Home » Posts tagged 'map'

Tag Archives: map

The Wreck at Banana Bay

Word came back from some fishermen that there was a cog beached at Banana Bay – one of the few decent approaches to Esborough Island. So we loaded up a small expedition to check it out – it is usually pretty hard to get any of the locals to head to Esborough because of all the “haunted” ruins about the place, but their willingness to loot / rescue the ship was enough to motivate them and thus finally gave us the chance to explore the place a bit also.

Wreck at Banana BayWreck at Banana Bay

But the boat was in even worse shape when we arrived – the port side burned through roughly midship, with the ruined interior of the ship laid bare to the elements. As the locals started digging through the wreckage, we climbed up the low cliff face and up to the ruined tower that looks down on the bay. Within we found the burned bodies of a half dozen sailors, and the first of the cinder wraiths. They look like smoke with embers floating within them, vaguely humanoid in form. They travel on the wind, they strike with fierce anger and a fiery hatred for the living.

We left several of our people behind as we abandoned the island again to the burning dead. They can keep the cog, and whatever was in that locked chest in the tower…

MissGladiator’s mother gave me this leather-bound “banana paper” notebook that she picked up in Cuba. I wanted to try it out – but the paper is so coarse that it actually shattered the felt nib on a micron, so I’ll have to try using it exclusively with my gel pens and see how that works. I love the paper thickness (about 3-4 times as thick as 100 pound cardstock), but it is hard to work with.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Goblins at Herlihy Farm

Old Herlihy Farm has been abandoned for a few years. It was a few weeks since anyone had seen France Herlihy at the marketplace before anyone went out to the secluded farmhouse to find she had expired in her sleep. With no Herlihys left in town, the livestock was split up between a few local farmers, and no one paid the site any more attention as it slowly collapsed.

Herlihy FarmHerlihy Farm

But now the Gutbound goblin gang has moved in. They are on the run from the most fierce of all things, a goblin paladin trained as a hunter of his own kind. Who knows what crimes a goblin has to commit to be hunted down by his kin in this manner, but the Gutbound goblin gang did them.

Now they are hiding in the secret basement of a burned down outbuilding on the Herlihy Farm. Trying to keep their heads down and out of trouble until the paladin Gomox moves on to hunt for them elsewhere. But the Gutbound aren’t the most clever of creatures, and it isn’t hard to find the trail beaten into the grass where they travel from their secret refuge to the old rain barrels in the collapsed barn to collect water.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Pride Dice!

For the last two months I’ve been drawing something every day to learn how to draw more than just maps. Today’s piece started as the five platonic solids, and I threw in the d10 in a separate illustration to bring it up to six (even though the d10 isn’t a platonic solid).

When I combined them together, I decided to colour the set in the traditional pride colours, but I would much rather go with the 8 colours of the original pride flag (the missing colours are pink at the top for sexuality and turquoise after green for magic / art).

So the question is, which dice do I add? I love the d5, but from most angles it isn’t really immediately apparent as to what it is. The other odd-sized dice (7, 9, 11, 13, 15) are all very awkward looking. So I guess either a d16 between the 12 and 20, or a 24 or 30 at the bottom.

Which dice would you use?

(Source: Dyson’s Dodecahedron)
Logo

Isle of Clover

Near the centre of Whispering Turtles Lake are a number of small rocky islands capped with trees. The second largest of these has been home to the small settlement of Clover since the lakeside community of Burhuie was sacked during the great war and most of the survivors escaped into the lake in a mix of rowboats and fishing craft.

The Isle of Clover

Until then, the fisher folk of Burhuie avoided the Isle of Clover because of the accursed elven ruins there. Today those ruins have been repaired and massive runes of defense and strength carved into the fortifications by the dwarves who helped settle here (although there are no longer any dwarves on the island, as they were just a single family at the time). No one lives within the fortifications proper, but they are maintained for emergencies and used for storage.

The Isle of CloverThe Isle of Clover

The people of Clover are fishers and farmers, mostly human with a bit of elven blood in the mix. The town has no actual “government”, but a significant voice is given to Acdad Yim, a resident who left the island in his youth and returned with a not insignificant sum of gold, some interesting treasures, and a potent grasp of sorcery.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Further Delves for the Black Ichor

Those cursed by the black ichor find themselves unable to avoid it – as if drawn to it. For those seeking to break this curse there are esoteric sages who will recommend remedies of drops of the sun’s ocean consumed on the warmest day of winter, or of travelling to the Empire of Locusts and consuming the head of their king and so on – but there are several who will finally point them to the mountain home of Onninhil Reconciler, an ancient hag who guards a passage to the underworld where the black river flows.

