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Redrock Cays

A set of small stony islands jut out of the waters near the the northern reach of Alders Bay. They contain a number of small ruins, likely linked to the ruins of the castles and forts that have slowly been overwhelmed by the encroaching swamps on the northwest shore of the bay.

Redrock CaysRedrock Cays

Difficult to land on, the islands are surrounded by ship-killing shoals and much of the land is atop tall red cliffs. Most make landfall on the sandy extension that nearly forms an isthmus between the two eastern islands – although the Oni pirate Vurd Skullbow has been known to bring his vessel in through the southern access and anchor it between the three islands.

Each island has its own point of interest. The large island has a ruined watchtower on its peak, but also has a cave system beneath it that was expanded at some point, likely by the builders of the tower. Those caves are used by Vurd to stash treasure and hostages on occasion.

The northeastern island bears the marks of many landfalls and small campfires. The long beach is littered with detritus – much of it charred firewood and empty bottles and casks. On the rise of the island is a set of fairly recent standing stones – no more than a hundred or so years old – the stones all appear to have been scavenged from the other ruins on the islands.

The small island to the southeast still sports a standing watchtower, although the wooden roof has long rotted away. The island however offers no means to get to it – the top of the island is a solid fifty feet above the waters below, with treacherous cliffs on all sides.

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This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Archmage’s Chambers

Once you are past the wards and sigils that guard the entranceway and have triggered the teleporter, you finally are brought to the archmage’s private sanctum.

The Archmage's ChambersThe Archmage’s Chambers

The Archmage’s Chambers are hidden away deep underground, below the “comfortable” levels of the underdark to an area where the stone walls seem to press in with relentless gravity and heat. Once a small node broken open by opposing forces of elemental earth and air, the cracked tunnels were then shaped, smoothed and reinforced magically to withstand the incredible pressures down here.

The chambers are hot and oppressive, and without the small nexus of elemental air present, there wouldn’t be a cool breeze to make it survivable (and there would be no fresh air to breathe either).

And down here, the archmage keeps their secrets, their spells cut into crystal decanters instead of spellbooks, their twisted homonculi that carry wisps of ancient knowledge, and the six pillars where they store their favourite emotions and moments, safe for all time from the whimsy of human memory.

Originally drawn by David Brawley who runs Tower of the Archmage, I couldn’t resist sticking the design through the custom “Dysonizer” I have sitting at my desk.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Spending your Gold Pieces!

In a lot of D&D 5e discussions, you run into people complaining about not having anything to spend their gold on if there are no magic item shops. I wrote up this list and add new items to it every time I post it to social media.

Remember that until 3e, there were no magic item shops and there was even MORE gold since in 1e and prior editions gold was basically the only source of XP. So if you had 40,000 XP, odds are you had at least 36,000 gp.

It’s not a weakness, it is part of the design of the game.

Other things to do with your gold:

