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Return to Dyson’s Delve – From top to bottom!

We return to the maps of Dyson’s Delve with maps of the very top and bottom of the mini mega dungeon.

Dyson's Delve 2019 - The SurfaceDyson’s Delve 2019 – The Surface

The upper ruins are only hinted at in the original Dyson’s Delve – the assumption in the adventure is that the party sneaks in using the hillside cave, dodging the goblin-infested tower on the hill. Here we finally have a map of this area. The ground level is all that remains of an old watch tower. The upper levels have fallen away and most of the stone was carted away by farmers ages past for use in fences and foundations.

A number of stone pillars remain to the south of the tower – the origins of these are unknown but all but one of them are single piece blocks of stone. The centremost of these is made of three pieces of stone precision cut so they rest together without even a hairline gap between them.

Dyson's Delve 2019 - Level 11Dyson’s Delve 2019 – Level 11

At the very deepest depths of the Delve, level 11 brings back the troglodytes we met back on the temple level – the same troglodytes who serve the dragon living on level 10, and guarding the way to his lair. There are a few other creatures on the level as well, and of course the mandatory tentacular beasts living within the lake, ready to eat unwary adventurers.

The lake itself is probably part of the Darkling Depths – linking in turn to the Heart of Darkling series of maps.

For the entire set of Dyson’s Delve 2019 maps:

I’m still in the process of compiling the new version of Dyson’s Delve in a digest-format PDF using all the new maps. It should be released next week to all patrons of my Patreon Campaign.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Return to Dyson’s Delve – Levels 9 & 10

This is the final month of redrawing Dyson’s Delve – today we get levels 9 & 10 of the redraw, and later this week I’ll be releasing the final level (11) as well as the all-new surface level of the mini mega dungeon.

At the end of this month, a PDF will be released to all patrons of the blog on Patreon (regardless of backer level) with the new version of Dyson’s Delve.

Dyson's Delve 2019 - Level 9Dyson’s Delve 2019 – Level 9

Level 9 is home to petrifying monstrosities, a “noble” court of wererats, and a massive worm (but not quite as massive as a purple worm – fortunately B/X D&D includes the smaller Caecilia which fills the same role while being a more appropriate challenge for this level).

The natural cave section on the northeast side of the map contains links up and down between the levels, and is also connected to the main level albeit through a secret door, essentially making these two sections separate.

Dyson's Delve 2019 - Level 10Dyson’s Delve 2019 – Level 10

This level is unusual in that it is broken up into three distinct areas. One can only be reached from level 9, one from level 11, and the last is the route used to get from level 9 to level 11.

This level of the dungeon finally brings in the big bad of the whole dungeon, but he can only be reached after the party has been to level 11.

The big bad guy? It wouldn’t be Dungeons & Dragons if there wasn’t a dragon somewhere in the dungeon.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Return to Dyson’s Delve!

It’s been almost nine years since Dyson’s Delve was released piecemeal on this blog. I labeled it my “mini mega dungeon” – an eleven level dungeon where each level’s map fit nicely within my small graph paper pad (nothing over 17 x 17 squares in total area).

There were a few places where I stretched the standard adventure design parameters a bit (while treasure is within the bounds of the treasure type tables of the game, they are significantly weighted towards the rich end of play in order to provide the XP needed for a party to level up at a rate of roughly 1 character level per 2 dungeon levels completed).

Over those nine years my cartography has seen a slight improvement and I’ve been redrawing the various levels of the Delve this year and posting them here two at a time.

Towards the end of this month, I’ll be posting the last three levels of the Delve’s new maps, as well as a never-before-posted map of the surface area where the delve is located.

What I’m doing right now though is collecting all those maps and redoing the layout of the adventure into a coherent whole to be reissued as this month’s Patreon-Exclusive release. Aside from the new surface area there will be a minimum of changes from the original adventure. I’m adding some development notes, and I’m working on a two-page appendix for running it using the most current edition of D&D – but the heart of this is still an 11-level B/X D&D dungeon adventure designed to take characters from level 1 to 6.

All patrons of the Patreon Campaign will receive a free PDF of this exclusive reissue – and it will remain exclusive to patrons for roughly a year before it becomes a commercial release.

