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Four Against Darkness – Crypt of the Queen of Bones

Back for another game of Four Against Darkness!

One of the things I noted after last game is that they recommend what is effectively a half-page of graph paper as the maximum size for a dungeon (whereas the Temple of the Jade Gorgon took up most of a full page). The reduced page size makes for a more dense feeling dungeon, and also means you run out of room faster thus precipitating the battle with the final boss monster.

Crypt of the Queen of BonesCrypt of the Queen of Bones

This session involved fighting a LOT of undead – skeletons, zombies, skeletal rats, more skeletons… and the final encounter was once again the terrifying Medusa. This time she only managed to petrify two party members, and I’ve armed myself with insurance against future medusa encounters as I’ve found two blessing scrolls throughout the dungeon – so the elf and the rogue both carry one in case the cleric gets petrified.

The crypts also included my first run with a secret door and a puzzle/trap that we easily defeated. I used my methodology from running many games using the AD&D random dungeon generation tables to mash areas together when they collide, so the dungeon layout has more loops in the overall design – if a room comes really close to another doorway, just link them together and make it easy on yourself.

At the end of this session, the party was a mix of levels 2 & 3, so we’ll need to head down again and try to even things out. Or I could just keep emphasis on the Jale Man Barbarian to make him a slaughtering machine – his rage attack killed the Medusa in this dungeon in a single round of mashing and smashing.

(Source: Dyson’s Dodecahedron)
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Four Against Darkness – Temple of the Jade Gorgon

On Wednesday, I decided to give myself the “day off” to just play games and ignore any work or chores or whatever. Ordered out for food, and pulled out “Four Against Darkness” for the first time.

It is a solo dungeon-delving game and this was my first run through it. The book says your first run should take about an hour, with later games taking about 45 minutes, but I found my game took about 150 minutes to play through – with lots of flipping through the book. But it will definitely get quicker now that I know most of the systems in play.

Temple of the Jade GorgonTemple of the Jade Gorgon

I’ll be honest, this first delve felt a little too easy. Maybe I was just really lucky, so we’ll have to try a second game to be sure. But part of the problem I foresee is that as characters gain levels, the dungeons (at least in the first book) don’t – so once you’ve survived a few dungeons, you should be hell on wheels.

But I’ve got a lot of adventure modules to try out also. I’ll take the base game for another spin or two, then move on to the modules.

Highlight of this session was the Jade Gorgon. At the beginning of the encounter she turned everyone in the party to stone except the cleric. Which was good, as the cleric has the Blessing spell which reverses petrification… So I guess just one different roll would have massively changed the whole climax of the adventure.

(Source: Dyson’s Dodecahedron)
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The Savage Caves

The ruins of Saurguard Haunt are but burned stones and bits of rain-cleaned charcoal. But it is a harder task to burn down the small dungeon that sat beneath it.

The Savage CavesThe Savage Caves

Used as a traditional dungeon to hold prisoners under Saurguard – the dungeon was being expanded to include a temple to the proscribed lords of damnation when construction breached into a a cave slightly beneath the level of the temple and proceeded down through the limestone to the hillside beneath the Haunt.

Of course, you can’t just leave places like this open and unguarded and not expect foul things to move in… The lower entrance to the savage caves has been claimed by giant spiders who have killed off the entire bat population that once lived here, and who knows what foulness has taken over the ancient dungeons?

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This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Sugar Shack Slaughter – Blood Maple Hollow

As Canadian as Maple Syrup!

This is the setting for the Sugar Shack Slaughter, one of the two adventures in “The Scenario from Ontario“. Written by the remarkably Kiel Chenier, the “dungeon” of the adventure is a massive hollow maple tree and tunnels among its roots.

Blood Maple HollowBlood Maple Hollow

Hollow trees are a favourite “dungeon” environment of mine, so I not only enjoyed working on these, but have a number of alternate uses planned for them for my own campaigns. The main level can work as an elven temple of some kind, with the central pool working as a scrying device or where the priests stand in order to be closer to avalon or the equivalent during their ceremonies. Or in a D&D5e campaign it can be the secret gathering places of the blights who are much more communal creatures than people think them to be…

These maps of the Blood Maple Hollow are redraws based on Kiel’s original maps. I made an effort to make it look as “tree-like” as I could manage for the level on the left, with the lower level on the right still having roots and tendrils to define the grid but being a bit more traditionally cave-like in textures as is my style.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Release the Kraken on Keegan’s Temple Compound!