Further Delves for the Black IchorFurther Delves for the Black Ichor

Somwhere behind her home, surrounded and guarded by the melancholic black ichor, is a small font of pure water that resists contamination and that when drunk from can finally break the curse of the Iron Obelisk.

Beyond Onninhil herself, there are a number of guardians within the caves. A cairn contains the remains of the warlord Arvuk Vuldag who died here rather than drink from the font and cure himself of the taint of the Obelisk and who will rise to slay any who dare to follow through where he failed. Small humanoids live in a secret cave near the entrance, hiding from their own shadows that have left them and now guard the caverns. One of the caves also holds the throne of Furykeeper Javzatu with her mighty axe “Reclaimer” – a queen of the old tribes, her skeleton is nearly twice as tall as a modern human and her axe is of the same scale.

Finally there is the font – a small trickle of fresh water down fungus-covered rocks to a fountain pool that is fouled with scum, bubbles, and slimy growths. Drinking from this font is extremely unhealthy, but is indeed one of the few ways to break the curse of the Iron Obelisk.

(With apologies to Zzarchov Kowolski, who ran a great Neoclassical Geek Revival game recently from which several elements of this map were drawn.)

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Black Ichor of the Iron Obelisk

The Iron Obelisk weeps in near silence – the pools of ichor growing around it, fed by its melancholy nature. The ichors seep down and flow where underground waters should, tainting the darkness with the ennui and melancholy of the pillar of iron. Slow grinding noises are heard nearby, as if the world is changing itself – pulling away as far is it can from the source of this ichor. The wound where the Iron Obelisk sits has grown forming a cave nearly 200 feet across where the world tries to isolate the rusted spike within it.

Black Ichor of the Iron ObeliskBlack Ichor of the Iron Obelisk

The Iron Obelisk has many powerful uses. Flakes of rust taken from the area around it and ground to dust make sleep spells incredibly more potent, whereas rust taken from the Obelisk itself can be used to counter most forms of mind control and charms. Bits of iron taken along with this rust can be worked into somber weapons and armour that spread their melancholic nature to their bearers, but also to their foes.

But those who touch the iron obelisk itself or the black ichor are cursed with the yearning sadness of the device. They will seek out places underground where the ichor can be found, and while the ichor does nothing to sate or alleviate the sadness, it calls to the cursed and bathing in it will indeed remove any other curses or diseases the target is afflicted with.

In fact, when adventuring underground, those cursed by the obelisk or the ichor will often find themselves in proximity with the ichor – even if it shouldn’t be there. There is a 25% chance that any adventure leading them underground will lead them to the black ichor in some way. It will replace water in dungeons and adventures, and will seem ominously ever-present until the curse is broken.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Release the Kraken on Leeb’s Fortress!

Release-The-Kraken

Before we start posting maps for August, we still have the last of the maps voted on last month by the amazing supporters of the site through our Patreon campaign for re-release under our free commercial license. So welcome back to Leeb’s Fortress, originally released on the blog back in 2014.

Leeb's FortressLeeb’s Fortress

The Leeb family has long maintained their hereditary holdings on a small spire east of town. Although not a rich family, the fact that the holdings include a small fortress that overlooks the fields down in the valley has ensured that the family name is remembered and that they are treated far better than their economics would normally allow.

But this spring the drake arrived, killing Henry Leeb and his three sons, and trapping the remaining family (and their servant) in the fortress. The townfolk wouldn’t really have cared all that much, except that once it had eaten the Leeb boys, the drake began plundering the flocks of sheep from the area. Now it’s a problem. And of course, where there’s a dragon, there has to be treasure!

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Crypts of the Immortal Fortress

Beneath the Immortal Fortress are a number of small dungeons, tombs, crypts, and oubliettes. As the fortress itself is still inhabited and the residents know better than to explore these lower areas, they remain generally unmolested, with the entrances of the more dangerous areas under guard in case anything should creep out.

Crypts of the Immortal FortressCrypts of the Immortal Fortress

These particular crypts were considered inconsequential until a planes-hopping sage showed up with a map indicating something important within – so if you can get into the fortress, getting to the crypts themselves shouldn’t be too hard of a task.

Behind the scenes, this is actually a redraw of a small crossword puzzle posted during the Alternate Reality Game that was played online leading up to the Stream of Eyes event where they announced the upcoming release of the two 5e Waterdeep books this autumn.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Release the Kraken upon the Fortress at Hawksford!

