Home » Posts tagged 'room'

Tag Archives: room

Geomorphic Halls – Level 3

This is the third level of the Geomorphic Halls, a dungeon designed around my dungeon geomorph design to produce levels that have specific waypoints and landmarks, but also areas that shift and change between visits.

As we continue down into the Geomorphic Halls I get to experiment with different types of configurations. This level uses 4 geomorphs loosely scattered around the level – but in a tight mess of corridors, rooms and other connections. This particular map does something I generally avoid and fills up almost every available nook and cranny of a letter-sized page.

Geomorphic Halls - Level 3Geomorphic Halls – Level 3

As with the other levels of this dungeon, you can use any of the geomorphs from my own Geomorph Mapping Challenge, or the thousands of other compatible designs from sites and blogs all around the net.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Oubliette of the Forgotten Magus

An abandoned throne room, flanked by cobweb-covered statues, this dungeon was designed and dug out to be something far grander than it is now.

Oubliette of the Forgotten MagusOubliette of the Forgotten Magus

Originally dug out for access to the underground river here, these dungeons are damp and quiet, home to massive cave spiders that hunt blind fish in the river. And of course, the Forgotten Magus. Paranoid and arachnophobic, the long-dead magus hides in one of the two small “closet” spaces in the dungeon, occasionally running from one to the other when his paranoia overtakes him and he can sit in one place no longer.

A desiccated husk of his former self, he still wears his finest robes and wizard hat. He knows the ins and outs of the dungeon and caves and can travel them at remarkable speed (even better if adventurers have killed the cave spiders already, clearing his route).

Oubliette of the Forgotten Magus (no grid)Oubliette of the Forgotten Magus (no grid)

Of course, he knows why adventurers are here… they seek the magic jewel that he taps for his arcane powers! Thus when on the run, he scatters the occasional gem behind him to distract, and isn’t against including the occasional bead from his necklace of fireballs in the mix.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

The Fire Beetle Ale House

A “basement tavern”, the Fire Beetle is built underneath “Trinkets & Secrets”, a fortune-teller’s storefront and the closest thing to a “magic shop” as you’ll find in Letath.

The Fire Beetle Ale House is a classic fantasy tavern – dark, windowless, smokey, serving ale and whatever hot stew is on that day. Entry is by a set of stairs down practically underneath the entrance to Trinkets & Secrets. As expected, it has an anachronistic bar with a grizzled but friendly bartender behind it, some booths for quiet discussions, and a pair of private rooms for meeting mysterious strangers in or handing over ill-gotten gains.

The Fire Beetle Ale HouseThe Fire Beetle Ale House

Behind the bar is the owner’s office, a storage room, and access to the owner’s upstairs apartment. Sharing the upstairs with the owner’s apartment (but with no common access) is Trinkets & Secrets – home to a fortune-teller and their spouse, with a room for private seances (and for examining trinkets being pawned off here) as well as a small store where charms, medallions, and lucky trinkets can be bought (and a moderate selection of spell foci and components).

The Fire Beetle Ale House (no grid)The Fire Beetle Ale House (no grid)

 

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Release the Kraken on Control!

Release-The-Kraken

The second map chosen by our patrons this month to be re-released under the free commercial use license is Control – a map based on a joke that I drew as part of Mapvember in 2016. This re-release brings the original map up to 1200 dpi and pure black and white.


This tomb on the edge of the desert of the gods is the resting place of four Huecuvas of unusual intelligence for their ilk, as well as a few guardian mites that served them in life and still serve them now.

In life the four Huecuvas were warlocks dedicated to four spirit nagas, all children of the same night hag who rode their father (a paladin of great will) relentlessly through the years. While treated as typical huecuvas in most respects, they retain a typical human intelligence in death and still can cast two level 1 and one level 2 spell per day.

The huecuvas are entombed in their private tombs in the leftmost chamber. They generally remain somnolent unless something disturbs the complex or their tombs, although they occasionally wander the complex when awakened by foul dreams and premonitions.

