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Rosewood Street Sewers

The sewers under Rosewood Street are large and open compared to most in the city. Built out of much older structures that were repurposed ages ago, the sewers are a mix of utilitarian and overly ornate.

Rosewood Street SewersRosewood Street Sewers

While most sewers are made of brick, clay, or masonry – a few feet wide and tall enough to walk down (especially if you are shorter than the average human), much of the structures under Rosewood are of old stonework with vaulted 8-12 foot ceilings. Parts were once the basements of a much older temple and palace – now with pipes breaking through the walls to pour waste water and other wastes into them.

There are three points of access into this section of sewers (if you don’t count the many drain and flow pipes that are too small even for the skinniest of halflings to travel). From street level there is a secured and locked trapdoor that leads to the stairs on the lower right side of the map. There is also the basement of the Bill Guisarme Tavern on the lower left side of the map that has locked doors into one of the larger chambers – supposedly one of the smaller guilds of thieves have the keys to those locks. And finally there is a normal sewer access below street level on the left side of the map where the waste from this section runs slowly downhill to other parts of the extended sewers of the city.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Red Descent

If you are going to build a secret temple to a pariah god that is not intended to be worshiped at, why not go whole hog and build it at the bottom of a deep and nearly inaccessible desert cave?

The Red DescentThe Red Descent

Dedicated to a god of betrayal, none would worship here regularly (for fear of being in turn betrayed by other worshipers for their faith in this pariah god). Instead the site sees the occasional “solitary” pilgrimage – small groups trek across the desert and climb down into the red rock cavern to the lowest level where the group leader “examines” and “researches” the dark temple down here.

As a respite in the desert, various subhuman tribes have been known to set up semi-permanent bases in level 1 and sometimes level 2 of the descent. At the bottom of level 2 is a massive tripod of old wood and rusted steel that once suspended some sort of elevating platform that accessed levels 3 and 4.

The Red Descent (no grid)The Red Descent (no grid)

The third level contains a free-standing arch of obsidian that appears to have operated as a magic portal of some kind, and still detects as magical. Perhaps those who have true need of the temple below still have the magic devices to open this archway from elsewhere and slip in and out of the temple without alerting those above. Or perhaps the archway only opens when the unworthy enter the temple, summoning guardians from other worlds to defend it.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Old Turnip Inn

We don’t know why we call it the Old Turnip… it’s just always been the Old Turnip. Well, I guess about 30 years ago it was the Old Turnip Eatery and Inn, but that didn’t last.

You can tell it is old just walking past. The windows are out of square now as the building has settled over the years, and it still has a small outbuilding for horses from when this was the East Gate district, before the new curtain walls were built under Geoffrey the Bold’s rule.

The Old Turnip InnThe Old Turnip Inn

With only two fireplaces, the upstairs gets a little cold in the winter, but the rooms are cheap and the blankets are warm. The current owner, Haknoi, is an unusually thin dwarf who is rumoured to buy liquor and ale stolen from other inns in the city.

The woodwork is old and stained from ages of use and abuse, but a close look will note old sigils against the undead, dark magics, and the evil eye inscribed into many surfaces, including the undersides of all the tables.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Phoenix Diadem

Portals between worlds are crafted from potent materials in places where the energies of the world intersect with that of other places. Sometimes these ‘ley lines’ are conveniently found where the sky meets the earth and the portals can be built on the surface of the world itself.

But more often they meet in places deep or high. And thus we build “dungeons”.

The Phoenix DiademThe Phoenix Diadem

The Phoenix Diadem is such a place – built beneath the world and linking it to other places. But it is not just a portal; it serves as a prison to those whom it calls forth. There is insufficient space here for the great birds who fly in the liminal worlds between the planes of water and air (referred to as the para-elemental planes by some sages learned in the ways of the many worlds). Within the diadem they find themselves trapped, forced to subservience in order to be able to return to the cold skies of their world.