Release-The-Kraken

As the month rolls into the dog days of summer, it is time to tally up the votes of the awesome patrons who keep the site alive via the Patreon campaign and release some of our older maps under the commercial use license. This month we start off with a town drawn five years ago – the Fortress at Hawksford.

the Fortress at Hawksfordthe Fortress at Hawksford

While this was once a fortress of the Ukho Confederacy, the citadel fell forty years ago to mercenaries of the Udruviel Dynasty. With the collapse of both those polities over the next decade, the Fortress at Hawksford has managed to remain ungoverned. And while no external governance has been imposed on the people of Hawksford, they have also resisted the creation of an official government of their own. Which isn’t to say the place is completely disorganized – commerce continues as normal and the walls are patrolled by various “concerned citizen groups” who try to track the comings and goings of visitors and locals alike.

The stone walls and gatehouses remain in good shape although they see little maintenance now so it is only a matter of time before they start to wear down. A large number of dwarves make the town their home, happily away from the governance of humans and elves alike.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

The Cockatrice Pit

A number of townfolk head out to the Old Grant Farm about once or twice a month in a semi-secretive manner. They are a motley crew, a mix of the well-to-do and grubby farmers and the woodswoman ranger.

It turns out this town has a very draconian “legal system” where punishment for not fitting in or disturbing the way things are involves the cockatrice pit.

The Cockatrice PitThe Cockatrice Pit

Behind the barn at Old Grant’s farm is a deep square hole dug into the ground. At the bottom of the hole is a small cave, home to “the chickens” – a pair of cockatrice that are used to dispense a very final “justice” to those who fall afoul of the locals.

Most people are just thrown in and left for the cockatrices to petrify and consume, but some are instead lowered on ropes to be fished back out afterwards and used as displays in some of the finer establishments in town.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

The Hag’s Swamp

“Yes now, the Hag’s Swamp you say? It is to the southeast of the keep – mostly swampy wetlands with a few hills and a copse of fir trees. Some say there are lizard folk what live in them swamp, but I figure you stick the the higher ground and the fir trees and you can keep safe from ’em.”

The Hag's SwampThe Hag’s Swamp

The Hag’s Swamp is best known for the lizard folk lair in the middle of it, and less well known for the giant poisonous spiders that live in the fir trees. But there are a few other points of interest marked out on this close-up of the map.

An old burned out village once belonged to fishing community on one of the river islands. When the fisherfolk fell into conflict with the lizard folk, they moved to the keep and torched the place themselves out of spite.

A second house, in much better repair, is on the edge of the forest just east of the giant spiders. Obviously the resident here has some “arrangement” with the other local creatures – while she claims it is that she offers them no competition, the reality is the swamp hag that lives here does so in peace because all other residents of the area live in fear of her.

On a hill to the northeast is a set of three black menhirs set over  a small cave. The old mound was used by the druids living among the fisherfolk, and a couple of times a month they still come together, sneak out of the keep, and return here for their rituals.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Ssa-Tun’s Lake of Milk

When activated through specific rituals “when the stars are right”, the three pillars of Ssa-Tun act as portals to anchor points in the Alabaster Hells. One of the three pillar-gates leads here, to a small cavern containing a lake of milky-white fluid. As with most things in the Alabaster Hells, everything here is not-quite-white in colour – from the pale grey walls to the heavy quartz pillars that seem to hold up the ceiling of the cave, to the milky-white liquid that seems to be slowly filling the cave.

Ssa-Tun's Lake of MilkSsa-Tun’s Lake of Milk

Guests here quickly discover that the pillar in the centre of the alabaster node doesn’t act as a return gate – and instead they must return through one of the four other gates that can be summoned. At the end of each row of quartz pillars a gate can be called with a quick ritual and splashing the milky waters on the inward faces of the two pillars in question. The ritual, fortunately, is inscribed on the walls of the hall to the “west”. The waters, unfortunately, are both toxic and strongly alkali.

And most importantly, it would be foolish to thing that nothing resides under those waters…

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Ruins at the Three Pillars of Ssa-Tun

Along the blighted coast, beyond the lands of snow and ice and the adventurers’ boom-town of Gravelthorpe there is an old white stone pier on a quiet lonely shore. In the right seasons you can sometimes find the ruined road that leads into the hills from there and eventually to the valley of the Three Pillars of Ssa-Tun.

Ruins at the Three Pillars of Ssa-TunRuins at the Three Pillars of Ssa-Tun

The three pillars of Ssa-Tun are massive spires of marbled white and purple stone that reach up over a hundred feet from the ground and descend to unknown depths. Leading to these pillars are a few old ruins reduced to small mounds of rubble, and a much more intact set of ruins built up around the pillars themselves.

