the “My Private Jakalla” project to make a set of maps that interconnect to produce something thematically similar to the original Jakallan Underworld map that M.A.R. Barker used in his Empire of the Petal Throne games.

My Private Jakalla Map 1OMy Private Jakalla Map 1O

This section of the undercity is getting closer to the river (where the sewer outlets are) and beyond this point there are fewer underground structures and more of them are flooded or severely water damaged. But one large substructure dominates this section with fine strong masonry that keeps the area dry and stable. This temple structure has a secured accessway to the “highway” sections in maps 1C and 1D and is linked by recent digging in the lower-left portion of the map to some decrepit areas that eventually lead to map 1B.

Disconnected from all this is the ruins of the previous understructure of the same temple slightly to the south of the current location which is only accessible from map 1N.

The majority of this region is a fairly active part of the undercity. The 20′ wide passage that links down to 1C and 1D is used as a thoroughfare for the temples along it when trading with each other as well as when just wanting to communicate during the day in order to avoid walking through the city streets in the heat. Only the older structures in the lower left area are not in active use by any of the temples and are kept locked off from the main chambers and passages with barred and locked doors.

My Private Jakalla Map 1OMy Private Jakalla Map 1O

Surface access to this map is via the temple above the circular structure and there are no accesses to the lower levels of the undercity from this area.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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My Private Jakalla – Map 1N

This afternoon I get to sit down with the group I’ve been playing Empire of the Petal Throne with for over 2 years after what feels like months of downtime (which I believe is actually 4 weeks of missed games for me between my own travel and the DM’s). So what better time to crack out yet another My Private Jakalla map!

The goal of this long-term project is to make a large set of maps that interconnect to produce something thematically similar to the original Jakallan Underworld map that M.A.R. Barker used in his Empire of the Petal Throne games.

My Private Jakalla - Map 1NMy Private Jakalla – Map 1N

This portion of the undercity extends the theme of ruins and sewers. I really got into the old “gridded” section in map 1M that had been buried in ditlana that dates back at least one or two beyond the most recent one (Ditlana is the ritual destruction and rebuilding of the city). The grid remnants here have been partially co-opted for sewers and tied into the passages that in turn were buried in the most recent ditlana.

My Private Jakalla Connections MapMy Private Jakalla Connections Map

This map connects to 1M to the west, 1B to the south and to areas just north of 1C to the east (probably to be detailed next month in map 1O). Sewer lines run downhill towards the river to the north, and while this region has no connections to the surface of the city, it does have a set of stairs in the old ruins that lead down to level 2.

My Private Jakalla - Map 1N - no gridMy Private Jakalla – Map 1N – no grid

Like most of the undercity regions, this one also has an old temple structure buried within it. The structures in the middle of the map are from an old civic building of the previous administration and old scrolls and codices are still molding on warped shelves within as sewage seeps into the space from a break into the city sewers. But connected by stairs to this civic building is a (probably) abandoned shrine commemorating the travel of the amber souls of city administrators under the guidance of Belkhánu to the Paradises of Teretané.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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My Private Jakalla – Map 1M

I’m heading out of the city for a lovely couple of weeks hanging out with friends on a massive campsite full of cool folks, but before I left I thought we could head back to “My Private Jakalla” and explore another stretch of this expanding megadungeon project.

The goal of this long-term project is to make a large set of maps that interconnect to produce something thematically similar to the original Jakallan Underworld map that M.A.R. Barker used in his Empire of the Petal Throne games.

My Private Jakalla 1MMy Private Jakalla 1M

This is the thirteenth map in the set, this tag link will bring you to the full list of maps in the set.

This section of the undercity is a collection of old ruins and more recent undercity construction – but even the more recent structures are old and the only section that is actively maintained is the temple structures on the upper left quadrant. This section is almost completely devoid of sewers except where somebody thought they had broken into the city sewer system on the left (where they had actually broken into a void in some older ruins that were in turn cut off from the main understructures here). This void is now over half full of refuse and excreta and has been slowly leaking into the passages beyond.

