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The Heart of Darkling – Map 1B – The Demon Halls

One of the first structures people encounter when travelling along the Heart of Darkling is the “Demon Bridge” where the bitter ice demon and his kobold allies have complete control and use their domain to trade ice-iron weapons and hardware to those who know of their existence.

Below the Demon Bridge is the home of these creatures and their master – a small set of dungeons and caves where they ply their craft and live.

Heart of Darkling - The Demon HallsHeart of Darkling – The Demon Halls

The main hall of the Demon Halls is a 30′ tall arched cavern that has been crudely cut to have pillars down the middle and matching supports on both walls set at 20 foot intervals. Kobolds regularly run through here, but never tarry, for the cave is older than their clan and they believe that their liege was born or spontaneously created within this hall and that he haunts this space. (He actually lives in the secret pillared chamber on the level above and is only down here when his magics are needed in the craft of the ice-iron weapons).

The halls below the main hall are where most of the work is done. These rooms are the smithies of the kobolds, with ice-cold water coming in from a small cut in the wall linking to the river above which is in turn used in multiple capacities through the smithing chambers. What is not found here are mines, as the ice-iron does not actually use any natural source of iron and instead uses discarded portions of the bitter ice demon himself as the primary ingredient.

To the north are living chambers and guard posts, and a guarded staircase that leads to a secret exit on the surface (used by the kobolds to hunt surface creatures for food and by particularly brave kobolds who wish to see the daystar).

Heart of Darkling - The Demon HallsHeart of Darkling – The Demon Halls

The first map (at the top of the post) is set to the same alignment as the map of the upper level. The second version (above) is set so the grid is “flat” instead of offset like the original level. (The top map has North as the top of the page, in this one it would be aiming to the upper right).

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This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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My Private Jakalla Map 1J

And as we close out May, it is beyond time that we get back under the city streets of my Tekumel underworld map. The goal of this long-term project is to make a large set of maps that interconnect to produce something thematically similar to the original Jakallan Underworld map that M.A.R. Barker used in his Empire of the Petal Throne games.

This is the tenth map in the set, this tag link will bring you to the full list of maps in the set.

My Private Jakalla 1J (with grid)My Private Jakalla 1J (with grid)

This map is much simpler than most of the others in the set and is focused around the main sewer line and three temple connections. The lower constructions are obviously older and predate the sewers and sections of it were blocked off in the construction of the sewers while others appear to have collapsed or been filled in either around the same time or more likely in the years afterwards as they were ignored or built over.

The other temple understructures are either the connected understructures of two different temples (one reached by ladder on the left, one by spiral stairs on the upper middle) or perhaps understructures of the same large temple or a temple and adjoining clanhouse. The central temple understructures include a set of crypts, interesting in that most clans bury their dead at the necropolis or in the care of one of the temples of the gods of the dead.

My Private Jakalla Progress (phase 10)My Private Jakalla Progress (phase 10)

This overview of how the various parts of the undercity connect has this map starting to dangle off from the main structures, something that I’ll be rectifying over the next few months as I tie this area in tighter with the rest of the structures. At present it only connects to map 1I via the sewers, and to the surface via the stairs and ladder in the temple understructures.

Map 1K will tighten up the structures significantly, connecting this map to map 1B as well as leading to an infill map that will fill in some of the empty space created between this map and 1A.

My Private Jakalla 1J (no grid)My Private Jakalla 1J (no grid)

 

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Release the Kraken upon the Three Underworld Temples!

Release-The-Kraken

Every month that Patreon funding remains over the $400 mark I sift through my back catalog and bring up a selection of maps that my patrons then vote on as to which will be released under the free commercial-use license. This month we got Granitespire (released last week) and the Three Underworld Temples.

Three Underworld Temples (with grid)Three Underworld Temples (with grid)

A pantheon of three gods of the underworld are worshiped within these cavern temples converted from caves near the dwarven city of Kuln.

In the central gallery of the cavern a massive stone temple has been built up out of stone quarried from the far reaches of the mountains in very dark and pale shades of grey. This is the temple of the lord of construction, crafts, and stowaways and is the main focus of the complex. The administrative priest of the temple maintains his chamber within the temple, while the ritual priest and his aide live within the secret chambers in the back of structure.