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(Source: Dyson’s Dodecahedron)
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Hebdo du 5 août 2019

Les cendres des feux de joie helvètes de la Bundesfeiertag refroidissent à peine. Les esprits encore embrumés par la bière et le crémant, se remémorent les fêtes, concerts, danses et les feux d’artifice de cette fête du premier août.
Et quelle fête placée sous le signe du GRoG !
Sur le lac Leha, l’on a initié les hostilités très tôt avec du MEGA.
Un signal qui a lancé sur les routes de tous les cantons, des enfants à vélos de l’association Renegade se sont rejoints pour fêter ensemble la confédération et sa multiculturalité. Un échange soutenu par la chaîne Rom 209, qui a organisé la fête de Forthright qui attendait les enfants et leur parents. Un fête qui a failli être gachée par la disparition d’Alice Hedgemaze au milieu de la nuit. La petite fille a été retrouvée dans les souterrains, saine et sauve, un lapin blanc dans les bras.
Dans le canton de Mythras, comme le veux la tradition, l’on a chassé la Mort Blanche entre compagnons.
Dans le bourg de Mongoose, le concert de RuneQuest était fort attendu depuis leur dernier passage en 2008. Plus calme, mais non moins mémorable, la prestation de John Carter of Bâle a été retransmis sur écran géant et sur Modiphius TV.
Mais c’est surtout le feu d’artifice de Bloatgamewalt qui a marqué les esprits, ce feu d’artifice qui a illuminé les places sombres et Demogorghorn. Mais on oubliera pas non plus le spectacle pyrotechnique de Mnemos avec le Souffle du Dragon tiré à La Chaux-de-Fonds.
Et à Cthurich, la fête a duré toute la nuit, placé sous des étoiles parfaitement alignées et le signe d’autres époques en hommage à Carcosa.
Jusque dans les rues les plus sombres, et les secrets bancaires les plus sombres de la Old Skull Landesbank , c’était la fête
Sur le GRoG, c’est chaque semaine la fête nationale. Et avec ce que l’on a en stock, il y a de quoi …
 
(1374 jeux, 13915 ouvrages, 31 systèmes, 16001 critiques, 511 jeux amateurs, 1214 éditeurs, 2373 bios, 5371 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Micro•Mega (MEGA)

Ce supplément constitue le second kit de découverte à la cinquième édition de MEGA. Le premier étant sorti avant la publication du livre de base. Il en reprend d’ailleurs une partie de la structure et son scénario 1 : Le neveu idéaliste.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Return to Dyson’s Delve – Levels 7 & 8

Once again we return to my classic “Dyson’s Delve” with another pair of maps from my 2019 redraw of the mini mega dungeon. This entry brings us to the mid-deep levels of the delve, where we find evil cultists and a second entry point into the dungeon.

Dyson's Delve 2019 - Level 7Dyson’s Delve 2019 – Level 7

This level is a change from the earlier levels of the dungeon – instead of a mix of creatures and dungeon denizens trying to get along, this is an evil temple with a surface exit, acolytes, clergy, and visiting representatives of a powerful creature who lives much lower in the dungeon.

The surface exit is important, in my opinion, when building a megadungeon. It allows the adventurers to skip the earlier levels when re-entering the dungeon in the future.

Dyson's Delve 2019 - Level 8Dyson’s Delve 2019 – Level 8

Level 8 is the smallest level of the Delve, with only 7 distinct “rooms” (a few of which are subdivided into separate areas). It also has the honour of being home to Owlbears.

Seriously, who doesn’t love OwlBears?

Heathens.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Return to Dyson’s Delve – Levels 5 & 6

Today we return to my classic “Dyson’s Delve” with another pair of maps from my 2019 redraw of levels 5 and 6 of this mini-mega-dungeon.

Dyson's Delve 2019 - Level 5Dyson’s Delve 2019 – Level 5

Level 5 is known as the howling halls and is essentially an abandoned section of the dungeon. The creatures that made the upper levels their homes find it unsafe to descend this deep, and the creatures below are only now exploring this far up. Instead, the level is eerily noisy and yet populated by only the scavengers of the dungeon ecosystems – carrion crawlers, gelatinous cubes and the like.

