Home » Posts tagged 'level'

Tag Archives: level

Oratory of the Eleventh Blessing

Up in the Fox Hills is a small monastic order. They make mead and honey, study liturgical texts, and commune with their god of the harvest. The monastery grounds include a number of stout stone structures of which the Oratory of the Eleventh Blessing is usually the first seen (and typically the only structure visited by outsiders).

Monastery of the Eleventh BlessingOratory of the Eleventh Blessing

The oratory’s main purpose is to provide a worship and study space for the residents as well as a greeting and meeting area for guests. Tucked between these are a small number of cells for scribes to work in (and the heavy stone structure makes these cells plum work spaces in the summer, and harsh punishment in the winter).

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Drow Stalagmite Spire

In grand underdark caverns the dark elves build their cities. The oldest families establish themselves in the more defensible positions and as close to the centre of the cavern for defensive advantage against invaders.

Drow SpireDrow Spire

Today’s map is a fairly small stalagmite spire fortress. The spire is surrounded on three sides by a small fortress with a spiral ramp leading up from the fortress into and around the stalagmite. The arrows on the ramp lead upwards with a fairly aggressive angle.

One chamber dominates the interior of the spire – Accessed by visitors from the lower portions of the spire ramp, the family head receives guests and talks to them from the balcony on the next level, a good 40 feet above the floor of the chamber. Further up again are a set of galleries for other family members or assassins to listen in on conversations…

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Dosetlar Cliffs

Tarnos Venn had a team of dwarves cut defensive structures into the Dosetlar Cliffs during the great war. The guard tower cut into the jutting edge of the cliff still looks nearly new, but the main entrance shows the damage of war and years – there are no longer any signs of where the great door once stood, instead there is just a rough and shattered-looking entryway into the stone face itself.

The Dosetlar CliffsThe Dosetlar Cliffs

Tarnos of course had the dwarves build a secret exit to get out in case the front door was held or the complex was invaded and fell, but that exit has been lost. The exit leads to a few secret chambers (once home to Tarnos’ fiancee and most trusted assassin), and then to the caves behind the fortress. Those caves are most often used by those in the fortress to store items that are of low value and high “stinkiness” – particularly pickled fish and such.

Semi-ironically, the most resent residents of the fortress has been considering building their own secret exit between the fortress and the caves, either right near the cave entrance or deeper into the back gallery, where it comes within 30-35 feet of the fortress structures.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Shadows of Forgotten Kings

A Fifth Edition adventure for level 3 characters.

The villages on the edge of the jungle used to be wealthy: they gathered fruits and exotic hardwoods from within the jungle and sold them as wines and furniture to regular merchant caravans in exchange for grains and other staples.

But caravans do not make it through anymore. A handful of tattered survivors have made it back to the city and reported being assaulted by wave after wave of panthers that would attack, retreat, and attack again in replenished numbers. The merchant houses want their lucrative route back. The villages need grain and supplies; their people cannot live forever scavenging fruit and huddling by their hearths in fear every night.

Tales lead deeper into the jungle – to the ruins of an ancient empire fallen to a terrible curse.


This Fifth Edition adventure is written by Zzarchov Kowolski (Thulian Echoes, Scenic Dunnsmouth, A Thousand Dead Babies, The Gnomes of Levnec, etc), illustrated by Chris Huth (Ashen Stars, Call of Cthulhu Investigator Handbook, Night’s Black Agents, 13th Age Glorantha, etc), and mapped by Dyson Logos (Waterdeep – Dragon Heist, Circle of Hands, Dyson’s Delves, this whole blog, etc). It will work with most campaign settings as long as the adventurers are near (or can be brought near) a large mostly uncharted forest or jungle.

Available in PDF exclusively through OneBookShelf (RPGNow, DriveThruRPG, etc)

(Source: Dyson’s Dodecahedron)
Logo

Shadows of Forgotten Kings on the way!

Shadows & OrcsShadows & Orcs

The 5th edition adventures you didn’t know you were waiting for are on their way!

This week we’ll be releasing Shadows of Forgotten Kings, a level 3 adventure written by Zzarchov Kowolski who has written some of my favourite adventures of all time – from his self-published Gnomes of Levnec and A Thousand Dead Babies, the recent DCC Ghoul Prince adventure, and Thulian Echoes, Lamentations of the Gingerbread Princess, and Scenic Dunnsmouth for Lamentations of the Flame Pricness.