The Phoenix Diadem (no grid)The Phoenix Diadem (no grid)

Even without the spells and rituals to summon forth the great para-elemental birds, the placement and design of the Phoenix Diadem allows things to “leak through” between worlds. Smaller elemental phenomenon occasionally breach into the diadem, and some unfortunates have also been lost here, having “successfully” pushed through from the Prime to the homes of these creatures.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on the Guildhall of the Ancient Masters

Release-The-Kraken

Every month we go through our back catalog of maps and the many patrons over on Patreons vote on which two should be re-released under the free commercial use license. For older maps I also work on upgrading the quality of the scan where possible.


Much of the daily life in Archsford, the City of Glass, is managed by the Council of The Ancient Masters – a collective guildhall representing all the major guilds and many of the minor guilds in the city (Glassblowers, Masons, Cartwrights, Stevedores, Coopers, Merchants, Mourners, Physicians, Scribes, Charcoal-Burners, and a few others).

Guild TempleGuild Temple

From the Guildhall, they organize the city watch and defenses, as well as festivals, trade agreements with other cities, tax collection, and many things that one would expect to be handled by the Duke of Archsford and his civil service.

The hub of the Council is the Guildhall and temple of the Ancient Masters – a combined keep, place of worship, and town hall. On entry to the structure, the large main hall is usually populated with small lean-to shops (and the three chambers on the left are more permanent stores selling wares imported by members of the guildhall from strange and exotic lands). The rooms on the right are dedicated to the civil service and records of the guild.

The northern chamber is the main worship hall for the ancient masters themselves, the ancestor-gods of the temple. Most truly important meetings with the senior members of the guild are usually handled in this chamber and the room to the west, pacing around and occasionally intoning chants and rites while engaged in negotiations and power-brokering.

Beneath the temple are the crypts. This well-hidden substructure is only accessible via a secret door under the chair set in front of the statues of the three ancient masters in the main hall. Down here are the three crypts of the masters, who still whisper advice and prophecy to scribes who sit outside the crypts with one ear to the cracked masonry. A larger chamber past the crypts holds the scrolls of what the scribes have gleaned from the masters, as well as a secret door to a deeper crypt where something darker is entombed.


kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on the Crypt of the Smith!

Release-The-Kraken

Every month we go through our back catalog of maps and the many patrons over on Patreons vote on which two should be re-released under the free commercial use license. For older maps I also work on upgrading the quality of the scan where possible.


The Smith’s Reliquary was crafted from heavy blocks of stone banded together with huge bands of steel that wrap around the structure like the hoops on a barrel. These bindings have rusted through the two hundred years this reliquary has stood, discolouring the stone of the building as well as the walkway and the cobbled street that passes along it.

The central chamber within is the reliquary itself, with a massive anvil in the centre of the space, flanked by tools and half-complete weapons and iron hardware of immense size. The back of the chamber is a huge furnace, long cold but for a few coals that are kept burning by the priests, replaced every few hours as they burn out.

Crypt of the SmithCrypt of the Smith

Behind the central chamber is the resting place of the Smith. Either a mighty titan of the craft, or possibly an actual godling struck down somehow. But the sarcophagus is a lie, and within it is but the corpse of a stone giant embalmed and secured against grave robbers.

The true tomb of the Smith is hidden deep beneath this structure. In the priests’ chambers on the left side of the map is a small secret door behind which is a secure area containing a key as well as a variety of minor artifacts of the church (the first nail crafted by the Smith, a hammer head that has been shattered from heavy use, leather tongs that held his works, and so on). The key in turn unlocks the secret door hidden beneath the anvil in the main reliquary. But first one has to pull the four massive iron bolts that hold it in place and then slide this hundred-ton piece of steel aside.

Crypt of the Smith (no grid)Crypt of the Smith (no grid)

Beneath the trap door is a set of stairs leading down to a natural cave with heavy and poisonous sulfuric fumes bubbling up through mud pits. The whole cave is wet and hot and oppressive. At the far side across a small bridge over the mud pits is the actual tomb of the Smith with a shaft of blackest obsidian through his chest – still breathing, but never waking.


kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Ruins of Greymail Clanhold

Greymail Clanhold has fallen. Word of the tragedy has only recently made it down from the mountains, but the stories paint a bleak picture of the hold being invaded and the dwarves destroying much of the structure to keep it out of the invaders’ hands.