Dyson's Delve 2019 - Level 6Dyson’s Delve 2019 – Level 6

What is immediately different about this level is that it is made of two distinct areas that are not connected on this level. In fact, the dungeon section to the lower-left is only accessible from level 7 of the dungeon.

The area that the party will first discover (coming down from above) is a section of the dungeon that has been taken over by the adventurers / mercenaries / explorers from the temple deeper in the dungeon.

The other section is still abandoned (like the majority of level 5), and is an old prison of a creature that is cursed to only die a violent death, and thus has been imprisoned here for quite some time.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Hebdo du 10 juin 2019

Dans son bureau encombré, Poe Pilate était soucieux. Son regard se perdait au dehors, à travers les vitres sales, sur les rues mal famées de L.A. Cela faisait au moins une heure qu’il enchaînait cigarettes et café noir, sans rien faire. Cette affaire n’était vraiment pas comme les autres.
Quand cette belle brune était venue avec ses feuillets de Striscia, sensés lui venir de son grand père, l’affaire semblait être simple. Elle voulait juste savoir d’où son grand père Sheen les avait obtenu, cherchant simplement à retrouver l’histoire de son aïeul lorsqu’il était en terre d’exil. Une affaire simple, sans danger, il l’aurait bien faite pour ses beaux yeux… quelle blague !
Poe avait commencé à enquêter sur ces “exilés”, et ce qu’il avait découvert n’avait rien de très reluisant. Il a remué pas mal de Crasse avant de tomber sur l’affaire sordide du Cheval du Diable. Autant dire que le papy avait eu une vie très “particulière” que les oreilles chaste de la cliente ne seraient peut-être pas prêtes à entendre. Une sombre hérésie qui avait laissé des traces. Il s’en était pourtant sorti, et après sa renaissance sous le nom de Shaan, en suivant les itinérances du vieux, Poe allait de surprise en surprises. Il avait été mêlé à du trafic d’armement depuis Staahlstadt, et après son évasion de prison, avait manigancé des sales arrangement avec le docteur Lemuel Zodiac, il avait revendu les vieux brevets de W.O.I.N. comme des nouveaux. Le vieux avait même été impliqué dans la conquête de l’Ouest. Pas étonnant qu’une face de sa vie soit un vrai western.
Mais à peine avait-il commencé à gratter la part sombre du passé du vieux, que Poe avait reçu la visite du Juge Dredd. Celui-ci lui avait bien fait comprendre que ce n’était pas une bonne idée de fourrer son nez dans le passé d’un des principaux instigateurs du projet de Mega-City. Vu le paquet de pognon qu’il y avait là derrière, Poe n’avait pas besoin qu’on lui fasse un dessin. S’il ne voulait pas sentir les anneaux froid de la prison de cerbère se fermer sur ses chevilles, il avait intérêt à faire profil bas. Et tant pis pour les beaux yeux de la cliente.
Après tout, l’agence d’enquête du GROG n’était pas en pénurie de dossier …
 
(1360 jeux, 13812 ouvrages, 31 systèmes, 15978 critiques, 511 jeux amateurs, 1203 éditeurs, 2367 bios, 5354 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Return to Dyson’s Delve – Levels 3 & 4

Another pair of maps from my 2019 redraw of my classic Dyson’s Delve mini mega dungeon – levels 3 and 4!

Dyson's Delve 2019 - Level 3Dyson’s Delve 2019 – Level 3

Level 3 of Dyson’s Delve reintegrates the two sections into a single level again, and combines natural-seeming caves with standard dungeon construction.

The entirety of level 3 is dedicated to crypts. This was once the bottom-most level of the Delve when it was first built. These crypts are now the home to a collection of ghouls and other undead and a bunch of flies who search for dead bodies to lay their eggs in.

Dyson's Delve 2019 - Level 4Dyson’s Delve 2019 – Level 4

I like the map of level 4 because of the secret hall and rooms surrounding the southwest side of the map, allowing one group of monsters to prey on another.