This adventure pits characters against strange ghost panthers striking from the jungle ruins of an ancient empire. Something dark awaits in the old ruins, and unless the adventurers get to the root of things, the attacks seem to be unending and will wear down any defenses in time.

And while Shadows is on the way, we’ve got Kiel Chenier’s Orcs in Tarodun’s Tomb in layout as our next release in the line.

To adventure!

(Source: Dyson’s Dodecahedron)
Logo

The Quiet Margose Tavern

The sign hanging from the tavern shows a matronly woman carrying a large mug of ale while holding a finger to her lips in the near-universal symbol for being quiet. But the tavern itself is rarely quiet – it is one of the few places in town with a dedicated stage for musicians and entertainers and thus attracts a boisterous if friendly audience.

The Quiet Margose TavernThe Quiet Margose Tavern

The Quiet Margose is primarily made of wood, supported by 16 heavy stone pillars. The main structure is flanked by a covered biergarten on one side, and a space dedicated to the owner’s quarters and a covered wagon entry where firewood is stored on the other. The stone pillars predate the Margose and were part of a prior structure here and still bear wards against evil from the older building. The walls are whitewashed wood, and the very high roof is made of heavy beams supporting pitch-black tiles.

The Quiet Margose is purely a tavern and offers no accommodations (although it isn’t uncommon to find or or two people “napping” at the long tables by the banked fire in the early hours of the morning). The owner, Tirril Lor, is the great-nephew of the titular Margose and books the entertainment himself – leaving the acquisition and preparation of food to the Qai twins who work the kitchen and live nearby.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Return to the Circle of Doom!

Release-The-Kraken

When I put the maps up for voting in May for the “Release the Kraken” project, I included an old favourite of mine, the Circle of Doom. But as I was getting it ready to post today, I gave it a good hard look and just didn’t feel comfortable releasing it. I drew the Circle of Doom in 2010 (maybe even late 2009) for a Labyrinth Lord campaign I was running at the time. I drew it in pencil.

Pencil doesn’t scan well. It comes out very light or very jaggy if I enhance the contrast enough to make it dark. Also, I’ve gotten a bit better at the craft since 2009.

So I redrew it.

The 2018 Circle of DoomThe 2018 Circle of Doom

I’ve USED it three times now in my games, but always stocking it “on the fly” using random stocking from the various rules we were playing with at the time. The dungeon “level” itself is centred around a massive shaft some 70 feet across spanned by four bridges on four different levels. I’ve run it as a rapid delve through four dungeon levels using level-appropriate encounters at each level (appropriate to the dungeon level, not the character level). In other words, it quickly goes from a team of halflings at the beginning to 8 hungry trolls guarding the exit.

However, since the voting was for the original Circle of Doom to be released instead of a full redraw, I also did a bit of cleaning up on the original and am re-releasing it also under the free personal and commercial use license.

The Original Circle of DoomThe Original Circle of Doom

So enjoy, and please – give your players the shaft!

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Return to Quasqueton – Map 3 of 3

This is the third map in the Return to Quasqueton series where I re-imagine and remap the dungeon maps of the classic 1979 D&D adventure “In Search of the Unknown”. The three maps in the series are:

The Caverns of QuasquetonThe Caverns of Quasqueton

The fortress/dungeon of Quasqueton was not completed before the residents marched off to war against the northern barbarians. While the main floors of the structure are almost finished, the in-progress nature of the structure becomes apparent when descending into the lower level which is still mostly natural caves that remain unworked for the most part.

Access to this level is either via the stairs into the finished structures roughly in the middle of the map, or via the hole that runs down from the smithy on the upper level, through a room on the main level, and down to the small cave with the pool of water roughly 100 feet south of the finished rooms.

Caverns of Quasqueton (numbered)Caverns of Quasqueton (numbered)

I’ve also included this numbered version of the map that links up with the upper level maps. The removal of the pit trap from the main level of the original map meant that I moved the icy-cold pool of water (room 50) from underneath it to being underneath the shaft leading down from the smithy area – they probably used it to get cold water for the smithing process using a now long-missing bucket and rope.

The original cavern level included several caverns that were completely unkeyed – I’ve included roughly as many, but added optional lettered keys to these caverns to make stocking it easier. I’ve also purposefully skipped the letter I to avoid confusion with the number 1 – so the lettering goes from A to H on the upper two levels and from J to L on the lower level.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Sugar Shack Slaughter – Blood Maple Hollow

As Canadian as Maple Syrup!