Connection MapConnection Map

The unifying element of this area are the quite ancient grid-like catacombs here that have been mostly destroyed to make way for other construction. Linked to these catacombs is an old temple structure with a massive statue of a resting beast (a sphinx? A lion?) with a door between the front paws that leads down to a sunken gallery with columns along the centre that in turn leads into the next map in the set.

Of the many areas in this undercity, this region is probably one of the sections with the most likelihood of running into horrors and terrors and monsters lurking within the old catacombs and ruined temple structures.

My Private Jakalla 1M (no grid)My Private Jakalla 1M (no grid)

This map connects to 1K twice along the bottom and to future maps on both the right and left. The only connection to the surface is the guarded temple understructures on the upper left and there are no connections to the lower levels in this area.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Forgotten Catacombs

Years ago the elders of the city entombed their dead in a small underworld necropolis beneath the Temple of Quiet Passage. The temple priests became caught up in strange events and foul creatures that resulted in the destruction of the temple and scattering of the flock a couple of hundred years ago.

Forgotten CatacombsForgotten Catacombs

Since then the neighbourhood has been revitalized and changed and is mostly mercantile based these days with The Plaza of Passage being the city’s main open market during the week. Somewhere along the way, sewers were added to help keep the streets clear and encourage business. In the process of building the sewers the old crypts were rediscovered and then resealed.

But a small local gathering of the faithful have returned, and they still entomb their dead within these catacombs. Of course, they look quite suspicious as they collect in the evening with their dead body, sneak into the sewer system and from there into the old crypts where they find a place for their recently departed.

A perfect red herring to add a bit of depth to a city scene.

Or, of course, the whole thing might have just been reopened by a foul necromancer and hoards of undead are now threatening the city and crawling up out of the sewers. Whatever works for your campaign.

When I started on this map I said to myself “A nice small set of crypts forgotten under the city streets where a church used to be… should take me a couple of hours tops”.

Turns out my pens don’t ever actually listen to me.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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My Private Jakalla – Map 1L

Why not finish off the month with a second map for the Tekumel undercity – a small section of old temple and crypt structures that extend into a previous “gap” in the existing maps from the “My Private Jakalla” megadungeon project.

The goal of this long-term project is to make a large set of maps that interconnect to produce something thematically similar to the original Jakallan Underworld map that M.A.R. Barker used in his Empire of the Petal Throne games.

This is the twelfth map in the set, this tag link will bring you to the full list of maps in the set.

My Private Jakalla Map 1LMy Private Jakalla Map 1L

Being an “in-fill” map, this one is smaller and tighter than many of the other section maps. We’ve also gotten clear of the major sewer lines of the city, so we are dealing with old construction, ancient tunnels, forgotten crypts, and temple understructures.

The upper left corner of the map is an extension of the temple structures from 1K, with secret connections between it and what appear to be old catacombs (perhaps crypts) that are attached in turn to another temple understructure. As we head into the narrower areas at the lower end of the map, these old structures are partially to fully collapsed, debris-strewn, and definitely unmaintained and likely to be lost entirely in the next ditlána.

My Private Jakalla Connection MapMy Private Jakalla Connection Map

On the connection map we can see how the map connects to map IK but not to any of the others that it comes in close proximity to (1A, 1B, 1H, 1I and 1J). If you wanted to extend the interconnectivity between sections, it would be easy to tie this map via a secret passage to corridors in both 1A and 1B, but as it stands it is right in the thick of the map, and yet seems almost completely isolated from everything at the same time.