This level is also easy to bypass as the stairs to level 5 are in the same room as the stairs to level 3. This is done because the main section of the level is terrorized by a heavy-duty pair of manticores that will be more than a match for a level 2 party should they take them on the wrong way.

The feel of this level is more open than the previous levels, with multiple paths to get to or from any point except the entrance / exit of the level. This helps create the feeling that the residents of this level are living “on the run” from the local menace that prowls the corridors.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Return to Dyson’s Delve – Levels 1 & 2

More than my Geomorphs (which I’ve been recently revisiting), this blog’s breakthrough into the OSR was with Dyson’s Delve which I released level-by-level from October 2010 through to the last day of the year.

An 11-level “mini mega dungeon”, Dyson’s Delve was designed to give a small megadungeon experience and to advance characters that played it at a rate that would start them at level 1 and culminate the adventure at level 6.

You can see the genesis of my map style in these maps (much like the geomorph maps which came out around the same time).

But times have changed – it’s been nearly a decade and my style has evolved a bit over the intervening years. Here are the first two levels of the classic mini-mega-dungeon at 1200 dpi in my new style as seen in the new D&D hardcover adventure, Ghosts of Saltmarsh.

Dyson's Delve 2019 - Level 1Dyson’s Delve 2019 – Level 1

Over the next few months I’ll be posting all 11 levels of Dyson’s Delve in this redrawn format – and then once they’ve all been posted I’ll reformat the whole Dyson’s Delve experience using the new maps and some of my own illustrations and release it as an exclusive release for all supporters of the Patreon campaign.

Dyson's Delve 2019 - Level 2Dyson’s Delve 2019 – Level 2

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Patreon Exclusive Content Coming Soon!

Starting this month I’ll be releasing something via my Patreon Campaign that will not be posted to the blog. Following on my promise and goal of keeping my maps free – the Patreon Exclusive release will never be a map.

Instead, I’m producing other interesting content that meshes my drawing and cartography with some graphic design and whatever my current obsession is to produce game aids. These will be shown off a bit on the blog, but the actual final product will be exclusive to my Patrons for at least a year, after which some might appear as commercial releases for people who missed the opportunity to pick them up through patronage.

This month I’ll be releasing the above pocketmod – Tales of the Ophidian Emperor. It is a one-page system neutral adventure framework built up around a map I posted last year finding and exploring the tomb of the titular emperor.

In coming months I have a few other projects getting ready including

  • a large selection of hand-drawn character sheet elements to make building character sheets for your own games easy through simply placing and overlaying the elements in question in Gimp or layout software.
  • a pack of 1.5″ dungeon hexes that will mesh perfectly with the new edition of The Fantasy Trip but are also fully usable with any other dungeoneering game.
  • An illustrated and updated re-release of the classic Dyson’s Delve “mini mega dungeon”.
  • And of course, future adventures and projects similar to Tales of the Ophidian Emperor.

Each release will be available to patrons at any patronage level as a thank you for the continued support. Most will never be re-released after this, and those that are will be commercial releases at least a year after the release through Patreon.

Tales of the Ophidian Emperor will be going live on Patreon this weekend for all supporters. You can get it and future exclusive releases for as little as $1 a month.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on Paradise Control!

Release-The-Kraken

The votes for February’s “Release the Kraken” have brought us to a piece that I think would be a perfect fit into any Waterdeep: Dragon Heist campaign – Paradise Control.


When I was asked for an underground casino map for a D&D game, I immediately had a flashback to the classic Operation: Sprechenhaltestelle adventure that came bundled with the 1980 & 1981 editions of TSR’s Top Secret RPG by Merle Rasmussen. One of the organizations hidden beneath the streets of the city is Pair-a-Dice, a full-fledged secret casino floor set underground.

Top Secret Codename Pisces

Now, realistically an underground casino in a faux-medieval environment would most likely resemble a prohibition-era gambling den more than what we think of as a casino – a couple of rooms where people can play their games of chance and maybe store some drinks and a couple of security goons. But this is full on fantasy, so I went with something a little more full-on James Bond, Dragonslayer.

Paradise ControlParadise Control

Paradise Control is a small casino when compared to modern mega-casinos, but is quite the underground establishment. It was built out of the basements of multiple structures in town, although disconnected from the actual buildings above during the construction phase. A few disconnected basements remain around the casino, but the only way to the surface is the stairs at the main entrance and a secret sewer escape system.