  • Purchase expensive cheeses
  • Purchase expensive wines to drink with said cheeses
  • Hire someone to figure out why all your clothes aren’t already ermine-trimmed
  • Hire someone else to correct the problem
  • Hire minstrels to travel the land telling tales of your exploits
  • Get books written about your exploits
  • Jewel-Encrusted Ear Hair Plucker
  • Send money home to the husband and kids
  • Build a shrine to your favourite deity
  • Build a shrine to your second favourite deity
  • Build a temple to the pantheon of your favourite deities around these shrines
  • When it turns out these deities aren’t part of the same pantheon, fund an entirely new church that claims otherwise. You can even name the heresy after your character!
  • Acquire a taste for imported fish eggs
  • Experiment with strange and foreign narcotics
  • Establish an espionage agency
  • Hire mercenaries and send them on vacation
  • Get involved in local politics
  • Get involved in regional politics
  • Get involved in national politics
  • Get involved in international politics
  • Get involved in transdimensional politics
  • Run for president of Mechanus
  • Purchase a distillery and then hire away the best distillers from their existing employers to take over as the source of elite spirits.
  • Hire a team of exorcists to make sure everything you own, buy, touch or look at is not controlled by evil spirits.
  • Buy wedding presents.
  • Buy birthday gifts.
  • Pay the dowry on your child’s wedding.
  • Buy a boat.
  • Buy a fleet.
  • Man that fleet.
  • Send them off to explore.
  • Invest in local business.
  • Bribe the king.
  • Hire an assassin to take care of that person that insulted you at level 1.
  • Invest in high grade halfling pipeweed
  • Smoke your investment – trust me, totally worth it.
  • Grind up gold into powder and then see if it gets dwarves high when they snort it.
  • Establish trade routes with nearby cities.
  • Establish trade routes with distant cities.
  • Establish trade routes with nearby planets.
  • Establish trade routes with the outer planes.
  • Tithe to the church you claim to worship at, the cult you actually worship at, the local baron, the king, and your guild (there goes 50% of everything)
  • Get married.
  • Get divorced.
  • Have children.
  • Establish a network of informants.
  • Solve homelessness in your city.
  • Feed the poor.
  • Feed the rich.
  • Build a mansion with a massive banquet hall and ballroom.
  • Host grand balls with all the most elite families invited.
  • Host great banquets with all the movers and shakers invited.
  • Hire watchmen to make long rests safer.
  • Hire rangers to hunt while you travel so you don’t have to bring rations.
  • Hire a wagon train to carry rations for those rangers and watchmen.
  • Buy nicer furniture for your home.
  • Hire the weird architect that draws really messed up designs, and give him a huge budget to actually make them real.
  • Hire a team of scribes to follow the weird homeless guy around writing down everything he says.
  • Buy yourself a title (this takes a lot of money, since you basically have to make yourself be the “right kind of person” to get a title, and then likely bribe all the people above you to get it).
  • Hire sages in every major field so when an adventure hook lands on your lap you can spend money hand over fist to learn more about it.
  • Buy art.
  • Commission art.
  • Get a life-sized statue of yourself made of solid gold (that’s 1,500 pounds of gold… that’s a LOT of gold pieces).
  • Get a larger-than-life-sized statue made of yourself in solid gold.
  • Platinum cutlery
  • Gem-encrusted platinum cutlery
  • Buy the cricket in the silver cage that the seller claims was caught on the moon and can tell your future.
  • Set up a crazy wizard in a tower for you to consult on an as-needed basis.
  • Start a gladitorial stable and get involved in the local gladitorial combat scene at the management / owner level.
  • Ivory playing cards
  • Has no one named a town after your character yet? FIX THAT IMMEDIATELY, make your own town! With blackjack and hookers!
  • Assemble incredibly ornate and overly-detailed “kits” for various things. Like your silver-plated vampire-hunting kit in an expensive wooden case that contains a set of stakes made of pungent foreign woods, a hand-crossbow with six different holy symbols on it, a variety of garlic-delivery devices, holy water in expensive bottles, etc.
  • Equip an expedition to find the centre of the planet.
  • Hire dwarves to construct a massive dungeon complex for you to import monsters into.
  • Get involved in horse-racing.
  • Become a respected horse-breeder.
  • Collect a stable of well-bred horses.
  • Hire jockeys and race your stable of horses.
  • When you are bored of your horses, invest in a glue factory.
  • Experiment with exotic perfumes made from monster parts.
  • Flood the healing potion market with cheap knock-offs (guaranteed not to kill you, or your money back!).
  • Hire a team to go into every town before you and equip the town with gold-plated spitoons for your convenience.
  • Outsource the protection of the local forest to high-priced elven mercenary druids.
  • Life insurance in the form of pre-purchased resurrection spells & components.
  • Be the “cool aunt” or “cool uncle” and blow a few grand on each niece or nephew’s birthday.
  • Create a new school of wizardry.
  • Build Hogwarts.
  • Hire a team of gnomes to try to figure out the mechanics behind a man-portable fire-blasting gattling-crossbow
  • Go dragon-turtle hunting.
  • Invest in the dragon-bellies market.
  • Build a flying dragon-turtle-shell boat with ballista turrets.
  • Hire sages, magi, and engineers to explore the option of “nuking the site from orbit”.
  • Commission statues of your adventuring companions in heroic poses.
  • Pay to have all your enemies stuffed and mounted after killing them.
  • Hire monster hunters to increase the size of your stuffed monster collection.
  • Invest in the lead-into-gold alchemy “business”.
  • Make sure your spellbooks have dragon-leather covers, pages of the rarest fine leathers, and ink made of gold and celestial blood.
  • Make a warhammer with a 15 pound solid emerald head.
  • Build the tallest tower in the world.
  • Have masterpieces painted on all your armour.
  • Establish a huge network of mirror-towers to transmit information around the world.
  • Hire shipbuilders and a madman to build the largest ship ever.
  • With sails made of dragon wings.
  • Lashed to a score of water elementals to pull it.
  • Hire a tutor.
  • Hire translators.
  • Learn an exotic language and stop speaking common, instead having your translation team to translate to common, dwarven, etc for you.
  • Get your adventure maps drawn by the renowned cartographer Dyson Logos.
  • Fletch your arrows with phoenix feathers.
  • Hire engineers and try to make every trap from the Grimtooth’s Traps series.
  • Raise an army.
  • Raise a second army.
  • Build a nice vantage point from which to watch your armies clash.
  • Hire a third super-secret army to swoop in and crush the remaining forces.
  • Hire seven soothsayers to examine and interpret your dreams.
  • Buy only the best poisons to feed to the soothsayers who fail to properly interpret your dreams.
  • Pay for the most grandiose funerals for the failed soothsayers so everyone knows how seriously you take this stuff.
  • Bribe the right people to have your horse knighted.
  • Collect the instruments of long-dead famous bards.
  • Buy an inn at every town on the map (or have one built) so you always have a place to stay where they know your name.
  • Griffon-Egg Omelettes.
  • Wereboar Bacon.
  • Mithril chainmail for your pets.
  • Diamond-encrusted cockatiels.
  • Finest marble stables for your horses.
  • Finest marble statues of your horses to go in those stables.
  • Purchase a set of ever-grander mausoleums to eventually bury your worldly remains.
  • Once the biggest mausoleum is done, put smaller ones inside it. Matryoshka Mausoleums!
  • Fund that crazy guy who is building a volcano lair – you know he’ll be a good adventure seed later on!
  • Fund a death cult. This is one that takes care of itself when you get bored.
  • Build a legacy in the form of a travelling halfling circus.
  • Hire someone who’s job it is to hire the exact someone you need.
  • Set up effective counter-espionage to deal with John Creed’s spy network.
  • Try gold-plating your enemies.
  • Hire a team to bring your gold-plated enemies back home and have them jewel-encrusted.
  • Feed your new best friend, the Xorn you adopted in the Elemental Plane of Earth.
  • Start collecting “freaks and oddities” to accompany you and show off just how perfect you are.
  • The material components for “Summon the World Emperor” is a billion gp. There’s no ritual, just have a billion gold and the World Emperor is pretty much certain to show up to claim it.
  • Have a lovely palanquin built so you don’t have to get your very expensive shoes dirty.
  • Buy exotic slaves to carry that palanquin.
  • Start minting coins with your face on them. Sell them at reduced prices to get them into circulation.

