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Return to Dyson’s Delve – From top to bottom!

We return to the maps of Dyson’s Delve with maps of the very top and bottom of the mini mega dungeon.

Dyson's Delve 2019 - The SurfaceDyson’s Delve 2019 – The Surface

The upper ruins are only hinted at in the original Dyson’s Delve – the assumption in the adventure is that the party sneaks in using the hillside cave, dodging the goblin-infested tower on the hill. Here we finally have a map of this area. The ground level is all that remains of an old watch tower. The upper levels have fallen away and most of the stone was carted away by farmers ages past for use in fences and foundations.

A number of stone pillars remain to the south of the tower – the origins of these are unknown but all but one of them are single piece blocks of stone. The centremost of these is made of three pieces of stone precision cut so they rest together without even a hairline gap between them.

Dyson's Delve 2019 - Level 11Dyson’s Delve 2019 – Level 11

At the very deepest depths of the Delve, level 11 brings back the troglodytes we met back on the temple level – the same troglodytes who serve the dragon living on level 10, and guarding the way to his lair. There are a few other creatures on the level as well, and of course the mandatory tentacular beasts living within the lake, ready to eat unwary adventurers.

The lake itself is probably part of the Darkling Depths – linking in turn to the Heart of Darkling series of maps.

For the entire set of Dyson’s Delve 2019 maps:

I’m still in the process of compiling the new version of Dyson’s Delve in a digest-format PDF using all the new maps. It should be released next week to all patrons of my Patreon Campaign.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Return to Dyson’s Delve – Levels 9 & 10

This is the final month of redrawing Dyson’s Delve – today we get levels 9 & 10 of the redraw, and later this week I’ll be releasing the final level (11) as well as the all-new surface level of the mini mega dungeon.

At the end of this month, a PDF will be released to all patrons of the blog on Patreon (regardless of backer level) with the new version of Dyson’s Delve.

Dyson's Delve 2019 - Level 9Dyson’s Delve 2019 – Level 9

Level 9 is home to petrifying monstrosities, a “noble” court of wererats, and a massive worm (but not quite as massive as a purple worm – fortunately B/X D&D includes the smaller Caecilia which fills the same role while being a more appropriate challenge for this level).

The natural cave section on the northeast side of the map contains links up and down between the levels, and is also connected to the main level albeit through a secret door, essentially making these two sections separate.

Dyson's Delve 2019 - Level 10Dyson’s Delve 2019 – Level 10

This level is unusual in that it is broken up into three distinct areas. One can only be reached from level 9, one from level 11, and the last is the route used to get from level 9 to level 11.

This level of the dungeon finally brings in the big bad of the whole dungeon, but he can only be reached after the party has been to level 11.

The big bad guy? It wouldn’t be Dungeons & Dragons if there wasn’t a dragon somewhere in the dungeon.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Rosewood Street Sewers

The sewers under Rosewood Street are large and open compared to most in the city. Built out of much older structures that were repurposed ages ago, the sewers are a mix of utilitarian and overly ornate.

Rosewood Street SewersRosewood Street Sewers

While most sewers are made of brick, clay, or masonry – a few feet wide and tall enough to walk down (especially if you are shorter than the average human), much of the structures under Rosewood are of old stonework with vaulted 8-12 foot ceilings. Parts were once the basements of a much older temple and palace – now with pipes breaking through the walls to pour waste water and other wastes into them.

There are three points of access into this section of sewers (if you don’t count the many drain and flow pipes that are too small even for the skinniest of halflings to travel). From street level there is a secured and locked trapdoor that leads to the stairs on the lower right side of the map. There is also the basement of the Bill Guisarme Tavern on the lower left side of the map that has locked doors into one of the larger chambers – supposedly one of the smaller guilds of thieves have the keys to those locks. And finally there is a normal sewer access below street level on the left side of the map where the waste from this section runs slowly downhill to other parts of the extended sewers of the city.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Slaughter in the Halfling Village [NGR Play Report]

In our weekly Neoclassical Geek Revival game I had to make a new character because last session ended in what I think was the most perfect TPK I’ve had in ages. We actually almost succeeded at our mission (we run about a 25% success rate currently), got home, and then succumbed to our wounds – dying from disease and mutation and injury in the end-of-session “downtime”.