And of course, these ruins are inhabited by something unpleasant, alien, and milky white in colour. For the pillars of Ssa-Tun are used, when the stars are right and the proper incantations made, to travel to three specific sites in the Alabaster Hells…

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

The Delren Street Sewers

While much of the city is served by “surface sewers” to move waste and water, in parts of the old town there exist proper underground sewers that date back to the previous empire’s attempts to clean up the city as a whole. Basements in these neighbourhoods occasionally incorporate parts of the sewer construction, or vice versa. And of course, in the trope of D&D sewers, they have become home to wererats and other foul creatures that represent the decay and seedy side of civilization.

Delren Street SewersDelren Street Sewers

This map focuses on one of the more interesting parts of the sewers under Delren Street. The central location (top centre of the map) is an old basement that is no longer connected to the structure above it and that is linked into the sewers by a secret door. This basement is currently in use by Skittler, an old wererat sorcerer who maintains a small study and bedroom in a side chamber. The rest of the basement is kept fairly clean, with Skittler sweeping it out regularly (and leaving a small pile of dust right outside the secret door).

South of Skittler’s lair is the lair of a couple of less “human” wererats. The entrance to this lair are a pair of large rat-holes in the walls of the sewer – however recently they’ve taken to bringing in larger items to make themselves more comfortable, and have had to enlarge one of their holes to do so – meaning that it is only a matter of time before someone discovers this hiding place.

To the right we have a maintenance access to the sewers (a hatch leading down stairs to the sewers themselves. Extended sections of this area have been barred off with a permanent portculis-type wall. At the upper-right edge of the map we have a section of these structures that has been sealed off from the sewers proper and converted into the basement of a small inn above.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Heart of Darkling – DiTullio Islands

Several rivers run into the Darkling Lake – the vast underground “sea” at the end of the Darkling River. The Ditullio Islands are a small fishing community of mad derro tucked against the shore of the Darkling Lake where two smaller rivers enter it.

DiTullio IslandsDiTullio Islands

The DiTullio derro are paranoid and hostile to everyone, and often to each other. But they truly fear the aboleth lords who lurk in the darkest depths of the Darkling Lake. They have erected a number of small stone houses on their islands, and laid claim to a heavy stone tower that predates their settlement (likely crafted by magic as the stone is nearly perfectly smooth).

They fish on their boats when they seek solitude, but most of their food comes from the fishing nets set to capture fish that come from the smaller river outlet which pours into the Darkling down a twelve foot waterfall. The constant sound of the waterfall only serves to heighten the paranoia of the Derro, but they dare not move away from it as it is their best food source.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Wharton Mine

Old Wharton Mine was a small local source of onyx in its prime, but its location deep in the jungle made it nigh impossible to maintain supply lines or defenses. In the end the mine was abandoned because of prowling beasts and the difficulty in maintaining a workforce out here.

Wharton MineWharton Mine

But onyx is a troubling stone. It is the standard material component for animating the dead, and it seems some dark magic is present in the old mine as well as many chips and bits of black and white banded onyx. Now the dead crawl the mine, waiting for prey to kill and try to consume. Animals that came here to get out of the heat were the first victims, but the other beasts of the area have learned to avoid it.

Now the dead wait for those foolhardy enough to try to reopen the mine, or to claim the onyx that remains.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

The Savage Caves

The ruins of Saurguard Haunt are but burned stones and bits of rain-cleaned charcoal. But it is a harder task to burn down the small dungeon that sat beneath it.

The Savage CavesThe Savage Caves

Used as a traditional dungeon to hold prisoners under Saurguard – the dungeon was being expanded to include a temple to the proscribed lords of damnation when construction breached into a a cave slightly beneath the level of the temple and proceeded down through the limestone to the hillside beneath the Haunt.

Of course, you can’t just leave places like this open and unguarded and not expect foul things to move in… The lower entrance to the savage caves has been claimed by giant spiders who have killed off the entire bat population that once lived here, and who knows what foulness has taken over the ancient dungeons?

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Guimond’s Tower and Lair of the Druid Lich

Nestled into the Shadow Woods is Guimond’s Tower – a crumbling multi-story stone and wood structure that looks ready to slide down into the woods at a moments notice. Up on the top of the aged stone is a wooden house-like construction looking down on the tree tops in the area. Some believe that the ageless druid-lich (who goes by various names in various stories) of the Shadow Woods lives in the small house at the top of the tower – which explains both how the wooden structure seems to be outlasting the stone tower, and why the stone tower has not collapsed yet.