The Ruins of Greymail ClanholdThe Ruins of Greymail Clanhold

But that is only part of the tale. There are still dwarves once of the clan in the ruins. They survived the siege through cannibalism and they were the ones responsible for collapsing the extensive hold to deny it to their foes – killing most of the non-combatants of the clan in the process.

These guilt-wracked survivors hate themselves more than anything and only survive out of a twisted need to defend what is left of the clanhold – and yet they are still the only ones destroying it. In the time since the siege and fall, they have smashed the statue of the clan founder by the entrance and dragged the larger parts out of the clanhold to throw them down into the ravine below.

The survivors are in great pain, and seek their own deaths defending the clanhold one last time.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Vanshiro Reliquary

Reliquary Map WIP

A quiet structure for the contemplation and learning about the life and trials of the paladin Eneshra and their eventual transformation into the dragon Vanshiro who flew into the west and who’s occasional returns to these lands are a mix of myth, hearth-tales, and the one time it landed on this very hill  to speak to the Grand Eclesiast and deliver the three emerald scales.

The Vanshiro ReliquaryThe Vanshiro Reliquary

Four generations later there is no longer a Grand Eclesiast at all. One of the scales was used and destroyed in the Battle of Long River, another went missing with the last Grand Eclesiast who travelled south to find the Eye of Kin. The final scale is supposedly still here, kept under guard by the small number of faithful priests and paladins who maintain the reliquary.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Onyx Hill Ruins

There are many dark and cramped dungeons out there to explore – descents deep underground, delves into ancient confines…

But what is at the top of those first stairs?

Onyx Hill is capped by old ruins of a small fort. Shattered and broken remains of a pair of structures and the old wall remain, along with one squat stone guardhouse that boasts the only intact roof in the area. In the centre of the old ruins is the peak of the hill with a 60 foot tall square pillar of onyx resting atop it.

This onyx monolith gives the hill its name, and attracts the occasional historian and sage to investigate its origins and to take rubbings of the inscriptions upon it. Much of the surface has been worn away or damaged by ancient violence.

Onyx Hill RuinsOnyx Hill Ruins

In the back of the squat guardhouse is a secret door that opens over a set of stairs that lead down under the hill, and perhaps to the base of the onyx monolith itself… or perhaps a massive sprawling dungeon chosen from the huge numbers out there.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Half-Cask Tavern

The Half-Cask Tavern

Up near the docks, between the Clinkers district and the docks themselves is the Half-Cask. In an area known for its inns and taverns, the Half-Cask presents a very traditional “drinking hall” environment, making it popular with locals and travellers alike.

The Half-Cask TavernThe Half-Cask Tavern

The Half-Cask is a friendly single-story tavern / drinking hall of fairly traditional design.  Stone foundations and lower walls are topped with raw timber walls and a heather-thatched roof. Operating without a “bar” per se, clients order drinks (and sometimes food) from the staff who work the room.

The owner, Amina Donisi, tells many tall tales of adventures, distant lands, strange islands, and improbable monsters. These aren’t actually her own experiences, as she has never been more than a few hours outside of the city – but are amalgamations of stories told by other visitors & clients of the establishment.

The Half-Cask Tavern (no grid)The Half-Cask Tavern (no grid)

The main entrances to the Half-Cask are on the north side of the structure, as far as possible from the fireplace. In the winter, the south door is usually blocked to prevent people from coming in there so the main room remains nice and warm in front of the roaring fireplace.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on The Court of Summer Wines

Release-The-Kraken

Every month we go through our back catalog of maps and the many patrons over on Patreons vote on which two should be re-released under the free commercial use license. For older maps I also work on upgrading the quality of the scan where possible.