So I made a new character to join our brave guild of adventurers – Gerold Taskooveras (Jerry). Jerry’s background had him start as a beggar, become a pickpocket, and then spend a few years locked away for his crimes. He’s just been released from jail and has travelled into the hinterlands to make an “honest” living. He’s two parts rogue, one part fool.

Instead of going back (once again) into Elfbreaker Mountain to try to reclaim the dwarven ancestor’s corpse for her clan, we chased after a halfling who had been through town a couple of hours before trying to post a notice on the town notice board, but who left when he couldn’t reach it and no one in town would stop laughing at him long enough to help.

Next thing we know (after a quick NPC death at a “one of us lies, one of us tells the truth” riddle at a pair of bridges), we are setting up the defenses for a small halfling village (think Willow) against barbarian raiders. Thirty barbarian raiders. My foolish thief and a moderately high level elven warrior (who was not at the last session, so he didn’t die). Guerrilla defenses, tower defenses, and a lot of fighting later and we manage to hold off the raiders for two nights… but on the third night we end up in a duel between the elf and their leader. Except they also brought their three wise women to banish the foul elf from the land.

So… we can assume that the halfling village doesn’t exist anymore. We kind of hope the raiders wiped it out completely because otherwise stories might come back of how I picked up the elf and ran for the hills instead of standing to fight.

Remember that 25% mission success rate up there? Yeah, this was another one in the 75%.

(Source: Dyson’s Dodecahedron)
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The Red Descent

If you are going to build a secret temple to a pariah god that is not intended to be worshiped at, why not go whole hog and build it at the bottom of a deep and nearly inaccessible desert cave?

The Red DescentThe Red Descent

Dedicated to a god of betrayal, none would worship here regularly (for fear of being in turn betrayed by other worshipers for their faith in this pariah god). Instead the site sees the occasional “solitary” pilgrimage – small groups trek across the desert and climb down into the red rock cavern to the lowest level where the group leader “examines” and “researches” the dark temple down here.

As a respite in the desert, various subhuman tribes have been known to set up semi-permanent bases in level 1 and sometimes level 2 of the descent. At the bottom of level 2 is a massive tripod of old wood and rusted steel that once suspended some sort of elevating platform that accessed levels 3 and 4.

The Red Descent (no grid)The Red Descent (no grid)

The third level contains a free-standing arch of obsidian that appears to have operated as a magic portal of some kind, and still detects as magical. Perhaps those who have true need of the temple below still have the magic devices to open this archway from elsewhere and slip in and out of the temple without alerting those above. Or perhaps the archway only opens when the unworthy enter the temple, summoning guardians from other worlds to defend it.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Return to Dyson’s Delve!

It’s been almost nine years since Dyson’s Delve was released piecemeal on this blog. I labeled it my “mini mega dungeon” – an eleven level dungeon where each level’s map fit nicely within my small graph paper pad (nothing over 17 x 17 squares in total area).

There were a few places where I stretched the standard adventure design parameters a bit (while treasure is within the bounds of the treasure type tables of the game, they are significantly weighted towards the rich end of play in order to provide the XP needed for a party to level up at a rate of roughly 1 character level per 2 dungeon levels completed).

Over those nine years my cartography has seen a slight improvement and I’ve been redrawing the various levels of the Delve this year and posting them here two at a time.

Towards the end of this month, I’ll be posting the last three levels of the Delve’s new maps, as well as a never-before-posted map of the surface area where the delve is located.

What I’m doing right now though is collecting all those maps and redoing the layout of the adventure into a coherent whole to be reissued as this month’s Patreon-Exclusive release. Aside from the new surface area there will be a minimum of changes from the original adventure. I’m adding some development notes, and I’m working on a two-page appendix for running it using the most current edition of D&D – but the heart of this is still an 11-level B/X D&D dungeon adventure designed to take characters from level 1 to 6.

All patrons of the Patreon Campaign will receive a free PDF of this exclusive reissue – and it will remain exclusive to patrons for roughly a year before it becomes a commercial release.

dysons-delve-promo

(Source: Dyson’s Dodecahedron)
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The Old Turnip Inn

We don’t know why we call it the Old Turnip… it’s just always been the Old Turnip. Well, I guess about 30 years ago it was the Old Turnip Eatery and Inn, but that didn’t last.

You can tell it is old just walking past. The windows are out of square now as the building has settled over the years, and it still has a small outbuilding for horses from when this was the East Gate district, before the new curtain walls were built under Geoffrey the Bold’s rule.