Release-The-Kraken

Summer rapidly approaches, and the Kraken seeks new lands. Today we are re-releasing this map drawn in late 2015 under the commercial use license – so welcome to Keegan’s Temple Compound.

Keegan's Temple CompoundKeegan’s Temple Compound

Temples and churches are a fairly common sight in a city, but few maintain a standing military force without having a massive structure or complex to house them in. In the case of Keegan’s Temple, the finances were not available to build a massive church / temple / armoury complex. Instead a smaller temple was built in a walled compound donated to the church.

Keegan's Temple Compound (no grid)Keegan’s Temple Compound (no grid)

The compound has a main gate and a smaller postern gate for servants and deliveries. Wooden structures along the walls serve as stables, kitchens and barracks. The temple itself is often busy and also fairly exclusive to the order of lawful warrior-priests who reside and base there, so a smaller shrine has been built into the south wall for those who wish to give thanks to or petition the god of this temple without entering into the compound proper.

Beneath the temple itself is a small reliquary and crypt where fallen soldiers and aged priests have been interred and commemorated.

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This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Lockhart’s Delve

Once the basement of a small fortified temple, Lockhart’s Delve has been home to a variety of creatures and groups since the destruction of the temple proper. Some maps of the old temple of the moon god show two entrances into the lower levels – one into the basements and another into the connected crypts. But some fifty years ago the crypt entrance was completely filled with stone and earth under the orders of Short Terog, an ogre adventurer who made this her home for a time.

Lockhart's DelveLockhart’s Delve

Most recently, the Blackguard Lockhart has used the structure as barracks while assembling their forces to cross the dark barrens and assault Oceansong Harbor. Since the fall and subsequent recapture of Oceansong Harbor, the dungeons have seen little use except by the shadows of the kobolds who came here looking for their clanmates.

The blame for this dungeon falls squarely on the shoulders of Evey Lockhart. Four years ago she challenged a few of us over on Google+ to try doing our art in a medium we normally didn’t use. As I was poor at the time, instead of buying other art supplies, I tried drawing a dungeon map using software instead of my usual penwork.

I hated it.

But finally, four years later, I’ve gone back and redrawn the original design in my current style.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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My Private Jakalla – Map 1U

Well folks, this might well be the final map in the main level of the Undercity map. We’ve finally arrived at the basement of the Palace of the Realm where it sits on massive stone foundations jutting out into the river that defines the northern edge of the city. There are a few extensions that can be added onto the sewers around the edges of the map, but we’ll probably leave those so the map can be expanded upon for specific campaigns in the future.

My Private Jakalla - Map 1UMy Private Jakalla – Map 1U

The main element of this map is the basement of the Palace of the Realm – one of the few structures with a fully planned basement and sub-basement. The only access from the basement to the rest of the undercity is a guarded and locked doorway into older ruins to the south that is also defended by a double portcullis.

Undercity OverviewUndercity Overview

The main section of the basement is a “small” temple dedicated to Thúmis (the patron of the governor’s clan), surrounded by chambers for staff and scribes as well as a moderate contingent of guards who keep track of the rare comings and goings into the ruins of the undercity.

My Private Jakalla - Map 1U - no gridMy Private Jakalla – Map 1U – no grid

This map only links via those same ruins to the south to map 1T. Multiple staircases lead up to the Palace of the Realm above as well as down to the lower levels of the palace (and potentially to more links to the lower levels of the undercity) below.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Wyvern Temple

We trekked through the Swamp of Forgotten Dreams and into The Jungle Beyond to find the old temple ruins. It turns out there’s a good reason to stay clear of that whole part of the Jungle Beyond. Wyverns. A whole damned family of them roosting on the temple ruins. They claw marks cover the whole structure, the stones scratched, gouged and torn down not by the erosion of weather, but of generations of these foul dragon-like beasts.

