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We must travel deeper via the third eye!

There are depths beyond this world to which we must travel. We must open the third eye and follow what lays beyond. The true challenge is finding out how to open it. The eye is closed and no matter what we whisper into the ear, it does not open for us.

Dungeon of the Third EyeDungeon of the Third Eye

It is the expansion of the mind we explore for the clues to open the third eye. The mushroom folk who live there claim to have the secret. But they will not give it to us willingly. They misdirect and obfuscate. They speak of states of mind we are not prepared for. Only when we have killed each and every one of them are we satisfied that they do not have any secret keys to the third eye.

But we start to see things differently. As if the ichor of these mushroom “people” has infected us, transitioned us somehow. And when we return stumbling and hallucinating to the chamber of the third eye we can all see how it opens, and reveal the stairway beyond.

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This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Prince’s Harbour – Map 3

Instead of continuing along the southern edge of Prince’s Harbour, this month I decided it was time to draw the heart of the town itself. This really shows off how the town is a low-density unwalled affair. While located at the edge of the Flindlands, the actual wilderness around the town is more hazardous because of wild animals than any kind of organized hostile forces. This is the kind of place where there is more to fear from a rabid bear, or the slow encroachment of a chaos cult within the town itself.

Prince's Harbour - Map 3Prince’s Harbour – Map 3

The heart of Prince’s Harbour includes a number of small docks and wharves for fishing in the Gnoll’s Ear River, and behind a screen of trees from the river is the heart of the town itself – the cluster of structures around the large building just north of the centre of the map is the priory that took in the prince that the town is now named after, with the church set directly across the main street from it.

The Priory is now the heart of the town administration, and serves very little religious purpose anymore. For town meetings and announcements the prior uses the Prince’s Commons – the empty block with only a small gazebo-like structure in the middle. In the winter town meetings are often moved to the church instead otherwise no one would stick around.

Prince's Harbour - Map 3 (no hexes)Prince’s Harbour – Map 3 (no hexes)

A small island in the Gnoll’s Ear is home to Caft Manor, heart of the Caft family who own a lot of the tenant farmland around Prince’s Harbour. Caft Manor is passed down to the head of the family from generation to generation, and is currently home to “Elder” John Caft who is only 26, the youngest head of the family in anyone’s memory.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Stony Hill

A simple map today – I was experimenting with grid design and and layers of elevation, and more fiddling with steep cliff-like elevation changes, and this circular stony hill was the result. It should work well for a obvious place to set up camp when travelling, or more likely, where travelling PCs discover that others have already set up camp along the route.

Stony HillStony Hill

There’s a spot where a small campfire has been kept on a few occasions, in the lee of the taller portion of the hill, and the rocks have been set up at the slope up to the main hilltop to help make it more defensible.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Old Cruik Hollow

The limestone caves of Old Cruik Hollow are at the head of a box canyon and show the signs of decades of use by various groups over the ages. Stairs have been cut into the floor of the cave on the left leading into the upper caves. Sections of the caves have been closed off with wooden walls and doorways – and a small tomb was cut into the looping cave and then more recently converted into a storage space.

Old Cruik HollowOld Cruik Hollow

These days the upper caves are home to a small group of bandits, exiles and outlaws from the nearby town. Their leader, Ola Zeldade, escaped town when they began growing scales as they are actually at least one quarter naga, and are in the midst of the slow transformation into a more naga-like form.

Old Cruik Hollow (no walls)Old Cruik Hollow (no walls)

The lower caves have two old statues of manifestations of a pair of minor earth deities. Ola’s gang always posts a pair of fake “priests” down here to divert inquiry and chase away interlopers.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Athenaeum of the Lost – Upper Level

Connected to the lower level via three different staircases, the upper level of the Athenaeum of the Lost contains fewer books than the ground level, but has a number of interesting locations.

(click here to see the lower level map)

Athenaeum of the Lost - Upper LevelAthenaeum of the Lost – Upper Level

One of the first things noticeable about the Athenaeum when approching it from the broken bridge on the main level is the upper galleries and open staircase leading there. Above the main entrance is a long gallery along the wall of the underground crevasse with five windows looking down over the bridge. At one end of this gallery is a twisting staircase that leads between the levels, fully exposed and open to the crevasse for a portion of the climb. At the other end is a larger gallery and lookout.

This level of the library is a mezzanine looking over the main library with floor to ceiling bookshelves set along the walls as well as a number of reading spaces and a small locked archive where the scholar-priest keeps those volumes he is intent on repairing or copying.

