Home » Posts tagged 'space'

Tag Archives: space

Oratory of the Eleventh Blessing

Up in the Fox Hills is a small monastic order. They make mead and honey, study liturgical texts, and commune with their god of the harvest. The monastery grounds include a number of stout stone structures of which the Oratory of the Eleventh Blessing is usually the first seen (and typically the only structure visited by outsiders).

Monastery of the Eleventh BlessingOratory of the Eleventh Blessing

The oratory’s main purpose is to provide a worship and study space for the residents as well as a greeting and meeting area for guests. Tucked between these are a small number of cells for scribes to work in (and the heavy stone structure makes these cells plum work spaces in the summer, and harsh punishment in the winter).

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

The Quiet Margose Tavern

The sign hanging from the tavern shows a matronly woman carrying a large mug of ale while holding a finger to her lips in the near-universal symbol for being quiet. But the tavern itself is rarely quiet – it is one of the few places in town with a dedicated stage for musicians and entertainers and thus attracts a boisterous if friendly audience.

The Quiet Margose TavernThe Quiet Margose Tavern

The Quiet Margose is primarily made of wood, supported by 16 heavy stone pillars. The main structure is flanked by a covered biergarten on one side, and a space dedicated to the owner’s quarters and a covered wagon entry where firewood is stored on the other. The stone pillars predate the Margose and were part of a prior structure here and still bear wards against evil from the older building. The walls are whitewashed wood, and the very high roof is made of heavy beams supporting pitch-black tiles.

The Quiet Margose is purely a tavern and offers no accommodations (although it isn’t uncommon to find or or two people “napping” at the long tables by the banked fire in the early hours of the morning). The owner, Tirril Lor, is the great-nephew of the titular Margose and books the entertainment himself – leaving the acquisition and preparation of food to the Qai twins who work the kitchen and live nearby.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Maze of the Storm Witch

Maze of the Storm WitchMaze of the Storm Witch

Cut into the foggy clefts of the Steaming Mountains, the Maze of the Storm Witch must be navigated (or the whole mountain climbed over) in order to reach the Pale Divide. Unnatural mists fill these passages, obscuring the already confusing twists and turns.

The maze is also specifically designed to prevent the most common method of exploring such a space – if an adventurer uses the “left hand rule” (or even the “right hand rule”) they will not find the way through, but will instead eventually find themselves back at the entrance instead.

That is, if the storm witch’s blindsighted grimlocks don’t get you first.


This map was specifically drawn to show how a 3D structure can easily break the “left hand rule” for navigating a maze. It was also originally called the Labyrinth of the Storm Witch, but regardless of every dictionary disagreeing with them, there are those who feel it is important to point out that labyrinths are ONLY unicursal in design.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Return to Quasqueton – Map 2 of 3

My revised map of the main level of Quasqueton (from the classic B1 module “In Search of the Unknown) just didn’t have enough space for all the rooms on that level even after reducing the amount of hallway space, and I wanted to keep it so you could access most rooms via multiple routes, avoiding other sections of the dungeon level if you need to.

Return to Quasqueton - Upper LevelReturn to Quasqueton – Upper Level

So here’s the upstairs, containing two of the best-known rooms of the dungeon – the strange magical pools and the overgrown fungal garden. I purposefully placed the gardens right against the rock face. In my mind, there are metal shutters along the top of the west wall that are well concealed from the outside. These shutters have rusted shut – allowing rain water into the room without allowing sunlight.

Return to Quasqueton – Upper Level – NumberedReturn to Quasqueton – Upper Level – Numbered

I’ve also made a version of the map with the rooms numbered for use with the classic adventure module. The numbered rooms correspond with the original rooms in the adventure, and the lettered rooms are new to this map.

Both maps are 1200 dpi images with the squares being roughly 7mm per side. To make the squares 2 inches per side (appropriate size for miniatures, since the adventure uses 10 foot squares instead of 5 foot squares), you would have to blow it up about 7.25 times (which still has a resolution over 150 dpi, so it should look fine printed, although incredibly big).

I haven’t had a chance to get to the basement caves of Quasqueton yet, but I expect I’ll have them done by the end of the month so they will show up next month on the blog.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Giant Hole in the Ground

“No, seriously folks, wasn’t there a giant emerald castle RIGHT HERE last time we were out this way?”

Big Damned HoleBig Damned Hole

A sure sign that player characters have been somewhere is the smoke, bodies, and sheer scale of destruction left behind.