The Old Turnip InnThe Old Turnip Inn

With only two fireplaces, the upstairs gets a little cold in the winter, but the rooms are cheap and the blankets are warm. The current owner, Haknoi, is an unusually thin dwarf who is rumoured to buy liquor and ale stolen from other inns in the city.

The woodwork is old and stained from ages of use and abuse, but a close look will note old sigils against the undead, dark magics, and the evil eye inscribed into many surfaces, including the undersides of all the tables.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Phoenix Diadem

Portals between worlds are crafted from potent materials in places where the energies of the world intersect with that of other places. Sometimes these ‘ley lines’ are conveniently found where the sky meets the earth and the portals can be built on the surface of the world itself.

But more often they meet in places deep or high. And thus we build “dungeons”.

The Phoenix DiademThe Phoenix Diadem

The Phoenix Diadem is such a place – built beneath the world and linking it to other places. But it is not just a portal; it serves as a prison to those whom it calls forth. There is insufficient space here for the great birds who fly in the liminal worlds between the planes of water and air (referred to as the para-elemental planes by some sages learned in the ways of the many worlds). Within the diadem they find themselves trapped, forced to subservience in order to be able to return to the cold skies of their world.

The Phoenix Diadem (no grid)The Phoenix Diadem (no grid)

Even without the spells and rituals to summon forth the great para-elemental birds, the placement and design of the Phoenix Diadem allows things to “leak through” between worlds. Smaller elemental phenomenon occasionally breach into the diadem, and some unfortunates have also been lost here, having “successfully” pushed through from the Prime to the homes of these creatures.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Return to Dyson’s Delve – Levels 7 & 8

Once again we return to my classic “Dyson’s Delve” with another pair of maps from my 2019 redraw of the mini mega dungeon. This entry brings us to the mid-deep levels of the delve, where we find evil cultists and a second entry point into the dungeon.

Dyson's Delve 2019 - Level 7Dyson’s Delve 2019 – Level 7

This level is a change from the earlier levels of the dungeon – instead of a mix of creatures and dungeon denizens trying to get along, this is an evil temple with a surface exit, acolytes, clergy, and visiting representatives of a powerful creature who lives much lower in the dungeon.

The surface exit is important, in my opinion, when building a megadungeon. It allows the adventurers to skip the earlier levels when re-entering the dungeon in the future.

Dyson's Delve 2019 - Level 8Dyson’s Delve 2019 – Level 8

Level 8 is the smallest level of the Delve, with only 7 distinct “rooms” (a few of which are subdivided into separate areas). It also has the honour of being home to Owlbears.

Seriously, who doesn’t love OwlBears?

Heathens.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Geomorphic Halls – Level 4

This is the fourth level of the Geomorphic Halls, a dungeon designed around my dungeon geomorph design to produce levels that have specific waypoints and landmarks, but also areas that shift and change between visits.

This is the final level of the Geomorphic Halls – except for that one small tunnel that has been dug out to the west, leading perhaps to other complexes or the fabled “underdark”.

The east side of this level of the complex is a span of natural caves and a quiet lake which in turn is home to a small island at the base of spiral stairs that descend from the low ceiling (and from the level above).

Geomorphic Halls - Level 4Geomorphic Halls – Level 4

As with the other levels of this dungeon, you can use any of the geomorphs from my own Geomorph Mapping Challenge, or the thousands of other compatible designs from sites and blogs all around the net.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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The Ruins of Greymail Clanhold

Greymail Clanhold has fallen. Word of the tragedy has only recently made it down from the mountains, but the stories paint a bleak picture of the hold being invaded and the dwarves destroying much of the structure to keep it out of the invaders’ hands.

The Ruins of Greymail ClanholdThe Ruins of Greymail Clanhold

But that is only part of the tale. There are still dwarves once of the clan in the ruins. They survived the siege through cannibalism and they were the ones responsible for collapsing the extensive hold to deny it to their foes – killing most of the non-combatants of the clan in the process.

These guilt-wracked survivors hate themselves more than anything and only survive out of a twisted need to defend what is left of the clanhold – and yet they are still the only ones destroying it. In the time since the siege and fall, they have smashed the statue of the clan founder by the entrance and dragged the larger parts out of the clanhold to throw them down into the ravine below.

