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Girl Underground (Girl Underground)

Le livre de base de Girl Underground s’ouvre sur le sommaire, les crédits et remerciements et une illustration pleine page (3 pages), puis Overview (4 pages) présente le jeu et discute de la façon d’aborder certains aspects de celui-ci. How to Play (4 pages) explique ensuite comment le jeu progresse et comment les dés amènent à faire avancer l’histoire par les questions qu’ils amènent en résolution des Actions entreprises par les personnages. Une illustration pleine page sépare cette section de la suivante.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Girl Underground

Hedgemaze Press llcGirl Underground. En accompagnant Alice ou Dorothy…

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Onyx Hill Ruins

There are many dark and cramped dungeons out there to explore – descents deep underground, delves into ancient confines…

But what is at the top of those first stairs?

Onyx Hill is capped by old ruins of a small fort. Shattered and broken remains of a pair of structures and the old wall remain, along with one squat stone guardhouse that boasts the only intact roof in the area. In the centre of the old ruins is the peak of the hill with a 60 foot tall square pillar of onyx resting atop it.

This onyx monolith gives the hill its name, and attracts the occasional historian and sage to investigate its origins and to take rubbings of the inscriptions upon it. Much of the surface has been worn away or damaged by ancient violence.

Onyx Hill RuinsOnyx Hill Ruins

In the back of the squat guardhouse is a secret door that opens over a set of stairs that lead down under the hill, and perhaps to the base of the onyx monolith itself… or perhaps a massive sprawling dungeon chosen from the huge numbers out there.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Oubliette of the Forgotten Magus

An abandoned throne room, flanked by cobweb-covered statues, this dungeon was designed and dug out to be something far grander than it is now.

Oubliette of the Forgotten MagusOubliette of the Forgotten Magus

Originally dug out for access to the underground river here, these dungeons are damp and quiet, home to massive cave spiders that hunt blind fish in the river. And of course, the Forgotten Magus. Paranoid and arachnophobic, the long-dead magus hides in one of the two small “closet” spaces in the dungeon, occasionally running from one to the other when his paranoia overtakes him and he can sit in one place no longer.

A desiccated husk of his former self, he still wears his finest robes and wizard hat. He knows the ins and outs of the dungeon and caves and can travel them at remarkable speed (even better if adventurers have killed the cave spiders already, clearing his route).

Oubliette of the Forgotten Magus (no grid)Oubliette of the Forgotten Magus (no grid)

Of course, he knows why adventurers are here… they seek the magic jewel that he taps for his arcane powers! Thus when on the run, he scatters the occasional gem behind him to distract, and isn’t against including the occasional bead from his necklace of fireballs in the mix.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Temple Crypts of the Wraith Priests

Beneath the walls of the roofless ancient structure of l’Église de l’Oubli are the Temple Crypts, still tended to by the Wraith Priests of the order.

Hidden behind massive ghost-iron masks, the wraith priests float nearly silently through the temple crypts guarding sacred relics that were stolen long ago and muttering prayers to the silent gods of this place. They watch the small side stairs into the crypts but avoid the larger (main) stairs because sun still shines down this way, reminding them of the times when the church was whole and they could walk in the sun.

Temple Crypts of the Wraith PriestsTemple Crypts of the Wraith Priests

These underground structures are a mix of natural caves and worked stone and include an underground spring that once provided the water for the church. The waters of this spring are said to have a number of effects, and those standing in the waters or consuming them may be blessed depending on the will of the silent gods (roll 1d6, only works once per character per month)

  1. Increase one random ability score by +2 for 1d4 hours
  2. Gain darkvision for 1 hour
  3. Gain the ability to see invisible for 1 hour
  4. Healing as per a basic potion of healing
  5. 6. No benefit
Temple Crypts Hex CollectionTemple Crypts Hex Collection

And for those working with the existing TFT Megahexes, I’ve included a few additional tiles here that you can print to help build the structure shown when combined with those in the Megahexes box. The image is at 600dpi and 1.5 inches per hex.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Nagmer’s Throne Cavern

It should come as no surprise for anyone who has had to deal with the Obsidian Clan bugbears that Nagmer the Terrible meets anyone who requests to parlay with him in the most ridiculously ostentatious cavern setup he could arrange.