The level also includes a small set of cells for people caught sneaking around the area, and a small open chapel with a statue of the god of knowledge and secrets.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Release the Kraken on White Crag Fortress

Release-The-Kraken

As our “release the Kraken” map this month, I’ve combined two linked releases from 2015 and put them together into a single map. Welcome back to White Crag Fortress.


No more than a generation ago did Hender, Warlord of the Two Realms, build the white fortress at the end of Merman’s Bluff. A small and fiercely held chunk of white granite looking over the dark and choppy seas where once the local fisherfolk made deals with the merpeople of the Octopus Kingdom.

The fortress has never fallen, but has changed hands with the winds of politics and the changing fortunes of those who have tried to hold it. The current “castellan” of the fortress is a netherman (half-goblin) who uses it as part of his claim upon the title of Warlord – although none (even those who traded him the fortress) will acknowledge it. From White Crag Fortress he taxes the local farmers and fishermen lightly, but maintains an army of half-breed mercenaries that earns everyone’s distrust.

White Crag FortressWhite Crag Fortress

White Crag Fortress is two discrete constructions – the Bailey Fort and the Spire. The Bailey Fort is separated from the mainland by a ditch dug into the spur of stone it is built into, with a permanent wooden bridge across leading into the main gatehouses. The Bailey Fort is a fairly large multi-story affair with a fairly large central courtyard. Should the fortress ever be owned by someone of wealth and means, this courtyard would likely be covered with a wooden structure turning it into another great hall with additional stories above it.

The Spire looks out over the sea from the tip of Merman’s Bluff. Still made of the same white granite, it is a cramped and construction, restrained by the limited amount of land to work from. It is connected to the Bailey Fort via a stone bridge as well as a small tongue of rocky land that keeps the last part of the bluff from being a complete island.

keep-on-keeping-on

If one were to look directly down from the watch tower on the north side of the Bailey Fort, there is a cave leading into Merman’s Bluff with a small stone wharf connected to it. This postern gate to White Crag Fortress is intended to be well guarded, although the original door has been removed after it got stuck too often from rusting hinges and lock as well as swollen oak from the constant battering from the sea. In time it should be replaced by a properly oiled and tarred door, but for the time being the gateway remains open.

The main level of the structures wind up under the structures of the Bailey Fort leading eventually to a trap door opening into the fort proper. These structures are used as storage, guard rooms, and an escape route in case of emergency.

under-the-fortress

There is also a passage that leads up under the Spire, however it lacks an accessway into that structure (at one point there was such an access point, but a team of mechanical assassins used it to gain access to the spire and it was blocked off afterwards). This section contains a secret chamber that in turn has a trap door down to the lower chambers which are used as a secret dungeon for prisoners as well as an underwater escape route for those with the access and the means to travel underwater.

The tunnel leading underwater from these lowest passages proceeds 130 feet further from Merman’s Bluff and into a small cave 20 feet under water.

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This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Athenaeum of the Lost – Lower Level

Linked to the greater dungeon only by a broken stone bridge across an underground crevasse, this remote underground library is maintained and guarded by the resident retired scholar-priest who keeps the place locked down, guarded with a small collection of animated objects, and who in turn subsists on a diet of conjured food and water.

Athenaeum of the Lost (Lower Level)Athenaeum of the Lost (Lower Level)

The main chamber of the structure is the library itself, a two-tiered chamber with nearly 50 bookshelves on this level and additional stacks on the upper tier. Unlike the dungeon and the rough chasm outside, the Athenaeum is kept exceptionally clean as the scholar-priest’s animated guardians serve double duty as cleaning staff and generally see little actual defensive work – the residents of the nearby dungeon having realized that this whole area is best avoided.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Two Old School D&D Character Sheets

As my cleric in the Monday night games levels up, I experiment with new character sheet designs.

At level 6 I made him this sheet:

Which I’m making available for your use here (click on the graphic for the PDF of the sheet):

Summer 2018 Character SheetSummer 2018 Character Sheet (click for PDF)

On making it to level 7, I initially considered transferring him to a classic D&D character sheet.

But no matter the nostalgia of the sheet, I just don’t appreciate the way it arranges data. So once again I started drawing a new sheet for Garab based on his last sheet but a little tighter.

And this is the result. So I’ve also made it available for download in PDF (click on the image below to get the PDF).

Fall 2018 Sheet (click for PDF)

Fall 2018 Sheet (click for PDF)

(Source: Dyson’s Dodecahedron)
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Eff Your Dungeon

Sometimes you just need a dungeon that tells every other dungeon how you feel about them. Or a substitute level in a larger adventure when the original level was just a massive pain in the ass (I’m looking RIGHT AT YOU, “the Nightmare Maze of Jigresh”).

