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Tag Archives: space

Fragged Empire

Fragged Empire est un jeu proposant un cadre de space opera post-post-apocalyptique. L’humanité a disparu il y a dix millénaires, cédant la place aux Archons génétiquement créés pour leur succéder. Une grande guerre a balayé la galaxie il y a un siècle, erradiquant les Archons. Seuls subsistent les races issues de leur l’ingéniérie génétique. Aujourd’hui, quatre principales espèces viennent de redécouvrir le voyage spatial et ont du s’allier pour survivre.
Le jeu est sorti en 2015 et est proposé aujourd’hui en version française par la société AKA Games (déjà à l’œuvre sur Symbaroum).
Le jeu se présente sous la forme d’un volume de près de 400 pages (avec son PDF). Les paliers à débloquer incluent des scénarios qui seront ajoutés aux contreparties à 99 et 149 € (avec des early birds à 89 et 139€). Sont aussi proposées dans les contreparties des feuilles et carnets de personnages, un poster, un scénario traduit de l’anglais Laissez Reposer les Dieux Endormis et un recueil de nouvelles. La précommande est déjà financée et dure jusqu’au 6 mars, pour une livraison estimée au dernier trimestre de l’année. En plus des contreparties particuliers, deux sont prévues pour les boutiques.
Les contreparties proposées :

  • 55€ : le livre de base
  • 79€ : LdB + écran
  • 89/99€ : LdB + écran + poster + 10 feuilles de personnage + 5 carnets de personnage
  • 139/149€ : comme ci-dessus + étui pour le LdB + scénario + recueil de nouvelles

La page de la campagne

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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From Winterspire to Yoon-Suin

I finally finished our first Dungeons & Dragons 5e campaign last month – and to celebrate the end of the campaign I made a poster-map that I gave out to all the players in the group as the campaign wound down.

From Winterspire to Yoon-SuinFrom Winterspire to Yoon-Suin

Over a week and a half, I took the original map that I drew up for the campaign (last spring, about two-thirds of the way through the game) and expanded on it and drew it at a much larger size – where the first map took up most of a letter page, this version took up four sheets of paper.

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The campaign started as a slightly modified version of the D&D5e starter adventure, “Lost Mine of Phandelver” – but my aversion to the Forgotten Realms meant mashing and mangling the setting a bit. So I started the campaign, and my redraw of the campaign map, with Winterspire, my replacement for Neverwinter.

Winterspire is a city built on the ruins of the old space elevator. The top of the spire is perpetually covered in snow, and living in the upper sections is a sign of abundant wealth because it means you can afford to have coal or firewood shipped up the spire to heat your house year-round.

In the end the adventure travelled around a lot, explored a few cities and adventure modules (listed in the map above) and was a lot of fun. This redraw of the map was almost as much fun to do – I feel a lot more confident in my skills as a cartographer and even a bit as an illustrator.

I also discovered that I can get my larger B&W works printed for a pittance at Staples using their Engineering Prints – up to 36″ x 24″ B&W prints on 20lb paper for only $3 per copy.

I hope you enjoy this map, it was a LOT of fun to draw and I’m exceptionally proud of the end product.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Vault of the Ghost King

When the curse of the Naga Reborn was revealed to be creeping through the regions around the Black Mire, sages and dwarves alike brought out the archives of the Ghost King – the warrior-lord who sacrificed even his name in order to end the curse last time.

Vault of the Ghost KingVault of the Ghost King

The problem in replicating his feat, however, is that his ancient palace is lost, his bloodline destroyed, and his tomb lay ever empty.

But Helbret, apprentice to the local sage, is sure that he’s figured out where the Ghost King originally found the means to end the curse. Further, he believes that the Ghost King had only figured out part of the process which is why the cost he bore was so great. But who would believe Helbret, a mere apprentice? So he took the map and his ideas to his friends who had gone on to more interesting and less sagely pursuits – the party.

According to Helbret, the Vault of the Ghost King was recently being used by a clan of dwarven brewers to store their kegs. Not knowing how to activate the descending chamber, they sealed off the door to the stairs into the deeper areas and have happily piled the rest of the space up with now leaking barrels of stale brew. So Helbret figures the more charming of the party can convince the dwarves to let them hang out in their storage space for a bit, and he can activate the descending room to explore the lower chambers where he believes the ritual the Ghost King used is inscribed into the walls themselves.