Wyvern TempleWyvern Temple

The Wyvern Temple is a multi-tiered structure, each tier about 7 feet above the one below. The “main” tier of the structure is thus about 21 feet above the level of the jungle, with additional structure reaching up another 30 feet into the low jungle canopy.

The whole structure is in ruins, built centuries ago and left for the jungle and the wyverns to destroy.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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The Strike

The StrikeThe Strike

They call it “The Strike”, the place where a massive longsword of a magical material sits embedded in the stone, surrounded by a small crater. Over the years a small church and a few buildings have been built up around the Strike, and a temple dug underground where the faint glow of the magical material can be seen. Some come down here to establish their vows as paladins, others to take in the essence of the blade to supposedly increase their martial prowess.

 

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

 

(Source: Dyson’s Dodecahedron)
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My Private Jakalla – Map 1T

Another month of exploring the undercity along the riverbank, just south of the Palace of the Realm, and we again find ourselves in basement ruins that were not entirely filled in during the Ditlana but were sealed off and built over as sewers were built to take their place.

My Private Jakalla - Map 1TMy Private Jakalla – Map 1T

The most remarkable element of this part of the map is a great hall that is now cut into three parts that is in turn connected to what appears to be a partial duplicate of a temple understructure just south of here (in map 1O). Most of the hall is in quiet rotting ruins, connected to the old passages along the sewers in 1R. All of these sections were parts of the temple 400-500 years ago.

Connection Map & Overview

The westernmost section of the old great hall has been stripped of all religious iconography and some of the walls have even been replastered to keep the moisture out. A secret door connects to the sewers here and the hall is used as the meeting place for a secret society who’s members enjoy the irony of operating out of the hall that was once part of the temple that seeks their destruction.

My Private Jakalla Map 1T (no grid)My Private Jakalla Map 1T (no grid)

Accessing this map requires either coming down the stairs to the sewer access and maintenance chamber on the north side of the map (the chlen hide bars here are locked to keep out intruders, but many copies of the key are now in circulation), following the same sewers from their source in map 1N, or coming in through the sewer tunnels in 1R.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Hebdo du 05 février 2018

Une fois par an, l’équipage du GRoG tends les voiles solaires de leur fier vaisseau vers l’Horizon des événements de Ejidéair-2. Là, à la croisée des possibles, ils dissertent sur l’avenir des univers et les meilleures manières de les aborder.
On y parle de choses aussi essentielles que des moissons de bloutox des Vodhons (pas extraordinaires, cette année), de la bibliothèque infernale de Narah, de la couleurs du papier peint de la salle des machines (bleu sarcelle ? orange ? anthracite ? bleu électrique ? prune ?), des élections mensioniques de Jovima, … et surtout, surtout, du nombre de coups de rames nécessaires pour joindre le Grand Temple de la Mémoire depuis les côtes de la Nouvelle-Europe.
Et pendant ce temps, malgré tout, il reste des ficheur assez courageux pour continuer à remplir les soutes du GRoG de nouvelles fiches.
Rien que cette semaine, il y a eu des légendes rapportées concernant les Chevaliers, des petits chevaux, des jeunes gens trop gâtés, une ancienne Reine, des traqueurs de monstres, des Icosaèdres sacrés, des icônes du même bois, de l’Inconnu et un Grand Ancien félin !
 
(1276 jeux, 12961 ouvrages, 28 systèmes, 15670 critiques, 499 jeux amateurs, 1156 éditeurs, 2270 bios, 5081 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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The Manticore’s Teeth

The Manticore Peninsula wasn’t named at random. Many explorers of the region looking for the ancient temples and treasures of the Tauvec have encountered the fierce beasts. The Manticores’ Teeth is a cavern on a cliff face that peeks out over Hadrow’s Woods where a small family of manticores are known to roost. The cavern is or particular note because of the two natural-looking pillars of stone that cut across the entrance (thus the “teeth”).