The north gallery is carefully carved, expanded, and cleaned from the natural gallery that was here with the faces of ancient gods and priests long forgotten on each of the 9 pillars along the walk before climbing to the chamber of the challenger, the god who is said to have torn the world from the plane of earth and made it home to the modern races. The chamber has statues of the challenger in his three forms of maker, nurturer, and destroyer. Beyond the curtains is a larger open cave and ritual space, at the back of which is the chamber of the heirophant of the challenger.

Finally, the southern temple is dedicated to Ambassador Amstemon, god of the loquacious, brainwashing, and ancient tales. The priest of Amstemon dwells outside the shrine proper, for while the Ambassador is fond of many ancient stories and lores, it is well known to also take over the minds of those who spend too much time immersed in its lore.

Three Underworld Temples (no grid)Three Underworld Temples (no grid)

Originally released in March of 2014, I’ve cleaned up the original scan as much as I could and added a grid that was lacking in the original release (although I do prefer the cleaner grid-free design). This map was originally released with a very short one-sentence description which I’ve expanded upon a bit above.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Old Adcopy Map

I drew this up around the same time that I finally got around to registering dysonlogos.com – it was the first draft for a pillar ad that I had bought space for in a magazine that never ended up being published.

It’s pretty simple, because honestly I have no idea how to promote my work besides saying “Hey, check out my maps!”

So here’s a map. With a web address. You can date the map pretty closely by the floor styles. This is just as I started drawing in floor tiles on my maps, so was probably drawn in late 2015. (Turns out on review that I drew it in June of 2015, so a bit earlier than my guess).

Maybe it is best that it never got published, eh?

(Source: Dyson’s Dodecahedron)
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Apocalypse

Après des Fateries, l’éditeur 500 Nuances de Geek propose une campagne vidsant à traduire des jeux “propulsés par l’Apocalypse”. Il s’agit donc de plusieurs jeux utilisant le système Apocalypse, inauguré par Apocalypse World de Vincent Baker.
Les jeux proposés comme pouvant être traduits sont dans l’ordre :

  • Urban Shadows (un Monde des Ténèbres-like)
  • Masques (super-héros)
  • Saga of the Icelanders (les colons islandais au IXe siècle)
  • Action Movie World (les films d’action des années 80)
  • Médiéval Mayhem (médiéval fantastique de création française)
  • World Wide Wrestling (le monde du catch américain)
  • Uncharted Worlds (space-opera)
  • Dominion (hack “Dune”, par Khelren)
  • Undying (hack façon Vampire la Mascarade)

La campagne visait au départ un seuil permettant l’édition des deux premiers jeux. Chaque palier ultérieur débloque un jeu supplémentaire. A l’heure où cette notice est écrite, Action Movie World est dans le viseur.
Les contreparties proposées :

  • 11 € : PDF d’un des jeux débloqués
  • 19 € : un jeu dans le catalogue de 500NDG
  • 26 € : Un jeu en version papier+PDF (pour les membres de la Caravelle, le tippee de 500NDG)
  • 29 € : Un jeu en version papier+PDF
  • 55 € : deux jeux (papier+PDF)
  • 66 € : tous les PDF des jeux débloqués (maximum 9)
  • 81 € : Trois jeux papier+PDF
  • 110 € : Quatre jeux papier+PDF (Récompense limitée)
  • 180 € : Les 9 jeux en version papier+PDF (si tous sont débloqués)
  • 220 € : Idem plus portrait dans Action Movie World (Récompense limitée)

La page de la campagne

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)

The Reanimator’s Home

Torsus Keld tries to remain unnoticed among the townfolk, but it is hard when you are the only person in the area with a background involving a significant amount of adventuring, spellcasting and magical research.