This is the setting for the Sugar Shack Slaughter, one of the two adventures in “The Scenario from Ontario“. Written by the remarkably Kiel Chenier, the “dungeon” of the adventure is a massive hollow maple tree and tunnels among its roots.

Blood Maple HollowBlood Maple Hollow

Hollow trees are a favourite “dungeon” environment of mine, so I not only enjoyed working on these, but have a number of alternate uses planned for them for my own campaigns. The main level can work as an elven temple of some kind, with the central pool working as a scrying device or where the priests stand in order to be closer to avalon or the equivalent during their ceremonies. Or in a D&D5e campaign it can be the secret gathering places of the blights who are much more communal creatures than people think them to be…

These maps of the Blood Maple Hollow are redraws based on Kiel’s original maps. I made an effort to make it look as “tree-like” as I could manage for the level on the left, with the lower level on the right still having roots and tendrils to define the grid but being a bit more traditionally cave-like in textures as is my style.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Great Pyramid of Tauneskalis III, Grand Emperor of the Viridian Beacon (Part 2)

Great Pyramid Side ViewGreat Pyramid Side View

The upper levels of the Great Pyramid of Tauneskalis III are dedicated to worship of the divine family and observance of the great incandescent blue-green beacon that reminds all within the Blue Empire of their divine potence. (Click here for the ground level and general description of the pyramid)

Great Pyramid - Worship LevelGreat Pyramid – Worship Level

The main worship level of complex is dedicated to the history of the Empire and the Imperial Dynasties – with statues of the six emperors of the Tauneskalis family along the Green Hall on the north side. Access to this level is either by the secret staircase behind the statue of Tauneskalis III himself, or via the not-very-secret passage that exits on the west face of the pyramid. The path up the west face has been well worn by the many people that have climbed up and down this way since the pyramid was built.

Great Pyramid - Upper LevelsGreat Pyramid – Upper Levels

The upper levels contain archives of the empire – stored in the crypts, tombs and niches constructed on these levels that have never held a body. At the very top level, a sloped chamber leads up to a balcony that faces east that is still used to this day to make imperial proclamations in the early mornings a few times a year.

Great Pyramid - Worship Level (no grid)Great Pyramid – Worship Level (no grid)

Great Pyramid - Upper Levels (no grid)

Great Pyramid – Upper Levels (no grid)

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Great Pyramid of Tauneskalis III, Grand Emperor of the Viridian Beacon (Part 1)

Emperor Tauneskalis III created the viridian beacon which to this day marks the centre of the Blue Empire. The Great Pyramid is the seat of this incandescent blue light, said to be the mark of his divine potence.

Great Pyramid Side ViewGreat Pyramid Side View

Standing 260 feet tall the pyramid is the base for the viridian light which in turn beams straight up into the sky, visible for hundreds of miles around as a needle-like green-blue line that stretches up to the clouds.

Great Pyramid - Ground LevelGreat Pyramid – Ground Level

The main level of the pyramid is the only area ever open to visitors and celebrants, with access to the upper levels concealed by secret passages or guarded by imperial security forces watching for those who would defile the pyramid by scaling it.

Great Pyramid - Ground Level (no grid)Great Pyramid – Ground Level (no grid)

Soldiers come here prior to deployments to bask in the light of the beacon – at other times you will find farmers here with a sack of their best grain to have it touched by the light prior to planting; expectant mothers hoping to bless their children; and even businessmen hoping for the light to aid their new ventures. Pacing around quietly are priests and administrators of the realm offering advice and counsel.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Vault of the Lapis Monk

Cut into the cliffs near Terrek’s Wall is a solitary sealed doorway. Beyond it is the vault of the famed Lapis Monk, entombed for long centuries. The vault has lain undisturbed for ages – the doorway secured both in construction and by magic.

Vault of the Lapis MonkVault of the Lapis Monk

But time has her way. A portion of the cliff face has fallen, exposing an internal passage within the vault. Trapped chambers lay in both directions to those who would explore via this new entrance – but since when did common sense and traps prevent a little bit of dungeoneering?

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Lockhart’s Delve

Once the basement of a small fortified temple, Lockhart’s Delve has been home to a variety of creatures and groups since the destruction of the temple proper. Some maps of the old temple of the moon god show two entrances into the lower levels – one into the basements and another into the connected crypts. But some fifty years ago the crypt entrance was completely filled with stone and earth under the orders of Short Terog, an ogre adventurer who made this her home for a time.