Throne CavernThrone Cavern

Nagmer’s throne cavern is a multi-tiered affair with a natural stone bridge over an underground river. The whole cavern is lit by a massive colony of well-fed fire beetles that crawl along the floor, walls and stalactites. Any discussion with Nagmer is usually conducted by yelling from the stone bridge as his guards block the way onto the north side of the cavern.

The vast majority of these negotiations end without any success, and a fair number end with Nagmer enjoying the envoy for dinner.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Release the Kraken on Paradise Control!

Release-The-Kraken

The votes for February’s “Release the Kraken” have brought us to a piece that I think would be a perfect fit into any Waterdeep: Dragon Heist campaign – Paradise Control.


When I was asked for an underground casino map for a D&D game, I immediately had a flashback to the classic Operation: Sprechenhaltestelle adventure that came bundled with the 1980 & 1981 editions of TSR’s Top Secret RPG by Merle Rasmussen. One of the organizations hidden beneath the streets of the city is Pair-a-Dice, a full-fledged secret casino floor set underground.

Top Secret Codename Pisces

Now, realistically an underground casino in a faux-medieval environment would most likely resemble a prohibition-era gambling den more than what we think of as a casino – a couple of rooms where people can play their games of chance and maybe store some drinks and a couple of security goons. But this is full on fantasy, so I went with something a little more full-on James Bond, Dragonslayer.

Paradise ControlParadise Control

Paradise Control is a small casino when compared to modern mega-casinos, but is quite the underground establishment. It was built out of the basements of multiple structures in town, although disconnected from the actual buildings above during the construction phase. A few disconnected basements remain around the casino, but the only way to the surface is the stairs at the main entrance and a secret sewer escape system.

There are two staircases down to the lobby of Paradise Control from a pair of local businesses. The lobby channels clients towards the main floor with three gambling “pits”, two bars, a linked restaurant and a few halls that can be rented, used for parties, or set up as additional gambling space as needed.

Paradise Control (no grid)Paradise Control (no grid)

The lower left portion of the map is the service hallways for general staff, including storage space and sewer access (for trash disposal). The upper right passages link the kitchen to the dinning area, and also provide access for security to the various rooms of the establishment (the security room is in the upper right corner and comes with a set of three cells for taking care of problems).

Finally on the lower right we have a pair of offices off the main room, one of which has secret doors to the the southern banquet hall as well as to a secret stairwell down to the sewer area.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on Izzel’s Folly

Release-The-Kraken

The votes for January’s “Release the Kraken” have brought out a more recent map for commercial re-release: The Many Chambers of Izzel’s Folly


A dense complex of odd chambers and nonsensical halls, Izzel’s Folly is home to at least one foul fiend normally only found in the third glaucous hell and is in turn overrun with foul little humanoids that seem to spontaneously erupt through from their particular hell to accompany (and feed) the fiend.

The Many Chambers of Izzet's FollyThe Many Chambers of Izzet’s Folly

Izzel originally built this as part of a larger structure in their research into summoning forth the many alchemical salts of the yellow hells – but at some point everything went wrong. The surface structures are all destroyed and all that remains are these underground areas which were once painted in all imaginable shades of yellow, but which are now a pale blue-grey (and occasionally green-grey where the brightest yellows still cling).

The structures down here include a variety of pseudo-temples (to contact the residents of the yellow hells), strange metamagical machineries, workspaces, grand halls, secret chambers, and even a chamber completely divorced from the rest of the structure, only reachable through passwall, teleportation, and similar magics.

And of course, many foul little demonic beasts.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Dry River Caves

Once the source of a small river that ran through these badlands, these caves are still home to the river, but it remains underground now instead of working through the nooks and crannies of the slate fields.

Dry River CavesDry River Caves

Broken up into multiple elevations throughout, these caves have been home to beasts and men alike seeking water and refuge from the badlands. Now they are home to Mohkath, a reclusive mantisfolk necromancer. He uses the space to study and is attended to (and defended by) a very strange assortment of animated giant beetles and skeletal constructs.