Fuck Your DungeonFuck Your Dungeon

Or perhaps you have learned that your DM is about to run you through the Tomb of Horrors, again, with extra horrors and less treasure.

In that case, I would probably wear the T-Shirt to the session, or perhaps drink from the mug. I’ve stuck this design on a variety of products through Redbubble. (Note that because of RedBubble’s rules regarding the F-word, there’s an adult filter to get through to see the products on the site.)

While you are there, there are also a bunch of other designs I’ve posted to the site over the last year to check out.

This dungeon design was triggered by a recent Twitter thread where Gil Ramirez was reminiscing on the classic “Dungeon of FU” I posted almost three years ago.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Prince’s Harbour – Map 2

This month’s map of Prince’s Harbour is set at the outlet of the Gnoll’s Ear River into the Prince’s Harbour itself off the Flindhome River. Land along the Gnoll’s Ear is rough and rocky, making it poor farmland in most cases except in small stretches where significant soil has built up.

Prince's Harbour - Map 2Prince’s Harbour – Map 2

The Gnoll’s Ear has a bad reputation, a rough current, and a lot of rocks, so few homes are built along it proper – instead most people build homes nearby, tucked into the forest or along the roads outside of the main streets of Prince’s Harbour itself just to the north. Properties here are a mix of subsistence farming and lower class residential for those who work for the craftsfolk and richer families in town.

The main reason adventurers may find themselves in this area is a passing interest in the burned ruins of a major structure on the partial peninsula formed by the Gnoll’s Ear, or just when travelling through the area.

Prince's Harbour - Map 2 (no hexes)Prince’s Harbour – Map 2 (no hexes)

The ruins were a three-story stone manor house and outbuildings – there used to be a road between them and Jendson’s Mine on Map 1, but it is almost entirely lost to nature now. The ruins have been used as a meeting place and “haunted ruins” dares by the youth of Prince’s Harbour for a couple of generations now, so everyone would be quite surprised if it turned out that there was indeed a secret haunted basement to the structure that can only be found by someone carrying the magical key to it.

Each hex on the map is roughly 100 feet face-to-face. The Prince’s Harbour maps are the first set of maps on the blog drawn entirely digitally in Photoshop – which has been a learning curve for me. Because I was in the middle of a major learning curve drawing this, they are being released as 300dpi jpgs instead of my usual 1200 dpi pngs. There will be a total of 9 maps in the set when complete.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Greth’s Island Keep

Perched out in a small lake in the Swamp of Forgotten Dreams is a small stony island keep only a hundred or so feet from shore. Surrounded by the heavy swamp forests, the island and keep are only visible when you fly overhead or manage to get to the shore of the nameless lake.

Greth's Island KeepGreth’s Island Keep

Built with a combination of magic and bullywug slave labour, the small keep on the nameless lake was meant to be Greth’s place of refuge as he studied the effects of the Swamp of Forgotten Dreams. But as with most who decide to live in the swamp, Greth long ago ceased to be an impartial observer and has instead found himself in a strange nightmare, no longer remembering why he is here, trapped on this small island refuge surrounded by the timeless swamp and the strange creatures that wander it.

Ever since I started practicing drawing and illustrating, I’ve been enjoying the heavy smooth lines of working with a Sharpie marker. So occasionally I take the marker to my map work. This map is inspired in a large part by the small island keep in the Eye of the Serpent module which I also drew in this style while exploring it in a recent Monday night game session.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Tomb of the Kirin-Born Prince

The tomb of the Kirin-Born Prince is one of the older known tombs of the Etturan Dynasty – and one of the few who’s location was not lost with the burning of the Tarek Archives. Many expeditions to seek out the later “shaft-tombs” often use this tomb as a sort of base camp, much to the chagrin of the Etran Cenobites.

Tomb of the Kirin-Born PrinceTomb of the Kirin-Born Prince

A small order of religious monks has sprung up around several of the rediscovered Etturan tombs and attempt to maintain or rehabilitate the structures to worship and seek the gifts of the many god-kings that were entombed in the region. However, their numbers are few and the gifts of god-kings are sparse if not completely non-existent – thus the Etran Cenobites eke out a paltry living, only noticed when they harass would-be tomb-raiders.

This map was inspired by the Empire of the Petal Throne campaign I’ve been playing in – where we recently went exploring an old Engsvanyali-era tomb on the southern continent. The linework was all done on paper, with the shading added digitally afterwards.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Wyvernseeker Rock

Above the waterfall on the Azer river is an outcropping of pink granite with a small flat plateau atop it. J’cob Wyvernseeker earned his title here as his travelling companions from Elk Harbor watched him climb the rock and be picked up by a wyvern that he then flew across the sea to the west.