ControlControl

The chamber on the far right of the complex contains four pools each radiating a different colour of energy with swirling currents within the waters tracing out the shapes outlined on the map to those who inspect them closely. The circular rooms have lowered central areas filled with dirt and excrement from the mites (as well as the buried corpses of those mites that have died from the many diseases carried by the huecuvas). These night soil pits are watered occasionally from the magical pools and grow a number of edible mushrooms as well as a few less savoury fungal creatures.

Unlike most mites, the twenty or so living in the complex do not have their usual tiny complexes of secret tunnels and trap doors and thus operate pretty much in the open as caretakers and defenders of the complex – watching for invaders from the small arrow slits looking down onto the approaching path.

(Mites and Huecuvas are both from the AD&D1e Fiend Folio – if they don’t exist in the game system of your choice, treat Huecuvas pretty much as ghouls that can only be struck by magic & silver and carry disease instead of paralysis, and mites as 2′ tall extra-timid goblins with knives and sharp teeth.)


kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Return to Dyson’s Delve – Levels 3 & 4

Another pair of maps from my 2019 redraw of my classic Dyson’s Delve mini mega dungeon – levels 3 and 4!

Dyson's Delve 2019 - Level 3Dyson’s Delve 2019 – Level 3

Level 3 of Dyson’s Delve reintegrates the two sections into a single level again, and combines natural-seeming caves with standard dungeon construction.

The entirety of level 3 is dedicated to crypts. This was once the bottom-most level of the Delve when it was first built. These crypts are now the home to a collection of ghouls and other undead and a bunch of flies who search for dead bodies to lay their eggs in.

Dyson's Delve 2019 - Level 4Dyson’s Delve 2019 – Level 4

I like the map of level 4 because of the secret hall and rooms surrounding the southwest side of the map, allowing one group of monsters to prey on another.

This level is also easy to bypass as the stairs to level 5 are in the same room as the stairs to level 3. This is done because the main section of the level is terrorized by a heavy-duty pair of manticores that will be more than a match for a level 2 party should they take them on the wrong way.

The feel of this level is more open than the previous levels, with multiple paths to get to or from any point except the entrance / exit of the level. This helps create the feeling that the residents of this level are living “on the run” from the local menace that prowls the corridors.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Geomorphic Halls – Level 2

Draft of the upcoming Level 3

We are in the last 9 hours of the DungeonMorph Dice kickstarter – so perfect timing to release level two of the Geomorphic Halls!

Geomorphic Halls level 2Geomorphic Halls level 2

This one takes a cluster of 4 geomorphs as the heart of the level. Since so many geomorphs interconnected can result in a lot of unreachable areas, there are two different staircases down from this level to level 3 (so one should be accessible), and if all else fails, there’s still that one staircase down from level 1 that bypasses level 2 completely.

I love the various configurations and neat rooms that are available for the structure thanks to the thousand+ geomorphs out there now that use this 10 x 10 design – but I also made sure to include some sections in the level that will be memorable on their own (particularly the great hall on the north side and the thin diagonal halls to the tiered chamber on the upper left).

But yeah – last 8 hours! DungeonMorph Dice. GET SOME.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Geomorphic Halls – Level 1

Ever since I started drawing Geomorphs, I’ve had the intention of making a dungeon that took advantage of them to have sections of the dungeon that change from visit to visit – visually based in part on the map of Lankhmar in the old Lankhmar D&D sourcebook.



Thus, every time you enter the dungeon, some sections remain the same, and some sections change. Further, due to the vagaries of geomorph design, some sections may become completely locked out in some visits, and some hard-to reach areas may suddenly be available.

Geomorphic Halls Level 1Geomorphic Halls Level 1

My goal is to make a set of 4 or more dungeon levels that each contain 2+ geomorphs. Further expansion is easily possible by just “plugging in” a geomorph to any of the edge rooms or corridors and adding new structures that way.

And there are a LOT of geomorphs to choose from these days. There are well over a thousand of them on Dave’s Mapper these days, not counting the huge new collection being put together by myself and a number of other cartographers for the latest DungeonMorph Dice Kickstarter.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

The Twelve Goats Tavern

Back due to popular demand, we have another partially walled tavern. This tavern (even with the walls) is more suited to being in a town or city as it has no “guest rooms” per se and is strictly a tavern and not an inn.