The Reanimator's HomeThe Reanimator’s Home

Mr Keld has specialized in the animation of the inanimate. While this normally is reserved to small homonculi and similar, his recent experiments have been towards building golems and in that process he has been finding himself working with corpses – and the town is becoming concerned with the recent spate of grave robbings…

Torsus’ home is on a small plot of land with a shared well between it and the next house. What isn’t known to the locals is that there is a whole substructure to his little stone house, reached by stairs secretly hidden behind a wall in his bedroom. Within this space is his magical workshop, his alchemical room, a barred chamber where his latest “masterpiece” lives, and a storage room with old bones, debris, leftovers of old experiments, and a secret door to a small dirt tunnel that leads to a similar secret door in the stone wall of the well for emergency escapes.


This map was originally drawn last summer for RPG Crate where it was paired with a short adventure. It is presented here free for your personal use and enjoyment.


patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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En mars filme tes entrailles éparses

Un mystère, une chose horrible tapie dans l’ombre, quelques règles simples, et pour moins de 3 euros vous serez prêts à jouer dans l’heure. Du clé en main tout à fait dans l’air du temps, pour MJ débordé par la VraieVie™ !
Dans Channel Fear les joueurs incarnent des enquêteurs du surnaturel d’un genre particulier : des journalistes en mal de sensationnel pour une petite chaîne de télévision de seconde voire de troisième zone. Rien n’est trop étrange pour eux : un gars qui se suicide plusieurs jours après sa mort, un cauchemar qui affecte tous les habitants d’une ville, une nuit sans fin en mauvaise compagnie…
En une quarantaine ou une cinquantaine de pages le MJ trouvera tout ce dont il a besoin pour jouer, règles comprises, avec quelques attentions qui montrent un soin du détail, comme un lien vers une playlist sonore YouTube, ou une série de pré-tirés pour joueurs manquant de temps. Les ouvrages sont simplement illustrés de quelques photos bien choisies. Les règles sont celles du Corpus Mechanica utilisées par l’auteur dans ses autres jeux (Outer Space, La Nuit des Chasseurs, Rushmore, Americana). Elles tiennent en 13 pages seulement.
Chaque épisode est indépendant et peut se jouer dans n’importe quel ordre. Les trois premiers épisodes de la première saison sont disponibles, deux autres sont en gestation, et deux hors-séries (“metteur en scène” différent) sont disponibles gratuitement. Après ses concepts précédents de burst et de shooters, le serial est la nouveauté du moment !
Le GROG tient à saluer la démarche novatrice et expérimentale d’Anthony “YNO” Combrexelle au niveau de la forme, mais aussi au niveau de l’ouverture du concept à d’autres auteurs.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Conventions semaine 06

On attend le prochain GROS événement ludique à Cannes, mais au moins une possibilité de jeu durant le week-end qui vient, mais à l’étranger.

Une convention multi-jeux, où le GRoG commence à prendre ses habitudes, placée cette année sous le signe du space-opera kitsch.
Mais n’y a-t-il vraiment QUE cette convention ? ou bien peut-être d’autres manifestations qui se la jouent discrètes ? En effet, tout le monde ne pense pas forcément au GRoG pour la publicité de leur manifestation. Et donc, si jamais vous avez connaissance d’événements qui ne sont pas (encore) décrits dans le calendrier, ou si vous êtes organisateur, merci de venir les inscrire, même au tout dernier moment. Pour cela, il faut un compte personnel pour accéder à la page d’inscription d’une manifestation, comme expliqué sur l’article tournant à ce sujet. N’oubliez pas non plus de détailler le programme de JdR et de renseigner les nombreux détails pratiques comme les horaires et l’adresse !

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Fragged Empire

Fragged Empire est un jeu proposant un cadre de space opera post-post-apocalyptique. L’humanité a disparu il y a dix millénaires, cédant la place aux Archons génétiquement créés pour leur succéder. Une grande guerre a balayé la galaxie il y a un siècle, erradiquant les Archons. Seuls subsistent les races issues de leur l’ingéniérie génétique. Aujourd’hui, quatre principales espèces viennent de redécouvrir le voyage spatial et ont du s’allier pour survivre.
Le jeu est sorti en 2015 et est proposé aujourd’hui en version française par la société AKA Games (déjà à l’œuvre sur Symbaroum).
Le jeu se présente sous la forme d’un volume de près de 400 pages (avec son PDF). Les paliers à débloquer incluent des scénarios qui seront ajoutés aux contreparties à 99 et 149 € (avec des early birds à 89 et 139€). Sont aussi proposées dans les contreparties des feuilles et carnets de personnages, un poster, un scénario traduit de l’anglais Laissez Reposer les Dieux Endormis et un recueil de nouvelles. La précommande est déjà financée et dure jusqu’au 6 mars, pour une livraison estimée au dernier trimestre de l’année. En plus des contreparties particuliers, deux sont prévues pour les boutiques.
Les contreparties proposées :