The Court of Summer Wines is a well-to-do establishment that offers a wide selection of wines imported from near and far as well as a fruits, breads and sweets to be paired with such.

The Court of Summer WinesThe Court of Summer Wines

The food menu varies daily based on what is available in town, but Haspar (the owner) works hard to maintain a constant supply for his wine and drinks menu. The venue stopped serving harder liquors and brandies after one too many occasions where people would move on from wine to hard drink late in the night causing any number of brawls, damages and general unruliness.

During the summer, much of the drinking and eating takes place in the courtyard of the structure with the fountain in the centre bubbling away quietly. During the hottest months, canvas coverings are pulled over much of the courtyard to provide shade from the hot summer sun (because drinking in the sun often results in headaches and stomach aches, the management tries their best to increase sales with nice cool spaces).

The Court of Summer Wines (no grid)The Court of Summer Wines (no grid)

Finally, the Court also has a few rooms for rent at most times. Only Haspar Ruggles and his best cook live on site, with the rest of the staff coming in to work every day – leaving a pair of rooms for rent on the east side of the structure. Currently the smaller of the two rooms is rented out to Krivotos, a centaur who was recently reincarnated into the form of a human and who is now trying desperately to fit in with “regular” civilization. He is a great source of information about the eastern forests and the druids therein.


kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Release the Kraken on the city of Letath!

Release-The-Kraken

Every month we go through our back catalog of maps and the many patrons over on Patreons vote on which two should be re-released under the free commercial use license. For older maps I also work on upgrading the quality of the scan where possible.


Letath is a city that appeared in my “From Winterspire to Yoon-Suin” campaign a few years ago. It is a trading city on the eastern shore of the Persimmon Sea and is home to a major “military academy” where mercenaries are trained in exchange for 4 years of service in one of Letath’s two mercenary companies.

LetathLetath

The presence of the best known military academy in the Alliance or the Satrapy has attracted a lot of people seeking training. A number of nobles in the city have started their own smaller training operations, and just about every noble in town is either retired military or the head of a small mercenary company of their own.

Youngsters from around the realms are shipped here for training in the various households around town – those with connections getting private instruction from the noble houses, others signing up at the academy.


kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Oubliette of the Forgotten Magus

An abandoned throne room, flanked by cobweb-covered statues, this dungeon was designed and dug out to be something far grander than it is now.

Oubliette of the Forgotten MagusOubliette of the Forgotten Magus

Originally dug out for access to the underground river here, these dungeons are damp and quiet, home to massive cave spiders that hunt blind fish in the river. And of course, the Forgotten Magus. Paranoid and arachnophobic, the long-dead magus hides in one of the two small “closet” spaces in the dungeon, occasionally running from one to the other when his paranoia overtakes him and he can sit in one place no longer.

A desiccated husk of his former self, he still wears his finest robes and wizard hat. He knows the ins and outs of the dungeon and caves and can travel them at remarkable speed (even better if adventurers have killed the cave spiders already, clearing his route).

Oubliette of the Forgotten Magus (no grid)Oubliette of the Forgotten Magus (no grid)

Of course, he knows why adventurers are here… they seek the magic jewel that he taps for his arcane powers! Thus when on the run, he scatters the occasional gem behind him to distract, and isn’t against including the occasional bead from his necklace of fireballs in the mix.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Ashryn Spire

Potent wizards locked away in their towers working on mighty magics… This is the way it has been in tales, and thus this is the way many wizards operate to this day. Ashryn Spire is such a wizard’s tower, erected to provide a safe space for wizardly work far enough from civilization that no one should take too much interest, and defensible enough that if they do take interest there’s very little they can do.

Ashryn SpireAshryn Spire

Fingers of otherworldly minerals reach up from the roof of the tower, drawing energies down from the ether into this world – charging strange magics and empowering spells beyond their normal boundaries.

“The wizard of Ashryn Spire” seems to be a child – maybe in their early teens. Some say the wizard does not age, but those who remember the construction of the tower suggest that the wizard seems to be aging very slowly… and in reverse of the common methodology of growing older.