The survivors are in great pain, and seek their own deaths defending the clanhold one last time.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Vanshiro Reliquary

Reliquary Map WIP

A quiet structure for the contemplation and learning about the life and trials of the paladin Eneshra and their eventual transformation into the dragon Vanshiro who flew into the west and who’s occasional returns to these lands are a mix of myth, hearth-tales, and the one time it landed on this very hill  to speak to the Grand Eclesiast and deliver the three emerald scales.

The Vanshiro ReliquaryThe Vanshiro Reliquary

Four generations later there is no longer a Grand Eclesiast at all. One of the scales was used and destroyed in the Battle of Long River, another went missing with the last Grand Eclesiast who travelled south to find the Eye of Kin. The final scale is supposedly still here, kept under guard by the small number of faithful priests and paladins who maintain the reliquary.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Onyx Hill Ruins

There are many dark and cramped dungeons out there to explore – descents deep underground, delves into ancient confines…

But what is at the top of those first stairs?

Onyx Hill is capped by old ruins of a small fort. Shattered and broken remains of a pair of structures and the old wall remain, along with one squat stone guardhouse that boasts the only intact roof in the area. In the centre of the old ruins is the peak of the hill with a 60 foot tall square pillar of onyx resting atop it.

This onyx monolith gives the hill its name, and attracts the occasional historian and sage to investigate its origins and to take rubbings of the inscriptions upon it. Much of the surface has been worn away or damaged by ancient violence.

Onyx Hill RuinsOnyx Hill Ruins

In the back of the squat guardhouse is a secret door that opens over a set of stairs that lead down under the hill, and perhaps to the base of the onyx monolith itself… or perhaps a massive sprawling dungeon chosen from the huge numbers out there.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Half-Cask Tavern

The Half-Cask Tavern

Up near the docks, between the Clinkers district and the docks themselves is the Half-Cask. In an area known for its inns and taverns, the Half-Cask presents a very traditional “drinking hall” environment, making it popular with locals and travellers alike.

The Half-Cask TavernThe Half-Cask Tavern

The Half-Cask is a friendly single-story tavern / drinking hall of fairly traditional design.  Stone foundations and lower walls are topped with raw timber walls and a heather-thatched roof. Operating without a “bar” per se, clients order drinks (and sometimes food) from the staff who work the room.

The owner, Amina Donisi, tells many tall tales of adventures, distant lands, strange islands, and improbable monsters. These aren’t actually her own experiences, as she has never been more than a few hours outside of the city – but are amalgamations of stories told by other visitors & clients of the establishment.

The Half-Cask Tavern (no grid)The Half-Cask Tavern (no grid)

The main entrances to the Half-Cask are on the north side of the structure, as far as possible from the fireplace. In the winter, the south door is usually blocked to prevent people from coming in there so the main room remains nice and warm in front of the roaring fireplace.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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[Patreon Exclusive] The Twelve Goats Tavern

This month’s Patreon Exclusive is a single-page recto-verso page detailing the Twelve Goats Tavern. It is pretty system-neutral fantasy RPG material although tied in with one of my favourite adventure modules – the Isle of Dread.

The floorplan of the tavern was released on the blog in May. This adds a new side view illustration of the tavern, as well as more detailed description of the owners / employees, location, and a sample menu.

As with all the Patreon Exclusive releases, this is a thank you for supporting my Patreon campaign. Patrons of the blog at any patronage level can download it from the Patreon campaign site.

(Source: Dyson’s Dodecahedron)
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Return to Dyson’s Delve – Levels 5 & 6

Today we return to my classic “Dyson’s Delve” with another pair of maps from my 2019 redraw of levels 5 and 6 of this mini-mega-dungeon.

Dyson's Delve 2019 - Level 5Dyson’s Delve 2019 – Level 5

Level 5 is known as the howling halls and is essentially an abandoned section of the dungeon. The creatures that made the upper levels their homes find it unsafe to descend this deep, and the creatures below are only now exploring this far up. Instead, the level is eerily noisy and yet populated by only the scavengers of the dungeon ecosystems – carrion crawlers, gelatinous cubes and the like.

Dyson's Delve 2019 - Level 6Dyson’s Delve 2019 – Level 6

What is immediately different about this level is that it is made of two distinct areas that are not connected on this level. In fact, the dungeon section to the lower-left is only accessible from level 7 of the dungeon.

The area that the party will first discover (coming down from above) is a section of the dungeon that has been taken over by the adventurers / mercenaries / explorers from the temple deeper in the dungeon.

