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Hebdo du 1 juillet 2019

An de grace 2019, moi soldat du temple céleste, j’écris ces lignes avant de partir au combat. Quoiqu’il doive advenir dans les prochaines heures, mon combat ne sera pas vain car je sais que ces notes rassemblées sur les forces impies qui nous menacent, serviront à d’autres pour reprendre le flambeau. 
Vous qui trouverez ce message, portez le aux fiers matelots du grog qui maintiennent à jour cette encyclopédie des forces qui nous menacent. Chaque jour la liste des Gobelins, spectres, démons, et viles corruptions de tous ordres s’allonge, mais le grog est nécessaire pour tenir à jour la liste de nos cibles à nous les forces du bien. Que ferions nous, nous les fiers soldats, sans les adresses des forteresses, les plans, les points faibles de ces monstres rassemblés par cette armée de geeks?
Je pars à présent au combat pour éradiquer les nids monstrueux révélés dans les incunables du Grand Dragon
Si je suis vainqueur, je reviendrai chargé de trésors pour compléter les gammes de Coureur d’Orage, les mantras des héros et des dragons et anéantir la Sombre Hérésie pour la Gloire du Grand 5. COURAGE!! De nouveaux étendards se dressent chaque jour à l’horizon !!
 
(1361 jeux, 13835 ouvrages, 31 systèmes, 15985 critiques, 512 jeux amateurs, 1207 éditeurs, 2369 bios, 5362 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Return to Dyson’s Delve – Levels 5 & 6

Today we return to my classic “Dyson’s Delve” with another pair of maps from my 2019 redraw of levels 5 and 6 of this mini-mega-dungeon.

Dyson's Delve 2019 - Level 5Dyson’s Delve 2019 – Level 5

Level 5 is known as the howling halls and is essentially an abandoned section of the dungeon. The creatures that made the upper levels their homes find it unsafe to descend this deep, and the creatures below are only now exploring this far up. Instead, the level is eerily noisy and yet populated by only the scavengers of the dungeon ecosystems – carrion crawlers, gelatinous cubes and the like.

Dyson's Delve 2019 - Level 6Dyson’s Delve 2019 – Level 6

What is immediately different about this level is that it is made of two distinct areas that are not connected on this level. In fact, the dungeon section to the lower-left is only accessible from level 7 of the dungeon.

The area that the party will first discover (coming down from above) is a section of the dungeon that has been taken over by the adventurers / mercenaries / explorers from the temple deeper in the dungeon.

The other section is still abandoned (like the majority of level 5), and is an old prison of a creature that is cursed to only die a violent death, and thus has been imprisoned here for quite some time.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Hebdo du 03 juin 2019

Ça y est, la saison des barbecues est ouverte ! Et avec elle, l’occasion d’inviter tous les potes à la maison pour profiter du jardin. Et pour ceux qui n’ont pas de jardin, se trouver des potes qui en ont …
Et dans les univers, cela prend des proportions toutes autres que la simple brochette, saucisse, merguez autour d’un bac de bière.

  • Forcément, au 41è millénaire, là où il n’y a que la guerre, le barbecue d’hérétiques est à la pointe de la mode. Mais il parrait que d’aucuns n’hésitent pas à faire de la contrebande de bidoche dans les systèmes moins regardants…
  • Dans 10 millénaires, dans les empires fragmentés, par contre, on doit apprendre à maîtriser la flamme pour éviter de carboniser la viande. Heureusement, des tutos en français sont enfin disponibles.
  • De nos jours, en Terra Incognita, les petit peuple était à un doigt d’oublier d’organiser la fête… Mais une fois qu’ils s’y sont mis, tout le monde y a mis la main à la pate. On en reparlera encore en septembre !
  • Sur la planête 6-Napse, Maman est très heureuse de retrouver sont innombrable couvée autour d’un petit barbecue de marines en famille.
  • Sur Absalom, c’est soirée année 80 au temple des 12 !
  • En Rokugan, il est interdit de faire un barbecue avant que l’Empereur n’ai organiser le sien. Une fête qui lance la saison dans tout l’Empire et que l’on annonce à grand cris d’une province à l’autre. Une tradition mieux connue sous le nom de Khi d’initiation.
  • Sur Barsoom, cela reste tendu d’inviter martiens verts et martiens rouges autour d’une même table… Mais John Carter compte bien leur faire découvrir les vertus fédératrices du bacon !
  • Par contre, à Venice, le barbecue n’a pas la cote. Il lui reste toujours un petit goût d’Ecryme
Et dans les donjons, bien à l’ombre de ce soleil presque estival, on préfère prendre un petit macchiato en attendant que les aventuriers apportent la viande et la bibine.
Et vous savez ce qu’on mange, nous, au GROG ?

