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Son responsable, Julien De Jaeger, a posté un communiqué pour l’annoncer, précisant que les abonnés seraient contactés pour apporter une compensation aux numéros qui ne sortiront pas.
Le magazine avait apporté un ton différent de ses confrères, en particulier par l’exploration de thèmes divers (le résistance, la guerre, les conspirations, etc.) dans une rubrique justement baptisée Théma. Le Fix, né comme un supplément hebdomadaire de Di6dent permettant d’être plus en phase avec l’actualité, lui survit sous la forme d’un site d’information.
Le GRoG regrette la disparition d’un des médias du jeu de rôle et souhaite le meilleur à tous ses collaborateurs, dont certains sont d’ailleurs bien actifs dans notre milieu.
Le communiqué de Di6dent
Last night the party was given three immediate plot hooks they could pursue (or continue along with the existing plot hooks – but the main one of which they had already taken care of when they killed a god last session and leveled up from 3 to 4).
Of the three, they ignored the dragon that has taken over an ancient holding to the north of the city, ignored whatever it was that has significantly disturbed the dwarven clan they’ve been investigating, and decided to find out why the local swamp critters weren’t showing up to talk to the party druid anymore.
Walking straight into one of the absolute funniest adventures ever to be printed in Dungeon Magazine (issue 41) – Old Man Katan and the Incredible, Edible, Dancing Mushroom Band!
SPOILERS BELOW (although the adventure was modified from the one in the issue to fit the particular swamp in our game a bit better).
Old Man Katan smokes a lot of “swamp weed stogies”. Massive blunts that keep him high, and also chase away the local stirges. In fact, Old Man Katan doesn’t know there are stirges killing off all the local wildlife because they won’t come near him because of the acrid horrendous smoke from his massive blunts.
Finally figuring this all out from the local mushrooms via a comprehend languages spell, the party sets out to find out where all these stirges are coming from.
They grab a few of the old man’s blunts, and ask to borrow his boat. “I raised that boat from a wee punt… it doesn’t behave well for others. She’s grown nice and big hasn’t she?” So they bring Old Man Katan along for the trip because the boat won’t behave for anyone else… The discover the floor of the boat is a bit tacky to the touch “Well, I did tar her down nicely to keep her from leaking of course” says the old man. The Paladin/Sorcerer looks at me and asks “is it… a MIMIC?!”
I couldn’t keep a straight face. Because yes. It is a mimic. It wrecked and replaced his little punt when he first moved to the swamp and was going to eat him when they went out fishing the next day. Just as it was about to eat him, he caught a fish and tossed it into the bottom of the boat.
“Give a mimic a fish and it will eat for a day… Give a mimic a fisherman and it will eat for years!”
“Jesus! Did I SAY that? Or just think it? Was I talking? Did they hear me? I glanced over at the druid, but he seemed oblivious…”
It took until a bit later for the CHARACTERS to figure this out (after the players did). Further into the swamp they found old man Katan’s cat, and when the druid cast speak with animals the first thing the cat said was to be careful because that boat’s a bloody mimic. The fighter kept poking the boat with a stick, while the monk decided that 37 feet up a tree was the appropriate place to be for this conversation.
“Dude… can you stop with the poking? I get it, my cover’s been blown.”
Next scene is the party sitting around on a small island, monk still in the tree, with a mimic sitting beside them looking basically like a giant clam or similar (sans shell) with a boat for a face, discussing the next stage in their plan.
“How long can we maintain? I wonder. How long before one of us starts raving and jabbering at this mimic? What will it think then? This same lonely swamp was the last known home of the Frog Cult. Will it make that grim connection..”
Finally, they approach the lair of the Swamp Beast / Bog Monster that they believe controls the stirges. As they approach his island of vines and creepers the island begins to disgorge massive clouds of stirges into the sky and the party desperately lights up their remaining blunts while the Swamp Beast climbs out of the island. Old Man Katan (who’s been unable to smoke all that day because they were rationing the remaining weed) gladly puffed away at two blunts at once.
“Uh, guys, this shit is hitting me harder than usual… That island over there is TALKING TO ME”
“Dude… we can’t stop here… this is stirge country!”