My Private Jakalla Map 1L (no grid)My Private Jakalla Map 1L (no grid)

This region of the undercity has one surface access point, into that columned hall that also contains a staircase down further into the depths. This is almost certainly one of the basements of a local temple that has maintained a direct passage from their temple to some of the deeper underlevels of the city. Another staircase down into the depths can be found in the ruined areas and vaults on the southern edge of this map.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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My Private Jakalla – Map 1K

With summer bearing down on us, let us return underground where many priests escape Tekumel’s hot season in the eleventh section of the “My Private Jakalla” megadungeon project. The goal of this long-term project is to make a large set of maps that interconnect to produce something thematically similar to the original Jakallan Underworld map that M.A.R. Barker used in his Empire of the Petal Throne games.

This is the eleventh map in the set, this tag link will bring you to the full list of maps in the set.

My Private Jakalla Map 1K (with grid)My Private Jakalla Map 1K (with grid)

While this map is heavily sewer-based, it really scratches my main itch when it comes to the classic Tekumel Underworlds – a mix of temple understructures (the stuff on the centre-right), old ruins and remnants of other temple understructures (the stuff on the left), and the facts of life getting directly involved in the ruins (the sewer line opening up in the old temple ruins with a bridge over it and everything).

For a little extra flair (and detectable through the classic “spot new construction” abilities), we have a set of crypts that were sealed off from the old temple probably around the time that it was decommissioned in a previous Ditlána. (For those not familiar with Tekumel, Ditlána is the custom of ceremonial “renewing” of many cities that happens when the temples of change are ascendant in the city (usually every 500 years or so) – cellars and foundations of an old city are filled in and roofed over, upper floors are razed, and then new and more splendid edifices are built upon this foundation.

My Private Jakalla Overview (1A-1K)My Private Jakalla Overview (1A-1K)

The connection map here shows how I’ve finally tied in the sewer lines with this map, and how the map connects to both 1J and 1B. However, there’s another exit from this map that leads to the gap between 1B, 1A, and 1J. I put this in because the design was starting to feel a little too “open”, so I’m throwing in an extra map in that gap later this month (Map 1K).

My Private Jakalla 1K (no grid)My Private Jakalla 1K (no grid)

This region of the undercity has one surface access point – the temple stairs into the central temple area. In the lowest point of that same temple structure we have a trap door in the floor, leading further down into the lower levels of the undercity.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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My Private Jakalla Map 1J

And as we close out May, it is beyond time that we get back under the city streets of my Tekumel underworld map. The goal of this long-term project is to make a large set of maps that interconnect to produce something thematically similar to the original Jakallan Underworld map that M.A.R. Barker used in his Empire of the Petal Throne games.

This is the tenth map in the set, this tag link will bring you to the full list of maps in the set.

My Private Jakalla 1J (with grid)My Private Jakalla 1J (with grid)

This map is much simpler than most of the others in the set and is focused around the main sewer line and three temple connections. The lower constructions are obviously older and predate the sewers and sections of it were blocked off in the construction of the sewers while others appear to have collapsed or been filled in either around the same time or more likely in the years afterwards as they were ignored or built over.

The other temple understructures are either the connected understructures of two different temples (one reached by ladder on the left, one by spiral stairs on the upper middle) or perhaps understructures of the same large temple or a temple and adjoining clanhouse. The central temple understructures include a set of crypts, interesting in that most clans bury their dead at the necropolis or in the care of one of the temples of the gods of the dead.

My Private Jakalla Progress (phase 10)My Private Jakalla Progress (phase 10)

This overview of how the various parts of the undercity connect has this map starting to dangle off from the main structures, something that I’ll be rectifying over the next few months as I tie this area in tighter with the rest of the structures. At present it only connects to map 1I via the sewers, and to the surface via the stairs and ladder in the temple understructures.

Map 1K will tighten up the structures significantly, connecting this map to map 1B as well as leading to an infill map that will fill in some of the empty space created between this map and 1A.

My Private Jakalla 1J (no grid)My Private Jakalla 1J (no grid)

 

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Release the Kraken upon the Three Underworld Temples!

Release-The-Kraken

Every month that Patreon funding remains over the $400 mark I sift through my back catalog and bring up a selection of maps that my patrons then vote on as to which will be released under the free commercial-use license. This month we got Granitespire (released last week) and the Three Underworld Temples.

