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2019 Geomorphs & Dice!

If we set the wayback machine to nearly a decade ago, there’s essentially a full year where I posted nothing but geomorphs to the blog. Behind the scenes I spent a couple of months working on geomorph concepts to figure out what format worked well enough that it was not too apparent when you moved from one geomorph to the next.

I was originally going to work with Erol Otus’ “Geomorphic Mini Dungeon Modules” format of 11 x 11 with entrances in the sixth square on each side, but it was way too obvious when you moved from one to the next – it felt like you were exploring geomorphs instead of a cohesive map.

After about a dozen designs, I settled on these 10 x 10 geomorphs with entrances on squares 3 & 8. The design caught on and there are thousands of geomorphs available on the net that use this structure now.

As you can see in the photo, I’ve started drawing them again. I’m making a dozen or so new geomorphs that I’ll be posting to the blog over the next while. As with most of my modern work, they are available here as 1200dpi images – but there’s a whole other way you can get them…

Joe at Inkwell Ideas has launched a new Dungeonmorph Dice Kickstarter. The new geomorphs that I post to the blog will be appearing on these new dice. The last batch of Dungeonmorph Dice were awesome – big wonderful chunky dice with a huge number of geomorphs drawn by myself and other geomorphers from the community.

I’m really excited to be part of doing this again.

Every die in this new set will have at least one face that I designed.

2019 Inkwell Geomorph Set 12019 Inkwell Geomorph Set 1

Here’s the first set of geomorph designs. The first two are prison/jail complexes (but likely only one of these two will appear on the final dice). The bottom row contains a worship area (a fairly large underworld temple) and a set of magical pools a la In Search of the Unknown.

Now, these high resolution designs shown here are not how they will look on the dice – these are 1200dpi drawings with each geomorph being 2 1/2 inches wide so you can use them in your games. Bringing them down to a resolution that can be engraved on a 1″ die involves the skillful reduction of details to maintain the structure and all the primary details to make them easy to read at the smaller size (and able to be engraved consistently and legibly).

So go check out the Kickstarter now, and get in on these Dungeonmorph Dice!

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Psychedelic Cellar of the Stone Giants

Psychedelic Cellar of the Stone GiantsPsychedelic Cellar of the Stone Giants

Up in the hills there’s a small river cave where a pair of stone giants have set up their own private grow-op to supply themselves (and a few shamans and priests back “home”) with giant-scale psychedelic fungus.

The “psychedelic cellar” itself is well protected in giant terms. Stone bars block access along the river to all but the smallest of would-be thieves (halflings could be an issue), and the door to the cave is kept under lock and key. The easiest access to a would-be thief is to work their way up the icy cold stream that feeds the mushroom cave. At the tightest point, this requires about five feet of travel underwater where the cave ceiling is only an inch above the stream’s surface at best.

Of course, enterprising thieves could slip in and out of the cave this way to steal human-use quantities of psychedelics (using waterproof bags) as long as they timed their runs for when the giants aren’t in the cellar.

Psychedelic Cellar of the Stone Giants (no grid)Psychedelic Cellar of the Stone Giants (no grid)

The two giants who live here are… predictably sketchy. Either tripping hardcore or coming down, they are at least a little paranoid about other stone giants coming to snatch their stash – or worse, telling the hill giants about their source and having a full on hill giant home invasion on their hands.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Infestation in the Stone

The crypts under the Grand Cathedral in Javelin Hill are where the faithful and powerful are interred to rest in silence. But something went wrong. Probably linked to the burial of the Lord of Sunsets, minuscule stone “eggs” managed to work their way into the stonework and packed earth of the crypts…

Unfortunately, few travel down to the lowest level of the crypts and the “great mausoleum” at its centre – otherwise they might have noted the weird stone and earth “tumours” that were growing here, consuming the dead and reconfiguring the whole structure.

The InfestationThe Infestation

But now most of the weird tumors have opened up and revealed their contents – strange insectoid creatures of elemental stone incorporating the bones and grave-goods of those buried here. Some perhaps even show some understanding of who’s bones and clothes they wear.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Jade Regent Poster Map Folio (Pathfinder – Golarion)

Les cartes sont imprimées sur une seule face et forment ce qui correspond approximativement au format A1 plié en 8 panneaux.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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The Wooden Duck Coaching Inn

The Wooden Duck is a walled coaching inn nearly a day’s ride from Granitespire, about an hour outside of Prince’s Harbour. It has a small tavern but is mostly dedicated to 8 private and semi-private rooms and a large common room for travelers to stay overnight.