Lockhart's DelveLockhart’s Delve

Most recently, the Blackguard Lockhart has used the structure as barracks while assembling their forces to cross the dark barrens and assault Oceansong Harbor. Since the fall and subsequent recapture of Oceansong Harbor, the dungeons have seen little use except by the shadows of the kobolds who came here looking for their clanmates.

The blame for this dungeon falls squarely on the shoulders of Evey Lockhart. Four years ago she challenged a few of us over on Google+ to try doing our art in a medium we normally didn’t use. As I was poor at the time, instead of buying other art supplies, I tried drawing a dungeon map using software instead of my usual penwork.

I hated it.

But finally, four years later, I’ve gone back and redrawn the original design in my current style.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Release the Kraken on the Ruins under Axehead Mound

Release-The-Kraken

It is the end of the month and time to head back into the older maps and dig up a few to re-release under the free commercial license, all thanks to the awesome patrons who support my cartographic wanderings via Patreon. Today we are bringing back “the Ruins under Axehead Mound” from four years ago. The versions below have been upgraded to 1200 dpi and an optional grid has been added.

The Ruins under Axehead Mound (with grid)The Ruins under Axehead Mound (with grid)

My default assumption for old school dungeons is that you’ve come across the ruins of something huge and underground – something like the ruined cities of the Elderlings buried in the swamps in the Rain Wilds stories by Robin Hobb. It’s the basis I use for all my “random dungeon” rolling.

Here is a small dungeon level set up exactly along those premises – the ruins under Axehead Mound have two entrances – one a collapsed wall section that leads into a chamber, the other a pair of ruin-cluttered stairs that lead into the ruins from a ruined above-ground building.

The Ruins under Axehead Mound (no grid)The Ruins under Axehead Mound (no grid)

This map was originally drawn almost exactly four years ago in a single draft using Sakura Microns (a 03 for the walls, and a 01 for the hatching).

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Return to Quasqueton – Map 2 of 3

My revised map of the main level of Quasqueton (from the classic B1 module “In Search of the Unknown) just didn’t have enough space for all the rooms on that level even after reducing the amount of hallway space, and I wanted to keep it so you could access most rooms via multiple routes, avoiding other sections of the dungeon level if you need to.

Return to Quasqueton - Upper LevelReturn to Quasqueton – Upper Level

So here’s the upstairs, containing two of the best-known rooms of the dungeon – the strange magical pools and the overgrown fungal garden. I purposefully placed the gardens right against the rock face. In my mind, there are metal shutters along the top of the west wall that are well concealed from the outside. These shutters have rusted shut – allowing rain water into the room without allowing sunlight.

Return to Quasqueton – Upper Level – NumberedReturn to Quasqueton – Upper Level – Numbered

I’ve also made a version of the map with the rooms numbered for use with the classic adventure module. The numbered rooms correspond with the original rooms in the adventure, and the lettered rooms are new to this map.

Both maps are 1200 dpi images with the squares being roughly 7mm per side. To make the squares 2 inches per side (appropriate size for miniatures, since the adventure uses 10 foot squares instead of 5 foot squares), you would have to blow it up about 7.25 times (which still has a resolution over 150 dpi, so it should look fine printed, although incredibly big).

I haven’t had a chance to get to the basement caves of Quasqueton yet, but I expect I’ll have them done by the end of the month so they will show up next month on the blog.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Return to Quasqueton – Map 1 of 3

In Search of the Unknown is one of my favourite modules of all time. But there are times that the map annoys me as the main level is more hallway than rooms (and that’s with 38 rooms on that level). So today we get to explore an alternate version of that venerable dungeon.

Return to Quasqueton - Main LevelReturn to Quasqueton – Main Level

I ended up splitting the main level of Quasqueton over two levels (the second will appear later this week). In the process I added a few new rooms to the dungeon layout and removed one or two.

I’ve also made a version of the map with the rooms numbered for use with the classic adventure module. The numbered rooms correspond with the original rooms in the adventure, and the lettered rooms are new to this map.

Return to Quasqueton - Main Level - NumberedReturn to Quasqueton – Main Level – Numbered

Both maps are 1200 dpi images with the squares being roughly 7mm per side. To make the squares 2 inches per side (appropriate size for miniatures, since the adventure uses 10 foot squares instead of 5 foot squares), you would have to blow it up about 7.25 times (which still has a resolution over 150 dpi, so it should look fine printed, although incredibly big).

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

 

(Source: Dyson’s Dodecahedron)
Logo

Return to Quasqueton – Map 1 of 3

In Search of the Unknown is one of my favourite modules of all time. But there are times that the map annoys me as the main level is more hallway than rooms (and that’s with 38 rooms on that level). So today we get to explore an alternate version of that venerable dungeon.