Some artwork copyright William McAusland, used with permission

(Source: Dyson’s Dodecahedron)
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The Wreck at Banana Bay

Word came back from some fishermen that there was a cog beached at Banana Bay – one of the few decent approaches to Esborough Island. So we loaded up a small expedition to check it out – it is usually pretty hard to get any of the locals to head to Esborough because of all the “haunted” ruins about the place, but their willingness to loot / rescue the ship was enough to motivate them and thus finally gave us the chance to explore the place a bit also.

Wreck at Banana BayWreck at Banana Bay

But the boat was in even worse shape when we arrived – the port side burned through roughly midship, with the ruined interior of the ship laid bare to the elements. As the locals started digging through the wreckage, we climbed up the low cliff face and up to the ruined tower that looks down on the bay. Within we found the burned bodies of a half dozen sailors, and the first of the cinder wraiths. They look like smoke with embers floating within them, vaguely humanoid in form. They travel on the wind, they strike with fierce anger and a fiery hatred for the living.

We left several of our people behind as we abandoned the island again to the burning dead. They can keep the cog, and whatever was in that locked chest in the tower…

MissGladiator’s mother gave me this leather-bound “banana paper” notebook that she picked up in Cuba. I wanted to try it out – but the paper is so coarse that it actually shattered the felt nib on a micron, so I’ll have to try using it exclusively with my gel pens and see how that works. I love the paper thickness (about 3-4 times as thick as 100 pound cardstock), but it is hard to work with.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Heart of Darkling – DiTullio Islands

Several rivers run into the Darkling Lake – the vast underground “sea” at the end of the Darkling River. The Ditullio Islands are a small fishing community of mad derro tucked against the shore of the Darkling Lake where two smaller rivers enter it.