  • 55€ : le livre de base
  • 79€ : LdB + écran
  • 89/99€ : LdB + écran + poster + 10 feuilles de personnage + 5 carnets de personnage
  • 139/149€ : comme ci-dessus + étui pour le LdB + scénario + recueil de nouvelles

La page de la campagne

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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From Winterspire to Yoon-Suin

I finally finished our first Dungeons & Dragons 5e campaign last month – and to celebrate the end of the campaign I made a poster-map that I gave out to all the players in the group as the campaign wound down.

From Winterspire to Yoon-SuinFrom Winterspire to Yoon-Suin

Over a week and a half, I took the original map that I drew up for the campaign (last spring, about two-thirds of the way through the game) and expanded on it and drew it at a much larger size – where the first map took up most of a letter page, this version took up four sheets of paper.

20161211_000951-01

The campaign started as a slightly modified version of the D&D5e starter adventure, “Lost Mine of Phandelver” – but my aversion to the Forgotten Realms meant mashing and mangling the setting a bit. So I started the campaign, and my redraw of the campaign map, with Winterspire, my replacement for Neverwinter.

Winterspire is a city built on the ruins of the old space elevator. The top of the spire is perpetually covered in snow, and living in the upper sections is a sign of abundant wealth because it means you can afford to have coal or firewood shipped up the spire to heat your house year-round.

In the end the adventure travelled around a lot, explored a few cities and adventure modules (listed in the map above) and was a lot of fun. This redraw of the map was almost as much fun to do – I feel a lot more confident in my skills as a cartographer and even a bit as an illustrator.

I also discovered that I can get my larger B&W works printed for a pittance at Staples using their Engineering Prints – up to 36″ x 24″ B&W prints on 20lb paper for only $3 per copy.

I hope you enjoy this map, it was a LOT of fun to draw and I’m exceptionally proud of the end product.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Vault of the Ghost King

When the curse of the Naga Reborn was revealed to be creeping through the regions around the Black Mire, sages and dwarves alike brought out the archives of the Ghost King – the warrior-lord who sacrificed even his name in order to end the curse last time.

Vault of the Ghost KingVault of the Ghost King

The problem in replicating his feat, however, is that his ancient palace is lost, his bloodline destroyed, and his tomb lay ever empty.

But Helbret, apprentice to the local sage, is sure that he’s figured out where the Ghost King originally found the means to end the curse. Further, he believes that the Ghost King had only figured out part of the process which is why the cost he bore was so great. But who would believe Helbret, a mere apprentice? So he took the map and his ideas to his friends who had gone on to more interesting and less sagely pursuits – the party.

According to Helbret, the Vault of the Ghost King was recently being used by a clan of dwarven brewers to store their kegs. Not knowing how to activate the descending chamber, they sealed off the door to the stairs into the deeper areas and have happily piled the rest of the space up with now leaking barrels of stale brew. So Helbret figures the more charming of the party can convince the dwarves to let them hang out in their storage space for a bit, and he can activate the descending room to explore the lower chambers where he believes the ritual the Ghost King used is inscribed into the walls themselves.