Return to Quasqueton - Main LevelReturn to Quasqueton – Main Level

I ended up splitting the main level of Quasqueton over two levels (the second will appear later this week). In the process I added a few new rooms to the dungeon layout and removed one or two.

I’ve also made a version of the map with the rooms numbered for use with the classic adventure module. The numbered rooms correspond with the original rooms in the adventure, and the lettered rooms are new to this map.

Return to Quasqueton - Main Level - NumberedReturn to Quasqueton – Main Level – Numbered

Both maps are 1200 dpi images with the squares being roughly 7mm per side. To make the squares 2 inches per side (appropriate size for miniatures, since the adventure uses 10 foot squares instead of 5 foot squares), you would have to blow it up about 7.25 times (which still has a resolution over 150 dpi, so it should look fine printed, although incredibly big).

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

 

(Source: Dyson’s Dodecahedron)
Logo

The Oracle’s Grotto

There was a time when there was an oracle within the walls of the city, one who could see through all things to seek answers and who could even see into the future. But that was when the city was young and the buildings sparse.

The Oracle's GrottoThe Oracle’s Grotto

The small cave and hot spring where the oracle once lived is now the basement of a shrine to the oracle and the few prophecies that were recorded. The cave that housed the hot mineral water springs have been expanded into a large set of underground hot baths that are open to the public for a small fee. It has become a pleasant place to come for a rejuvenating bath… if you can deal with the proselytizing about the oracle that comes with it.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Heart of Darkling – Shrines of Silver

This month’s addition to the Heart of Darkling takes us back up the Darkling to one of its tributaries and the Silver Shrines built upon it.

Heart of Darkling - Shrines of SilverHeart of Darkling – Shrines of Silver

Inspired by dungeon architecture of Lord Kevin Campbell, these three shrines honour a set of underworld demigods unknown or at least worshiped under different names and forms on the surface. The main structure is a massive hemispherical dome built around the river itself, with shrines containing a silver statue of a demigod or godling along with an altar in each of the four niches in the room, all watched over by a massive silver eye statue on an elevated platform in the middle of the chamber.

The river flows through this chamber about 25 feet down from the floor of the chamber proper. Ladders on a few of the sides of the central structure allow for people to disembark from boats and climb into the chamber. Otherwise visitors can continue down to where a wide staircase leads down to the water.

The entire complex is “maintained” and run by a hive of exceptionally clever gazers who recite the stories of the godlings and their prayers and rituals. Perhaps something controls them from afar, or perhaps they really have ascended beyond the usual low intelligence of their kin…

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

My Private Jakalla – Map 1U

Well folks, this might well be the final map in the main level of the Undercity map. We’ve finally arrived at the basement of the Palace of the Realm where it sits on massive stone foundations jutting out into the river that defines the northern edge of the city. There are a few extensions that can be added onto the sewers around the edges of the map, but we’ll probably leave those so the map can be expanded upon for specific campaigns in the future.

My Private Jakalla - Map 1UMy Private Jakalla – Map 1U

The main element of this map is the basement of the Palace of the Realm – one of the few structures with a fully planned basement and sub-basement. The only access from the basement to the rest of the undercity is a guarded and locked doorway into older ruins to the south that is also defended by a double portcullis.

Undercity OverviewUndercity Overview

The main section of the basement is a “small” temple dedicated to Thúmis (the patron of the governor’s clan), surrounded by chambers for staff and scribes as well as a moderate contingent of guards who keep track of the rare comings and goings into the ruins of the undercity.

My Private Jakalla - Map 1U - no gridMy Private Jakalla – Map 1U – no grid

This map only links via those same ruins to the south to map 1T. Multiple staircases lead up to the Palace of the Realm above as well as down to the lower levels of the palace (and potentially to more links to the lower levels of the undercity) below.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Abonnez-vous au blog !

Saisissez votre adresse e-mail pour vous abonner à ce blog et recevoir une notification de chaque nouvel article par email.

Rejoignez 5 autres abonnés

Calendrier des articles

juin 2018
L M M J V S D
« Mai    
 123
45678910
11121314151617
18192021222324
252627282930  


(A)D&D Covers

AD&D2 - The Complete Psionics Handbook

Catégories

Archives

Qui est en ligne ?

Aucun membre ne se trouve actuellement sur le site
Aller à la barre d’outils