 
 
(1356 jeux, 13800 ouvrages, 31 systèmes, 15977 critiques, 511 jeux amateurs, 1201 éditeurs, 2362 bios, 5350 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Temple des Douze (Le)

Black Book EditionsStarfinder. Affrontez la jungle de Castrovel et confrontez vous au culte du Dévoreur !

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Temple des Douze (Le) (Starfinder)

Le Temple des Douze (Temple of the Twelve) est le second volet de la campagne Soleils Morts (Dead Suns). Il est prévu pour des personnages de niveau 3. Au terme de l’aventure les personnages devraient atteindre le niveau 5….

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Dungeon Geomorphs & Dice!

Dungeonmorph Dice & New Geomorphs

We have crossed that Kickstarter funding line, and the newest set of DungeonMorph Dice will become real! With only a week left on the 2019 DungeonMorph Dice Kickstarter, I figure I had better get some more designs out there so you can see what some of these awesome dice will look like!

2019 Inkwell Geomorphs Set 32019 Inkwell Geomorphs Set 3

There are a total of 15 dice in this set, which means 90 different geomorph designs to fill them all. Here are four designs for the various cavern dice in the set (clockwise from upper left)

  • A big honking cavern with a bit of a multilevel design to it.
  • A set of caves that have been partially reworked into “dungeons”.
  • Multi-tiered caves with overlooks, natural stairs, and a bridge spanning over one section.
  • A dungeon / cavern interface in the form of what is probably a shrine or temple, worked at one end and natural caves at the other.

For the next seven days only (until May 23rd), you can get in on the Kickstarter and get these awesome 1″ Dungeonmorph dice, or a variety of other related versions (Dungeonmorph fonts, cards & battlemaps!)

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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The Bubble City of Oublos

The great city of Oublos-Dorren was destroyed decades ago by a massive pyroclastic flow followed up by a slower engulfing surge of lava from the Searing Mountains eruption. All of the city except for a small “bubble” almost exactly 180 feet across centred on a small temple of Lazotl – a local deity of misfortune and revenge.

The Bubble City of OublosThe Bubble City of Oublos

The priests of Lazotl got the warnings of the impending eruption through a series of poison-induced visions and managed to erect a protective spell over their temple and a few buildings in the area through the Reliquary of Kesh, an artifact that had “fallen” into their possession.

Travel in and out of the “Bubble City” is now only achieved through magical teleportation by those who know the way, and through a glowing green magical portal on the peak of the temple of Lazotl. The portal opens up to two different places in the world above – stepping through the north side of the portal leads to a small basement shrine of Lazotl in the nearby fishing village of Ashford (which was reduced to a few homes during the Searing Mountains eruption).  Stepping through the south side of the portal leads much further away, to the frozen plains at the edge of the world.

The Bubble City of Oublos (no grid)The Bubble City of Oublos (no grid)

The bubble city is illuminated by this portal in a flickering green light, as well as the mix of Lazotl worshipers, thieves, and a few mercenary adventurers that use the bubble city as a “safehouse”.

PCs would most likely find the bubble city in search for the Reliquary of Kesh, or hunting for one or more of the dastardly residents of this small bubble city.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Temple Crypts of the Wraith Priests

Beneath the walls of the roofless ancient structure of l’Église de l’Oubli are the Temple Crypts, still tended to by the Wraith Priests of the order.