There are two staircases down to the lobby of Paradise Control from a pair of local businesses. The lobby channels clients towards the main floor with three gambling “pits”, two bars, a linked restaurant and a few halls that can be rented, used for parties, or set up as additional gambling space as needed.

Paradise Control (no grid)Paradise Control (no grid)

The lower left portion of the map is the service hallways for general staff, including storage space and sewer access (for trash disposal). The upper right passages link the kitchen to the dinning area, and also provide access for security to the various rooms of the establishment (the security room is in the upper right corner and comes with a set of three cells for taking care of problems).

Finally on the lower right we have a pair of offices off the main room, one of which has secret doors to the the southern banquet hall as well as to a secret stairwell down to the sewer area.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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9 years of maps!

In May the Dodecahedron will be a decade old… and that has me in “holy crap, flashbacks!” mode. So I thought I should pull up a self-indulgent look-and-see of how my cartography has changed over the last nine years.

I’m posting two maps from each year, one in June and one in December of that year, and focusing on dungeon maps primarily to keep the comparisons “fair”. That map at the top of 2009 was one of the very first I ever posted to the blog. It is painfully low-resolution and it turns out I can’t find the original anywhere, and don’t have any higher resolution scans of it around. I might even redraw it at some point.

Much of the end of 2009 and 2010 was spent on my “Geomorph Mapping Project” to draw at least 100 interlocking geomorphs. We closed out 2010 with Dyson’s Delve, my mini-mega-dungeon. In 2009 and 2010 I still use “pencil thin” walls – as you can see in the geomorphs and the Dyson’s Delve map. This is something I moved rapidly away from as I developed my style, and have only started sort of coming back to (using thick sharpie markers for walls) in the last year.

These two maps from 2011 showcase my work as it locks into a definite style – avoiding single-stroke walls, adding more detail, and obviously a lot more comfortable with my work. The thick black walls and heavy hatching have become very clear by this point and many of the maps from this year are among my favourites of my older work.

2012 was a bit of a rough spell for me. When I started posting to the blog I was off work on disability for nerve damage. When my workplace disability ran out and I was transferring over to the provincial disability program, I went through several months on the lowest tier of social support, and this kept me from both the internet and from doing much drawing. The maps in 2012 are much sparser and less defined than in 2011, and are a lot less frequent on the blog. But that all changed in December of 2012 with the release of Dyson’s Delves…

2013 sees my maps pick up in quality and quantity again. The feel of the 2011 maps returns, with more time spent per map and a lot of effort put into presentation and structure. This is the year where I start transitioning away from generic black gel pens for my maps and towards using archival felt-tipped pens (Mistubishi Uni Pins and Sakura Microns mostly). More and more of my maps are now being drawn with a grid base – not usually shown on the map proper, but most of the maps in this era through to the end of 2015 are drawn on graph paper, making them easier to use with traditional VTTs and similar.

2014 and 2015 exemplify the style I had developed up to this point. I stabilize to a regular release schedule of maps twice a week. The style is consistent and easy to read. The winter of 2014 includes the release of the Dyson Megadelve, a massive megadungeon project that spans over 30 maps of caverns, dungeons, mines, and the ruins of a dwarven city.

2015 sees the lines for walls gradually getting darker and heavier, making the maps that little bit easier to read.

2015 sees another big stylistic transition in my maps. First I move away from drawing on graph paper, instead drawing on white paper with a sheet of graph paper behind it as a guide.  The black lines of my walls thicken yet again, and for a large number of maps I move away from a photoshopped grid to a hand-drawn one.

The hand-drawn grid goes through several styles and iterations over the next few years. Some are better than others, and quite frankly some are disappointing when I look back on them now. Towards the end of the year I also transition from releasing maps as grayscale 300dpi JPG files to black and white 1200 dpi PNGs.

My work this year included a lot of larger commercial projects in addition to my blog maps – and again my style grows and changes. I get into more fine details and in the fall of 2018 I started doing more work digitally after drawing the map in my traditional manner – I often add a bit of shade to the crosshatched areas now, and a fine shadow to help make the walls feel a bit more raised.