The Vault of the Ghost King was originally drawn as part of the Mapvember challenge. The theme for the day was “Elevator” and I was reminded of the dungeons of old when elevator rooms were a fairly common “strange trap” to insert into a dungeon. The rooms would rise and descend on their own schedules, dropping characters into deeper areas than they intended to travel to and then refusing to rise again for hours or even days.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Hebdo du 19 décembre 2016

Dans les profondeurs de la terre se cache l’underdark, le réseau de cavernes et de passages qui abrite des races entières qui peuvent vivre en ignorant que la surface existe au-delà de leurs légendes. Tout comme les peuples de la surface n’ont aucune idée de se qui se cache sous leurs pieds. Mais parfois, les deux mondes entrent en contact, et alors, malheur à ceux qui ne sont pas prêts !
Et c’est ainsi que nos héros se retrouvent à crapahuter dans de sombres chemins, complètement perdus au sein de l’underdark. Accompagnés de quelques autres victimes des esclavagistes drows, ils fuient aussi loin que possibles de leurs geôliers. Quelques semaines dans leurs cages sont une expérience bien suffisante pour une vie.
Le problème est évidemment de retrouver la surface pour ceux qui en sont originaires. Mais ici les habitants considèrent la surface comme un mythe : « pas de plafond ? Comment est-ce possible ? ». Et la première tentative pour trouver un lieu civilisé n’a pas été un succès éclatant. Arriver dans une petite cité portuaire des Kuo-Toa paraissait une bonne idée, somme toutes. Mais découvrir en arrivant une guerre civile et voir un des clans invoquer un prince démon qui entreprend alors de raser la ville, c’est un peu trop.
Et dans leur fuite éperdue, la question reste : les drows sont ils encore à la poursuite de leurs esclaves échappés ?
« J’ai intérêt à tenir ma langue » se dit alors le filou de la bande. « Comment réagiront-ils s’ils réalisent que je suis parti en emportant le trésor de la prêtresse de Lolth ? ».
La tentation avait été trop forte, et il cachait dans son sac les parchemins que les drows voulaient récupérer à tout prix. Ils y avait les secrets de Capes, Barbarians of Lemuria, Channel Fear, Valiant Universe, L’Appel de Cthulhu, Edge of Space, Vampire la Mascarade et Terres Suspendues.
Après tout, la fortune qu’il se ferait en les revendant valait bien quelques risques…
 
(1202 jeux, 12230 ouvrages, 27 systèmes, 15398 critiques, 480 jeux amateurs, 1093 éditeurs, 2187 bios, 4818 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Battle of Kaylen (The) (Edge of Space)

Directement après sa couverture, sept pages du document décrivent les étapes successives de cette aventure pour Edge of Space.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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LEO Workstation J3N-CAD

In a slowly decaying orbit surrounded by debris is Low Earth Orbit Workstation Juliet 3 November CAD. One of the workstation’s four work environments has been blown open to vacuum and failures of various safety systems resulted in extensive damage to the interior of the other compartments and the deaths of many of those stationed on site.

LEO Workstation J3N-CADLEO Workstation J3N-CAD

The survivors were loaded aboard two Extra-Station Repair Vehicles that slowly jetted themselves to a nearby workstat consortium. The survivors described a fire tearing through the station and security and safety doors failing to close (or in one survivor’s description, reopening once closed). Two of the five survivors were completely catatonic and within the week two had committed suicide (including one of the catatonic survivors who accessed a scalpel while attention was on the others). Research in Pod 3 was a classified project by the R&D department of the U-Gth GmbH and the same day that the pod erupted the R&D building in Rostock was one of four buildings pulled down into a massive sinkhole that still hasn’t been stabilized and is threatening several major hotels in the resort portion of that city.

img_20161102_095421-01

A number of organizations including both the ESA and NASA as well as assets from various intelligence organizations definitely want to find out what was going on up there. Which is where the characters come in.

Because really, what kind of horrors could a company that mostly deals in high-end mushroom cultivation out of Germany be up to?

LEO Workstation J3N-CAD (no grid)LEO Workstation J3N-CAD (no grid)

LEO Workstation J3N-CAD was drawn during my run through 30 maps in 30 days as part of Mapvember 2016. The presented theme for the day was “Derelict”. I had also had some requests from a few patrons for an abandoned space station, so the combo seemed perfect.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Carmine Archives of the Granite Marsh

The northern reaches of the Black Mire were known as Karit Aun to the dwarves of Kuln – the areas where the swamps abutted directly into the foothills of the mountains west of the Ironflow. Karit Aun roughly translates to Stone Waters, but more generally the “Granite Marsh”.