The Manticore's TeethThe Manticore’s Teeth

The cave beyond isn’t actually a natural cave, but an old Tauvec temple of the Lord who Listens to the Winds. The lower entrance to the temple has been completely covered by scree that has fallen from the cliff face, making the upper gallery the only viable entrance – which is of course the home of three manticores.

At the very back of the temple the remnants of a pair of tattered heavy tapestries frame the old altar to the Lord of Listens to the Winds. The niche behind the altar evidently held important religious hardware, but as usual, the Tauvec took their gold with them as they abandoned their old temples.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Hebdo du 11 décembre 2017

Dans les hautes tours du grand temple de la mémoire, l’archidiacre ne décolère pas contre les messages qui lui parviennent. Lui, haut-prêtre du culte de la mémoire, est prisonnier de son propre bureau.
Pourtant, l’idée d’intégrer une porte de déplacement instantanné à la sortie de son bureau pour le mener au Saint des Saints, et la même dans l’autre sens n’était pas mauvaise. Cela devait lui épargner les 66 étages qui séparent les deux salles. C’était sans compter le gnome engagé pour placer l’enchantement sur les portes … un gnome des Sombres Forêts Régaliennes.
Cet abruti, ce misérable rebut de lisier de bouragne dyssentrique n’avait rien trouvé de mieux que d’inverser les deux enchantements achetés à grands frais. L’archidiacre était donc coincé dans son bureau, retournant dans ce même bureau à chaque fois qu’il en franchissait le seuil.
Et pourtant, en bas, le culte avait plus que jamais besoin de lui. La construction de la nouvelle cathédrale de la mémoire demandait son approbation sur ses plans. Et surtout, dans le grand temple, les fidèles s’amassaient et les offrandes au culte de la mémoire s’accumulaient, demandant sa bénédiction.
Certes, les archiprêtres pouvaient le faire eux-même, mais quand-même, c’était rageant. D’autant qu’on lui avait fait parvenir une liste de ce que les fidèles avaient apporté. Et cette liste donnait le tournis : des offrandes des Nornes, un tribut des Sorciers de la Côte, le butin des Crimes de la région, le loyer du monde du Donjon, une grosse pile de parchemins harniques, un traité du Trône de Pétales et des titres de propriétés des mondes du Voile !
Et lui était dans l’impossibilité d’aller apprécier tout cela et de remercier les adorateurs du culte !
 
(1268 jeux, 12843 ouvrages, 28 systèmes, 15639 critiques, 498 jeux amateurs, 1141 éditeurs, 2255 bios, 5039 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Pillars of the Temple of Rains

Pillars of the Temple of Rains

At the edge of the Falleck Promontory overlooking the Dry Badlands of Korush, a series of bizarre (and probably unnatural) stone pillars reach 60 feet up from the dry floor of the land and support a series of small bridges that in turn lead to the ruins of the Temple of Rains. Some say rebuilding the temple will bring water back to the badlands, but most believe the temple was built here in the first place because water is so rare.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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My Private Jakalla – Map 1Q

While much of the maze of old structures, basements, and temple substructures in the undercity is technically the domain of “cults” of the various gods of order and change, there are some areas that are either ignored and in ruins… or in this case have been taken over by a small cult of one of the Pariah Gods.

My Private Jakalla - Map 1QMy Private Jakalla – Map 1Q

Nestled beneath the streets of the fine city, the Pariah Gods cult’s ritual space is at the lower left here, and they access the area via a secret door from a building basement in the central portion of the map that then leads almost directly to their worship space without crossing into areas of the undercity controlled by the approved temples.

My Private Jakalla OverviewMy Private Jakalla Overview

More disturbing to someone who ends up investigating this Pariah cult is the secret stairs nearby. They lead up to a long-sealed hatch into a clanhouse, but also lead much deeper into the undercity – to areas sealed off and thought destroyed by ditlana who knows how many hundreds of years ago. The small Pariah cult operating here now has roots in a much older and larger cult.