Some say he was just killed up there by a passing wyvern, and the stories of his travelling companions were just fanciful tales to get them an extra drink or two at the tavern.

Wyvernseeker RockWyvernseeker Rock

Regardless, the landmark also marks the location of a small “dungeon” – a set of passages and stairs that are used to cross both the Azer river and avoid the waterfall in the process. The passages of Wyvernseeker Rock are damp and foul – the stonework probably dwarven, but never completed.

This map was inspired by the module “Eye of the Serpent”, an AD&D1e adventure published in 1984 that I recently played through with the Monday Night Labyrinth Lord group. The maps in that adventure were drawn by Geoff Wingate / Paul Ruiz and it is specifically his style of rock face that I’m trying to emulate in this map.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Latest maps of our Engsvanyali Tomb Raiding

Here’s where we ended up leaving the Engsvanyali Tombs for the time being – we needed to restock on magic and climbing gear to bridge that last gap on the lower level and when we got back home we ended up caught up in all the minutia that comes with running a full Tsolyani colony on the southern continent.

Engsvanyali TombEngsvanyali Tomb

These tombs were drawn based on the GM’s descriptions as we played – I drew them using a graphics tablet in Photoshop while screen sharing my work with the group.

This version includes a bunch of notes about our loot and explorations (as well as a Rocky Horror Picture Show reference). With all the Engsvanyali gold and jewelry we dragged out of there, I’m at the point of being just over 1,000 XP away from level 6 – and becoming a bona fide general (as well as the clan elder of the House of Worms clan in Linyaro).

The rest of the session was spent in managing the city of Linyaro and figuring out where we were building clanhouses and temples to best impact the colony as well as advance our own political and religious goals.

(Source: Dyson’s Dodecahedron)
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Prince’s Harbour – Map 1

Prince’s Harbour is a small bay along the Flindhome River long ago wrestled from control of the local humanoids and now slowly being converted into agricultural land. The community of Prince’s Harbour is self-reliant and independent – a collection of small “outpost” farmers, woodsmen, miners and so on built up around the small community of Prince’s Harbour itself.

Prince's Harbour - Map 1Prince’s Harbour – Map 1

This map focuses on a small forested area to the southwest of the community proper and is considered to most to be the furthest point that is still “Prince’s Harbour” instead of the old Flindlands. A small gold mine along the Gnoll’s Ear river is the anchor to this area, with a few supporting farms around it. The road to the east eventually leads to the community proper.

Prince's Harbour - Map 1 (no hexes)Prince’s Harbour – Map 1 (no hexes)

Adventurers are most likely to be interested in this area because the virgin forests still may be home to the remnants, descendants, or lost treasures of the beastmen who once had lordship over the area – or of course because of Jendson’s Mine which is certainly going to attract some attention as last year it looked like they had exhausted their small vein of ore, but are suddenly bringing in more gold than ever.

Each hex on the map is roughly 100 feet face-to-face. This map is also the first full map released on the blog that was drawn entirely digitally in Photoshop – which has been a learning curve for me. One thing I learned was to increase my resolution a lot – this map is only 300dpi and I had to save it as a jpg to keep file size under control, but I’ve learned a lot of tricks in the month since I drew it and any future digital maps will be back at the more recent 600 to 1200 dpi and file sizes are also kept down.

There is already a second map in the set drawn for release next month, and a total of 9 maps will be in the set when it is finished.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Redrock Cays

A set of small stony islands jut out of the waters near the the northern reach of Alders Bay. They contain a number of small ruins, likely linked to the ruins of the castles and forts that have slowly been overwhelmed by the encroaching swamps on the northwest shore of the bay.

Redrock CaysRedrock Cays

Difficult to land on, the islands are surrounded by ship-killing shoals and much of the land is atop tall red cliffs. Most make landfall on the sandy extension that nearly forms an isthmus between the two eastern islands – although the Oni pirate Vurd Skullbow has been known to bring his vessel in through the southern access and anchor it between the three islands.

Each island has its own point of interest. The large island has a ruined watchtower on its peak, but also has a cave system beneath it that was expanded at some point, likely by the builders of the tower. Those caves are used by Vurd to stash treasure and hostages on occasion.

The northeastern island bears the marks of many landfalls and small campfires. The long beach is littered with detritus – much of it charred firewood and empty bottles and casks. On the rise of the island is a set of fairly recent standing stones – no more than a hundred or so years old – the stones all appear to have been scavenged from the other ruins on the islands.