Guimond's Tower and Lair of the Druid LichGuimond’s Tower and Lair of the Druid Lich

Like most rumours and sage’s tales, there is more than a small kernel of truth to this. The wooden house is indeed maintained by an ancient nearly-blind hermit who lives here unmolested because the druid-lich lives quite nearby – under the tower in fact.

The tower’s dungeon cannot be reached from within the tower, but by a secret trap door in the grounds just outside the tower. The druid-lich keeps the trap door well hidden by controlling the growth of grass over it, so it is always entirely overgrown and concealed.

The secret door leads to old stone stairs, and in turn to the crypts under Guimond’s Tower. From the old crypts, caves lead deeper underground towards the sound of dripping water and to earthen and stone caves with tree roots hanging from the ceiling and working down the walls. A small pond is back here, and a smaller altar where the druid-lich worships and works in darkness and near-silence.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Release the Kraken on Warcton Hold

Release-The-Kraken

Happy Canada Day everyone! To celebrate the birth of our wonderful nation, and to avoid the 47 degree weather, it is time to release the Kraken on yet another unsuspecting waterside village!

Warcton HoldWarcton Hold

Two hundred years ago the foul giant Auruxvor terrorized the lands along the western shore of the Krumpt Basin from his fortified lakeside “manor”. Padreth Warcton and a group of mercenaries and adventurers put an end to the giant’s reign of terror and with powerful magics they tore his house asunder.

Two of Padreth’s acolytes remained at the site of the old manor and assisted the locals in building a few small fortifications from the stony debris left behind. Over a few years the fortifications and homes became the southern portion of Warcton Hold. The walls and tower on the south side of the hold have many massive stones that still bear the markings of the giant Auruxvor as well as the magical violence that ended his time.

fortified-village-wip

The hold continued to grow. The initial farmers who moved to the hold would leave the town walls to work their fields and herd their animals. Over the years the hold became the centre of local activity and farmers from further away would come to town to trade goods and eventually to acquire fish for a change in their diet once a few local families moved from agriculture to fishing in the Krumpt Basin.

Today there are few farmers who live within the hold itself. A few families who maintain very large farms that are then worked by local tenants are now ensconced here, along with two merchant clans, the local fisher families (who have to clean their catch at an island in the Basin to keep the smell out of the hold), a retired adventurer or two, and of course a number of worshipers of the church that originally brought Padreth Warcton and company here.

Warcton Hold (Clean)Warcton Hold (Clean)

The three most obvious details a traveller notes when visiting Warcton Hold for the first time are the walls, the watchtower and the u-shaped building attached to it.

The walls are of mixed hard stone, much of it worked by the giant Auruxvor and his kin prior to it being repurposed by the locals, and stand fourteen feet tall with battlements mostly along the outer edge. Access to the wall top is via a number of small stone towers built into the wall that are of the same height but have ladders within them to the walls themselves. The walls on the north side of the hold are primarily made of field stone, but share the same construction style.

The octagonal watch tower is a stout four-story affair also primarily made of the giant’s stonework. It is connected by a wall and walkway (with an archway to pass under it) to the large wooden U-shaped structure which acts as the home to the local church and the acolytes sent here to maintain it  from the distant capital.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Release the Kraken on Melad Crossings

Release-The-Kraken

The heat of summer is upon me – and just when I was hoping it was safe to get in the water, a kraken was released! The first of the two maps being re-released under a commercial license is Melad Crossings, a small village map I drew in the summer of 2014.

Melad CrossingsMelad Crossings

Foul things are afoot in the town of Melad Crossings. One of the two mills has stopped, the smell of death creeps by in the wind from many buildings, the streets are barren, and those who live are not likely to be out of doors except as is necessary.

The water along the west fork of the river is running milky white, and none of the fishermen are among the living, struck dead two weeks ago just as the river began to change. But that doesn’t explain all the deaths – something else must be working it’s way through the townfolk… while the headsman says it is disease and begs for the church to send healers or paladins, others believe something far more sentient and sinister is behind the continued deaths.

Melad CrossingsMelad Crossings

Or, you know, it could just be a pleasant little town for your adventuring party to chill out at en route to their next adventure.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Abonnez-vous au blog !

Saisissez votre adresse e-mail pour vous abonner à ce blog et recevoir une notification de chaque nouvel article par email.

Rejoignez 5 autres abonnés

Calendrier des articles

août 2018
L M M J V S D
« Juil    
 12345
6789101112
13141516171819
20212223242526
2728293031  


(A)D&D Covers

AD&D Module Q1 - Queen Of The Demonweb Pits

Catégories

Archives

Qui est en ligne ?

Aucun membre ne se trouve actuellement sur le site
Aller à la barre d’outils