The Vault of the Ghost King was originally drawn as part of the Mapvember challenge. The theme for the day was “Elevator” and I was reminded of the dungeons of old when elevator rooms were a fairly common “strange trap” to insert into a dungeon. The rooms would rise and descend on their own schedules, dropping characters into deeper areas than they intended to travel to and then refusing to rise again for hours or even days.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Hebdo du 19 décembre 2016

Dans les profondeurs de la terre se cache l’underdark, le réseau de cavernes et de passages qui abrite des races entières qui peuvent vivre en ignorant que la surface existe au-delà de leurs légendes. Tout comme les peuples de la surface n’ont aucune idée de se qui se cache sous leurs pieds. Mais parfois, les deux mondes entrent en contact, et alors, malheur à ceux qui ne sont pas prêts !
Et c’est ainsi que nos héros se retrouvent à crapahuter dans de sombres chemins, complètement perdus au sein de l’underdark. Accompagnés de quelques autres victimes des esclavagistes drows, ils fuient aussi loin que possibles de leurs geôliers. Quelques semaines dans leurs cages sont une expérience bien suffisante pour une vie.
Le problème est évidemment de retrouver la surface pour ceux qui en sont originaires. Mais ici les habitants considèrent la surface comme un mythe : « pas de plafond ? Comment est-ce possible ? ». Et la première tentative pour trouver un lieu civilisé n’a pas été un succès éclatant. Arriver dans une petite cité portuaire des Kuo-Toa paraissait une bonne idée, somme toutes. Mais découvrir en arrivant une guerre civile et voir un des clans invoquer un prince démon qui entreprend alors de raser la ville, c’est un peu trop.
Et dans leur fuite éperdue, la question reste : les drows sont ils encore à la poursuite de leurs esclaves échappés ?
« J’ai intérêt à tenir ma langue » se dit alors le filou de la bande. « Comment réagiront-ils s’ils réalisent que je suis parti en emportant le trésor de la prêtresse de Lolth ? ».
La tentation avait été trop forte, et il cachait dans son sac les parchemins que les drows voulaient récupérer à tout prix. Ils y avait les secrets de Capes, Barbarians of Lemuria, Channel Fear, Valiant Universe, L’Appel de Cthulhu, Edge of Space, Vampire la Mascarade et Terres Suspendues.
Après tout, la fortune qu’il se ferait en les revendant valait bien quelques risques…
 
(1202 jeux, 12230 ouvrages, 27 systèmes, 15398 critiques, 480 jeux amateurs, 1093 éditeurs, 2187 bios, 4818 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Battle of Kaylen (The) (Edge of Space)

Directement après sa couverture, sept pages du document décrivent les étapes successives de cette aventure pour Edge of Space.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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LEO Workstation J3N-CAD

In a slowly decaying orbit surrounded by debris is Low Earth Orbit Workstation Juliet 3 November CAD. One of the workstation’s four work environments has been blown open to vacuum and failures of various safety systems resulted in extensive damage to the interior of the other compartments and the deaths of many of those stationed on site.

LEO Workstation J3N-CADLEO Workstation J3N-CAD

The survivors were loaded aboard two Extra-Station Repair Vehicles that slowly jetted themselves to a nearby workstat consortium. The survivors described a fire tearing through the station and security and safety doors failing to close (or in one survivor’s description, reopening once closed). Two of the five survivors were completely catatonic and within the week two had committed suicide (including one of the catatonic survivors who accessed a scalpel while attention was on the others). Research in Pod 3 was a classified project by the R&D department of the U-Gth GmbH and the same day that the pod erupted the R&D building in Rostock was one of four buildings pulled down into a massive sinkhole that still hasn’t been stabilized and is threatening several major hotels in the resort portion of that city.

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A number of organizations including both the ESA and NASA as well as assets from various intelligence organizations definitely want to find out what was going on up there. Which is where the characters come in.

Because really, what kind of horrors could a company that mostly deals in high-end mushroom cultivation out of Germany be up to?