The Wooden Duck InnThe Wooden Duck Inn

The Wooden Duck is owned by a widower who moved here from Granitespire – he is eternally on edge because back in the city he killed a silver merchant and expects the monkeys of Granitespire to swarm down upon the Duck at any moment, even decades later.

The main bartender, Hemrus, is a particularly ugly halfling with spiky bright blond hair who wears tall platform shoes to look over the bar. He is energetic and quick, and yet quiet and surly in disposition. He earns tips for his prompt service, never for his pleasant demeanor.

The Wooden Duck Inn (no grid)The Wooden Duck Inn (no grid)

In addition to the bartender, the Inn maintains a staff of 4-6 additional cooks and servants who take care of horses, clean the rooms, and cook when the main cook isn’t on hand.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Tales of the Ophidian Emperor

As a thank you to everyone who supports my work through the Patreon Campaign, I’ve started producing some exclusive releases that go up to all patrons over on Patreon.

As always, the maps I produce for the blog remain free – but there are over 500 people who put in money every month to make these maps free for everyone to enjoy, and I thought it would be a nice gesture to give them something to show my gratitude. Without the Patreon campaign, this blog would have mostly died in 2014 when my disability ran out. But here we are in 2019 and still posting 8-10 free maps a month, plus the occasional other RPG content.

This month we have this pocketmod adventure framework that uses a map that was on the blog a few months ago – but it gave me an excuse to practice illustrating a bit more instead of creating a new map… and I’m really excited and pleased by how the little black and white spot illos turned out.

Patreon-Exclusive content will never be given away for free through the blog, but some may appear as commercial products in time.

If you want a copy of Tales of the Ophidian Empire, it is a free download for all my supporters on Patreon.

(Source: Dyson’s Dodecahedron)
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The Vault of Tranquility

The Vault of Tranquility is the audience chamber and sanctuary of the Dwarven mummy Gheres-Nekheb Stormstone – one of the last remnants of the Lich Shogunate. Within these enchanted halls only the dwarven mummy’s voice can be heard above the level of a hoarse whisper… and old Stormstone rarely speaks louder than that himself.

From these secret halls, Gheres-Nekheb sends out spies and assassins to the lands of the living, keeping tabs on the ever changing politics and alliances where the Shogunate once ruled.

The Vault of TranquilityThe Vault of Tranquility

Hidden in the stony outcrops of the Yalon Badlands and further concealed by illusions, the front door of the vault has been sealed and presumed unopened for over 700 years – however on rare occasion those contacted by agents of the mummy lord are invited to an audience and are escorted through the main entrance. It is said that the assassin Khoutef bears one of only three keys that open this portal.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Patreon Exclusive Content Coming Soon!

Starting this month I’ll be releasing something via my Patreon Campaign that will not be posted to the blog. Following on my promise and goal of keeping my maps free – the Patreon Exclusive release will never be a map.

Instead, I’m producing other interesting content that meshes my drawing and cartography with some graphic design and whatever my current obsession is to produce game aids. These will be shown off a bit on the blog, but the actual final product will be exclusive to my Patrons for at least a year, after which some might appear as commercial releases for people who missed the opportunity to pick them up through patronage.

This month I’ll be releasing the above pocketmod – Tales of the Ophidian Emperor. It is a one-page system neutral adventure framework built up around a map I posted last year finding and exploring the tomb of the titular emperor.

In coming months I have a few other projects getting ready including

  • a large selection of hand-drawn character sheet elements to make building character sheets for your own games easy through simply placing and overlaying the elements in question in Gimp or layout software.
  • a pack of 1.5″ dungeon hexes that will mesh perfectly with the new edition of The Fantasy Trip but are also fully usable with any other dungeoneering game.
  • An illustrated and updated re-release of the classic Dyson’s Delve “mini mega dungeon”.
  • And of course, future adventures and projects similar to Tales of the Ophidian Emperor.

Each release will be available to patrons at any patronage level as a thank you for the continued support. Most will never be re-released after this, and those that are will be commercial releases at least a year after the release through Patreon.

Tales of the Ophidian Emperor will be going live on Patreon this weekend for all supporters. You can get it and future exclusive releases for as little as $1 a month.

(Source: Dyson’s Dodecahedron)
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The Ruins of Charnesse

There was never much to Charnesse – a stone bridge, a few houses, and a small common house that served ale and light food to passing travellers and the local farmers when they had a few coins to spend.