The adventure conclusion was the Druid convincing the Swamp Beast (it was explained to him that the name Swamp Beast was a good one, it has gravitas… now the Swamp Beast calls itself “The Swamp Beast with Gravy” because it has no clue what gravitas is) to get rid of its massive swarm of remote-controlled stirges because they were killing off EVERYTHING in the swamps. So the stirges flew off to sea (and some poor shipping lane got shut down for a week or so), and the party went off to the stirges’ hatching lagoon to destroy the next generation of eggs.
And thus the swamp was saved by the power of weed.
“But our trip was different. It was a classic affirmation of everything right and true and decent in the national character. It was a gross, physical salute to the fantastic possibilities of life in this country-but only for those with lots of hit points. And we were chock full of those.”
(Source: Dyson’s Dodecahedron)
On pensait que ce genre avait disparu avec le départ en retraite de Guy Lux et Lucien Jeunesse, mais les nécromants de Black Book Editions ont retrouvé ses sels essentiels et décidé de le ramener à la vie. Ils lancent donc ce lundi 26 juin à partir de 20h, une précommande participative pour une nouvelle édition de Raôul, le jeu qui sent sous les bras sur leur plateforme Game On Tabletop.
Cette nouvelle version se présentera sous la forme d’un numéro hors-série du magazine Casus Belli (donc format mook), écrit par Cédric Ferrand (avec l’aval de Patrice Larcenet), et illustré par Monsieur le Chien (Fluide Glacial) et Augustin (Lanfeust Mag). Le jeu sera motorisé par le système Apérocalypse, une version modifiée de l’Apocalypse et sera disponible dès la fin de la précommande en format électronique et peu après en version papier.
En parallèle de cette précommande, Black Book lance un grand défi de photos de vacances Raôul. Le principe du défi ? Proposer sur les réseaux sociaux avec le hashtag #défi Raôul une photo de vous (et vos amis) en Raôul et mettre au défi ses connaissances. Ainsi BBE va mettre au défi des éditeurs et acteurs du milieu du jeu de rôle en publiant une première photo à 20 heures, pour donner l’exemple.
Les contreparties proposées :
- Le Hors-série Casus Belli #2 : Raôul
- La version collector limitée à 100 exemplaire du Hors-série Casus Belli #2 : Raôul
It’s pretty simple, because honestly I have no idea how to promote my work besides saying “Hey, check out my maps!”
So here’s a map. With a web address. You can date the map pretty closely by the floor styles. This is just as I started drawing in floor tiles on my maps, so was probably drawn in late 2015. (Turns out on review that I drew it in June of 2015, so a bit earlier than my guess).
Maybe it is best that it never got published, eh?
(Source: Dyson’s Dodecahedron)
Aujourd’hui l’éditeur passe un cap en proposant officiellement une application pour iOs et Android, mise au point avec le concours de l’éditeur Curse.
D&D Beyond est conçu pour être une “boite à outils électronique”, une aide pour les joueurs et les MJ, prévue pour aller avec l’édition actuelle du jeu. Elle inclura des règles, une appli pour créer des personnages, etc. et permettra de gérer des personnages (passé un certain nombre, cela nécessitera un abonnement), d’accéder à du matériel du SRD et d’acquérir des contenus optionnels.
L’app sera officiellement disponible l’été prochain mais il est possible de s’inscrire pour les bêta-tests.
La présentation de D&D Beyond
Inscription pour les bêta-tests.
And then someone tells me how much they’d love to see a map designed for such a thing.
While this map is inspired by Tucker’s Kobolds with many very small tunnels designed for rapid movement of small-sized assailants, it is also heavily modeled on my memories of the Assassin’s Run from Dragon Magazine (which later turned up in an AD&D2e adventure module).
If used as the Assassin’s Run, the object is for would-be graduates of the run to make it from the initial room (upper left side, with the stairs leading up and out of the dungeon) around the whole circuit and back to the same room again without using any of the secret tunnels which are used by the halflings who run the place to move from place to place quickly to mess with the runners.
In a more traditional Tucker’s Kobolds style encounter, the kobolds operate out of the larger rooms in the complex as well as the mustering rooms in the smaller tunnels. With their knowledge of the secret doors and secret tunnels, they should be able to move and relocate troops within the complex in short order, as well as keep whatever MacGuffin the party is after safe by bringing it with them.
This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.
Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:
Cartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.
(Source: Dyson’s Dodecahedron)