Twelve Goats TavernTwelve Goats Tavern

The upstairs rooms are for the owner’s family, while the ground floor has the bar and tavern and storage. Food is cooked in a pot in the fireplace.

In the courtyard we have some space to unload goods, as well as a pair of privies by the lilac tree (to try to contain the smell).

Twelve Goats Tavern (no grid)Twelve Goats Tavern (no grid)

 

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

More Geomorphic Dungeons – with Dice!

TL;DR: Four new geomorphs in a flashback to a decade ago, and the DungeonMorph Dice Kickstarter is going strong and moving in on $10k of the $15k target!

It is always kind of exciting being involved in a Kickstarter as it goes live. And this one is a great reminder of when I first started working on maps for the blog. It is refreshing to go back to my classic geomorph concepts and start drawing new ones again.

Doubly so knowing that they will be translated onto dice as we move forward! Joe over at Inkwell Ideas is Kickstarting 3 new sets of DungeonMorph Dice and I’m developing designs so we’ll have a Dyson map on every die in the set.

2019 Inkwell Geomorph Set 22019 Inkwell Geomorph Set 2

This set of 4 are (clockwise from upper left):

  • Barracks Dungeon Geomorph – The main feature here is a barracks room with two attached latrines and a commander’s office and quarters adjacent to it.
  • Tombs and Crypts Geomorph – Reminiscent of my Spiral Crypt design that was used in the Shadows of Forgotten Kings adventure, but much more compact.
  • Water Feature Cavern Geomorph – linking dungeons to caverns, we have a small oddly shaped lake that is used as a well and water storage in the dungeon section, and perhaps a shrine in the area to the southeast.
  • Large Cavern Geomorph – A larger cave to explore, with a few raised and lowered sections to it.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

The Wooden Duck Coaching Inn

The Wooden Duck is a walled coaching inn nearly a day’s ride from Granitespire, about an hour outside of Prince’s Harbour. It has a small tavern but is mostly dedicated to 8 private and semi-private rooms and a large common room for travelers to stay overnight.

The Wooden Duck InnThe Wooden Duck Inn

The Wooden Duck is owned by a widower who moved here from Granitespire – he is eternally on edge because back in the city he killed a silver merchant and expects the monkeys of Granitespire to swarm down upon the Duck at any moment, even decades later.

The main bartender, Hemrus, is a particularly ugly halfling with spiky bright blond hair who wears tall platform shoes to look over the bar. He is energetic and quick, and yet quiet and surly in disposition. He earns tips for his prompt service, never for his pleasant demeanor.

The Wooden Duck Inn (no grid)The Wooden Duck Inn (no grid)

In addition to the bartender, the Inn maintains a staff of 4-6 additional cooks and servants who take care of horses, clean the rooms, and cook when the main cook isn’t on hand.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Release the Kraken upon the Banshee’s Tower!

Release-The-Kraken

A second tower has been selected for re-release under our free commercial-use license this month!


The wail of the banshee can be heard through the fens for miles around. In the nearest village they pretend it is the call of a very persistent screech owl, but few actually believe it.

The Banshee's Tower

The Banshee’s Tower

On a low rocky hill near the middle of the fens is the old tower, scorched and partially collapsed. The banshee’s home is in the second floor of the tower in the room open to the sky because of the partial collapse of the third floor. However, this is not where she died. The red-haired elven daughter of the lord of this tower was imprisoned in the dungeons below when the tower fell. The same dungeons where she was forgotten and died of deprivation pining for her father, her home, and her people.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

The Bitter Minotaur Inn & Tavern

The Bitter Minotaur is a roadside inn along a major road within the relatively safe lands of the Satrapy. The roads here aren’t threatened by monstrous incursions and other foul beasts, but as they run through heavy forests they are still prone to a bit of banditry here and there. Thus the Inn serves as a resting point along the route instead of a defensive shelter.