DiTullio IslandsDiTullio Islands

The DiTullio derro are paranoid and hostile to everyone, and often to each other. But they truly fear the aboleth lords who lurk in the darkest depths of the Darkling Lake. They have erected a number of small stone houses on their islands, and laid claim to a heavy stone tower that predates their settlement (likely crafted by magic as the stone is nearly perfectly smooth).

They fish on their boats when they seek solitude, but most of their food comes from the fishing nets set to capture fish that come from the smaller river outlet which pours into the Darkling down a twelve foot waterfall. The constant sound of the waterfall only serves to heighten the paranoia of the Derro, but they dare not move away from it as it is their best food source.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Guimond’s Tower and Lair of the Druid Lich

Nestled into the Shadow Woods is Guimond’s Tower – a crumbling multi-story stone and wood structure that looks ready to slide down into the woods at a moments notice. Up on the top of the aged stone is a wooden house-like construction looking down on the tree tops in the area. Some believe that the ageless druid-lich (who goes by various names in various stories) of the Shadow Woods lives in the small house at the top of the tower – which explains both how the wooden structure seems to be outlasting the stone tower, and why the stone tower has not collapsed yet.

Guimond's Tower and Lair of the Druid LichGuimond’s Tower and Lair of the Druid Lich

Like most rumours and sage’s tales, there is more than a small kernel of truth to this. The wooden house is indeed maintained by an ancient nearly-blind hermit who lives here unmolested because the druid-lich lives quite nearby – under the tower in fact.

The tower’s dungeon cannot be reached from within the tower, but by a secret trap door in the grounds just outside the tower. The druid-lich keeps the trap door well hidden by controlling the growth of grass over it, so it is always entirely overgrown and concealed.

The secret door leads to old stone stairs, and in turn to the crypts under Guimond’s Tower. From the old crypts, caves lead deeper underground towards the sound of dripping water and to earthen and stone caves with tree roots hanging from the ceiling and working down the walls. A small pond is back here, and a smaller altar where the druid-lich worships and works in darkness and near-silence.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on Warcton Hold

Release-The-Kraken

Happy Canada Day everyone! To celebrate the birth of our wonderful nation, and to avoid the 47 degree weather, it is time to release the Kraken on yet another unsuspecting waterside village!

Warcton HoldWarcton Hold

Two hundred years ago the foul giant Auruxvor terrorized the lands along the western shore of the Krumpt Basin from his fortified lakeside “manor”. Padreth Warcton and a group of mercenaries and adventurers put an end to the giant’s reign of terror and with powerful magics they tore his house asunder.

Two of Padreth’s acolytes remained at the site of the old manor and assisted the locals in building a few small fortifications from the stony debris left behind. Over a few years the fortifications and homes became the southern portion of Warcton Hold. The walls and tower on the south side of the hold have many massive stones that still bear the markings of the giant Auruxvor as well as the magical violence that ended his time.

fortified-village-wip

The hold continued to grow. The initial farmers who moved to the hold would leave the town walls to work their fields and herd their animals. Over the years the hold became the centre of local activity and farmers from further away would come to town to trade goods and eventually to acquire fish for a change in their diet once a few local families moved from agriculture to fishing in the Krumpt Basin.

Today there are few farmers who live within the hold itself. A few families who maintain very large farms that are then worked by local tenants are now ensconced here, along with two merchant clans, the local fisher families (who have to clean their catch at an island in the Basin to keep the smell out of the hold), a retired adventurer or two, and of course a number of worshipers of the church that originally brought Padreth Warcton and company here.

Warcton Hold (Clean)Warcton Hold (Clean)

The three most obvious details a traveller notes when visiting Warcton Hold for the first time are the walls, the watchtower and the u-shaped building attached to it.

The walls are of mixed hard stone, much of it worked by the giant Auruxvor and his kin prior to it being repurposed by the locals, and stand fourteen feet tall with battlements mostly along the outer edge. Access to the wall top is via a number of small stone towers built into the wall that are of the same height but have ladders within them to the walls themselves. The walls on the north side of the hold are primarily made of field stone, but share the same construction style.

The octagonal watch tower is a stout four-story affair also primarily made of the giant’s stonework. It is connected by a wall and walkway (with an archway to pass under it) to the large wooden U-shaped structure which acts as the home to the local church and the acolytes sent here to maintain it  from the distant capital.

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This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Baraloba: Forest Paths

This post is one of a series presenting the hexmaps of Baraloba and the areas around it. You can see the rest of the set here: [Baraloba and Environs].