In this case, we once had a massive fortress on the edge of a ravine. Now we have a big damned (smoking) hole with a few bits of the fortress dungeons and research chambers left and one set of cracks leading all the way out to the floor of the ravine (left) and a set of ruined “steps” that lead up to the edge of the crater above (bottom right). The floor of the space is home to debris from the ruins above, huge boulders, and structural debris from the massive machinery that was once housed down here.

This map was used when we played “The Emerald Enchanter Strikes Back” in a Dungeon Crawl Classics campaign. We played through the original Emerald Enchanter adventure in a previous campaign, so it was a great flashback to the prior campaign without any spoilers.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

My Private Jakalla – Map 1Q

While much of the maze of old structures, basements, and temple substructures in the undercity is technically the domain of “cults” of the various gods of order and change, there are some areas that are either ignored and in ruins… or in this case have been taken over by a small cult of one of the Pariah Gods.

My Private Jakalla - Map 1QMy Private Jakalla – Map 1Q

Nestled beneath the streets of the fine city, the Pariah Gods cult’s ritual space is at the lower left here, and they access the area via a secret door from a building basement in the central portion of the map that then leads almost directly to their worship space without crossing into areas of the undercity controlled by the approved temples.

My Private Jakalla OverviewMy Private Jakalla Overview

More disturbing to someone who ends up investigating this Pariah cult is the secret stairs nearby. They lead up to a long-sealed hatch into a clanhouse, but also lead much deeper into the undercity – to areas sealed off and thought destroyed by ditlana who knows how many hundreds of years ago. The small Pariah cult operating here now has roots in a much older and larger cult.

My Private Jakalla - Map 1Q (no grid)My Private Jakalla – Map 1Q (no grid)

This map section only connects to map 1P via the old crumbling ruins and passages to the north. Surface access is via the basement the pariah god cult uses to get to the lower sections of this map, and the secret spiral staircase near the basement access leads even further down into the undercity.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

The Poisoner’s Tower

The Poisoner keeps to himself and is a hard man to find. Few know that the studious sage in the tower outside of town is the old assassin and that the plants he grows are almost all poisonous, venomous, or both.

The Poisoner's TowerThe Poisoner’s Tower

Most people coming to visit the tower do so seeking the sage’s advice – officially usually political or botanical, but often looking for access to the assassin’s guild or to acquire poisons and antitoxins.

The structure contains large window boxes for growing poisonous plants, some lab space to work on the poisoner’s craft, and the usual things you’d expect to find in an odd home (bedroom, study, secret basement with even secreter basement with a nice sturdy locking closet for keeping people against their will, or for locking yourself into to pretend to be someone needing rescue, etc.)

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

The Poisoned Chambers

Somewhere beneath the old ruins is the space where the angel Araqiel fell in combat with the feathered serpent demon Quxaccoaw. The dungeons here are scattered with the deadly toxic feathers of the demon and the mixed blood of the two combatants, making the very environment hostile to explorers.

The Poisoned ChambersThe Poisoned Chambers

Even with only a half-dozen chambers in the dungeons, only one expedition to find the remnants of either of the combatants has returned. The dungeon walls and floor seem malevolent now with the ichor of the two foes upon them, and even brushing against one of Quxaccoaw’s feathers generally spells inevitable demise from one virulent toxin or another.

But of course, that is like candy to a master assassin and poisoner like Bourvek of Three Hills… and the added bonus of hopefully finding the actual body (or bodies) of the angel or demon with the artifacts that would entail?

So pack lots of antitoxins, resistance spells and restorations, for the MacGuffin requires us to travel to these Poisoned Chambers.

This is one of two smaller maps I drew last month while waiting with my girlfriend for her mother in various waiting rooms. Thankfully I have these lovely A6 booklets from Squarehex that are easy to carry around just about anywhere and that have a nice hard cover making them easy to draw on even in cramped waiting room chairs.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

My Private Jakalla – Map 1N

This afternoon I get to sit down with the group I’ve been playing Empire of the Petal Throne with for over 2 years after what feels like months of downtime (which I believe is actually 4 weeks of missed games for me between my own travel and the DM’s). So what better time to crack out yet another My Private Jakalla map!

The goal of this long-term project is to make a large set of maps that interconnect to produce something thematically similar to the original Jakallan Underworld map that M.A.R. Barker used in his Empire of the Petal Throne games.