LEO Workstation J3N-CAD (no grid)LEO Workstation J3N-CAD (no grid)

LEO Workstation J3N-CAD was drawn during my run through 30 maps in 30 days as part of Mapvember 2016. The presented theme for the day was “Derelict”. I had also had some requests from a few patrons for an abandoned space station, so the combo seemed perfect.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Carmine Archives of the Granite Marsh

The northern reaches of the Black Mire were known as Karit Aun to the dwarves of Kuln – the areas where the swamps abutted directly into the foothills of the mountains west of the Ironflow. Karit Aun roughly translates to Stone Waters, but more generally the “Granite Marsh”.

Carmine Archives of the Granite MarshCarmine Archives of the Granite Marsh

One of the outer structures of the Citadel of Kuln was the Carmine Archives, cut into the red granite foothills of the mountain where outsiders could come and study those parts of dwarven lore opened to their perusal. Like many of the outer structures of the Citadel, the Archives were not directly tied into the massive underground citadel and were reached overland. With the fall of Kuln, the archives were emptied by the archivists and librarians and sent to other dwarven enclaves, with some parts now at the grand library of Coruvon.

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Now abandoned by the dwarves, the route to the archives has been reclaimed by the swamp and the facade of the archives themselves is almost completely covered in vines and moss and other greenery, hiding it from prying eyes. Within the old archives now reside a clan of vegepygmies who launch midnight raids to harvest tubers and gourds from the jungle while avoiding the lizardfolk and troglodytes of the area. The vegepygmies remain safe from retaliation because they share their living space with a pack of crimson basilisks attracted to the location by the red stone that enhances their already excellent natural camouflage. The gaze of the crimson basilisk causes creatures to bleed from the eyes, ears, nose and mouth – an effect the vegepygmies are immune to due to their lack of blood.

But of course, the tales spread that the archivists and librarians didn’t take everything of importance from the Carmine Archives in their rush to depart – and that some potent MacGuffin still remains stashed away in a secret subarchive, waiting for the bravest and strongest adventurers to find and loot.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Hebdo du 28 novembre 2016

Parfois, les bonnes nouvelles arrivent de là dont on ne s’y attend pas.
Et les messages qui nous rappellent pourquoi on bosse aussi !
Aujourd’hui, dans ce quotidien morose qui est le notre, il y avait le relevé des compteurs d’eau de l’immeuble qui abrite le siège de l’association, domiciliée chez un de ses membres, notre ex-secrétaire Jai-le-magnifique. Il y a un énorme panneau GROG sur la porte (grâce à Florian et à la convention lyonnaise TIL d’il y a quelques années) et que le nom du Grog est en premier sur la boite au lettre avant celui de notre ex-responsable (ceci n’est pas une manière détournée de le traiter d’irresponsable).
Relevé des compteurs d’eau ce jour… donc Jai laisse un papier sur la porte avec les indications adéquates et part au boulot. Et quand il rentre, il retrouve sur le papier, en dessous de la métrique de la consommation d’eau du GROG :
“Continuez votre travail de fourmi dans l’immensité de la Galaxie JDR/RPG. Bravo à tous !!!
Fred W. (le releveur)”.

Et ce “tous”, c’est toute l’association, tous ceux qui bossent sur le site, ceux qui nous soutiennent et nous aident de quelque manière que ce soit.
Mais du coup, ça nous motive pour replonger à corps perdus dans notre exploration des infinis rololudiques. Attendez-vous à voir des fiches arriver. Déjà une bonne douzaine cette semaine : Pathfinder-Golarion, Valiant Univers, Polaris (SF), Daemon, Documentations et Études, Gumshoe, Earthdawn, Babylon 5, Channel Fear, Edge of Space, FU et Dungeon Crawl Classic.
Et bientôt la proclamation du prochain jeu du mois, aussi.
Alors merci, Fred le releveur !
Et appel à tous, si vous avez quelques compétences que ce soit qui puissent aider à refaire le site, Help Wanted !
(1201 jeux, 12181 ouvrages, 27 systèmes, 15393 critiques, 480 jeux amateurs, 1091 éditeurs, 2182 bios, 4807 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Edge of Space

Chubby Monster GamesEdge of Space. Des gros flingues, des insectes géants … ce sont les bonheurs simples de la vie militaire spatiale !