Southwest of Baraloba, the Eagle Hills continue into heavy forests. The closest thing here to Baraloba itself is yet another of the old giant’s watchtowers – although this one is not as decrepit as most of the other ruined towers in the region. A druid and their apprentice maintain the tower and keep a small herd of goats that keep the grass in the hills and vales of the area nicely clipped. A trail leads from the tower into the woods and to a massive tree in the middle of a clearing where the druids perform their rites and occasionally just engage in silent contemplation.

Baraloba: Forest PathsBaraloba: Forest Paths

A little further to the west another trail leads through the woods to a very large farm / small farming community. A couple of large multigenerational families run these farms and generally try to be self-sufficient, only walking to Baraloba when they require supplies they cannot find or make on their own or with the help of the druids in the tower. The rest of the hex is unpopulated wilderness – rolling hills and a few jutting chunks of stone, expanses of dark and heavy forest teeming with wildlife, small bubbling brooks, and a lazy river looping gently through the hills.

Baraloba Assembled - 7 HexesBaraloba Assembled – 7 Hexes

And here we see how the set of seven Baraloba hexmaps fit together. On a normal 6-mile-hex map these would be a village hex in the middle with (clockwise from the top) badlands & ruins hex, hills hex, forest hex, hills hex with mine, forest hex, forest hex.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Dosetlar Cliffs

Tarnos Venn had a team of dwarves cut defensive structures into the Dosetlar Cliffs during the great war. The guard tower cut into the jutting edge of the cliff still looks nearly new, but the main entrance shows the damage of war and years – there are no longer any signs of where the great door once stood, instead there is just a rough and shattered-looking entryway into the stone face itself.

The Dosetlar CliffsThe Dosetlar Cliffs

Tarnos of course had the dwarves build a secret exit to get out in case the front door was held or the complex was invaded and fell, but that exit has been lost. The exit leads to a few secret chambers (once home to Tarnos’ fiancee and most trusted assassin), and then to the caves behind the fortress. Those caves are most often used by those in the fortress to store items that are of low value and high “stinkiness” – particularly pickled fish and such.

Semi-ironically, the most resent residents of the fortress has been considering building their own secret exit between the fortress and the caves, either right near the cave entrance or deeper into the back gallery, where it comes within 30-35 feet of the fortress structures.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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5/5 – LB1 – Tower of the Last Baron (Pathfinder – Golarion)

En voilà une aventure qu’elle est bien ! Un scénario d’infiltration qui demandera un gros travail de détective en finesse pour se débarrasser du grand méchant sans avoir à se farcir toute sa clique. Les horaires et les rotations des gardes sont bien décrits, de même que l’ordre du jour des autres personnalités.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Vigilance Trail

Here is a somewhat rough and quick map of the Vigilance Trail as it comes down from Raven’s Pass in the Eastern Diamond Range. Not many use Raven’s Pass anymore – the major towns on each side of the pass have mostly died out and most trade now runs south of here to take advantage of routes through Yoon-Suin and the City of Copper Bowls.

Vigilance TrailVigilance Trail

Vigilance Trail still sees a few travelers every month – rarely even enough for banditry to be successful along the route. That said, someone has been burning down the abandoned structures in the area. The old inn at the base of the pass is now nothing but ashes and bits of cracked rock walls, and even Overlook Tower south of the inn structures has been burned out and is slowly collapsing with no wooden supports remaining.

The blame goes back and forth between extremist druids or other creatures in the woods, or goblins or other humanoids crawling out by Helm’s Pond at the base of the small waterfall. All that’s left in the immediate region that one would call “civilized” is the Brownside Farm by Raven’s Lake, and the small tower of the retired Magus of Orange.

There are of course several other points of interest near the Vigilance Trail.

A single menhir stands along the road between the Orange tower and the Brownside farm. The menhir is a grey stone, typical of the area, and is very worn down with very little of the old text cut into it remaining – it also detects as magical but no one has figured out exactly what the magic is.

Helm’s Pond has the obvious cave at the base of the waterfall, where rumours are that hostile humanoids are crawling up from the deeps. The reality is that this cave does indeed descend deep into the stony depths, but no humanoids make their homes here because of the much darker evil that twists the depths.