Three Underworld Temples (with grid)Three Underworld Temples (with grid)

A pantheon of three gods of the underworld are worshiped within these cavern temples converted from caves near the dwarven city of Kuln.

In the central gallery of the cavern a massive stone temple has been built up out of stone quarried from the far reaches of the mountains in very dark and pale shades of grey. This is the temple of the lord of construction, crafts, and stowaways and is the main focus of the complex. The administrative priest of the temple maintains his chamber within the temple, while the ritual priest and his aide live within the secret chambers in the back of structure.

The north gallery is carefully carved, expanded, and cleaned from the natural gallery that was here with the faces of ancient gods and priests long forgotten on each of the 9 pillars along the walk before climbing to the chamber of the challenger, the god who is said to have torn the world from the plane of earth and made it home to the modern races. The chamber has statues of the challenger in his three forms of maker, nurturer, and destroyer. Beyond the curtains is a larger open cave and ritual space, at the back of which is the chamber of the heirophant of the challenger.

Finally, the southern temple is dedicated to Ambassador Amstemon, god of the loquacious, brainwashing, and ancient tales. The priest of Amstemon dwells outside the shrine proper, for while the Ambassador is fond of many ancient stories and lores, it is well known to also take over the minds of those who spend too much time immersed in its lore.

Three Underworld Temples (no grid)Three Underworld Temples (no grid)

Originally released in March of 2014, I’ve cleaned up the original scan as much as I could and added a grid that was lacking in the original release (although I do prefer the cleaner grid-free design). This map was originally released with a very short one-sentence description which I’ve expanded upon a bit above.

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This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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My Private Jakalla Map 1I

As the month draws to a close, once again we venture deep under the city streets of a yet unnamed city of Tekumel. The goal of this project (started last year) is to produce a large set of maps that interconnect to produce something akin to, but very much different in style from, the original Jakallan Underworld map that M.A.R. Barker used in his Empire of the Petal Throne games.

This is the ninth map in the set, this tag link will bring you to the full list of maps in the set.

My Private Jakalla - Map 1IMy Private Jakalla – Map 1I

This particular section of the undercity is broken up into two distinct areas. On the left we have the understructures of a major pyramidal temple in the city above and on the right we have a continuation of the sewers and understructures from map 1H. In most cases this map wouldn’t be one that would be explored so much as either used as an access point into the undercity for characters who have connections with the temple, or as an area traveled through when following the sewer lines from one part of the undercity to another.

My Private Jakalla OverviewMy Private Jakalla Overview

The temple probably keeps the access point between the sewer access tunnels and the undertemple both locked and under guard (especially with the clanhouse undertaking excavations in map 1H which might result in them at some point finding their way into or beneath the temple structures).

My Private Jakalla - Map 1I (no grid)My Private Jakalla – Map 1I (no grid)

This portion of the map was inspired by some of the understructures in the classic M.A.R. Barker Jakallan underworld where he has a set of concentric square like these connected to a labyrinth (much of the original Jakallan underworld is very labyrinthine). First I sketched out what I wanted the base structure to be like if it were in the original map with line-thickness walls – which ended up looking like the photo below – before moving on to my usual style of more ornate walls and structures in attempt to feel more like a temple.

Undertemple original conceptUndertemple original concept

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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My Private Jakalla Map 1H

It is time to dig deep under the city streets of a yet unnamed city of Tekumel. The goal of this project (started last year) is to produce a large set of maps that interconnect to produce something akin to, but very much different in style from, the original Jakallan Underworld map that M.A.R. Barker used in his Empire of the Petal Throne games.

This is the eighth map in the set, this tag link will bring you to the full list of maps in the set.