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Mapvember 11 through 20

Still I succumb to the peer pressure and am producing a mad flood of Mapvember  maps (although I’m two days behind now)

I’ve been posting my Mapvember maps to my social media feeds (Google+, Facebook and Twitter) as I get them done, but before I scan them. My goal at the end of the month is to go back into the collection, add details, clean them up a bit, scan them, and then post them to the blog as finished works.

Some of the photos suck, some of the maps are weaker than others (having to do one a day means some get significantly less time dedicated to them than I would like), and one is a full-on joke.

But here are the second third of the Mapvember set to date:

Mapvember 11 – Gold Mine

(Old school Dyson, with top and side view)

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Mapvember 12 – Cave In

(This one links into the My Private Jakalla Project too!)

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Mapvember 13 – Burrow

(It’s the burrow of a gargantuan burrow owl.  Anyway, 10:30, the other night, I go out in my yard, and there’s the Wurster monk, building a church. I say “What are you building a church for?” He says “I’m building it for my gargantuan burrow owl.” I say “Leaping Lolth on a pogo stick! Everybody knows that a gargantuan burrow owl lives in a hole in the ground! Why the hell do you think they call it a ‘gargantuan burrow owl’ anyway?!?” – Dead Milkmen appropriation by Erickson Adam)

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Mapvember 14 – Ruined

(It’s a redraw of Hejmarko’s Arch city that I drew last year… now in ruins)

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Mapvember 15 – Portal

(I started drawing a magic summoning circle… then just converted it into a building, and drew a portal inside it.)

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Mapvember 16 – Trapped

(“Trapped in the tomb of the 14 Imperial Princesses”)

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Mapvember 17 – Checkpoint

(It’s a dual-purpose Tucker’s Kobolds or Thieve’s Guild Training Run map)

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Mapvember 18 – Labyrinth

(I might add shading behind the map in post-production)

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Mapvember 19 – Engine

(One engine pod remains of a space craft that was destroyed on re-entry)

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Mapvember 20 – Slime

(This small dungeon has a serious slime problem, and it is trying to escape!)

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Ten maps to go!

(Source: Dyson’s Dodecahedron)
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Mapvember 1 through 10

For two years in a row I’ve totally bombed Inktober. Last year I got about half way through the month before I lost track, and this year I only managed 11 days.

And yet, peer pressure is here and I’ve signed on for Mapvember now too.

I’ve been posting my Mapvember maps to my social media feeds (Google+, Facebook and Twitter) as I get them done, but before I scan them. My goal at the end of the month is to go back into the collection, add details, clean them up a bit, scan them, and then post them to the blog as finished works.

Some of the photos suck, some of the maps are weaker than others (having to do one a day means some get significantly less time dedicated to them than I would like), and one is a full-on joke.

But here are the first third of the Mapvember set to date:

Mapvember 1 – Beacon
(It turns out it is DAMNED hard to freehand a good even spiral!)

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Mapvember 2 – Derelict
(I had a request from a Patreon supporter for an abandoned space station, so 2 avians with one igneous projectile!)

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Mapvember 3 – The Descent
(Spiraling stairs down into a deep dungeon in a hole)

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Mapvember 4 – Landing
(The small town of Bellfield Landing)

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Mapvember 5 – Hangar
(Aerie of the Airlords of the Aldeiron Peaks)

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Mapvember 6 – Saloon
(The Underhill Saloon & Eatery, a lovely halfling establishment)

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Mapvember 7 – Control
(Yes… this is a joke map. But it’s a good one, and most players probably won’t figure it out if they have to draw it themselves)

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Mapvember 8 – Storage
(Started out as six warehouse basements… connected to sewers… connected to My Private Jakalla!)