My Private Jakalla - Map 1Q (no grid)My Private Jakalla – Map 1Q (no grid)

This map section only connects to map 1P via the old crumbling ruins and passages to the north. Surface access is via the basement the pariah god cult uses to get to the lower sections of this map, and the secret spiral staircase near the basement access leads even further down into the undercity.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Tever’s Fort

The fortifications of Tever’s Fort were erected quite recently along the Dragonfly Channel and local farmers and tradesmen quickly moved into and around the fort. The region south of the Dragonfly are wild and dangerous lands officially under the massive land claims of the Satrapy, but uncontested, unmonitored, and unprotected.

Tever's FortTever’s Fort

Erozel Tever built the fortification as she retired from adventuring. A woman of late middle age, he’s still skilled with the blade, but spends more of her time maintaining his household than adventuring. His goal was to pacify the lands south of the Dragonfly, but underestimated the amount of time required to build and maintain the fort that bears her name. Now she only sends out teams to deal with incursions and immediate threats instead of proactively working to pacify the region.

The main fortress on the north side of the enclave houses Tever, her family, and her military forces. Opposite the fortress is the church of the Binder who “help” maintain order within the town, providing help to worshipers and keeping an eye on everyone else.

Unlike most of my maps, I took the time to take snapshots of my work as it progressed on this settlement.  Since this particular map is based mostly on water terrain instead of hills, I started by penciling in the river (and dug out moat on the northwest), as well as the major roads within the walls.

Then the important buildings get added – the main church or temple in town, some structures within the fortress proper, some warehousing, a major tavern or two…

And then the in-fill begins – erasing the road markers and replacing them with drawn roads, filling in the empty spaces with more buildings, and generally filling in the town.

Finally I head outside the walls and add a bit more detail – the orchard north of the fortress, the roads, river docks, fields, farms, and a few people who have homes and businesses outside the walls either because they can’t cope with the church of the Binder, their businesses are particularly smelly, or just a dislike of living within the walls while understanding the importance of having them near for safety.

 

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Four Demon Temple

At the edge of the woods behind the manor house is the old family tomb with stairs leading down to the crypts below. Except the stoneworks beneath are evidently not a family crypt.

Four Demon TempleFour Demon Temple

What we find under the old tomb is a reliquary of objects and remains of those dedicated to various dark masters through the history of the family. In the four “corners” of the reliquary are statues of demonic creatures fierce and bizarre – each with descriptions of their names and alternate forms, how to contact them, and what they prefer as sacrifices and gifts. The one statue in the lower right of the map has had most of its names and summoning details destroyed – chiseled away in an aggressive and fast fashion with no effort to disguise the vandalism except that someone then cleaned up the debris leaving none on the stone floors.

However, that dark lord’s lore is not truly lost, for a secret door leads to a further chamber that has all the information replicated there (probably by the same person who had it destroyed in the outer chamber) as well as a prepared summoning circle and a collection of scrolls and books on the demon’s lusts and desires.

On the upper right side of the map we come across an area dug out by another member of the family who went insane in the service of the Bloated Lord of the Seventy One Forms of Corruption. It is claimed that this area was dug out by hand and that the creator died here long ago, or that he lives on still as an emaciated derelict still not quite consumed by the Lord of Corruption.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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My Private Jakalla – Map 1O

Beneath the city streets are the sewers, of course, and the basements and lower levels of important temples and clanhouses. But also the ruins of parts of the city that were here before the last ditlana (the ritual destruction of the old city to build anew) – some parts kept because it was just easier to build over them, others because of the political clout of the organizations using them.

This is the fifteenth map in the “My Private Jakalla” project to make a set of maps that interconnect to produce something thematically similar to the original Jakallan Underworld map that M.A.R. Barker used in his Empire of the Petal Throne games.

My Private Jakalla Map 1OMy Private Jakalla Map 1O

This section of the undercity is getting closer to the river (where the sewer outlets are) and beyond this point there are fewer underground structures and more of them are flooded or severely water damaged. But one large substructure dominates this section with fine strong masonry that keeps the area dry and stable. This temple structure has a secured accessway to the “highway” sections in maps 1C and 1D and is linked by recent digging in the lower-left portion of the map to some decrepit areas that eventually lead to map 1B.

Disconnected from all this is the ruins of the previous understructure of the same temple slightly to the south of the current location which is only accessible from map 1N.