My Private Jakalla - Map 1HMy Private Jakalla – Map 1H

Like the last part of the undercity map, this map continues to showcase the main concepts of the undercity:

  • A sewer line runs through this section that started way back in 1F, flowed through 1E, 1G and now 1H and will likely wrap around in time to connect to the flow in 1B.
  • There are “recent” and well maintained undercity structures to the north, linking to temple & clanhouse structures back in map 1A.
  • There are old ruins and probably old shrines beneath the sewer level – in this case they were also found during the establishment of the sewer line, and were sealed off from the sewers in order to allow for the flow of water and detritus through this area without flooding the old structures.
  • And finally there are always little touches that make you question why they were built this way and come up with odd stories, theories, and pseudo-histories. Like the passage running off to the left parallel to the sewer line – there are 10 foot long, 2 foot deep recesses in the wall every twenty feet. Why are they there? Do they contain something? Maybe each one is a shallow archway showcasing a faded mosaic or painting on the back wall, reminders of a time when this was the ground floor of a palace? Or perhaps niches where the loyal dead would rest before being summoned to the defense of the temple of Sárku?
My Private Jakalla OverviewMy Private Jakalla Overview

This map connects to the previous maps via the sewers between 1H and 1G, and the clanhouse understructures linking between here and map 1A. Surface access is available via a sewer access point in the upper right corner (stairs lead into a service chamber and a locked door leads to a larger open chamber with a bridge over the sewer line) as well as the clanhouse access just to the north of the map proper in map 1A.

Evidently the clan is aware of the old ruins beneath the sewer lines, as they have cut a new set of stairs down to them – howerver there is also indication that the catacombs down here are fairly dangerous, as there is a portcullis within the clanhouse substructures preventing easy access to the southern portion – a security measure put in place before they started excavating into the ruins below.

My Private Jakalla - Map 1H (no grid)My Private Jakalla – Map 1H (no grid)

 

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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My Private Jakalla – Map 1G

As we approach the end of January, it’s time to post another piece in the collection of maps of the Jakallan underworld-like project I am taking on. The goal (started last year) is to produce a large set of maps that interconnect to produce something akin to, but very much different in style from, the original Jakallan Underworld map that M.A.R. Barker used in his Empire of the Petal Throne games.

This is the seventh map in the set, this tag link will bring you to the full list of maps in the set.

My Private Jakalla - Map 1GMy Private Jakalla – Map 1G

In this portion of the undercity we see many of the elements that make the undercity what it is

  • the infrastructure of the city above in the form of sewers and waterways
  • secret passages and accessways from the surface for those who use the undercity (thieves, secret cults, etc).
  • ruins of older structures

This map segment is built up around two key features – the first is the sewer line that starts in 1F and runs through 1E before coming into this map segment. Attached to this sewer line is an access corridor (that also links into a large crypt back in map 1E that may or may not have access to a temple or clanhouse above). A basement access leads into two different secret entrances to the sewer line – probably used by thieves, smugglers, or a cult that doesn’t have easy access to one of the ruined areas.

My Private Jakalla Overview (1A-1G)My Private Jakalla Overview (1A-1G)

The other key feature is a partially collapsed structure from the ancient city that became the undercity over the years. The collapse in question is actually fairly recent, as it not only affects this structure, but some of the sewer lines to the north as well – perhaps caused by water damage from the sewers almost running through this old building. Now this level of the structure is almost completely inaccessible, cut off from the rest of this part of the undercity by the extensive collapsing except via a secret access concealed in the floor of one of the sewer access lines (the secret door in question is actually a collection of stone bricks placed over a reinforced wooden slat that can be pushed up from below requiring a lot of force, or opened from above by first removing the bricks).

 

My Private Jakalla Map 1G (no grid)My Private Jakalla Map 1G (no grid)

This particular structure was once an administrative building of some sort, with a number of cells around the level that were used to store, read, and scribe documents important to the operations of the clan who once operated here. Some of these documents may be useful to trace ownership of lands or locations of lost treasures, others might include spells either lost to the ages or specific to the temple of the god of the old clan.