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Mapvember 9 – Refinery
(Garlough’s Grisk Refinery where they raise, kill, and dry a key component in healing potions)

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Mapvember 10 – Elevator
(A lovely little isometric map based around a central elevator shaft)

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(Source: Dyson’s Dodecahedron)
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Garden in Hell Player Deck (A) (Faith)

Le Garden in Hell-Player Deck reprend la structure d’un jeu de cartes classique utilisé dans la résolution des actions. Les quatre couleurs traditionnelles sont remplacées par les quatre types d’environnements (urban, wilderness, space et operating system). Chaque couleur dispose du même nombre de cartes, toutes illustrées différemment et numérotées de 1 à 13. Deux cartes jokers complètent le paquet.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Vardisstvy – a Motte & Bailey Castle and Village

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Vardisstvy is a small village and great house built up in what used to be the northern gnoll wastes. With the rapid decline of the winter gnoll tribes, the region has become a place where those seeking land and freedoms unavailable in the Satrapy have started setting up homes and villages.

Vardisstvy was one of the first such places and shows its roots as a frontier castle built when gnoll raiders were much more common and came in larger groups. In the original configuration of the town, the town’s walls did not connect directly to the great house’s, and the river that had been redirected as a moat surrounded the walls. The later replacement of the bridges into town with built up earthen berms cut off the southern portion (where the river didn’t flow but just collected into a marshy mess anyways) and in the fifteen years since the old moat land is slowly being converted into fields and tuber gardens.

Vardisstvy - a Motte & Bailey castle & villageVardisstvy – a Motte & Bailey castle & village

Vardisstvy sports a number of larger structures that make it central to local governance and a stopping point for farmers and merchants in the region – a full church, a guildhall belonging to the mercantile and weaver’s guilds (who also rent out space to other travelling guildmasters and journeymen), a two-story inn, and a commoner’s courthouse separate from the great house on the hill.

The great house is a three-story stone structure with a four-story tower attached. From the structure the local lord looks down on the village and much of the local region.

Of interest to some is the presence of a graveyard within the walls of the village, attached to the church. The local religion believes that being buried outside of the walls of civilization means that the dead will be eternally uncomfortable and sometimes even lost in their afterlives – thus the richest and most well-to-do families manage to get their deceased buried in the small church yard, while farmers and peasants are buried on a nearby hilltop.

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Last month I posted the small traditional motte & bailey castle of Hrangveld but was unhappy with the way I handled the hill notations. So I thought I would try another similar structure with different notation. This time I went with a larger village and signs that the entire settlement had been present significantly longer (the filled in moat to the south and a tree inside the walls). The overall technique makes me happier than the last one, but the lines for hills take a very long time to draw out.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)

Un nouveau monde ?

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Le jeu de space-opera Stella Nova publié par les éditions Icare va se doter d’un écran et d’une campagne de dix scénarios, sur 200 pages, baptisée Un Nouveau Monde ?, mettant en scène des Libriens décidés à sortir de la station pour aller vivre sur une véritable planète.
Cette campagne de financement vise donc à produire le livre de la campagne, un écran et des ajouts utiles en jeu (cartes, plans, aides de jeu). La campagne est écrite par Sébastien Perles avec l’appui de Loïc Lendemaine, l’écran (4 volets au format portrait) est dessiné par Vincent Devault. Il est prévu également un Livret des Maisons de Wattevile et Djawara (30 pages) décrivant deux maisons républicaines, deux cartes au format A2, les systèmes stellaires connus des Libriens et la Frégate des Élus, trois scénarios inédits de 22 pages chacun, et deux aides de jeu de 17 et 12 pages. Il est également possible de prendre le livre de base du jeu, sachant qu’il s’agit des derniers exemplaires, les éditions Icare ayant annoncé leur cessation d’activité prochaine.
La campagne de financement vise un objectif de 7000 € et court jusqu’au 15 novembre. Les contreparties proposées sont :

  • 10 € : un scénario inédit en pdf
  • 20 € : l’écran
  • 30 € : la Campagne (papier)
  • 45 € : le livre de base de Stella Nova (limitée en nombre)
  • 50 € : l’écran + 3 scenarios inédits imprimés
  • 60 € : la Campagne (papier) + 3 scénarios (papier).
  • 70 € : Ecran, 3 scénarios + 2 cartes A2
  • 80 € : Campagne + 3 scénarios + 2 cartes A2 + PDF de la campagne et des scénarios.
  • 110 € : Comme ci-dessus + écran + 2 aides de jeu (papier et pdf)
  • 125 € : Comme ci-dessus + Supplément Maison Djawara et Watteville (papier et pdf) + toutes les aides de jeu liées à la souscription imprimées.
  • 165 € : comme ci-dessus + livre de base (papier et pdf) (limitée en nombre)
  • 350 € : comme la version à 125€, plus une partie menée par l’auteur (limitée en nombre)
  • Une contrepartie boutique est également prévue.