The majority of this region is a fairly active part of the undercity. The 20′ wide passage that links down to 1C and 1D is used as a thoroughfare for the temples along it when trading with each other as well as when just wanting to communicate during the day in order to avoid walking through the city streets in the heat. Only the older structures in the lower left area are not in active use by any of the temples and are kept locked off from the main chambers and passages with barred and locked doors.

My Private Jakalla Map 1OMy Private Jakalla Map 1O

Surface access to this map is via the temple above the circular structure and there are no accesses to the lower levels of the undercity from this area.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Hebdo du 25 septembre 2017

La saison des raids porte bien son nom. Toutes les tribus de Prax sont lancées dans la course aux troupeaux. Chacune cherche à rafler le maximum de bétail, synonyme de richesse et d’année faste. Mais les chamans sont actifs, et à tout moment les raids peuvent échouer devant des esprits de gardes capables de percer les camouflages ou des illusions.
Les monteurs de bisons rivalisent avec les pygmées sur antilopes, pendant que les tribus mineures des monteuses de licornes et des monteurs de rhinocéros tentent de tirer leur aiguille du jeu. Quant aux morocanthes non-humains, ils veillent sur leurs étranges troupeaux d’homme-bétail. Et dans toute cette agitation, une nouvelle année commence dans les steppes de Prax, conforme au mode de vie enseigné à tous par Waha après la grande catastrophe. Le diable est vaincu, mais les dommages à la région persistent encore de nos jours, et sans les enseignements de Waha, il aurait fallu abandonner les lieux.
Mais les nouveaux venus, les survivants de Pavis, montés sur de prétendus zèbres pour éviter de heurter l’interdit des chevaux, sont traqués, même ici par les agents de l’Empire Lunaire. Il semble bien qu’ils ne soit pas partis les mains vides après la chute de la cité de Pavis. Eux seuls savent où ils les ont dissimulés, mais les lunaires ont déjà fait savoir ce qu’ils recherchaient : des secrets issus du grand temple d’Orlanth.
Parmi ces antiques papyrus, il y en aurait qui traitent de Loup-Garou, de OneDice, de Héros & Dragons, de Vs. Stranger Stuff, Into the Odd et Star Wars FFG. D’étranges mystères, à n’en pas douter.
 
(1252 jeux, 12620 ouvrages, 27 systèmes, 15597 critiques, 491 jeux amateurs, 1127 éditeurs, 2242 bios, 4966 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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My Private Jakalla – Map 1N

This afternoon I get to sit down with the group I’ve been playing Empire of the Petal Throne with for over 2 years after what feels like months of downtime (which I believe is actually 4 weeks of missed games for me between my own travel and the DM’s). So what better time to crack out yet another My Private Jakalla map!

The goal of this long-term project is to make a large set of maps that interconnect to produce something thematically similar to the original Jakallan Underworld map that M.A.R. Barker used in his Empire of the Petal Throne games.

My Private Jakalla - Map 1NMy Private Jakalla – Map 1N

This portion of the undercity extends the theme of ruins and sewers. I really got into the old “gridded” section in map 1M that had been buried in ditlana that dates back at least one or two beyond the most recent one (Ditlana is the ritual destruction and rebuilding of the city). The grid remnants here have been partially co-opted for sewers and tied into the passages that in turn were buried in the most recent ditlana.

My Private Jakalla Connections MapMy Private Jakalla Connections Map

This map connects to 1M to the west, 1B to the south and to areas just north of 1C to the east (probably to be detailed next month in map 1O). Sewer lines run downhill towards the river to the north, and while this region has no connections to the surface of the city, it does have a set of stairs in the old ruins that lead down to level 2.

My Private Jakalla - Map 1N - no gridMy Private Jakalla – Map 1N – no grid

Like most of the undercity regions, this one also has an old temple structure buried within it. The structures in the middle of the map are from an old civic building of the previous administration and old scrolls and codices are still molding on warped shelves within as sewage seeps into the space from a break into the city sewers. But connected by stairs to this civic building is a (probably) abandoned shrine commemorating the travel of the amber souls of city administrators under the guidance of Belkhánu to the Paradises of Teretané.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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