But there’s a lot less now. Smoke was seen rising from the area since yesterday, and the reports are grim. All the homes have been ruined and even the fishing pier has been damaged. A huge fire was lit in the centre of the small thorpe seemingly with the furnishings off all the buildings – and close inspection also finds bones in the mix.

the Ruins of Charnessethe Ruins of Charnesse

Only the common house remains mostly unmolested. Most of the furniture is missing, but no other damage is to be found. And one old human is still sitting there, slowly working his way through a bucket of ale. He has nothing to say, and has no memories of anything unusual from yesterday…

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Y’ruvex Swamps

The only major river inlet on the whole of the island is the Y’ruvex Swamps, a marshy lowland pincered between mountain ranges. We believed that if we could get past the swamps themselves and to the open rivers beyond, they would likely lead us to the heart of this island and the rumoured central plateau.

Yruvex SwampsY’ruvex Swamps

But nothing healthy grows in those swamps and the mountains around them show the spoor of the mightiest of territorial predators – dragons. The Jale folk call the river valley “the Central River” in their strange tongue and the the swamp name probably translates to something like “place where the people drown and die” – a proper translation wasn’t forthcoming as our Jale guide was killed when the hippogriffs attacked us on the larger of the hilly islands. We had pulled ashore to examine the massive standing stones just visible from the shore only to discover that the tallest hill on the island is home to a large nest of the beasts.

This map is actually a stylized closeup (at roughly 3 miles per hex) of one section of the classic Isle of Dread adventure from my campaign where I mash it up with elements of the Carcosa setting. Of the classic Isle of Dread map, this shows encounter location 8 (the Hippogriff nest on the island), location 5 (the caves of the rock baboons on the lower right of the map between the volcanoes) and it doesn’t quite extend north enough for the Roc nest at 16. It also includes a lot of smaller details that were added as I imported Carcosan weirdness – megalithic standing stones on the island, a few mountain caves and shore details to attract explorers’ attention, and such.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken upon the Banshee’s Tower!

Release-The-Kraken

A second tower has been selected for re-release under our free commercial-use license this month!


The wail of the banshee can be heard through the fens for miles around. In the nearest village they pretend it is the call of a very persistent screech owl, but few actually believe it.

The Banshee's Tower

The Banshee’s Tower

On a low rocky hill near the middle of the fens is the old tower, scorched and partially collapsed. The banshee’s home is in the second floor of the tower in the room open to the sky because of the partial collapse of the third floor. However, this is not where she died. The red-haired elven daughter of the lord of this tower was imprisoned in the dungeons below when the tower fell. The same dungeons where she was forgotten and died of deprivation pining for her father, her home, and her people.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on the Tower-Faced Demon!

Release-The-Kraken

In a fun twist, this month’s Release the Kraken voting has brought back a classic “joke” map from 2016 – the Tower-Faced Demon!


There are a number of dead gods, demons and other creatures long forgotten who’s planes of existence have ceased to exist and who now float around the astral, petrified with old age and lack of followers.

While most are just ignored, or used as the occasional stopping place or landmark in the infinite phlogiston, the Githyanki are famous for using them as bases of operations, cities, fortresses and so on.

The Tower-Faced DemonThe Tower-Faced Demon

At some point this structure was the head of something large and unpleasant. And at some later time, that head was broken off from the rest of the body and then slowly retrofitted into a small fortress.

Or, if you really want to go weird, get rid of the whole astral plane stuff, and this head fortress floats timelessly 333 feet above the surface of the world, travelling where it is commanded from the spires level of the uppermost tower. It transports a team of violent warlocks and their gnomish strike force, raiding the countryside and seeking untold sources of arcane power that they have become aware of through their dark patrons.

Either way, there are numerous entry points into the head. The mouth is a huge open-air gallery (although the teeth make it difficult to land most flying creatures and craft here), and there are entrances in the right nostril and right cheek, as well as at the tops of the two towers. Thus the inhabitants are always somewhat on edge, expecting attack to come from any side at any time.

They’ve been known to “accidentally” kill each other when surprised.


Tower McDemonFace here was started as a joke really… I posted my demon-faced tower and someone said that they wanted a tower faced demon instead. And one of my patrons (Unseelie23) asked for “A ‘dungeon’ that’s inside the body of a dead creature, god, etc.”

And here’s where all that wound up… Tower McDemonFace. Who has already become a demon lord worshiped in the Yellow City in a friend’s campaign.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Catacombs of the Flayed Minotaurs

Beneath the buckled stone floors of the jungle ruins in the Tempest Gardens is a massive set of catacombs guarded by the eternal vigilance of fifteen deathless minotaurs.

