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Tag Archives: Labyrinth Lord

Wyvernseeker Rock

Above the waterfall on the Azer river is an outcropping of pink granite with a small flat plateau atop it. J’cob Wyvernseeker earned his title here as his travelling companions from Elk Harbor watched him climb the rock and be picked up by a wyvern that he then flew across the sea to the west.

Some say he was just killed up there by a passing wyvern, and the stories of his travelling companions were just fanciful tales to get them an extra drink or two at the tavern.

Wyvernseeker RockWyvernseeker Rock

Regardless, the landmark also marks the location of a small “dungeon” – a set of passages and stairs that are used to cross both the Azer river and avoid the waterfall in the process. The passages of Wyvernseeker Rock are damp and foul – the stonework probably dwarven, but never completed.

This map was inspired by the module “Eye of the Serpent”, an AD&D1e adventure published in 1984 that I recently played through with the Monday Night Labyrinth Lord group. The maps in that adventure were drawn by Geoff Wingate / Paul Ruiz and it is specifically his style of rock face that I’m trying to emulate in this map.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Of Dysons and Doodles

A few years ago I tried to take on #Inktober (or was it #Drawlloween?) with sharpies and pens and managed to get partway through the month before other things interfered. Last year I decided to map my way through Inktober & Mapvember (61 maps in 61 days – that’s a hefty chunk of the 150-170 maps I draw every year!).

So I bought some new sharpie markers (because I really like the freedom that comes with a fat black free-flowing marker) and decided I’d try drawing something, ANYTHING, every day. It started simple, with elements from the various games I was playing in (my cleric in the Monday Labyrinth Lord game I’m in runs an undead horse driven coach line, and my priest in the Tuesday NeoClassical Geek Revival game was talking about the might and majesty of Crom).

It didn’t take long (four days?) before I was adding detail work with my usual felt-tipped technical pens and exploring elements from a variety of games I am or have been involved in. And from that it wasn’t much of a leap into drawing stuff meant to go INTO those games and books. To try to work on a style that could be used for illustrations for games. Hell, to establish a “style” at all instead of a continued series of doodles and drawings.

So now I look back and I’ve got 113 days of these daily drawings. The images in this post are the first 13 of these daily drawings in chronological order. I post them as I draw them to my various social media streams (Google+, Twitter, Facebook), and will collect them into posts of a dozen or so that I’ll put up on the blog every few days until I’m caught up, then I’ll probably do a collected drawings post for each week going forward – until I burn out on the Daily Drawing grind and move on to something else.

(Source: Dyson’s Dodecahedron)
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The Dark Caverns of Turr

A warren of small chambers, passages, and natural caves, the Dark Caverns of Turr were once a set of dwarven mines of the famously unstable Darkshoe clan. But then one day the Darkshoe dwarves picked up and left, locking most of the doors behind them. In the years since, creatures have crawled up from the darker caves below and others have moved in from the surface, and the caverns now contain a veritable Gygaxian collection of creatures that try to live together.

The Dark Caverns of TurrThe Dark Caverns of Turr

There are three entrances into the warrens.

  • The “front door” over to the far right of the map that leads into the original Darkshoe clan hall.
  • The “back door” over to the left that leads into the deeper caves.
  • The “stone stairs” very near the back door that lead down into the “glittering gallery” that come down from a secret cleft in the back of a small cave overhead.

This map is actually one I drew back in 2010 when running either my Labyrinth Lord or B/X D&D campaign that year. This photo doesn’t do it justice, but it is drawn in VERY light pencil on thin typewriter paper, and was nearly impossible to scan and keep the details looking at all good. But now that I’ve figured out how to get these old maps scanned, I’ll see if I can get the last of the old “Lost Maps” finally scanned and on the blog.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Return to the Circle of Doom!

Release-The-Kraken

When I put the maps up for voting in May for the “Release the Kraken” project, I included an old favourite of mine, the Circle of Doom. But as I was getting it ready to post today, I gave it a good hard look and just didn’t feel comfortable releasing it. I drew the Circle of Doom in 2010 (maybe even late 2009) for a Labyrinth Lord campaign I was running at the time. I drew it in pencil.

Pencil doesn’t scan well. It comes out very light or very jaggy if I enhance the contrast enough to make it dark. Also, I’ve gotten a bit better at the craft since 2009.

So I redrew it.

The 2018 Circle of DoomThe 2018 Circle of Doom

I’ve USED it three times now in my games, but always stocking it “on the fly” using random stocking from the various rules we were playing with at the time. The dungeon “level” itself is centred around a massive shaft some 70 feet across spanned by four bridges on four different levels. I’ve run it as a rapid delve through four dungeon levels using level-appropriate encounters at each level (appropriate to the dungeon level, not the character level). In other words, it quickly goes from a team of halflings at the beginning to 8 hungry trolls guarding the exit.