Hidden behind massive ghost-iron masks, the wraith priests float nearly silently through the temple crypts guarding sacred relics that were stolen long ago and muttering prayers to the silent gods of this place. They watch the small side stairs into the crypts but avoid the larger (main) stairs because sun still shines down this way, reminding them of the times when the church was whole and they could walk in the sun.

Temple Crypts of the Wraith PriestsTemple Crypts of the Wraith Priests

These underground structures are a mix of natural caves and worked stone and include an underground spring that once provided the water for the church. The waters of this spring are said to have a number of effects, and those standing in the waters or consuming them may be blessed depending on the will of the silent gods (roll 1d6, only works once per character per month)

  1. Increase one random ability score by +2 for 1d4 hours
  2. Gain darkvision for 1 hour
  3. Gain the ability to see invisible for 1 hour
  4. Healing as per a basic potion of healing
  5. 6. No benefit
Temple Crypts Hex CollectionTemple Crypts Hex Collection

And for those working with the existing TFT Megahexes, I’ve included a few additional tiles here that you can print to help build the structure shown when combined with those in the Megahexes box. The image is at 600dpi and 1.5 inches per hex.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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2019 Geomorphs & Dice!

If we set the wayback machine to nearly a decade ago, there’s essentially a full year where I posted nothing but geomorphs to the blog. Behind the scenes I spent a couple of months working on geomorph concepts to figure out what format worked well enough that it was not too apparent when you moved from one geomorph to the next.

I was originally going to work with Erol Otus’ “Geomorphic Mini Dungeon Modules” format of 11 x 11 with entrances in the sixth square on each side, but it was way too obvious when you moved from one to the next – it felt like you were exploring geomorphs instead of a cohesive map.

After about a dozen designs, I settled on these 10 x 10 geomorphs with entrances on squares 3 & 8. The design caught on and there are thousands of geomorphs available on the net that use this structure now.

As you can see in the photo, I’ve started drawing them again. I’m making a dozen or so new geomorphs that I’ll be posting to the blog over the next while. As with most of my modern work, they are available here as 1200dpi images – but there’s a whole other way you can get them…

Joe at Inkwell Ideas has launched a new Dungeonmorph Dice Kickstarter. The new geomorphs that I post to the blog will be appearing on these new dice. The last batch of Dungeonmorph Dice were awesome – big wonderful chunky dice with a huge number of geomorphs drawn by myself and other geomorphers from the community.

I’m really excited to be part of doing this again.

Every die in this new set will have at least one face that I designed.

2019 Inkwell Geomorph Set 12019 Inkwell Geomorph Set 1

Here’s the first set of geomorph designs. The first two are prison/jail complexes (but likely only one of these two will appear on the final dice). The bottom row contains a worship area (a fairly large underworld temple) and a set of magical pools a la In Search of the Unknown.

Now, these high resolution designs shown here are not how they will look on the dice – these are 1200dpi drawings with each geomorph being 2 1/2 inches wide so you can use them in your games. Bringing them down to a resolution that can be engraved on a 1″ die involves the skillful reduction of details to maintain the structure and all the primary details to make them easy to read at the smaller size (and able to be engraved consistently and legibly).

So go check out the Kickstarter now, and get in on these Dungeonmorph Dice!

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Lesser Temple of the Heretics

Most of the temples of Zueshel were destroyed after the Seven Heretics struck down the God-King – however a few rebuilt into pyramid-temples dedicated to the heretics themselves. Most of these contain (or at least claim to contain) a holy relic of either the death of Zueshel or from the later deaths of the Seven Heretics.

Lesser Temple of the HereticsLesser Temple of the Heretics

This particular temple claims to have the son of one of the seven heretics entombed in the reliquary below it. It serves both as an administrative centre of the rural province it is in as well as a place of quiet contemplation. Pilgrims carry water to the temple and pour it into the pool in the northeast corner as they silently ask for the intervention of the heretics or the child below into their daily affairs.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Temple of the Seven Heretics

These lands were once the territories of the god-king Zueshel who was struck down by the Culling Blade wielded by each of the Seven Heretics in turn. Through the blade it is said that they each gained a portion of his power. Modern heretics say that this runs against the very beliefs of the Seven Heretics, who struck down Zueshel while announcing that he was no god to begin with.