Some locals are happy to have a potent wizard nearby, even if it is a creepy one. They bring Mohkath offerings of food and skeletal remains in order to try to curry his favour in case they ever need his intervention in local affairs. But most are wary of a necromancer living nearby – and more than a few would sleep much better at night should someone take care of the whole “bug necromancer” issue.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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…and the Warlock

“The Warlock himself was a sorcerer of great power. Some described him as old, others as young. Some said his power came from an enchanted deck of cards, others from the silky black gloves that he wore.”

Once you have crossed the underground river (across the rickety bridge, by boat, or swimming in piranha and crocodile infested waters), the areas under Firetop Mountain feel… different. Where the earlier portions contained many guards, once you get past the immediate structures around the beach, the dungeons become winding, confusing, and home to wandering patrols. Many secret doors here are one-way affairs and dead-ends often have teleport traps instead of secret passages…

Firetop Mountain - NorthFiretop Mountain – North

It is thus a great relief to stumble into the final caves, only to discover that before you even face the Warlock in order to get to his treasure, you must deal with a fierce dragon that lairs in the cavern.

Through dozens of playings of the Warlock of Firetop Mountain, I only got through the maze a few times before giving up (often because I was playing it at school during a break). You could navigate the rest of the book without a map, but if you failed to map this section, you were effectively wandering blind – doubly so if you made the mistake of triggering one of the teleportation traps.

So last month I finally sat down and navigated every bend, dead-end, secret door, nook, and cranny of the maze. In my head the maze was small – maybe 1/4 the size it appears here. But getting the corridors to fit together well ended up stretching them out significantly until the north side map was nearly as big as the (much more densely populated) south side.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Firetop Mountain…

“You have in your possession a sword and a shield together with a rucksack containing provisions (food and drink) for the trip. You have been preparing for your quest by training yourself in swordplay and exercising vigorously to buildup your stamina.”

The very mountain is menacing – it seems to have been savaged by the claws of a massive beast. Not an actual volcano, the top of the mountain is covered in strange red vegetation that gives it its name.

This is the setting of the first of the Fighting Fantasy gamebooks by Steve Jackson and Ian Livingstone – The Warlock of Firetop Mountain. I got a copy of this book some time in 1982 and fell in love with the rich detailed illustrations of Russ Nicholson throughout and the mix of RPG game elements into a choose your own adventure book.

Firetop Mountain Map - SouthFiretop Mountain Map – South

Through dozens of playthroughs, I only actually finished the adventure once – I even have an instinctive routing through the dungeons following the right-hand path to the bridge over the river – but I have thoroughly explored the passages and rooms leading up to that river. It was on the other side of the underground river that my adventures routinely went wrong.

Last month, I finally sat down with the old tattered book and gave it another run – this time marking every choice, every room, and every passage. It took me a day to complete this map of the southern half of the dungeons – everything up to the underground river.

Now I just need to map the chambers on the other side, and the maze between them and the warlock himself…

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Arcane Waters

This small “dungeon” is home to a circle of elementalists who focus on water magics (who call themselves the Blue Warlocks). Excavated and expanded upon from a small cave that linked to an underground river, it now serves as workshops, training and teaching space, and as the repository of a small library of elemental lore.

The Arcane WatersThe Arcane Waters

As the name suggests, the waters here are magical in their own right – the Blue Warlocks use these waters to both enhance their magics and potions, as well as in the research into new spells and items. One of the original Blue Warlocks linked the source of the river to the elemental plane of water as well as a trickle of energy from the positive energy plane.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

 

(Source: Dyson’s Dodecahedron)
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Athenaeum of the Lost – Upper Level

Connected to the lower level via three different staircases, the upper level of the Athenaeum of the Lost contains fewer books than the ground level, but has a number of interesting locations.

(click here to see the lower level map)

Athenaeum of the Lost - Upper LevelAthenaeum of the Lost – Upper Level

One of the first things noticeable about the Athenaeum when approching it from the broken bridge on the main level is the upper galleries and open staircase leading there. Above the main entrance is a long gallery along the wall of the underground crevasse with five windows looking down over the bridge. At one end of this gallery is a twisting staircase that leads between the levels, fully exposed and open to the crevasse for a portion of the climb. At the other end is a larger gallery and lookout.