Southwest of the menhir and town is a small cave in the hills – an actual home to a small clan of goblins who try to keep to themselves and are hiding from the evil in the Helm’s Cave pond as well as the locals.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Rosnar Hill

The patriarch of the cult of the White Archons retired to a tiny little thorp built up around a small bridge over an almost equally small river. He spent a small sum on fixing up the old church where he was first inducted into the order of the White Archons, and a significantly larger sum on a small tower on a hill overlooking the river and the thorp.

Rosnar HillRosnar Hill

The town took on his name and became Rosnar Hill and is growing ever-so-slowly. The central point in town, just west of the river and attached to the bridge, is the “new bridge inn” – a quiet and rustic establishment that serves decent lamb, fair beer, and an excellent imported red wine from the vinyards of Angel’s Dell.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 300 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Heart of Darkling – The Bandit Tower

In the late summer I introduced the Heart of Darkling series of maps. Unlike my other ongoing megadungeon (the Tekumel Undercity maps), the Heart of Darkling series is being released for commercial use as the maps are drawn. The goal of the project is to produce 20 maps that are all tied together by a single underground river and lake.

Heart of Darkling - the Bandit TowerHeart of Darkling – the Bandit Tower

This access point to the Darkling River comes from a small tower on the surface that is currently run by a moderately successful group of bandits. They combine classic banditry with adventuring and trade, as well as letting select people know that they have a link to the underworld that manages to avoid the drow at the Weeping Outpost that they can then use to their commercial gain.

The leader of the bandits, Keth Shihuk (an old elven mercenary), tries to keep the banditry to a low level, maintaining the crew mostly through commerce and the loot of prior adventuring. The call to adventure is still strong, however, and Keth could be recruited by the right party as a fellow adventurer, or at least a friendly port and access point along the Darkling.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Banshee’s Tower

The wail of the banshee can be heard through the fens for miles around. In the nearest village they pretend it is the call of a very persistent screech owl, but few actually believe it.

The Banshee's TowerThe Banshee’s Tower

On a low rocky hill near the middle of the fens is the old tower, scorched and partially collapsed. The banshee’s home is in the second floor of the tower in the room open to the sky because of the partial collapse of the third floor. However, this is not where she died. The red-haired elven daughter of the lord of this tower was imprisoned in the dungeons below when the tower fell. The same dungeons where she was forgotten and died of deprivation pining for her father, her home, and her people.

 

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Tower of the Blind Seer

Along the surface run of the Darkling River (where some still call it the Sunset River) a blind seer is known to live and occasionally listen to guests and give them advice, inklings from the future, and occasionally send them into extreme peril.

Tower of the Blind SeerTower of the Blind Seer

The blind seer is an ancient medusa who wears a blindfold of fine decorated silk to hide the horrible injury to her face that has taken her eyes. Now she sees through the eyes of her snakes, and through her magical powers that often fail to keep her visions in the present. She is helped around her small tower by a pair of identical twin fair elves who keep their heads bowed and move with unearthly silence through the area.

And some say there is another medusa, who still has her eyes, who trains with the seer and lives either in the unlit grotto basement of the tower where she sees nothing, or on the rooftop where she stares at the sun all day.

Seriously, 50% of the time when I sit down to draw a map and don’t know what I’m going to draw, my pens yell “TOWER!!!” at me, and next thing we know, there’s another tower map to go on the blog.

At this point, I think I have enough towers to run a campaign of JUST tower-crawling.

The blind seer (and her tower) appeared in a Labyrinth Lord campaign I ran in 2010. I’m glad to bring her back.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

The Poisoner’s Tower

The Poisoner keeps to himself and is a hard man to find. Few know that the studious sage in the tower outside of town is the old assassin and that the plants he grows are almost all poisonous, venomous, or both.

The Poisoner's TowerThe Poisoner’s Tower

Most people coming to visit the tower do so seeking the sage’s advice – officially usually political or botanical, but often looking for access to the assassin’s guild or to acquire poisons and antitoxins.

The structure contains large window boxes for growing poisonous plants, some lab space to work on the poisoner’s craft, and the usual things you’d expect to find in an odd home (bedroom, study, secret basement with even secreter basement with a nice sturdy locking closet for keeping people against their will, or for locking yourself into to pretend to be someone needing rescue, etc.)

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Magic Item Certificates

Two years ago when we launched our twice-monthly Dungeon Crawl Classics campaign I came up with a standard certificate for our treasures that we didn’t end up using. That campaign has finally died and a new one begun again with rotating GMs. The biggest book-keeping challenge for a rotating GM campaign (especially one that runs through a lot of modules) is tracking what items do exactly what, and remembering where they came from so we can dig up the old module to confirm one side effect or another.