The other section is still abandoned (like the majority of level 5), and is an old prison of a creature that is cursed to only die a violent death, and thus has been imprisoned here for quite some time.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Geomorphic Halls – Level 3

This is the third level of the Geomorphic Halls, a dungeon designed around my dungeon geomorph design to produce levels that have specific waypoints and landmarks, but also areas that shift and change between visits.

As we continue down into the Geomorphic Halls I get to experiment with different types of configurations. This level uses 4 geomorphs loosely scattered around the level – but in a tight mess of corridors, rooms and other connections. This particular map does something I generally avoid and fills up almost every available nook and cranny of a letter-sized page.

Geomorphic Halls - Level 3Geomorphic Halls – Level 3

As with the other levels of this dungeon, you can use any of the geomorphs from my own Geomorph Mapping Challenge, or the thousands of other compatible designs from sites and blogs all around the net.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Oubliette of the Forgotten Magus

An abandoned throne room, flanked by cobweb-covered statues, this dungeon was designed and dug out to be something far grander than it is now.

Oubliette of the Forgotten MagusOubliette of the Forgotten Magus

Originally dug out for access to the underground river here, these dungeons are damp and quiet, home to massive cave spiders that hunt blind fish in the river. And of course, the Forgotten Magus. Paranoid and arachnophobic, the long-dead magus hides in one of the two small “closet” spaces in the dungeon, occasionally running from one to the other when his paranoia overtakes him and he can sit in one place no longer.

A desiccated husk of his former self, he still wears his finest robes and wizard hat. He knows the ins and outs of the dungeon and caves and can travel them at remarkable speed (even better if adventurers have killed the cave spiders already, clearing his route).

Oubliette of the Forgotten Magus (no grid)Oubliette of the Forgotten Magus (no grid)

Of course, he knows why adventurers are here… they seek the magic jewel that he taps for his arcane powers! Thus when on the run, he scatters the occasional gem behind him to distract, and isn’t against including the occasional bead from his necklace of fireballs in the mix.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Ashryn Spire

Potent wizards locked away in their towers working on mighty magics… This is the way it has been in tales, and thus this is the way many wizards operate to this day. Ashryn Spire is such a wizard’s tower, erected to provide a safe space for wizardly work far enough from civilization that no one should take too much interest, and defensible enough that if they do take interest there’s very little they can do.

Ashryn SpireAshryn Spire

Fingers of otherworldly minerals reach up from the roof of the tower, drawing energies down from the ether into this world – charging strange magics and empowering spells beyond their normal boundaries.

“The wizard of Ashryn Spire” seems to be a child – maybe in their early teens. Some say the wizard does not age, but those who remember the construction of the tower suggest that the wizard seems to be aging very slowly… and in reverse of the common methodology of growing older.

Only other wizards and their ilk have ever been seen visiting the tower – usually arriving via magic or unusual conveyances such as lightning-strike chariots, standing on the backs of a flock of miniature pegasi, and so on. The general assumption is that the wizard of the spire’s primary guests are from other worlds – places known by nicknames such as the Yellow Hells, the Land of Ink, and the Infinite Violet Sea.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

The Fire Beetle Ale House

A “basement tavern”, the Fire Beetle is built underneath “Trinkets & Secrets”, a fortune-teller’s storefront and the closest thing to a “magic shop” as you’ll find in Letath.

The Fire Beetle Ale House is a classic fantasy tavern – dark, windowless, smokey, serving ale and whatever hot stew is on that day. Entry is by a set of stairs down practically underneath the entrance to Trinkets & Secrets. As expected, it has an anachronistic bar with a grizzled but friendly bartender behind it, some booths for quiet discussions, and a pair of private rooms for meeting mysterious strangers in or handing over ill-gotten gains.

The Fire Beetle Ale HouseThe Fire Beetle Ale House

Behind the bar is the owner’s office, a storage room, and access to the owner’s upstairs apartment. Sharing the upstairs with the owner’s apartment (but with no common access) is Trinkets & Secrets – home to a fortune-teller and their spouse, with a room for private seances (and for examining trinkets being pawned off here) as well as a small store where charms, medallions, and lucky trinkets can be bought (and a moderate selection of spell foci and components).

The Fire Beetle Ale House (no grid)The Fire Beetle Ale House (no grid)

 

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

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