Temple of the Seven HereticsTemple of the Seven Heretics

Regardless, with the end of Zueshel’s reign, the people turned their worship to the Seven Heretics and a number of temples were built around the land. The greatest of these is said to house their bodies in a secret crypt, where they remain as they were when the heretics died – never decomposing.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Temple of the Mad Titan

I’m often asked about the scale of the maps I post. In truth, I don’t include a scale on my maps because either it is pretty obvious (when drawing houses and similar structures – where a square is 3 to 5 feet), or more likely because I want the end user to pick a scale that works best for them. In the inner workings of my head, you can assume that I’m thinking at a scale of 10′ per square when drawing most of my maps as that is the traditional scale for D&D maps which is where I cut my teeth.

Temple of the Mad TitanTemple of the Mad Titan

But for the Temple of the Mad Titan, 10 feet per square just isn’t going to cut it. Let’s crank this one up to 20 or maybe even 50 feet. A structure of Brobdingnagian proportions, the temple is made of almost inconceivably large blocks of stone and rests atop a massive cloud. At the heart of this immense structure is the throne of the mad titan.

But he is rarely found there – but always nearby. He is bound to the throne by magical chains that give him some freedom of movement within the structure, but not quite enough to get to the massive entrance and thus he is trapped here with freedom always just in sight. Some days he stands in the great hall in front of the heart chamber and raves against his captors and the world. On bad days he will hide behind the throne or in one of the nearby alcoves, hiding from the light of day and the fresh air.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Palace of the Sands

We trekked across the Dry Reaches, searching for the lost Ziggurat of Mur. On the fourth evening we came across the ruins of an old palace or temple, slowly being conquered by the sands.

Palace of the SandsPalace of the Sands

Originally we aimed towards it as an obvious location for a night camp to keep out of the cold desert wind as well as to conceal our fire from other (less friendly) explorers. But immediately we spotted the signs of habitation – trails in the sand, scales, and buried dry scat. We explored quietly but found no actual residents – although one of the upper rooms was being used as a sort of larder with a number of desert lizards hanging from hooks in the ceiling.

They waited until most of us were inside exploring to strike. They climbed out of the sand around the palace, attacking our pack animals and burro handlers before surrounding the palace. They looked like lizard folk, but orange, yellow and brown in colour. They slept in the sands, mobilizing to hunt in the morning and evening. The sand devils were ferocious, fearless, and fought until there were but a handful remaining who ran off into the desert making strange howling noises.

We did not sleep that night, waiting for their return.

This map was inspired by a conversation about this illustration above – that not enough ruins in RPGs have doorways leading to open space where wooden structures or collapsed areas once stood.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Temple of Boom

The first thing you note when descending the stairs into the ancient jungle temple is a hissing sound, like sand pouring through a massive hourglass. The walls down here are a heavy greenish stone, set in massive blocks without mortar. The main chamber at the base of the stairs is a multi-leveled affair, with tiers, stairs and columns breaking up the large space.

The Temple of BoomThe Temple of Boom

Then the skeletons slip forward from the darkness and begin firing volleys of arrows at intruders while giant spider crawl down behind the cover of the columns to attack.

More skeletons, these ones riding on the giant spiders, are based in the two chambers behind the stairs leading into the temple. And the hissing always seems to be getting louder from the doors at the other end of the chamber.

Temple of Boom (no green)Temple of Boom (no green)

In the oddly shaped chamber beyond, the hissing continues but the waves of skeletons & spiders cease. Old spider webs criss-cross this space and in the northern most portion of the chamber there is the MacGuffin – the (chest / sword / orb / skull of a minor god / preserved toe of a saint / egg of the bullywug queen / ceramic pig) that you have been seeking.

It is only when you pick it up that the hissing stops.

Run.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Four Expeditions to Wyvernseeker Rock

Vance is at it again over at his blog “Leicester’s Ramble“. He’s taken the map of Wyvernseeker Rock and written up four nice short adventures / extended encounters that use it.