Fortunately our crew are pretty much the opposite of cheaters. When we have a magic item with weird side effects that our characters don’t know about, we run around with them cheering for the side effect to trigger. Same thing as those moments when a character rolls a 1 checking for traps and everyone gets into it to see how messy the scene is going to get (instead of retreating and sending someone else in to search).

So, with a little extra prep time available to me before yesterday’s game, I cleaned up the old certificates I had made, tightened them up because I didn’t actually have the time needed to hunt down illustrations for each item the way I had it set up in the originals, and then inserted the stats (slightly edited, as is my style) from the adventure’s odd treasures.

Blank Certificates - 2 Small, 2 LargeBlank Certificates – 2 Small, 2 Large

Here are the certificate pages I used as the basis for these certificates – using Duvall as the header font (because these are for DCC) and High Tower Text for the body text (because I just have a fondness for that body font).

Blank Certificates - 4 small, 1 largeBlank Certificates – 4 small, 1 large

The original certificates these are edited from were posted to the blog back almost 30 months ago and can be grabbed here:

And of course, you are totally welcome to use these for your personal use as needed!

(Source: Dyson’s Dodecahedron)
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ENnies – Palmarès 2017

La cinquantième édition de la GenCon tient ses portes actuellement à Indianapolis et les vainqueurs des ENnies 2017 ont d’ores et déjà été annoncés.
On peut en conclure que cette année est celle de Tales of the Loop. Jugez plutôt : Meilleures illustrations intérieures, meilleur jeu, meilleur univers, meilleure rédaction et produit de l’année. 5 médailles d’or que n’ont su saisir le Cthulhu de Chaosium et le 7th Sea de John Wick, les 2 grands favoris de l’année.
John Wick se retrouve d’ailleurs très souvent en seconde place derrière avec l’argent à la meilleure cartographie, au meilleur jeu, au meilleur supplément et au produit de l’année, mais remporte l’or  du meilleur produit gratuit et aux meilleures règles
Chaosium repart pour sa part avec les médailles d’or de la meilleure aventure, meilleur accessoire de jeu, meilleure couverture, meilleure cartographie, meilleur bestiaire, meilleure valeur de production, meilleur produit relatif au jeu de rôle, meilleur supplément, médaille d’argent comme éditeur favoris des fans et aux illustrations intérieures,
Le palmarès complet :
Best Adventure

  • Gold: Blood in the Chocolate (Lamentations of the Flame Princess)
  • Silver: Doors to Darkness (Chaosium)

Best Aid/Accessory

  • Gold: Call of Cthulhu – Keeper’s Screen Pack (Chaosium)
  • Silver: Kobold Guide to Plots & Campaigns (Kobold Press)

Best Art, Cover

  • Gold: Call of Cthulhu – Investigator Handbook (Chaosium)
  • Silver: Torment: Tides of Numenera — The Explorer’s Guide (Monte Cook Games)

Best Art, Interior

  • Gold: Tales from the Loop – Roleplaying in the ’80s That Never Was (Free League Publishing)
  • Silver: S. Petersen’s Field Guide to Lovecraftian Horrors (Chaosium)

Best Blog

  • Gold: Gnome Stew: The Gaming Blog
  • Silver: Age of Ravens

Best Cartography

  • Gold: Call of Cthulhu – Keeper’s Screen Pack (Chaosium)
  • Silver: 7th Sea: Map of Théah (John Wick Presents)

Best Electronic Book

  • Gold: The Things We Leave Behind (Stygian Fox Publishing)
  • Silver: Hubris: A World of Visceral Adventure (DIY RPG Productions)

Best Family Game

  • Gold: Bubblegumshoe (Evil Hat)
  • Silver: Masks: A New Generation (Magpie Games)

Best Free Product

  • Gold: 7th Sea: Basic Rules (John Wick Presents)
  • Silver: City of Mist – Free PDF Starter Set (Son of Oak Game Studio)

Best Game

  • Gold: Tales from the Loop – Roleplaying in the ’80s That Never Was (Free League Publishing)
  • Silver: 7th Sea: Core Rulebook (John Wick Presents)