Only other wizards and their ilk have ever been seen visiting the tower – usually arriving via magic or unusual conveyances such as lightning-strike chariots, standing on the backs of a flock of miniature pegasi, and so on. The general assumption is that the wizard of the spire’s primary guests are from other worlds – places known by nicknames such as the Yellow Hells, the Land of Ink, and the Infinite Violet Sea.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Fire Beetle Ale House

A “basement tavern”, the Fire Beetle is built underneath “Trinkets & Secrets”, a fortune-teller’s storefront and the closest thing to a “magic shop” as you’ll find in Letath.

The Fire Beetle Ale House is a classic fantasy tavern – dark, windowless, smokey, serving ale and whatever hot stew is on that day. Entry is by a set of stairs down practically underneath the entrance to Trinkets & Secrets. As expected, it has an anachronistic bar with a grizzled but friendly bartender behind it, some booths for quiet discussions, and a pair of private rooms for meeting mysterious strangers in or handing over ill-gotten gains.

The Fire Beetle Ale HouseThe Fire Beetle Ale House

Behind the bar is the owner’s office, a storage room, and access to the owner’s upstairs apartment. Sharing the upstairs with the owner’s apartment (but with no common access) is Trinkets & Secrets – home to a fortune-teller and their spouse, with a room for private seances (and for examining trinkets being pawned off here) as well as a small store where charms, medallions, and lucky trinkets can be bought (and a moderate selection of spell foci and components).

The Fire Beetle Ale House (no grid)The Fire Beetle Ale House (no grid)

 

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This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Robrus Beach Cave

The black stone cliffs of Robrus loom over Rat Crater Lake – the dark stone looking perpetually wet and somehow tainted by the often rainbow-sheened waters in the crater.

Robrus Beach CaveRobrus Beach Cave

The cliffs are pierced here and there by small caves – places where inclusions of softer stone have been washed away by the waters of Rat Crater when the water level here was 20 or so feet deeper. Most are narrow little crevasses and defiles, but one is significantly larger and has become home to an ogre mage and a crippled warlock who seems to be as much studying the ogre mage as working with him.

Stashed around the cave are the remains of several expeditions that disappeared in and around Rat Crater. Probably including whatever MacGuffin brought the party here to begin with.

Robrus Beach Cave (no grid)Robrus Beach Cave (no grid)

This maps’s a departure in some ways from my standard style as I was playing a lot with line weights as I worked on it. I think I’ll try again with another cave in this style, but with the heavy black outline of the cave reduced to half the thickness before it breaks up into my usual hatching.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on Control!

Release-The-Kraken

The second map chosen by our patrons this month to be re-released under the free commercial use license is Control – a map based on a joke that I drew as part of Mapvember in 2016. This re-release brings the original map up to 1200 dpi and pure black and white.


This tomb on the edge of the desert of the gods is the resting place of four Huecuvas of unusual intelligence for their ilk, as well as a few guardian mites that served them in life and still serve them now.

In life the four Huecuvas were warlocks dedicated to four spirit nagas, all children of the same night hag who rode their father (a paladin of great will) relentlessly through the years. While treated as typical huecuvas in most respects, they retain a typical human intelligence in death and still can cast two level 1 and one level 2 spell per day.

The huecuvas are entombed in their private tombs in the leftmost chamber. They generally remain somnolent unless something disturbs the complex or their tombs, although they occasionally wander the complex when awakened by foul dreams and premonitions.

ControlControl

The chamber on the far right of the complex contains four pools each radiating a different colour of energy with swirling currents within the waters tracing out the shapes outlined on the map to those who inspect them closely. The circular rooms have lowered central areas filled with dirt and excrement from the mites (as well as the buried corpses of those mites that have died from the many diseases carried by the huecuvas). These night soil pits are watered occasionally from the magical pools and grow a number of edible mushrooms as well as a few less savoury fungal creatures.