My Private Jakalla - Map 1NMy Private Jakalla – Map 1N

This portion of the undercity extends the theme of ruins and sewers. I really got into the old “gridded” section in map 1M that had been buried in ditlana that dates back at least one or two beyond the most recent one (Ditlana is the ritual destruction and rebuilding of the city). The grid remnants here have been partially co-opted for sewers and tied into the passages that in turn were buried in the most recent ditlana.

My Private Jakalla Connections MapMy Private Jakalla Connections Map

This map connects to 1M to the west, 1B to the south and to areas just north of 1C to the east (probably to be detailed next month in map 1O). Sewer lines run downhill towards the river to the north, and while this region has no connections to the surface of the city, it does have a set of stairs in the old ruins that lead down to level 2.

My Private Jakalla - Map 1N - no gridMy Private Jakalla – Map 1N – no grid

Like most of the undercity regions, this one also has an old temple structure buried within it. The structures in the middle of the map are from an old civic building of the previous administration and old scrolls and codices are still molding on warped shelves within as sewage seeps into the space from a break into the city sewers. But connected by stairs to this civic building is a (probably) abandoned shrine commemorating the travel of the amber souls of city administrators under the guidance of Belkhánu to the Paradises of Teretané.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

The Heart of Darkling – Map 1B – The Demon Halls

One of the first structures people encounter when travelling along the Heart of Darkling is the “Demon Bridge” where the bitter ice demon and his kobold allies have complete control and use their domain to trade ice-iron weapons and hardware to those who know of their existence.

Below the Demon Bridge is the home of these creatures and their master – a small set of dungeons and caves where they ply their craft and live.

Heart of Darkling - The Demon HallsHeart of Darkling – The Demon Halls

The main hall of the Demon Halls is a 30′ tall arched cavern that has been crudely cut to have pillars down the middle and matching supports on both walls set at 20 foot intervals. Kobolds regularly run through here, but never tarry, for the cave is older than their clan and they believe that their liege was born or spontaneously created within this hall and that he haunts this space. (He actually lives in the secret pillared chamber on the level above and is only down here when his magics are needed in the craft of the ice-iron weapons).

The halls below the main hall are where most of the work is done. These rooms are the smithies of the kobolds, with ice-cold water coming in from a small cut in the wall linking to the river above which is in turn used in multiple capacities through the smithing chambers. What is not found here are mines, as the ice-iron does not actually use any natural source of iron and instead uses discarded portions of the bitter ice demon himself as the primary ingredient.

To the north are living chambers and guard posts, and a guarded staircase that leads to a secret exit on the surface (used by the kobolds to hunt surface creatures for food and by particularly brave kobolds who wish to see the daystar).

Heart of Darkling - The Demon HallsHeart of Darkling – The Demon Halls

The first map (at the top of the post) is set to the same alignment as the map of the upper level. The second version (above) is set so the grid is “flat” instead of offset like the original level. (The top map has North as the top of the page, in this one it would be aiming to the upper right).

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

My Private Jakalla Map 1J

And as we close out May, it is beyond time that we get back under the city streets of my Tekumel underworld map. The goal of this long-term project is to make a large set of maps that interconnect to produce something thematically similar to the original Jakallan Underworld map that M.A.R. Barker used in his Empire of the Petal Throne games.

This is the tenth map in the set, this tag link will bring you to the full list of maps in the set.

My Private Jakalla 1J (with grid)My Private Jakalla 1J (with grid)

This map is much simpler than most of the others in the set and is focused around the main sewer line and three temple connections. The lower constructions are obviously older and predate the sewers and sections of it were blocked off in the construction of the sewers while others appear to have collapsed or been filled in either around the same time or more likely in the years afterwards as they were ignored or built over.

The other temple understructures are either the connected understructures of two different temples (one reached by ladder on the left, one by spiral stairs on the upper middle) or perhaps understructures of the same large temple or a temple and adjoining clanhouse. The central temple understructures include a set of crypts, interesting in that most clans bury their dead at the necropolis or in the care of one of the temples of the gods of the dead.

My Private Jakalla Progress (phase 10)My Private Jakalla Progress (phase 10)

This overview of how the various parts of the undercity connect has this map starting to dangle off from the main structures, something that I’ll be rectifying over the next few months as I tie this area in tighter with the rest of the structures. At present it only connects to map 1I via the sewers, and to the surface via the stairs and ladder in the temple understructures.

Map 1K will tighten up the structures significantly, connecting this map to map 1B as well as leading to an infill map that will fill in some of the empty space created between this map and 1A.

My Private Jakalla 1J (no grid)My Private Jakalla 1J (no grid)

 

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Release the Kraken upon the Three Underworld Temples!