Best Miniature Product

  •  Gold: Achtung! Cthulhu Skirmish: Servitors of Nyarlathotep (Modiphius Entertainment)
  • Silver: Dungeons & Dragons: Molzur’s Marvelous Miniatures (WizKids)

Best Monster/Adversary

  • Gold: S. Petersen’s Field Guide to Lovecraftian Horrors (Chaosium)
  • Silver: Veins of the Earth (Lamentations of the Flame Princess)

Best Podcast

  • Gold: Ken and Robin Talk About Stuff
  • Silver: Spellburn

Best Production Values

  • Gold: Call of Cthulhu – 7th Edition Slipcase Set (Chaosium)
  • Silver: Unknown Armies Deluxe Set (Atlas Games)

Best RPG Related Product

  • Gold: Call of Cthulhu: The Coloring Book (Chaosium)
  • Silver: The ABCs of RPGs (Hunter Books)

Best Rules

  • Gold: 7th Sea: Core Rulebook (John Wick Presents)
  • Silver: Adventures in Middle-Earth Player’s Guide (Cubicle 7 Entertainment)

Best Setting

  • Gold: Tales from the Loop – Roleplaying in the ’80s That Never Was (Free League Publishing)
  • Silver: The Dark Eye: Aventuria Almanac (Ulisses North America)

Best Supplement

  • Gold: Pulp Cthulhu (Chaosium)
  • Silver: 7th Sea: Pirate Nations (John Wick Presents)

Best Website

  • Gold: Tabletop Audio
  • Silver: Elven Tower, RPG articles and cartography website

Best Writing

  • Gold: Tales from the Loop – Roleplaying in the ’80s That Never Was (Free League Publishing)
  • Silver: Veins of the Earth (Lamentations of the Flame Princess)

Fan’s Choice for Best Publisher

  • Gold: Wizards of the Coast
  • Silver: Chaosium

Product of the Year

  • Gold: Tales from the Loop – Roleplaying in the ’80s That Never Was (Free League Publishing)
  • Silver: 7th Sea: Core Rulebook (John Wick Presents)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)

The Heart of Darkling – Map 1A

There is a river that dips underground through a low-ceilinged cave before descending fairly gently under the grey hills to depths unknown. However, all it takes is a magic spell to lower the water level at the cave entrance to make this easily navigable by boat, as the river cave has a fairly high ceiling after the entrance… and at least one local merchant has been acquiring goods from someone along the underground river in this manner.

Heart of Darkling 1AHeart of Darkling 1A

The very first structures along the river are attached to a small tower on the hills above and were once used by bandits but have been abandoned in recent years. The connection between the bandit dungeons and the demon’s bridge further down has been locked, barred, and sealed by the residents of the southern portion.

A few hundred feet from the river entrance is a stone bridge that spans the water with a good 12 feet of clearance between the bottom of the span and the river itself. This is “the Demon’s Bridge” and is generally occupied by a few kobold scouts working for the bitter cold demon that is their lord. This is where trades are generally made for ice-iron weapons and arrowheads – the kobolds and their liege will not harass (except verbally) those who pass below along or against the river’s flow. From the demon’s bridge there is a long hall that eventually leads to hand-smoothed natural steps leading down to further kobold lairs.

On the right side of the river (the left side of the map, as the river flows from the top of the page to the bottom) are a number of smaller dungeons, crypts and other constructions, some linked to the demon’s bridge, others fully independent. The crypts were used by an order of druids who only preserved their highest of archdruids here, awaiting the day that the natural cycle is broken and they all awaken as one to set things right again. The other structures have seen a variety of uses by merchants, bandits, kobolds and others over the years.

Heart of Darkling 1A (flat)Heart of Darkling 1A (flat)

Heart of Darkling started as an attempt to redraw / recreate a map from a Labyrinth Lord adventure I ran in 2009. “The Great Underground” was drawn in pencil and the original disappeared in a move – and I wanted to make a version that is a little more navigable from a DM perspective.  So I simplified it, fiddled with it, and then fell in love with it.

Now the urge is to built it into a series of maps along the underground river, a sort of “Heart of Darkness” vibe set in the underdark. Since I’m already working on one multi-month megadungeon project right now, I figured I’ll aim to make this one smaller and also distinguish it by releasing all the components under the free commercial license as I draw it.

While the original map was drawn at an angle, I know that this can be a pain in the ass for those trying to use the map with a VTT, so I’ve also included a version where the grid is set to cardinal directions instead of at an angle.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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