Catacombs of the Flayed MinotaurCatacombs of the Flayed Minotaur

Each minotaur has endured the ages imprisoned within these catacombs in their own way, but none are untouched by time or violence. And they are not alone – while they can barely stand each other’s company, many have surrounded themselves with a few creatures that provide them with entertainment, food, or just the comfort of sharing a living space with others – even if (as in one case) they are little more than psionic protoplasmic slime.

This map was drawn at ledger size (11″ x 17″) at a scale of 6 squares per inch. Part way through drawing it I decided it would be fun to stick in an “easter egg” like the classic Quasqueton map showing up in Undermountain – so I added bits of maps from B2, X1 and T1 as I went. Because the map is so big, it ends up being a very large file. The 600dpi version linked to above is almost 4 Mb. Normally I release my maps in 1200dpi – but that’s a massive file size difference – so I’ve included the 1200dpi version as a download here at 9.4Mb: [Download 1200dpi Copy]

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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The Dwarven Folly that is Ruldroc Castle

An exercise in pointless stonecraft, this castle sits abandoned and oft overrun by foul creatures. A dwarven folly – a structure built purely for the sake of building a structure – the castle cuts into and juts over a small canyon in the foothills of Tismar Summit.

When the dwarves left after building the folly, they locked the doors and forgot about it. To this day the front doors remain locked and require Voldrugg’s Key (or magic) to be opened – the current residents got in instead by climbing down on to the bridges over the small river canyon and eventually discovering the mechanisms that open the door on the upper level of the castle.

The Dwarven FollyThe Dwarven Folly

No one would care about the current residents of the folly if they hadn’t recently gathered a few competing tribes and raided a caravanserai where they looted and burned… and kidnapped the fourth son of Grand Duke Dietmar Stengel. The Grand Duke would really like his son back before they eat him.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Return to the Isle of Dread

My copy of the 5e conversion of the Isle of Dread has finally arrived and I’ve got a lot of reading ahead of me. These Goodman Games conversions involve a chunk of reprinting, but also a big chunk of conversion – and in this case that appears to include a lot of work to make the whole Isle more 5e-friendly (adding appropriate tables of trinkets and treasures, all the dinosaur conversions, etc) as well as general expansion of the material at hand (weather tables, more detailed lairs, shrines, and more stuff deep under taboo island).

The 5e conversion / expansion is downright impressive.

I keep two copies of Isle of Dread in my camping gear (one orange, one blue), along with some Carcosa supplements. I am slowly populating the hexes of the Isle of Dread with bits and bobs of Carcosa – and have replaced all the native tribes and humans with the coloured folk of Carcosa (obviously with extra emphasis of course on the Jale Folk, Dolm Folk, and Ulfire Folk, three colours that are not normal to our world or to the campaign setting in general until arriving at the Isle of Dread).

I use it as an episodic setting. I keep a tabloid-sized “player map” of the Isle (an enlarged copy from the blue-cover edition of the adventure) to show what’s been discovered by previous sessions and expeditions. Players come and go with their characters and expeditions and we keep a running list of neat places partly discovered and hooks for future expeditions. Every few years a new base camp is set up by a PC group, and for the next few years any pickup games set on the Isle use that as the base camp for the expeditions.

The biggest issue that comes up during these pickup games is that most younger players these days are familiar with D&D5e (and prefer it) instead of B/X D&D – so this conversion book does most of the work for me to run these same sessions in 5e instead of B/X.

(Source: Dyson’s Dodecahedron)
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The Bitter Minotaur Inn & Tavern

The Bitter Minotaur is a roadside inn along a major road within the relatively safe lands of the Satrapy. The roads here aren’t threatened by monstrous incursions and other foul beasts, but as they run through heavy forests they are still prone to a bit of banditry here and there. Thus the Inn serves as a resting point along the route instead of a defensive shelter.

The three-story Inn has a courtyard with wagon gates east and west to allow coaches to roll in, unload passengers and cargo, and then roll out to park the coaches outside the wall for the night. The inn features 21 rooms (a mix of singles and doubles) over two floors above the tavern, as well as a dormitory on the ground floor. The tavern serves food and light drink (ale and wine, but nothing stronger).

Because it is along a major road and almost exactly 1 day’s travel from the capital of the Satrapy, the Bitter Minotaur sees a significant amount of traffic with 2d10+1 rooms booked on the average night, and hires staff from many of the local farms in addition to the small staff that lives on site.