Release-The-Kraken

Every month that Patreon funding remains over the $400 mark I sift through my back catalog and bring up a selection of maps that my patrons then vote on as to which will be released under the free commercial-use license. This month we got Granitespire (released last week) and the Three Underworld Temples.

Three Underworld Temples (with grid)Three Underworld Temples (with grid)

A pantheon of three gods of the underworld are worshiped within these cavern temples converted from caves near the dwarven city of Kuln.

In the central gallery of the cavern a massive stone temple has been built up out of stone quarried from the far reaches of the mountains in very dark and pale shades of grey. This is the temple of the lord of construction, crafts, and stowaways and is the main focus of the complex. The administrative priest of the temple maintains his chamber within the temple, while the ritual priest and his aide live within the secret chambers in the back of structure.

The north gallery is carefully carved, expanded, and cleaned from the natural gallery that was here with the faces of ancient gods and priests long forgotten on each of the 9 pillars along the walk before climbing to the chamber of the challenger, the god who is said to have torn the world from the plane of earth and made it home to the modern races. The chamber has statues of the challenger in his three forms of maker, nurturer, and destroyer. Beyond the curtains is a larger open cave and ritual space, at the back of which is the chamber of the heirophant of the challenger.

Finally, the southern temple is dedicated to Ambassador Amstemon, god of the loquacious, brainwashing, and ancient tales. The priest of Amstemon dwells outside the shrine proper, for while the Ambassador is fond of many ancient stories and lores, it is well known to also take over the minds of those who spend too much time immersed in its lore.

Three Underworld Temples (no grid)Three Underworld Temples (no grid)

Originally released in March of 2014, I’ve cleaned up the original scan as much as I could and added a grid that was lacking in the original release (although I do prefer the cleaner grid-free design). This map was originally released with a very short one-sentence description which I’ve expanded upon a bit above.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Old Adcopy Map

I drew this up around the same time that I finally got around to registering dysonlogos.com – it was the first draft for a pillar ad that I had bought space for in a magazine that never ended up being published.

It’s pretty simple, because honestly I have no idea how to promote my work besides saying “Hey, check out my maps!”

So here’s a map. With a web address. You can date the map pretty closely by the floor styles. This is just as I started drawing in floor tiles on my maps, so was probably drawn in late 2015. (Turns out on review that I drew it in June of 2015, so a bit earlier than my guess).

Maybe it is best that it never got published, eh?

(Source: Dyson’s Dodecahedron)
Logo

Apocalypse

Après des Fateries, l’éditeur 500 Nuances de Geek propose une campagne vidsant à traduire des jeux “propulsés par l’Apocalypse”. Il s’agit donc de plusieurs jeux utilisant le système Apocalypse, inauguré par Apocalypse World de Vincent Baker.
Les jeux proposés comme pouvant être traduits sont dans l’ordre :

  • Urban Shadows (un Monde des Ténèbres-like)
  • Masques (super-héros)
  • Saga of the Icelanders (les colons islandais au IXe siècle)
  • Action Movie World (les films d’action des années 80)
  • Médiéval Mayhem (médiéval fantastique de création française)
  • World Wide Wrestling (le monde du catch américain)
  • Uncharted Worlds (space-opera)
  • Dominion (hack “Dune”, par Khelren)
  • Undying (hack façon Vampire la Mascarade)

La campagne visait au départ un seuil permettant l’édition des deux premiers jeux. Chaque palier ultérieur débloque un jeu supplémentaire. A l’heure où cette notice est écrite, Action Movie World est dans le viseur.
Les contreparties proposées :

  • 11 € : PDF d’un des jeux débloqués
  • 19 € : un jeu dans le catalogue de 500NDG
  • 26 € : Un jeu en version papier+PDF (pour les membres de la Caravelle, le tippee de 500NDG)
  • 29 € : Un jeu en version papier+PDF
  • 55 € : deux jeux (papier+PDF)
  • 66 € : tous les PDF des jeux débloqués (maximum 9)
  • 81 € : Trois jeux papier+PDF
  • 110 € : Quatre jeux papier+PDF (Récompense limitée)
  • 180 € : Les 9 jeux en version papier+PDF (si tous sont débloqués)
  • 220 € : Idem plus portrait dans Action Movie World (Récompense limitée)

La page de la campagne

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)

The Reanimator’s Home

Torsus Keld tries to remain unnoticed among the townfolk, but it is hard when you are the only person in the area with a background involving a significant amount of adventuring, spellcasting and magical research.