Carmine Archives of the Granite MarshCarmine Archives of the Granite Marsh

One of the outer structures of the Citadel of Kuln was the Carmine Archives, cut into the red granite foothills of the mountain where outsiders could come and study those parts of dwarven lore opened to their perusal. Like many of the outer structures of the Citadel, the Archives were not directly tied into the massive underground citadel and were reached overland. With the fall of Kuln, the archives were emptied by the archivists and librarians and sent to other dwarven enclaves, with some parts now at the grand library of Coruvon.

img_20161029_222334-01

Now abandoned by the dwarves, the route to the archives has been reclaimed by the swamp and the facade of the archives themselves is almost completely covered in vines and moss and other greenery, hiding it from prying eyes. Within the old archives now reside a clan of vegepygmies who launch midnight raids to harvest tubers and gourds from the jungle while avoiding the lizardfolk and troglodytes of the area. The vegepygmies remain safe from retaliation because they share their living space with a pack of crimson basilisks attracted to the location by the red stone that enhances their already excellent natural camouflage. The gaze of the crimson basilisk causes creatures to bleed from the eyes, ears, nose and mouth – an effect the vegepygmies are immune to due to their lack of blood.

But of course, the tales spread that the archivists and librarians didn’t take everything of importance from the Carmine Archives in their rush to depart – and that some potent MacGuffin still remains stashed away in a secret subarchive, waiting for the bravest and strongest adventurers to find and loot.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Hebdo du 28 novembre 2016

Parfois, les bonnes nouvelles arrivent de là dont on ne s’y attend pas.
Et les messages qui nous rappellent pourquoi on bosse aussi !
Aujourd’hui, dans ce quotidien morose qui est le notre, il y avait le relevé des compteurs d’eau de l’immeuble qui abrite le siège de l’association, domiciliée chez un de ses membres, notre ex-secrétaire Jai-le-magnifique. Il y a un énorme panneau GROG sur la porte (grâce à Florian et à la convention lyonnaise TIL d’il y a quelques années) et que le nom du Grog est en premier sur la boite au lettre avant celui de notre ex-responsable (ceci n’est pas une manière détournée de le traiter d’irresponsable).
Relevé des compteurs d’eau ce jour… donc Jai laisse un papier sur la porte avec les indications adéquates et part au boulot. Et quand il rentre, il retrouve sur le papier, en dessous de la métrique de la consommation d’eau du GROG :
“Continuez votre travail de fourmi dans l’immensité de la Galaxie JDR/RPG. Bravo à tous !!!
Fred W. (le releveur)”.

Et ce “tous”, c’est toute l’association, tous ceux qui bossent sur le site, ceux qui nous soutiennent et nous aident de quelque manière que ce soit.
Mais du coup, ça nous motive pour replonger à corps perdus dans notre exploration des infinis rololudiques. Attendez-vous à voir des fiches arriver. Déjà une bonne douzaine cette semaine : Pathfinder-Golarion, Valiant Univers, Polaris (SF), Daemon, Documentations et Études, Gumshoe, Earthdawn, Babylon 5, Channel Fear, Edge of Space, FU et Dungeon Crawl Classic.
Et bientôt la proclamation du prochain jeu du mois, aussi.
Alors merci, Fred le releveur !
Et appel à tous, si vous avez quelques compétences que ce soit qui puissent aider à refaire le site, Help Wanted !
(1201 jeux, 12181 ouvrages, 27 systèmes, 15393 critiques, 480 jeux amateurs, 1091 éditeurs, 2182 bios, 4807 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Edge of Space

Chubby Monster GamesEdge of Space. Des gros flingues, des insectes géants … ce sont les bonheurs simples de la vie militaire spatiale !

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Mapvember 11 through 20

Still I succumb to the peer pressure and am producing a mad flood of Mapvember  maps (although I’m two days behind now)

I’ve been posting my Mapvember maps to my social media feeds (Google+, Facebook and Twitter) as I get them done, but before I scan them. My goal at the end of the month is to go back into the collection, add details, clean them up a bit, scan them, and then post them to the blog as finished works.