The Bitter MinotaurThe Bitter Minotaur

This map is heavily based on the map of the riverside Three Feathers coaching inn from the classic Warhammer Fantasy RPG adventure “Rough Night at the Three Feathers” (seriously, this adventure is incredibly fun – if you haven’t played it yet, get a copy and run it now). It started out as a cleaned up version of that map for my online WHFRP campaign, but then sprouted a lot of extra details and a third story as well as a full wall making it a roadside coaching inn instead of a riverside inn.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Endgame of the Age of Myth

Tonight we completed the 53rd session of our Neoclassical Geek Revival “Age of Myth” campaign with a crippling loss.

Starting the 14th year of the campaign, we were beat to the goal of forming a kingdom by the other group. In the last year we had changed the course of the People and our tribe and clan became worshipers of the 8 gods who were suddenly in conflict with Crom and the Ancestors. One of my characters was taken over as the physical embodiment of Zer, the child god of briars, raiding, and fire (a version of Khorne). Glautonox, the greatest priest the People had ever seen swore his allegiance to Moff, the god of Salt, Reason, and Punishment (a manifestation of Malal).

Seeing that we had lost to the Lindworm in a fit of self-destructive pique, we first confronted Glaa (the crone, goddess of unwanted children, necromancy and caves) and she filled the vessel of Bav-Mordo with her essence. We then rushed the place of the Wanderers who’s leadership enforced the faith in the Ancestors (and who had transformed into strange evolutions of the People also known as “Pak Protectors”) and in that great battle Glautonox fell. Betrayed of course by Moff, he was then animated as a free-willed undead by the Mattock of Glaa.

So as the clans of the Lindworm successfully formed their great kingdom, we in turn pledged allegiance to the Southern tribes in a great Empire. One that will be rotten to the core under the influence of our dark gods.

The game was awesome – combining the lore of the Ringworld, the 40k universe, Doom, and Fallout, all under the guise of being an Iron Age NGR campaign.

The map is my player-perspective map of the setting. We may add a few notes to it before it is finalized and I offer posters of it to the players and GM of the campaign. The doodle is just me picturing the my mighty lich-priest character as he serves under two foul masters to corrupt the empire.

(Source: Dyson’s Dodecahedron)
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Lair of the Octopus Sorcerer

The Octopus Sorcerer has been researching and experimenting with some remains of the lost Aemril “technologies” in a cave on Farmrath Summit for the last seven years.

This wouldn’t really matter to anyone except that they are in possession of another Aemril artifact – the White Hadariel Staff. The staff is likely the only remaining key into Aemril sites and your employer has a lead on an unplundered vault in the Dhuurawa Wilds and wants either the Octopus Sorcerer to come along, or even better, that you just bring the White Hadariel Staff without the annoying “this belongs in a museum” octopus.

Lair of the Octopus SorcererLair of the Octopus Sorcerer

To meet with (or ambush) the Octopus Sorcerer, you will need to find the cave on Farmrath Summit and wrangle your way past the sorcerer’s guards, workers, and a few clerical staff to interrupt their studies and “acquire” the staff.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Nagmer’s Throne Cavern

It should come as no surprise for anyone who has had to deal with the Obsidian Clan bugbears that Nagmer the Terrible meets anyone who requests to parlay with him in the most ridiculously ostentatious cavern setup he could arrange.

Throne CavernThrone Cavern

Nagmer’s throne cavern is a multi-tiered affair with a natural stone bridge over an underground river. The whole cavern is lit by a massive colony of well-fed fire beetles that crawl along the floor, walls and stalactites. Any discussion with Nagmer is usually conducted by yelling from the stone bridge as his guards block the way onto the north side of the cavern.

The vast majority of these negotiations end without any success, and a fair number end with Nagmer enjoying the envoy for dinner.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Lesser Temple of the Heretics

Most of the temples of Zueshel were destroyed after the Seven Heretics struck down the God-King – however a few rebuilt into pyramid-temples dedicated to the heretics themselves. Most of these contain (or at least claim to contain) a holy relic of either the death of Zueshel or from the later deaths of the Seven Heretics.

Lesser Temple of the HereticsLesser Temple of the Heretics

This particular temple claims to have the son of one of the seven heretics entombed in the reliquary below it. It serves both as an administrative centre of the rural province it is in as well as a place of quiet contemplation. Pilgrims carry water to the temple and pour it into the pool in the northeast corner as they silently ask for the intervention of the heretics or the child below into their daily affairs.

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This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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