The Reanimator's HomeThe Reanimator’s Home

Mr Keld has specialized in the animation of the inanimate. While this normally is reserved to small homonculi and similar, his recent experiments have been towards building golems and in that process he has been finding himself working with corpses – and the town is becoming concerned with the recent spate of grave robbings…

Torsus’ home is on a small plot of land with a shared well between it and the next house. What isn’t known to the locals is that there is a whole substructure to his little stone house, reached by stairs secretly hidden behind a wall in his bedroom. Within this space is his magical workshop, his alchemical room, a barred chamber where his latest “masterpiece” lives, and a storage room with old bones, debris, leftovers of old experiments, and a secret door to a small dirt tunnel that leads to a similar secret door in the stone wall of the well for emergency escapes.


This map was originally drawn last summer for RPG Crate where it was paired with a short adventure. It is presented here free for your personal use and enjoyment.


patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

En mars filme tes entrailles éparses

Un mystère, une chose horrible tapie dans l’ombre, quelques règles simples, et pour moins de 3 euros vous serez prêts à jouer dans l’heure. Du clé en main tout à fait dans l’air du temps, pour MJ débordé par la VraieVie™ !
Dans Channel Fear les joueurs incarnent des enquêteurs du surnaturel d’un genre particulier : des journalistes en mal de sensationnel pour une petite chaîne de télévision de seconde voire de troisième zone. Rien n’est trop étrange pour eux : un gars qui se suicide plusieurs jours après sa mort, un cauchemar qui affecte tous les habitants d’une ville, une nuit sans fin en mauvaise compagnie…
En une quarantaine ou une cinquantaine de pages le MJ trouvera tout ce dont il a besoin pour jouer, règles comprises, avec quelques attentions qui montrent un soin du détail, comme un lien vers une playlist sonore YouTube, ou une série de pré-tirés pour joueurs manquant de temps. Les ouvrages sont simplement illustrés de quelques photos bien choisies. Les règles sont celles du Corpus Mechanica utilisées par l’auteur dans ses autres jeux (Outer Space, La Nuit des Chasseurs, Rushmore, Americana). Elles tiennent en 13 pages seulement.
Chaque épisode est indépendant et peut se jouer dans n’importe quel ordre. Les trois premiers épisodes de la première saison sont disponibles, deux autres sont en gestation, et deux hors-séries (“metteur en scène” différent) sont disponibles gratuitement. Après ses concepts précédents de burst et de shooters, le serial est la nouveauté du moment !
Le GROG tient à saluer la démarche novatrice et expérimentale d’Anthony “YNO” Combrexelle au niveau de la forme, mais aussi au niveau de l’ouverture du concept à d’autres auteurs.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
Logo

Conventions semaine 06

On attend le prochain GROS événement ludique à Cannes, mais au moins une possibilité de jeu durant le week-end qui vient, mais à l’étranger.

Une convention multi-jeux, où le GRoG commence à prendre ses habitudes, placée cette année sous le signe du space-opera kitsch.
Mais n’y a-t-il vraiment QUE cette convention ? ou bien peut-être d’autres manifestations qui se la jouent discrètes ? En effet, tout le monde ne pense pas forcément au GRoG pour la publicité de leur manifestation. Et donc, si jamais vous avez connaissance d’événements qui ne sont pas (encore) décrits dans le calendrier, ou si vous êtes organisateur, merci de venir les inscrire, même au tout dernier moment. Pour cela, il faut un compte personnel pour accéder à la page d’inscription d’une manifestation, comme expliqué sur l’article tournant à ce sujet. N’oubliez pas non plus de détailler le programme de JdR et de renseigner les nombreux détails pratiques comme les horaires et l’adresse !

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
Logo

Fragged Empire

Fragged Empire est un jeu proposant un cadre de space opera post-post-apocalyptique. L’humanité a disparu il y a dix millénaires, cédant la place aux Archons génétiquement créés pour leur succéder. Une grande guerre a balayé la galaxie il y a un siècle, erradiquant les Archons. Seuls subsistent les races issues de leur l’ingéniérie génétique. Aujourd’hui, quatre principales espèces viennent de redécouvrir le voyage spatial et ont du s’allier pour survivre.
Le jeu est sorti en 2015 et est proposé aujourd’hui en version française par la société AKA Games (déjà à l’œuvre sur Symbaroum).
Le jeu se présente sous la forme d’un volume de près de 400 pages (avec son PDF). Les paliers à débloquer incluent des scénarios qui seront ajoutés aux contreparties à 99 et 149 € (avec des early birds à 89 et 139€). Sont aussi proposées dans les contreparties des feuilles et carnets de personnages, un poster, un scénario traduit de l’anglais Laissez Reposer les Dieux Endormis et un recueil de nouvelles. La précommande est déjà financée et dure jusqu’au 6 mars, pour une livraison estimée au dernier trimestre de l’année. En plus des contreparties particuliers, deux sont prévues pour les boutiques.
Les contreparties proposées :