Unlike most mites, the twenty or so living in the complex do not have their usual tiny complexes of secret tunnels and trap doors and thus operate pretty much in the open as caretakers and defenders of the complex – watching for invaders from the small arrow slits looking down onto the approaching path.

(Mites and Huecuvas are both from the AD&D1e Fiend Folio – if they don’t exist in the game system of your choice, treat Huecuvas pretty much as ghouls that can only be struck by magic & silver and carry disease instead of paralysis, and mites as 2′ tall extra-timid goblins with knives and sharp teeth.)


kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on the Blessed Monastery!

Release-The-Kraken

The first map chosen by our patrons this month to be re-released under the free commercial use license is The Blessed Monastery (which joins the Oratory of the Eleventh Blessing under that license which is the building on the upper right of the Monastery map)


Up in the Fox Hills is a small monastic order. They make mead and honey, study liturgical texts, and commune with their god of the harvest. The monastery grounds include a number of stout stone structures dominated by a large church that remains closed to outsiders.

The Blessed MonasteryThe Blessed Monastery

While the Blessed Monastery seems fairly open and inviting, with large parts of the wall being archways without doorways (represented as the long sections of the wall that are “dotted” instead of solid), the monks and priests here keep the church locked except during major events when they invite the nobles from the region to attend their ceremonies. Aside from these events, guests are only ever received in the Oratory of the Eleventh Blessing, in the northeastern portion of the monastery.


kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

 

(Source: Dyson’s Dodecahedron)
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The Bubble City of Oublos

The great city of Oublos-Dorren was destroyed decades ago by a massive pyroclastic flow followed up by a slower engulfing surge of lava from the Searing Mountains eruption. All of the city except for a small “bubble” almost exactly 180 feet across centred on a small temple of Lazotl – a local deity of misfortune and revenge.

The Bubble City of OublosThe Bubble City of Oublos

The priests of Lazotl got the warnings of the impending eruption through a series of poison-induced visions and managed to erect a protective spell over their temple and a few buildings in the area through the Reliquary of Kesh, an artifact that had “fallen” into their possession.

Travel in and out of the “Bubble City” is now only achieved through magical teleportation by those who know the way, and through a glowing green magical portal on the peak of the temple of Lazotl. The portal opens up to two different places in the world above – stepping through the north side of the portal leads to a small basement shrine of Lazotl in the nearby fishing village of Ashford (which was reduced to a few homes during the Searing Mountains eruption).  Stepping through the south side of the portal leads much further away, to the frozen plains at the edge of the world.

The Bubble City of Oublos (no grid)The Bubble City of Oublos (no grid)

The bubble city is illuminated by this portal in a flickering green light, as well as the mix of Lazotl worshipers, thieves, and a few mercenary adventurers that use the bubble city as a “safehouse”.

PCs would most likely find the bubble city in search for the Reliquary of Kesh, or hunting for one or more of the dastardly residents of this small bubble city.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Bottomless Tombs – Part 2

While a number of the old shaft tombs of the Etturan Dynasty have been found and explored, there is one that remains a well-kept secret amongst sages, masters of dark arts, and the few adventurers who have been there. Possibly the original shaft tomb of the dynasty, or perhaps a strange discovery that became the inspiration for the ones to come – the Bottomless Tombs seem to have earned their name.

The Bottomless Tombs - Level 2The Bottomless Tombs – Level 2

Seventy feet beneath the cluster of tombs at the entrance to this seemingly bottomless shaft are a second series of tombs. These are notable in that both sets of doors into the shaft are on the same level and same orientation (an open archway in the centre of both the east and west walls of the shaft), and that the lower set of portals are linked by a stone bridge that spans the shaft.

The central part of the so called bottomless tombs is a 15 foot x 15 foot shaft that seems to go down forever. Determining the actual depth has proven to be beyond the abilities of scrying and simple engineering, and areas of both permanent magical darkness as well as areas of anti-magic (as well as a host of hostile inhabitants) make exploring the depths of the shaft an unwelcoming idea.

You can explore the upper reaches of the Bottomless Tombs here: The Bottomless Tombs – Level 1

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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