The three-story Inn has a courtyard with wagon gates east and west to allow coaches to roll in, unload passengers and cargo, and then roll out to park the coaches outside the wall for the night. The inn features 21 rooms (a mix of singles and doubles) over two floors above the tavern, as well as a dormitory on the ground floor. The tavern serves food and light drink (ale and wine, but nothing stronger).

Because it is along a major road and almost exactly 1 day’s travel from the capital of the Satrapy, the Bitter Minotaur sees a significant amount of traffic with 2d10+1 rooms booked on the average night, and hires staff from many of the local farms in addition to the small staff that lives on site.

The Bitter MinotaurThe Bitter Minotaur

This map is heavily based on the map of the riverside Three Feathers coaching inn from the classic Warhammer Fantasy RPG adventure “Rough Night at the Three Feathers” (seriously, this adventure is incredibly fun – if you haven’t played it yet, get a copy and run it now). It started out as a cleaned up version of that map for my online WHFRP campaign, but then sprouted a lot of extra details and a third story as well as a full wall making it a roadside coaching inn instead of a riverside inn.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Release the Kraken on Paradise Control!

Release-The-Kraken

The votes for February’s “Release the Kraken” have brought us to a piece that I think would be a perfect fit into any Waterdeep: Dragon Heist campaign – Paradise Control.


When I was asked for an underground casino map for a D&D game, I immediately had a flashback to the classic Operation: Sprechenhaltestelle adventure that came bundled with the 1980 & 1981 editions of TSR’s Top Secret RPG by Merle Rasmussen. One of the organizations hidden beneath the streets of the city is Pair-a-Dice, a full-fledged secret casino floor set underground.

Top Secret Codename Pisces

Now, realistically an underground casino in a faux-medieval environment would most likely resemble a prohibition-era gambling den more than what we think of as a casino – a couple of rooms where people can play their games of chance and maybe store some drinks and a couple of security goons. But this is full on fantasy, so I went with something a little more full-on James Bond, Dragonslayer.

Paradise ControlParadise Control

Paradise Control is a small casino when compared to modern mega-casinos, but is quite the underground establishment. It was built out of the basements of multiple structures in town, although disconnected from the actual buildings above during the construction phase. A few disconnected basements remain around the casino, but the only way to the surface is the stairs at the main entrance and a secret sewer escape system.

There are two staircases down to the lobby of Paradise Control from a pair of local businesses. The lobby channels clients towards the main floor with three gambling “pits”, two bars, a linked restaurant and a few halls that can be rented, used for parties, or set up as additional gambling space as needed.

Paradise Control (no grid)Paradise Control (no grid)

The lower left portion of the map is the service hallways for general staff, including storage space and sewer access (for trash disposal). The upper right passages link the kitchen to the dinning area, and also provide access for security to the various rooms of the establishment (the security room is in the upper right corner and comes with a set of three cells for taking care of problems).

Finally on the lower right we have a pair of offices off the main room, one of which has secret doors to the the southern banquet hall as well as to a secret stairwell down to the sewer area.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

D&D5e and the Inspiration Economy

Inspiration is a KEY component to encouraging roleplaying in 5e. It is one of the elements that really changes up the game by directly rewarding roleplaying without using XP as the reward.

The assumption in the game is that PCs earn inspiration whenever they roleplay their character’s Flaws, Bonds, Ideals, and/or Traits. A typical player should be able to trigger this at least 3-6 times in a session.

Inspiration is a binary thing. Either you have it or you don’t. You can’t have more than one.

You can spend inspiration in two ways

1. You can give it to someone else for being awesome. So if Fred pulls off an awesome stunt, you can throw Fred your inspiration.

2. You can spend it to gain advantage on any d20 roll.

I recommend spending it quickly, so you’ll be able to get it again next time you roleplay a flaw, trait, bond or flaw.

The trick to prevent players from hoarding their inspiration (so they’ll have it for that crucial death save or saving throw against dragon’s breath) is to hand out inspiration often. My experience is the only thing players hate more than the thought of not having a resource, is the thought of wasting it. Every time you give them inspiration when they already have it has them feeling like they are “wasting” an inspiration.