 

(Source: Dyson’s Dodecahedron)
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4/5 – Écran & Scénarios (MEGA)

L’écran et son livret sont le supplément de jeu de rôle typique. De ce point de vue, ceux de MEGA 5 s’en sortent honorablement à mes yeux.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Hebdo du 08 octobre 2018

La réunion secrète des têtes pensantes du GROG n’était pas si secrète que ça.. Les milliers de visiteurs d’OctoGônes venaient voir les officiers discuter du futur du vaisseau, entre 2 parties de découverte pour les curieux ne connaissant pas encore le loisir.
Dans la foulée, Salanael s’est tout de même fait aggresser par ses fans qui le traquent depuis des années sur les frontières, Littlerogue s’est fait transformer en gobelin par Rolland Barthélemy, et notre Vénéré Président nous a montré la cache secrète dans laquelle il avait mis en carton les dernières arrivées du site : du MEGA en avant-avant première, du Pathfinder, la Seigneurie de Borth, du Chroniques Oubliées Contemporain, du Star Trek, du Exterminateur, et du In Nomine.
Du jeu, des fiches, et des retrouvailles avec les acteurs du monde rôliste. Une bonne semaine en somme !
 
(1320 jeux, 13348 ouvrages, 30 systèmes, 15816 critiques, 503 jeux amateurs, 1173 éditeurs, 2330 bios, 5210 utilisateurs)
 
 

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Écran & Scénarios (MEGA)

Côté Meneur de Jeu, l’écran en lui-même propose, de gauche à droite :

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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MEGA 5e Paradigme

Leha EditionsMEGA. Du tetraèdre ou du dodécaèdre, qui est le plus fort ?

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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MEGA 5e Paradigme (MEGA)

Cinquième édition de MEGA, ce livre de base propose un matériel complet : univers, règles, scénarios et aides de jeu.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Écran & Scénarios

Leha EditionsMEGA.  Des tables pour animer votre table, un grand écran et deux courts-métrages.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Hebdo du 09 octobre 2017

Le GRoG est partu, le GRoG est reviendu !
Il y a une bonne semaine maintenant notre fidèle serveur Kimsufi décéda, au bout de sept ans de bons et loyaux services. Son chant du cygne fut d’encaisser une semaine inhabituellement riche en news, en critiques et en fiches. Et soudain, ce fut le silence, après tant d’agitation…
Honneur à Nicolas B., le technicien de notre hébergeur qui est passé et repassé sur notre baie, changeant des pièces sans parvenir à sauver la machine. Le disque dur est mort, et avec lui le serveur.
Et vive le serveur ! Notre programmeur vedette, Jai le Magnifique, qui participa à la création de la v2 du GRoG en 2008, a sacrifié une bonne partie de son week-end et plusieurs soirs de sa semaine pour tenter tout d’abord de sauver l’ancienne machine, puis pour installer la nouvelle. Celle-ci a été louée par notre trésorier au terme d’une bataille épique, face à une interface peu coopérative pour une association. Heureusement, les sauvegardes quotidiennes ont protégé l’essentiel, la richesse du GRoG, sa base de données sans pareil sur le JDR francophone.
L’équipage, pendant la panne, a continué à avancer dans notre mission. Et dès qu’un accès partiel a été rétabli, les fiches sont venues, et avec les news, les biographies, bref tout ce qui fait le GRoG. Et puis tout est revenu en ligne, le problème était résolu.
Enfin, en apparence, car la vraie menace sur le GRoG n’est pas un serveur en panne. Elle est bien plus insidieuse. C’est l’usure progressive de l’équipage, le manque de renouvellement, la charge croissante sur ceux qui restent. Sachez-le, le GRoG vous a manqué quelques jours, mais sans apport de sang neuf, un jour, il vous manquera définitivement…
En attendant, voici les nouveautés de ces derniers jours : Into the Odd, MEGA et Starfinder.
 
(1253 jeux, 12638 ouvrages, 27 systèmes, 1613 critiques, 496 jeux amateurs, 1129 éditeurs, 2243 bios, 4972 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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