Some of the photos suck, some of the maps are weaker than others (having to do one a day means some get significantly less time dedicated to them than I would like), and one is a full-on joke.

But here are the second third of the Mapvember set to date:

Mapvember 11 – Gold Mine

(Old school Dyson, with top and side view)

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Mapvember 12 – Cave In

(This one links into the My Private Jakalla Project too!)

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Mapvember 13 – Burrow

(It’s the burrow of a gargantuan burrow owl.  Anyway, 10:30, the other night, I go out in my yard, and there’s the Wurster monk, building a church. I say “What are you building a church for?” He says “I’m building it for my gargantuan burrow owl.” I say “Leaping Lolth on a pogo stick! Everybody knows that a gargantuan burrow owl lives in a hole in the ground! Why the hell do you think they call it a ‘gargantuan burrow owl’ anyway?!?” – Dead Milkmen appropriation by Erickson Adam)

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Mapvember 14 – Ruined

(It’s a redraw of Hejmarko’s Arch city that I drew last year… now in ruins)

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Mapvember 15 – Portal

(I started drawing a magic summoning circle… then just converted it into a building, and drew a portal inside it.)

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Mapvember 16 – Trapped

(“Trapped in the tomb of the 14 Imperial Princesses”)

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Mapvember 17 – Checkpoint

(It’s a dual-purpose Tucker’s Kobolds or Thieve’s Guild Training Run map)

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Mapvember 18 – Labyrinth

(I might add shading behind the map in post-production)

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Mapvember 19 – Engine

(One engine pod remains of a space craft that was destroyed on re-entry)

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Mapvember 20 – Slime

(This small dungeon has a serious slime problem, and it is trying to escape!)

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Ten maps to go!

(Source: Dyson’s Dodecahedron)
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Mapvember 1 through 10

For two years in a row I’ve totally bombed Inktober. Last year I got about half way through the month before I lost track, and this year I only managed 11 days.

And yet, peer pressure is here and I’ve signed on for Mapvember now too.

I’ve been posting my Mapvember maps to my social media feeds (Google+, Facebook and Twitter) as I get them done, but before I scan them. My goal at the end of the month is to go back into the collection, add details, clean them up a bit, scan them, and then post them to the blog as finished works.

Some of the photos suck, some of the maps are weaker than others (having to do one a day means some get significantly less time dedicated to them than I would like), and one is a full-on joke.

But here are the first third of the Mapvember set to date:

Mapvember 1 – Beacon
(It turns out it is DAMNED hard to freehand a good even spiral!)

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Mapvember 2 – Derelict
(I had a request from a Patreon supporter for an abandoned space station, so 2 avians with one igneous projectile!)

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Mapvember 3 – The Descent
(Spiraling stairs down into a deep dungeon in a hole)

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Mapvember 4 – Landing
(The small town of Bellfield Landing)

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Mapvember 5 – Hangar
(Aerie of the Airlords of the Aldeiron Peaks)

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Mapvember 6 – Saloon
(The Underhill Saloon & Eatery, a lovely halfling establishment)

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Mapvember 7 – Control
(Yes… this is a joke map. But it’s a good one, and most players probably won’t figure it out if they have to draw it themselves)

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Mapvember 8 – Storage
(Started out as six warehouse basements… connected to sewers… connected to My Private Jakalla!)

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Mapvember 9 – Refinery
(Garlough’s Grisk Refinery where they raise, kill, and dry a key component in healing potions)

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Mapvember 10 – Elevator
(A lovely little isometric map based around a central elevator shaft)

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(Source: Dyson’s Dodecahedron)
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Garden in Hell Player Deck (A) (Faith)

Le Garden in Hell-Player Deck reprend la structure d’un jeu de cartes classique utilisé dans la résolution des actions. Les quatre couleurs traditionnelles sont remplacées par les quatre types d’environnements (urban, wilderness, space et operating system). Chaque couleur dispose du même nombre de cartes, toutes illustrées différemment et numérotées de 1 à 13. Deux cartes jokers complètent le paquet.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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