Once they know there’s a good flow of inspiration, they start spending, and the game’s “inspiration economy” steps into action. The big roleplayers will start handing off their inspiration to the players who don’t roleplay as actively in order to make room for their next one. Hand them out like candy. The more often you hand them out, the more often players will start using them.

I use nice big fantasy coins to represent inspiration, so they are clearly visible and easy to remember, and make the “economy” aspect more tactile.

Sean Goodison (@HighScoreKid) introduced me to a system from @is3rith that makes the system even easier AND better by handing the whole economy over to the PCs.

Each PC is in charge of giving themselves inspiration when they roleplay their Flaw / Ideal / Trait / Bond. The big difference is that they can’t trigger any one of these items more than once per session.

This gives a cap of 4 inspiration per session which is about perfect for a 4 hour game session for keeping the whole flow of inspiration going; and it means the DM doesn’t have to track 16-24 different inspiration triggers.

(Source: Dyson’s Dodecahedron)
Logo

Release the Kraken on the Portal Nexus!

Release-The-Kraken

The votes for February’s “Release the Kraken” have dug up a wonderful piece from 2015 – The Portal Nexus!


The Portal Nexus (with grid)The Portal Nexus (with grid)

The Portal Nexus is a set of odd interlinked towers with no ground floor entry (but a few upper level doors that lead into the towers from walkways and balconies). Enterprising thieves and those with means of flight can access the nexus via these upper level entries, but the design of the structure assumed that all persons entering and leaving the nexus would be doing so via portals.

The top level (level 4) is two towers connected by a covered bridge. I picture a single portal right in the middle of the bridge, so you can’t actually use the bridge to get from tower to tower without crossing through the portal.

The next level down (level 3) is three towers, two of which are connected by an open-air bridge. The tower on the left I picture as having two portals, at the two dead-end regions of the c-shaped room.

The level just above the ground floor (level 2) is comprised of multiple towers, and also is home to the only open-air portal of the structure. There is a large pillar made of green stone sitting on the roof of one of the smaller towers and reached by a bridge – when activated it calls down a bolt of green lighting from the skies and is open for travel for ten minutes. The spike-sided tower to the left is also home to three more portals (and a balcony overlooking the stone circle on the main level), each embedded in the wall of it’s own chamber, framed in heavy obsidian blocks.

Finally, the ground floor is home to two portals and access to the upper levels.

The Portal Nexus (no grid)The Portal Nexus (no grid)

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Beneath Rose Point Manor

The cellars of Rose Point Manor still show the damage from the fire that destroyed the original manor house. The stone stairs and sections of the walls are scorched and cracked from the heat. The extended subterranean structures beyond are untouched, but long ignored.

Beneath Rose Point ManorBeneath Rose Point Manor

The pair of iron doors that lead to the catacombs are both rusted and long unused – the first is in exceptionally bad shape having held the fire back on the night that most of the line of Heare was lost. The locks are seized and will take significant oiling and care to make them work again.

The basement contains the usual things you expect to find in such a place – odds and ends from the manor above, a rack of wine, a few pieces of old furniture, and some supplies for potential repairs. Other spaces of note are a small side room set up as a sort of memorial shrine to the bloodline of Heare concealed behind a bookcase, and the manor’s cistern.

The lower catacombs were used as a family crypt and a secret chamber beyond the rough catacomb tunnels is decorated with carvings of deeds and people from the long line of Heare.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Rose Point Manor

At the end of Rose Lane is Rose Point Manor – home of the last of the elven line of Heare and their three servants. Keeping with the name, the manor house has a number of rose bushes around it and the window shutters are painted in a rose motif.

The original manor was a much grander affair, but burned down nearly 200 years ago. The new manor was built over the same foundations, and if you were to find your way into the basement, the stairs down are still cracked and charred from that night when most of the line of Heare was lost.