However, since the voting was for the original Circle of Doom to be released instead of a full redraw, I also did a bit of cleaning up on the original and am re-releasing it also under the free personal and commercial use license.

The Original Circle of DoomThe Original Circle of Doom

So enjoy, and please – give your players the shaft!

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Christmas Kraken 1 – Perrol on the Mount

With all the weirdness and rushing around this month between Patreon and Christmas, I didn’t put up the usual poll to decide on what old maps would be re-released under the Release the Kraken process this month.

So instead I’m releasing one every day (except the days I normally release maps) for this week (Monday, Wednesday, Thursday and Saturday). These have all been drawn from amongst the oldest maps on the blog – chosen both for style and for those that I am able to clean up into usable releases.

Perrol on the MountPerrol on the Mount

Perrol on the Mount was a small walled city in one of my Labyrinth Lord campaigns right after the Advanced Edition Companion was released (2009-2010?). The original fortress is on the Eastern side of the mount, and the walls have expanded to include a large number of homes and shops that have built up here over the years.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Hebdo du 4 Décembre 2017

Z39 ne savait plus où donner de la tête. La semaine avait été difficile sur lap asserelle avec un flot de messages en continu entre les requêtes des ambassades diverses àadressées au GRoG depuis les quatre coins de la galaxie, les mises au point pour l’affinage des informations sur les précieux incunables répertoriés dans la Grande Bibliothèque, les dossiers consacrés aux nouveaux entrants dans la Base du GRoG, les informations transmises par les RH sur les nombreux intervenants rolistiques….
Z39 ne savait donc plus où donner de la tête. Il n’y avait qu’un seul point noir à l’horizon des événements. La disparition du Pacha, parti subrepticement, sans laisser de consignes et en “oubliant” son com pour ne pas être dérangé… Et sur qui retombait alors la responsabilité de lapasserelle ? Toujours sur lui, Z39 ! Au moins, pensa-t-il, ce serait une bonne raison pour demander une augmentatin lors des prochains entretiens de fin d’année.
Et cette pensée le réconfortait un peu tandis qu’il signait les papiers d’enreistrements de fiches pour Into the Odd, Harn, RuneQuest, Mythras, Sherwood, Labyrinth Lord, Mutant Chronicles, D20 system et les nouveaux D(Start et Destin des Nornes.
 
(1268 jeux, 12807 ouvrages, 28 systèmes, 15637 critiques, 498 jeux amateurs, 1140 éditeurs, 2254 bios, 5035 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Livre du Joueur

Scriptorium (Le)Labyrinth Lord. Prêts pour aller affronter le Seigneur du Labyrinthe dans la langue de Guiserix ?

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Livre du Joueur (Labyrinth Lord)

Le Livre du Joueur est le premier volume des Règles Avancées de Portes, Monstres & Trésors. Il reprend du contenu OGL de Labyrinth Lord, de son supplément Advanced Edition Companion et d’OSRIC, avec des règles optionnelles, une classe supplémentaire (le barbare) et des options supplémentaires pour les classes et la gestion des combats. Le Livre du Joueur contient les règles pour la création de personnages, la magie, l’aventure et les combats. Il est disponible en version physique payante ougratuitement en version électronique. Il s’ouvre sur le titre, les crédits, un avant-propos et le sommaire (9 pages dont deux illustrations pleines pages de Gustave Doré et JohnTenniel (son fameux Jabberwocky).

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Tower of the Blind Seer

Along the surface run of the Darkling River (where some still call it the Sunset River) a blind seer is known to live and occasionally listen to guests and give them advice, inklings from the future, and occasionally send them into extreme peril.

Tower of the Blind SeerTower of the Blind Seer

The blind seer is an ancient medusa who wears a blindfold of fine decorated silk to hide the horrible injury to her face that has taken her eyes. Now she sees through the eyes of her snakes, and through her magical powers that often fail to keep her visions in the present. She is helped around her small tower by a pair of identical twin fair elves who keep their heads bowed and move with unearthly silence through the area.

And some say there is another medusa, who still has her eyes, who trains with the seer and lives either in the unlit grotto basement of the tower where she sees nothing, or on the rooftop where she stares at the sun all day.

Seriously, 50% of the time when I sit down to draw a map and don’t know what I’m going to draw, my pens yell “TOWER!!!” at me, and next thing we know, there’s another tower map to go on the blog.

At this point, I think I have enough towers to run a campaign of JUST tower-crawling.