Wyvernseeker RockWyvernseeker Rock

The selection of adventures include:

  • the classic “temple overrun by goblins” (and even here it has a great touch in the form of a captured giant lizard and the leader of the goblins can command by consuming his potion of animal control)
  • a despoiled barrow that is now poisoning the river and those who drink from it
  • (my personal favourite) an old rangers’ watch that is currently used by strange mechanical men to contain some mind-bending alien creature within
  • and finally the home of a wise hermit who can help the party to find whatever MacGuffin they are questing for this week.

Totally worth investigating the four and putting them aside for when you need a quick evening of adventure.

[“Trespassing in Dyson’s World – Wyvernseeker Rock” @ Leicester’s Ramble]

(Source: Dyson’s Dodecahedron)
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Hebdo du 19 novembre 2018

Dans l’ombre de la foret noire, les agents de l’empereur de Prusse s’avancent. Leurs pas gravissent une colline que d’aucuns assurent qu’elle est en réalité une pyramide antediluvienne. Tombeau d’un antique seigneur d’une civilisation oubliée, ou temple d’une divinité fort peu chrétienne, les trois Lames du Rhin n’en savent trop rien.
Mais une chose est sure, les activités occultes sur lesquelles ils enquêtent depuis des mois convergent vers ce lieu reculé des terres de la famille Brandebourg Harendorff. Aussi se sont-ils enfoncés sous les sombres frondaisons de cette forêt hantée pour faire la lumière sur les disparitions qui se multiplient dans la région.
À mi-hauteur de cette colinne, leurs oreilles perçoivent de faibles chants remontant de sous la terre. Leur mastiff a les poils hérissés et, eux-mêmes, sentent un frisson leur parcourir l’échine. Suivant les chants, ils parviennent à une caverne aux parois bien trop régulières, très vite décorées de bas-reliefs païens qui ne peuvent qu’inspirer l’inquiétude. Ici, une scène qui n’est pas sans rappeler les chevaliers de la table ronde, mais dans des armures d’un autre âge. Ici, par dizaines, l’expression artistique de l’usage d’antiques savoir arcaniques. Et là, l’expression d’une futur ravagé, dont un observateur consignerait les horreurs dans son journal sans sourciller. Et pire que tout, l’évocation d’un dragon endormi et de ses rêves païens.
Les trois Lames suivent ces histoires, l’inquiétude allant croissant avec le recit qu’ils lisent sur les murs de cette caverne. Et ce n’est pas les hérétiques adorateurs qu’ils trouvent au bout de celle-ci, réunis autour d’une idole monstrueuse, qui les rassure d’avantage.
S’ils ne veulent pas que l’Inquisition ne se mèlent de cette affaire, les trois lames devront s’occuper de cette secte eux-même. Et tant pis pour cette vieille famille prussienne…
 
(1326 jeux, 13409 ouvrages, 31 systèmes, 15831 critiques, 504 jeux amateurs, 1179 éditeurs, 2337 bios, 5234 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Bastion of the Prince of Clubs

Surrounded by the cyclopean ruins of the Temple of the Abyss, the Prince of Clubs retreats to his green and black granite bastion to while away the ages between the godwars he is forced to fight. A champion of the forces of change & chaos, his own existence seems stolid and phlegmatic – a weapon to be drawn in battle and then carefully returned to the Bastion.

Bastion of the Prince of ClubsBastion of the Prince of Clubs

This map of the Prince’s Bastion covers the above-ground structures – a squat dome and towers built of enormous 7 to 12 foot blocks of granite supposedly brought here from the veridian hells to make the structure resistant to most magics of this realm. For decades at a time the Prince of Clubs can be found seated on his throne, pondering the passage of eras and his role therein. The smaller throne at his side is occasionally home to his partner, the Archon Tamaru.

From the throne room of the Bastion, a pair of stairs lead down to the deeper chambers which will be detailed in a later map (or any number of dungeons from the blog can be substituted here as well).