Rose Point ManorRose Point Manor

The new manor is almost entirely made of stone – even the elegantly painted window shutters are made of thin slate, and much of the furniture is made of iron and steel. The elven lord of the house, Krennheon Heare, is somber and keeps much to themself, spending most of their time in study and contemplation of the arcane and the past greatness of their lineage. Occasionally guests are admitted to the manor to discuss matters of history or arcane legend – usually in the sitting room with the bay windows at the front of the structure, and occasionally back to the dining room where ancient brandies are shared over even more ancient tales.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Strange Ruins at Karst Ford

As you head north along the Brown Goblin river it cuts deeply into the badlands, making it very difficult to cross. Boat traffic becomes prohibitive also because of the speed and roughness of the river up north. Karst Ford marks the last point where a boat can travel upriver – a ford where the river has cut through the local dolomitic stone leaving a path of hard stone that pedestrians and careful horse riders can cross while the river runs swiftly through runnels underfoot.

Overlooking Karst Ford is an unusual ruined “palace”. One side has raised open stone structures that appear to be meant to serve as decorative “gardens” or similar, with the structure itself being some nonsensical series of halls and small rooms centred around a circular chamber that was maybe the base of a tower at one point.

Strange RuinsStrange Ruins

A few efforts have been made over the years to use the structure as a garrison or guard post along the river, and the circular chamber still has wooden scaffolding within it leading up to the ruined upper level of the structure – probably intended to be used to reconstruct a wooden watch tower over the palace.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Firetop Mountain…

“You have in your possession a sword and a shield together with a rucksack containing provisions (food and drink) for the trip. You have been preparing for your quest by training yourself in swordplay and exercising vigorously to buildup your stamina.”

The very mountain is menacing – it seems to have been savaged by the claws of a massive beast. Not an actual volcano, the top of the mountain is covered in strange red vegetation that gives it its name.

This is the setting of the first of the Fighting Fantasy gamebooks by Steve Jackson and Ian Livingstone – The Warlock of Firetop Mountain. I got a copy of this book some time in 1982 and fell in love with the rich detailed illustrations of Russ Nicholson throughout and the mix of RPG game elements into a choose your own adventure book.

Firetop Mountain Map - SouthFiretop Mountain Map – South

Through dozens of playthroughs, I only actually finished the adventure once – I even have an instinctive routing through the dungeons following the right-hand path to the bridge over the river – but I have thoroughly explored the passages and rooms leading up to that river. It was on the other side of the underground river that my adventures routinely went wrong.

Last month, I finally sat down with the old tattered book and gave it another run – this time marking every choice, every room, and every passage. It took me a day to complete this map of the southern half of the dungeons – everything up to the underground river.

Now I just need to map the chambers on the other side, and the maze between them and the warlock himself…

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Palace of the Sands

We trekked across the Dry Reaches, searching for the lost Ziggurat of Mur. On the fourth evening we came across the ruins of an old palace or temple, slowly being conquered by the sands.

Palace of the SandsPalace of the Sands

Originally we aimed towards it as an obvious location for a night camp to keep out of the cold desert wind as well as to conceal our fire from other (less friendly) explorers. But immediately we spotted the signs of habitation – trails in the sand, scales, and buried dry scat. We explored quietly but found no actual residents – although one of the upper rooms was being used as a sort of larder with a number of desert lizards hanging from hooks in the ceiling.

They waited until most of us were inside exploring to strike. They climbed out of the sand around the palace, attacking our pack animals and burro handlers before surrounding the palace. They looked like lizard folk, but orange, yellow and brown in colour. They slept in the sands, mobilizing to hunt in the morning and evening. The sand devils were ferocious, fearless, and fought until there were but a handful remaining who ran off into the desert making strange howling noises.

We did not sleep that night, waiting for their return.

This map was inspired by a conversation about this illustration above – that not enough ruins in RPGs have doorways leading to open space where wooden structures or collapsed areas once stood.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Abonnez-vous au blog !

Saisissez votre adresse e-mail pour vous abonner à ce blog et recevoir une notification de chaque nouvel article par email.

Rejoignez les 9 autres abonnés

Calendrier des articles

juin 2019
L M M J V S D
« Mai    
 12
3456789
10111213141516
17181920212223
24252627282930


(A)D&D Covers

D&D Basic - expert set 1st edition rulebook gygax arneson

Catégories

Archives

Qui est en ligne ?

Aucun membre ne se trouve actuellement sur le site
Aller à la barre d’outils