La page de la campagne

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)

Paternoster Investigations (Doctor Who (Cubicle 7))

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Paternoster Investigations est un supplément pour le jeu Doctor Who Adventures in Time and Space couvrant essentiellement le Londres de l’époque victorienne, que le Docteur a visité à de nombreuses reprises. La deuxième moitié du supplément est consacrée à un groupe d’alliés du Docteur qui ont formé un groupe dédié à préserver l’ordre dans cette époque délicate. Il présente les membres de l’équipe Paternoster et des conseils pour mener une campagne de ce type.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)

Silurian Age (The) (Doctor Who (Cubicle 7))

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The Silurian Age est un supplément pour Doctor Who Adventures in Time and Space tournant autour des Siluriens, une espèce reptilienne qui a dominé la Terre avant l’arrivée de l’homme, de cette période de l’histoire terrestre et des vaisseaux spatiaux.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)

Mantoïd Universe

Conçu au départ comme un supplément pour Planète Hurlante, Mantoid Universe, le nouveau jeu de Batronoban, a grossi pour devenir un jeu à part entière, concluant ce que l’auteur appelle sa Trilogie du Chaos, après Space Sword et donc Planète Hurlante. Les joueurs y incarneront des anti-héros issus de peuplades diverses (hommes-porcs, mantoïdes, etc.) porteurs de créatures mutantes appelées Zazamons qu’ils peuvent capturer et faire évoluer, au cours de missions brèves et brutales. Le MJ devra improviser de nombreux éléments, appuyé par le jeu comme ce fut le cas des deux précédents opus.
L’univers existe après la destruction du Multivers, quand le dieu du Chaos a permis l’émergence d’un nouveau havre appelé le Royaume, des iles flottantes sur une mer de pétrol’magie, la source de la sorcellerie et de la technomagie (entre autres utilisations).
Le jeu se présentera sous la forme d’un livre de 120 pages couleurs à couverture rigide, ou sous forme électronique, utilisera des dés de tous types avec une prééminence annoncée pour le tristement sous-utilisé dé à 12 faces (mais on annonce des tables ayant recours à des polyèdres bien plus exotiques de 7 à 50 faces !). L’ouvrage sera illustré par Jeremy Famir. Les joueurs intéressés peuvent déjà se plonger dans la plus grande partie du texte du jeu. La campagne vise un objectif de 1000€ et court jusqu’au 5 octobre.
Les contreparties proposées sont :

  • 7 € : Le PDF du jeu
  • 32 € : Le jeu en version papier et pdf
  • 42 € : Le jeu plus les pdf de Space Sword et Planète Hurlante
  • Une offre boutique à 75 € permet à celles-ci de commander 3 exemplaires du livre

La page Ulule du jeu.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)

Aaron Allston’s Strike Force (Champions)

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Lors de la sortie de Champions en 1981, Aaron Allston collaborait avec Space Gamer, le journal de Steve Jackson Games, et se vit allouer le test du jeu pour en écrire la critique. Ce qui devait être un simple test devint une campagne qui se poursuivit de 1981 à 2003. Quelques années plus tard, Allston eut l’idée d’écrire un supplément sur cette campagne, qui s’attacha à définir aussi clairement que possible ce qui avait marché ou pas, et étudiait le fonctionnement d’une campagne, avec celle-ci comme modèle, du point de vue d’un MJ. Ce supplément fut accueilli avec les honneurs par la critique et demeure réputé aujourd’hui. A la mort d’Allston en 2014, ses héritiers transmirent la totalité du matériel qu’avait l’auteur sur sa campagne, représentant près de 900 Mo, environ 5800 fichiers, textes ou dessins de personnages. Une campagne de financement participatif permit alors l’édition d’une nouvelle édition de Strike Force, basée sur les notes d’Allston.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)

Space Equipment Handbook (Jovian Chronicles)

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Ce livre, sous-titré Advanced Tools & Weapons, décrit la technologie usuelle au XXIIIe siècle. Au delà de sa dimension de catalogue, qui se concentre sur les objets les plus utiles pour les personnages et le développement des scénarios, il se propose en large partie d’expliquer en profondeur le fonctionnement du matériel et l’utilité de chaque objet dans telle ou telle procédure….