Of more interest to most underworld explorers is the massive hole in the floor of this partially collapsed level, one of only a few means of access between this level of the undercity and deeper levels below.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Lord of the Underworld (Savage Worlds)

L’écran rigide arbore une illustration mettant en scène des Rippers contre des Werewolves avec le château du Comte Dracula de nuit en arrière-plan. Côté du Meneur de Jeu, un certain nombre de tableaux et de rappels de règles sont fournis. Le panneau droit couvre la gestion des dommages, des réactions des PNJs et les poursuites, le panneau central couvre toutes les options de combat et le panneau de gauche permet d’afficher les tables de gestion de la frayeur, du status (spécifique à cet univers) et les voyages.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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My Private Jakalla – Map 1F

Here we are (once again) finishing off the month with a map of the series creating a massive undercity. The goal is to produce a large set of maps that interconnect to produce something akin to, but very much different in style from, the original Jakallan Underworld map that M.A.R. Barker used in his Empire of the Petal Throne games.

This is the sixth map in the set, this tag link will bring you to the full list of maps in the set.

My Private Jakalla - Map 1FMy Private Jakalla – Map 1F

As this section of the undercity links into the sewer-heavy section to the west of it, it also contains a number of sewer tunnels. However, it also contains a number of older substructures that sit under the sewers, collecting muck and moisture from leaks in the levels above. Most of these lower level areas have slime on the walls, drips from the ceiling, and a number of areas even have pools of collected effluvia and runoff.

Points of interest include the six warehouse basements on the lower right, the classic “appears in every fantasy video game with sewers” circular chamber in the sewers on the upper right, and the old sanctum decorated with pillars carved in the visages of demons of all the major deities of change on the lower left (along with a secret observation chamber that looks in on said sanctum).

Connections & OverviewConnections & Overview

This map connects to the 1D and 1E maps providing alternate means of linking the two together (since they are already linked). The main surface access to this map is via a basement stairwell in the north centre of the map that links to the sewers and has secure access to the passages that lead to the crypts to the north in map 1D. Alternately, the six warehouse basements on the lower right each lead up to a full warehouse above them, but are only accessible through metal grates mounted over small drainage lines to keep the basements dry (great access point for wererat or druidic thieves).

My Private Jakalla - Map 1F (no grid)My Private Jakalla – Map 1F (no grid)

This map was actually done as part of the Mapvember challenge. The theme that day was “Storage” and I started the map with the six warehouses in the lower right side and their connecting sewer linkages… and then went from there to the old temples, extended sewers, and so on, finally linking it all up to the other maps from the My Private Jakalla project.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Release the Kraken – The Ruins of Lawrence Hall

Release-The-Kraken

Every month that Patreon funding remains over the $400 mark I sift through my back catalog and bring up a selection of maps that my patrons then vote on as to which will be released under the free commercial-use license. We ended last month at the $500 mark, so I put the roster up with TWO old maps being re-released this month – so for Christmas morning I’m sending out the first; the map that took in the most votes for release this month:

The Ruins of Lawrence HallThe Ruins of Lawrence Hall

Lawrence Hall was a place of worship dug out of the stone by demented deep gnomes trapped upon the surface. It was supposed to be a fortress and church of the Lord of Spades, Prince of the Eclipse… but in the height of warfare nearby, the work of the slave gnomes went mostly unmonitored and many side areas were not even noticed until the scaffolding was removed when the construction was aborted.

The resulting twisted and half-complete structure contains a number of odd shrines, convoluted side chambers, and bizarre incomplete bas-relief carvings of dark underworld gods and monsters.

Lawrence Hall (with grid)Lawrence Hall (with grid)

This map was originally drawn (three and a half years ago!) in a 4″ x 6″ book where it spanned three pages (it is over 15 inches long) and was stitched together in photoshop. For the Kraken release I’ve gone back to the original scan, cleaned it up a bit and smoothed out some roughness in the lines. I’ve also included a version with a grid which I do for most modern releases, although I don’t think the gridded version will provide all that much help in play since the structure is so weirdly shaped and mis-aligned.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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My Private Jakalla – Map 1E

Here we are finishing off the month with map of the series creating a massive undercity. The goal is to produce a large set of maps that interconnect to produce something akin to, but very much different in style from, the original Jakallan Underworld map that M.A.R. Barker used in his Empire of the Petal Throne games.