  • 55€ : le livre de base
  • 79€ : LdB + écran
  • 89/99€ : LdB + écran + poster + 10 feuilles de personnage + 5 carnets de personnage
  • 139/149€ : comme ci-dessus + étui pour le LdB + scénario + recueil de nouvelles

La page de la campagne

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
Logo

From Winterspire to Yoon-Suin

I finally finished our first Dungeons & Dragons 5e campaign last month – and to celebrate the end of the campaign I made a poster-map that I gave out to all the players in the group as the campaign wound down.

From Winterspire to Yoon-SuinFrom Winterspire to Yoon-Suin

Over a week and a half, I took the original map that I drew up for the campaign (last spring, about two-thirds of the way through the game) and expanded on it and drew it at a much larger size – where the first map took up most of a letter page, this version took up four sheets of paper.

20161211_000951-01

The campaign started as a slightly modified version of the D&D5e starter adventure, “Lost Mine of Phandelver” – but my aversion to the Forgotten Realms meant mashing and mangling the setting a bit. So I started the campaign, and my redraw of the campaign map, with Winterspire, my replacement for Neverwinter.

Winterspire is a city built on the ruins of the old space elevator. The top of the spire is perpetually covered in snow, and living in the upper sections is a sign of abundant wealth because it means you can afford to have coal or firewood shipped up the spire to heat your house year-round.

In the end the adventure travelled around a lot, explored a few cities and adventure modules (listed in the map above) and was a lot of fun. This redraw of the map was almost as much fun to do – I feel a lot more confident in my skills as a cartographer and even a bit as an illustrator.

I also discovered that I can get my larger B&W works printed for a pittance at Staples using their Engineering Prints – up to 36″ x 24″ B&W prints on 20lb paper for only $3 per copy.

I hope you enjoy this map, it was a LOT of fun to draw and I’m exceptionally proud of the end product.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Vault of the Ghost King

When the curse of the Naga Reborn was revealed to be creeping through the regions around the Black Mire, sages and dwarves alike brought out the archives of the Ghost King – the warrior-lord who sacrificed even his name in order to end the curse last time.

Vault of the Ghost KingVault of the Ghost King

The problem in replicating his feat, however, is that his ancient palace is lost, his bloodline destroyed, and his tomb lay ever empty.

But Helbret, apprentice to the local sage, is sure that he’s figured out where the Ghost King originally found the means to end the curse. Further, he believes that the Ghost King had only figured out part of the process which is why the cost he bore was so great. But who would believe Helbret, a mere apprentice? So he took the map and his ideas to his friends who had gone on to more interesting and less sagely pursuits – the party.

According to Helbret, the Vault of the Ghost King was recently being used by a clan of dwarven brewers to store their kegs. Not knowing how to activate the descending chamber, they sealed off the door to the stairs into the deeper areas and have happily piled the rest of the space up with now leaking barrels of stale brew. So Helbret figures the more charming of the party can convince the dwarves to let them hang out in their storage space for a bit, and he can activate the descending room to explore the lower chambers where he believes the ritual the Ghost King used is inscribed into the walls themselves.

The Vault of the Ghost King was originally drawn as part of the Mapvember challenge. The theme for the day was “Elevator” and I was reminded of the dungeons of old when elevator rooms were a fairly common “strange trap” to insert into a dungeon. The rooms would rise and descend on their own schedules, dropping characters into deeper areas than they intended to travel to and then refusing to rise again for hours or even days.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Abonnez-vous au blog !

Saisissez votre adresse e-mail pour vous abonner à ce blog et recevoir une notification de chaque nouvel article par email.

Rejoignez 5 autres abonnés

Calendrier des articles

juin 2018
L M M J V S D
« Mai    
 123
45678910
11121314151617
18192021222324
252627282930  


(A)D&D Covers

AD&D2 Forgotten Realms - Book Of Lairs

Catégories

Archives

Qui est en ligne ?

Aucun membre ne se trouve actuellement sur le site
Aller à la barre d’outils