This level of the library is a mezzanine looking over the main library with floor to ceiling bookshelves set along the walls as well as a number of reading spaces and a small locked archive where the scholar-priest keeps those volumes he is intent on repairing or copying.

The level also includes a small set of cells for people caught sneaking around the area, and a small open chapel with a statue of the god of knowledge and secrets.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Athenaeum of the Lost – Lower Level

Linked to the greater dungeon only by a broken stone bridge across an underground crevasse, this remote underground library is maintained and guarded by the resident retired scholar-priest who keeps the place locked down, guarded with a small collection of animated objects, and who in turn subsists on a diet of conjured food and water.

Athenaeum of the Lost (Lower Level)Athenaeum of the Lost (Lower Level)

The main chamber of the structure is the library itself, a two-tiered chamber with nearly 50 bookshelves on this level and additional stacks on the upper tier. Unlike the dungeon and the rough chasm outside, the Athenaeum is kept exceptionally clean as the scholar-priest’s animated guardians serve double duty as cleaning staff and generally see little actual defensive work – the residents of the nearby dungeon having realized that this whole area is best avoided.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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The Many Chambers of Izzel’s Folly

A dense complex of odd chambers and nonsensical halls, Izzel’s Folly is home to at least one foul fiend normally only found in the third glaucous hell and is in turn overrun with foul little humanoids that seem to spontaneously erupt through from their particular hell to accompany (and feed) the fiend.

The Many Chambers of Izzet's FollyThe Many Chambers of Izzel’s Folly

Izzel originally built this as part of a larger structure in their research into summoning forth the many alchemical salts of the yellow hells – but at some point everything went wrong. The surface structures are all destroyed and all that remains are these underground areas which were once painted in all imaginable shades of yellow, but which are now a pale blue-grey (and occasionally green-grey where the brightest yellows still cling).

The structures down here include a variety of pseudo-temples (to contact the residents of the yellow hells), strange metamagical machineries, workspaces, grand halls, secret chambers, and even a chamber completely divorced from the rest of the structure, only reachable through passwall, teleportation, and similar magics.

And of course, many foul little demonic beasts.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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The Archmage’s Chambers

Once you are past the wards and sigils that guard the entranceway and have triggered the teleporter, you finally are brought to the archmage’s private sanctum.

The Archmage's ChambersThe Archmage’s Chambers

The Archmage’s Chambers are hidden away deep underground, below the “comfortable” levels of the underdark to an area where the stone walls seem to press in with relentless gravity and heat. Once a small node broken open by opposing forces of elemental earth and air, the cracked tunnels were then shaped, smoothed and reinforced magically to withstand the incredible pressures down here.

The chambers are hot and oppressive, and without the small nexus of elemental air present, there wouldn’t be a cool breeze to make it survivable (and there would be no fresh air to breathe either).

And down here, the archmage keeps their secrets, their spells cut into crystal decanters instead of spellbooks, their twisted homonculi that carry wisps of ancient knowledge, and the six pillars where they store their favourite emotions and moments, safe for all time from the whimsy of human memory.

Originally drawn by David Brawley who runs Tower of the Archmage, I couldn’t resist sticking the design through the custom “Dysonizer” I have sitting at my desk.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Prince Delan’s Shaft Tomb

It was the way of the Etturan Dynasty to show the might and connection to the earth of the rulers to dig out underground complexes to serve as tombs. Some tombs were fairly simple affairs, dug down as far as they could manage before the ruler’s death. Others were more massive undertakings – complexes of tombs, crypts, temples and shrines dug into the native stone of the land.

Prince Delan's Shaft TombPrince Delan’s Shaft Tomb

Prince Delan’s Tomb is one of the Etturan Dynasty’s “lost tombs” – roughly 40 tombs who’s locations were lost with the burning of the Tarek Archives. The tomb itself is a style that was made popular by a much earlier Etturan King, with various structures built off a central shaft. During construction wooden scaffolding was assembled in the shaft in order to climb from one level to another. Once Prince Delan was entombed the wooden structure was burned away leaving the central shaft with no easy means of accessing the other portions of the complex.