The small island to the southeast still sports a standing watchtower, although the wooden roof has long rotted away. The island however offers no means to get to it – the top of the island is a solid fifty feet above the waters below, with treacherous cliffs on all sides.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Circle Crypts of the Ophidian Emperor

Somewhere in these crypts, there is still the undead remnants an adventurer-archaeologist searching for the obvious secret door into the central circle.

Circle Crypts of the Ophidian EmperorCircle Crypts of the Ophidian Emperor

The crypts of the Ophidian Emperor were built around a double-circle motif, designed to feel like a snake curling around the tombs and crypts. To further accent the motif, the circular halls are set about three feet lower than the other chambers and crypts. The various chambers are tombs, crypts, and “treasure rooms” stacked with fake grave goods to accompany the Ophidian Emperor into the afterlife.

All doors within the crypts are fairly thin single-piece stone blocks mounted on metal hinges. All doors and most walls are decorated with frescoes and bas-relief carvings of idealized images of the reign of the Ophidian Emperor, often showing off his mighty golden snake staff and the black Orb of Empire.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Hevlod Manor

Viktor Hevlod is a person who wears many hats – he is the assistant to the guildmaster of the mason’s guild; master of the yellow dagger within the assassin’s guild; inner council member of the order of the blue star (who perform a lot of charity work in the city); and he manages to find enough time to actually practice his stonework in all that.

Hevlod ManorHevlod Manor

But really, being a high ranking member of both the Assassin’s Guild and the Order of the Blue Star (who’s charity work is mostly a cover for their other work in the name of the dark ophidian gods of yore), it won’t be much of a surprise when his plans or actions come into conflict with any group of local meddlers.

Investigating Viktor will generally turn to his family home, Hevlod Manor. Built entirely of stone (befitting his guild status and the teams of younger masons he employs), Hevlod Manor is a sprawling single-story structure with heavy walls built in a moderately upscale neighborhood. The manor boasts an attached carriage-house, yard, gardens, and several wings for family members and associates. Only minimal staff actually lives here – in the carriage house – with other servants and staff coming and going throughout the day and night.

Since Viktor often entertains here, he keeps the place fairly impeccable, and never allows the secret aspects of the Blue Star nor the Assassin’s Guild to be visible to visitors (including those who “accidentally” get lost in the more private parts of the structure). In fact, Viktor Hevlod keeps everything so close the the chest, that the only time you are likely to confirm that he’s up to all these nefarious schemes is to run afoul of them in person…

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

October’s Backstage Pass

Today is Backstage Pass day!

I generally upload my maps 8-12 at a time to the blog and start writing up posts to go with them at that time. If you are a patron of my Patreon Campaign, however, you can get advance access to these maps before they go live on the blog. Roughly once a month I put out a backstage pass zip file to all patrons of the campaign at the $1 / map level and above containing the maps I just uploaded to the backend of the blog.

So, patrons, head over to the Patreon page to get October’s selection of maps!

This month is a bit different for me because it includes a few maps that were designed entirely digitally – although my experience with them has me sold on future work being a mix of traditional ink and paper work that I will then fiddle with digitally (adding shadows, shading, etc – the things that get messed up by the way I scan and prep my maps if I do them on the paper). I just don’t find the act of creation to be as fulfilling when I do it entirely digitally.

As soon as I get through my October commission deadlines, I’m going to be updating the Patreon campaign with some new goals and rewards – especially for those of you who have been here to help me get to the point of being a cartographer for Wizards of the Coast, Kobold Press, and Steve Jackson Games among the dozens of companies I’ve worked with.

So, impatient to get this month’s maps? Or just like the convenience of a nice .zip file of them every month? Head on over to Patreon to get yourself a backstage pass!

(Source: Dyson’s Dodecahedron)
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the Bronze Vault

The Bronze Vault is a small, multi-level complex cut into the Jappa Slopes and connected to one of the small cavers that dot the hillsides. Once connected to a small watchtower that was built too close to the edge, getting into the complex typically means climbing to the ruins as the door between the cave and the complex is locked, barred, and now rusted shut.

The Bronze Vault The Bronze Vault

In-game, the complex fills the role of any classic “dungeon in the wilderness” setting – a place where civilization once held sway but is now home to monsters hiding in the roots of our achievements. In the grand tradition of the Moldvay Basic D&D set, this is where hobgoblins would hide their prisoners captured from the nearby town; perhaps home to a small cult that cannot worship publicly in civilized areas; or the destination for a treasure map that the party found in a previous adventure.

The Bronze Vault (no grid)The Bronze Vault (no grid)

Personally, I like the treasure map angle – making the secret chamber in section B right by the entrance the treasure room, but with the map showing how to get there from the cave entrance instead of the upper entrance.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

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