This is the second map I’ve ever stippled. I don’t expect you’ll see many more – even though I love the visual effect, the work involved is… punishingly slow.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Hebdo du 29 octobre 2018

Nombreux étaient les jeunes gens qui se pressaient aux portes du temple de Spielaïdo. Il faut dire que l’enseignement de ses moines y était réputé dans tous les royaumes. Les quelques élus à l’initiation au Judroï qui y entraient étaient promis à un grand avenir. D’autant que l’Empire du Milieu a grandement besoin de leur aide. Malgré le soutien des ninjas partis dans leur seconde croisades, des Xia et autres épéistes voltigeurs qui arpentent les routes des campagnes, les morts continuent à souiller la région de Wai Shin Tong.
Dans l’Empire du Soleil Couchant, les choses ne semble guère aller mieux. Là, les combats y sont dignes des Chanbaras. Mais les morts continuent de marcher sur la terre des vivants.
Nul ne sait même quel mal a fait apparaître ces monstruosités. Certains évoquent des numenéras d’autres Âges, mal utilisés. Ou une guerre éternelle entre les anges et les démons. Mais d’autres pensent que les réponse se trouve dans le légendaire Empire du Soleil Invisble. Malheureusement, nul homme ne sait comment y parvenir. Seuls les gobelins en détiennent les clés. Et qui serait assez fou pour passer un marché avec des gobelins ?
Peut-être vous ?
 
(1324 jeux, 13380 ouvrages, 31 systèmes, 15822 critiques, 504 jeux amateurs, 1176 éditeurs, 2334 bios, 5223 utilisateurs)
 

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Guildhall and Temple of the Ancient Masters

Much of the daily life in Archsford, the City of Glass, is managed by the Council of The Ancient Masters – a collective guildhall representing all the major guilds and many of the minor guilds in the city (Glassblowers, Masons, Cartwrights, Stevedores, Coopers, Merchants, Mourners, Physicians, Scribes, Charcoal-Burners, and a few others).

Guild TempleGuild Temple

From the Guildhall, they organize the city watch and defenses, as well as festivals, trade agreements with other cities, tax collection, and many things that one would expect to be handled by the Duke of Archsford and his civil service.

The hub of the Council is the Guildhall and temple of the Ancient Masters – a combined keep, place of worship, and town hall. On entry to the structure, the large main hall is usually populated with small lean-to shops (and the three chambers on the left are more permanent stores selling wares imported by members of the guildhall from strange and exotic lands). The rooms on the right are dedicated to the civil service and records of the guild.

The northern chamber is the main worship hall for the ancient masters themselves, the ancestor-gods of the temple. Most truly important meetings with the senior members of the guild are usually handled in this chamber and the room to the west, pacing around and occasionally intoning chants and rites while engaged in negotiations and power-brokering.

Beneath the temple are the crypts. This well-hidden substructure is only accessible via a secret door under the chair set in front of the statues of the three ancient masters in the main hall. Down here are the three crypts of the masters, who still whisper advice and prophecy to scribes who sit outside the crypts with one ear to the cracked masonry. A larger chamber past the crypts holds the scrolls of what the scribes have gleaned from the masters, as well as a secret door to a deeper crypt where something darker is entombed.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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The Bottomless Tombs

While a number of the old shaft tombs of the Etturan Dynasty have been found and explored, there is one that remains a well-kept secret amongst sages, masters of dark arts, and the few adventurers who have been there. Possibly the original shaft tomb of the dynasty, or perhaps a strange discovery that became the inspiration for the ones to come – the Bottomless Tombs seem to have earned their name.

The central part of these tombs is a 30 foot x 30 foot shaft that seems to go down forever. Determining the actual depth has proven to be beyond the abilities of scrying and simple engineering, and areas of both permanent magical darkness as well as areas of anti-magic (as well as a host of hostile inhabitants) make exploring the depths of the shaft an unwelcoming idea.

But this map concentrates on the tombs around the upper portion of the shaft. A total of seven tomb structures have been cut into the shaft at this area, including the Vault of Kezamdomnus which is accessed via the basement of the long-ruined Temple of Shol-Gath. These tombs and crypts are in turn protected by the inherent danger of the central shaft, as well as their own traps, magical guardians, and sometimes even the undead remnants of their inhabitants.

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This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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