Much to the chagrin of anyone exploring the site now, sections of the tombs have collapsed, and foul beasts have moved into the bottom of the shaft and live in the walls down there making anything that dangles down to the bottom a danger.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Black Ichor of the Iron Obelisk

The Iron Obelisk weeps in near silence – the pools of ichor growing around it, fed by its melancholy nature. The ichors seep down and flow where underground waters should, tainting the darkness with the ennui and melancholy of the pillar of iron. Slow grinding noises are heard nearby, as if the world is changing itself – pulling away as far is it can from the source of this ichor. The wound where the Iron Obelisk sits has grown forming a cave nearly 200 feet across where the world tries to isolate the rusted spike within it.

Black Ichor of the Iron ObeliskBlack Ichor of the Iron Obelisk

The Iron Obelisk has many powerful uses. Flakes of rust taken from the area around it and ground to dust make sleep spells incredibly more potent, whereas rust taken from the Obelisk itself can be used to counter most forms of mind control and charms. Bits of iron taken along with this rust can be worked into somber weapons and armour that spread their melancholic nature to their bearers, but also to their foes.

But those who touch the iron obelisk itself or the black ichor are cursed with the yearning sadness of the device. They will seek out places underground where the ichor can be found, and while the ichor does nothing to sate or alleviate the sadness, it calls to the cursed and bathing in it will indeed remove any other curses or diseases the target is afflicted with.

In fact, when adventuring underground, those cursed by the obelisk or the ichor will often find themselves in proximity with the ichor – even if it shouldn’t be there. There is a 25% chance that any adventure leading them underground will lead them to the black ichor in some way. It will replace water in dungeons and adventures, and will seem ominously ever-present until the curse is broken.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Orcs in Tarodun’s Tomb – by Kiel Chenier!

Our second Fifth Edition adventure is now out at RPGnow!

A Fifth Edition adventure for first and second level characters.

A sepulchral tomb.

Magical tricks and traps.

Brutish orcs guarding a vast underground treasure.

If that doesn’t sound like a first-time fantasy adventure, I don’t know what does.

Orcs in Tarodun’s Tomb is an adventure for first time players looking for a quintessential first-time D&D experience: orcs fill the role of the classic fantasy monster, and it takes place in a dungeon filled with challenges, traps, and puzzles that can be solved in a number of ways. The adventure can be finished in a single session, and provides a solid start to a new campaign.

This Fifth Edition adventure is written by Kiel Chenier (ENnie award winner for Blood in the Chocolate), and mapped by Dyson Logos (Waterdeep – Dragon Heist, Circle of Hands, Dyson’s Delves, this website you are looking at, etc). It will work to launch a 5th edition fantasy campaign in just about any setting.

So head on over to RPGnow, grab yourself a copy, and find out exactly what those orcs are up to!

(Source: Dyson’s Dodecahedron)
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The Delren Street Sewers

While much of the city is served by “surface sewers” to move waste and water, in parts of the old town there exist proper underground sewers that date back to the previous empire’s attempts to clean up the city as a whole. Basements in these neighbourhoods occasionally incorporate parts of the sewer construction, or vice versa. And of course, in the trope of D&D sewers, they have become home to wererats and other foul creatures that represent the decay and seedy side of civilization.

Delren Street SewersDelren Street Sewers

This map focuses on one of the more interesting parts of the sewers under Delren Street. The central location (top centre of the map) is an old basement that is no longer connected to the structure above it and that is linked into the sewers by a secret door. This basement is currently in use by Skittler, an old wererat sorcerer who maintains a small study and bedroom in a side chamber. The rest of the basement is kept fairly clean, with Skittler sweeping it out regularly (and leaving a small pile of dust right outside the secret door).

South of Skittler’s lair is the lair of a couple of less “human” wererats. The entrance to this lair are a pair of large rat-holes in the walls of the sewer – however recently they’ve taken to bringing in larger items to make themselves more comfortable, and have had to enlarge one of their holes to do so – meaning that it is only a matter of time before someone discovers this hiding place.

To the right we have a maintenance access to the sewers (a hatch leading down stairs to the sewers themselves. Extended sections of this area have been barred off with a permanent portculis-type wall. At the upper-right edge of the map we have a section of these structures that has been sealed off from the sewers proper and converted into the basement of a small inn above.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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