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)

The Great Library

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On the Guilder’s Way in the Violet City, the Great Library stands out not because of its massive stonework and height, but in the simplicity of its exterior when compared to the ostentatious structures of the five great guilds of the violet city and the dozens of minor guilds who work hard to make themselves seem as important.

An immense hexagonal structure built from the local stone, the Great Library of the Violet City contains one of the larger collections of written works in a variety of formats to be found in the kingdoms (primarily in codex form, but sections of scrolls, concertina-folded codices, and tablets exist in various wings of the structure).

Heights of the various levels are not listed in the description as that depends on how extensive and extreme you want the library to appear. If ceiling height is 15 feet, then the library will still hold a prodigious number of tomes, but with 35 foot ceilings, then the various shelves suddenly require ladders, and untold counts of ancient tomes and scrolls can fill the shelves dating back through the ages of the elven empire.

Library - Ground Level (grid)Library – Ground Level (grid)

Entrance to the ground floor through the front doors leads to a lower-level atrium with stairs up eight feet into the library proper. The atrium often serves as a gathering place for those who would rather not find themselves in a tavern or public house to meet, and during times of political or social unrest there are often doomsayers and agitators in the atrium as well as the central court up the stairs. Over 80 feet across at its widest point, the atrium also has two desks where staff make themselves available to visitors and customers. While anyone can enter the library itself, those unaccompanied by a librarian will not be allowed on the upper levels and will find themselves closely watched in the main level stacks. The cost to get the assistance of a staff librarian depends on their specialty, with junior librarians who can aim you roughly where you want to go and basically act as a “hall pass” into the building having an hourly fee of 2gp (most of which is kept by the library), specialists in most topics are between 8 and 15gp per hour, and the senior librarians and sages charging between 25 and 100gp.

Shelves in this area are stocked with recent works about economics, local religion, laws, guilds, basic history, and so on. The upper right room is an incredibly boring collection of scrolls and tablets of civic law and economics with the statue of the founder of the Violet City watching over from the centre. In the back corner of the chamber is a secret trap door used to get to the basement levels of the library. The lower right room contains a number of tables for those needing to work in groups or needing large surfaces to unroll or unfold the larger works here. The upper left room contains a large number of individual work stations where junior librarians spend years transcribing texts to new books in their chosen field of study. Some of these stations are usually free for visitors looking for a quiet space to read.

Library - Level 2 (grid)Library – Level 2 (grid)

Level two of the Great Library contains more esoteric works, delving into matters philosophical, historical, medicinal, magical and even extra-planar. A few guards (rented from the Securities Guild) are posted at the top and bottom of the stairs leading to this level from the central court to keep riff-raff out, and the whole level is much quieter than the main concourse. The vast majority of what would bring adventurers to the library would be found here – treatises on geography, history, plant lore, earth lore, legends, religions, other planes of existence and how they are said to be reached and so on.

Library - Level 3 (grid)Library – Level 3 (grid)

The upper level of the Great Library is divided in half by the central court. On the south side of the structure are the chambers of the senior librarians – priests, sages and wizards of significant age and knowledge. On the north side are the closed stacks containing texts with actual magical formulae, tomes of dark heresies, and books that would be dangerous to read (or even touch in some cases) without proper precautions and appropriate supervision. The doors to the closed stacks are locked and magelocked and only the senior librarians have the keys and permissions to enter and leave.

Connecting the two sides of the upper level is a secret walkway between the senior sage’s office and the stacks. Sometimes the sage (and the priest, his old friend) will stand upon the walkway out of sight of the comings and goings below and use magical aids to listen to the conversations taking place on the lower levels of the library.

Below, the three maps of the library levels are presented again, this time without grid:

Library - Ground Level (no grid)

Library – Ground Level (no grid)

Library - Level 2 (no grid)

Library – Level 2 (no grid)

Library - Level 3 (no grid)

Library – Level 3 (no grid)

 

(Source: Dyson’s Dodecahedron)

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