This is the fifth map in the set, this tag link will bring you to the full list of maps in the set.

My Private Jakalla - 1E - with gridMy Private Jakalla – 1E – with grid

This section of the undercity is mostly sewers and a mix of ruined and lost temples and abandoned substructures. The ruins from the east side of 1A continue into this map, with collapsed areas and ancient temples to the north and a natural void in the stone to the south that is collecting water and waste from a small breach in the sewer system.

Connections MapConnections Map

This section of the map ties the first section I drew (1A) to last month’s section (1D) with these five maps forming the nucleus of how I picture the final map to be (I’ll probably be adding six or so maps around the edges further interconnecting the areas in question).

My Private Jakalla 1E (no grid)My Private Jakalla 1E (no grid)

Surface access to this section of the undercity is via a well-maintained basement structure that links to the sewers and older lower-level ruins via a pair of secret passages. The sewer access seems to be the primary one for this connection – so it is probably a thieves’ guild, smuggling organization, or even just a civic access point for sewer maintenance. I also should have indicated that the secret passage from this access point to the lower ruins is a downward slope to account for the different elevations of the two sections.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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My Private Jakalla – Map 1D

Continuing on the series of maps of a massive undercity project I am taking on. The goal is to produce a large set of maps that interconnect to produce something akin to, but very much different in style from, the original Jakallan Underworld map that M.A.R. Barker used in his Empire of the Petal Throne games.

This is the fourth map in the set, this tag link will bring you to the full list of maps in the set.

My Private Jakalla - 1DMy Private Jakalla – 1D

This portion of the undercity resembles in many ways the first section I did – containing a lot more temple & crypt areas and no sewer connections. It connects to section 1C via a major 20′ wide passage that I’m starting to think is a major underground thoroughfare for the priesthoods of a few major temples when they need to confer without sending processions marching through the city above. It connects to the upcoming 1E map on the lower left through some crumbling catacombs and has a further connection to the south (to what will probably be map 1F – unless I end up drawing the area above 1C first).

There are two access points to the surface in this section, both of which are secret. They are both basements to local businesses or homes. The spiral staircase on the north side of the map leads up to a small stone home that has been rebuilt over the half-walls of the previous structures. The owners are unaware of the secret access route to the depths below. The other basement contains a large collection of boxes, barrels and other supplies belonging to the outfitter’s business above. The outfitter is quite aware of the basement doors, and both secret doors are locked and barred and an alarm is tied to each one to sound upstairs if either is opened. The outfitter occasionally rents out access from his basement to the undercity beyond.

My Private Jakalla Connections MapMy Private Jakalla Connections Map

A major point of interest is the columned catacombs on the lower-left of the map. Evidently a combination of crypt and religious structure of an earlier age, the catacombs are not linked to any of the existing temples of the city, and in fact lie beneath a small common market used by the local farmers. Some upper sections of these catacombs are in very rough shape, cut into softer stone that has partially compacted and collapsed under the pressure of years. Throughout the catacomb, it is clear to anyone familiar with stonework that sections of the walls were cut out and then rebricked after the construction was complete. Pulling open these bricked-over niches exposes old crypts of the church that first built this structure.

img_20161009_232727-01-1

A final point of interest is the stairs that head downwards just to the southeast of the basement entrance (top middle of the map). This is the first connection to the deeper levels of the undercity added to the map so far. While seldom used, it is quite accessible to the temples that use the thoroughfare that goes through this map and map 1C.

My Private Jakalla - Map 1D (no grid)

My Private Jakalla – Map 1D (no grid)

(Source: Dyson’s Dodecahedron)
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