The blind seer (and her tower) appeared in a Labyrinth Lord campaign I ran in 2010. I’m glad to bring her back.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Heart of Darkling – Map 1A

There is a river that dips underground through a low-ceilinged cave before descending fairly gently under the grey hills to depths unknown. However, all it takes is a magic spell to lower the water level at the cave entrance to make this easily navigable by boat, as the river cave has a fairly high ceiling after the entrance… and at least one local merchant has been acquiring goods from someone along the underground river in this manner.

Heart of Darkling 1AHeart of Darkling 1A

The very first structures along the river are attached to a small tower on the hills above and were once used by bandits but have been abandoned in recent years. The connection between the bandit dungeons and the demon’s bridge further down has been locked, barred, and sealed by the residents of the southern portion.

A few hundred feet from the river entrance is a stone bridge that spans the water with a good 12 feet of clearance between the bottom of the span and the river itself. This is “the Demon’s Bridge” and is generally occupied by a few kobold scouts working for the bitter cold demon that is their lord. This is where trades are generally made for ice-iron weapons and arrowheads – the kobolds and their liege will not harass (except verbally) those who pass below along or against the river’s flow. From the demon’s bridge there is a long hall that eventually leads to hand-smoothed natural steps leading down to further kobold lairs.

On the right side of the river (the left side of the map, as the river flows from the top of the page to the bottom) are a number of smaller dungeons, crypts and other constructions, some linked to the demon’s bridge, others fully independent. The crypts were used by an order of druids who only preserved their highest of archdruids here, awaiting the day that the natural cycle is broken and they all awaken as one to set things right again. The other structures have seen a variety of uses by merchants, bandits, kobolds and others over the years.

Heart of Darkling 1A (flat)Heart of Darkling 1A (flat)

Heart of Darkling started as an attempt to redraw / recreate a map from a Labyrinth Lord adventure I ran in 2009. “The Great Underground” was drawn in pencil and the original disappeared in a move – and I wanted to make a version that is a little more navigable from a DM perspective.  So I simplified it, fiddled with it, and then fell in love with it.

Now the urge is to built it into a series of maps along the underground river, a sort of “Heart of Darkness” vibe set in the underdark. Since I’m already working on one multi-month megadungeon project right now, I figured I’ll aim to make this one smaller and also distinguish it by releasing all the components under the free commercial license as I draw it.

While the original map was drawn at an angle, I know that this can be a pain in the ass for those trying to use the map with a VTT, so I’ve also included a version where the grid is set to cardinal directions instead of at an angle.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Hebdo du 1 mai 2017

Les exaltés solaires du Cercle Parfait de la Liberté Retrouvée étaient en ébullition. Création allait changer, secouée jusqu’à ses derniers tréfonds. Mêmes les étendues soumises au Chaos ne seraient pas épargnées. Ces terres qui élevaient l’impermanence au rang d’un art allaient être aussi fondamentalement modifiées, en dépit des paradoxes que cela représentait.
Les méta-règles, celles qui fixaient les règles sur Création étaient toutes en train d’évoluer, et nul ne savait ce qui allait en sortir. Les exaltés, détenteurs de pouvoirs quasi-divins, n’étaient pas plus que le commun des mortels informés de la suite des événements et pouvaient craindre que mêmes leurs plus puissants charmes et sortilèges deviennent obsolètes. Ils se sentaient impuissants, ce qui était pour eux un sentiment nouveau et fort peu agréable.
Tu es sur que tu ne dramatise pas un peu ?
Non, mais je te jure ! Tu ne comprend pas que toutes mes combos favorites risquent d’être effacées ?
Tu exagère, ce n’est qu’un nouveau livre de règles.
Ce n’est pas une simple réédition, c’est une troisième édition. Qu’est ce que je fais de mon personnage si ses meilleurs charmes sont effacés ou deviennent ridiculement sous-puissant ? Depuis le temps qu’on les joue, ils sont montés bien haut et avec des caractéristiques et des compétences optimisées pour leurs pouvoirs. Seront-ils aussi optimisés ?
Bah, pas grave, si ça peut calmer un peu ton grosbill !
Ainsi discutaient-ils en ouvrant leur nouvel ouvrage : la troisième édition de Exalted. Mais ce n’était pas la seule nouveauté de la semaine : No Thank You, Evil !, Mummy : The Curse, Conan 2d20, Into the Odd, Labyrinth Lord et Zweihänder avaient également eu de nouvelles fiches…
 
(1232 jeux, 12432 ouvrages, 27 systèmes, 15500 critiques, 488 jeux amateurs, 1107 éditeurs, 2217 bios, 4902 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Quintessence (Labyrinth Lord)

Ce document est une version raccourcie de Portes, Monstres et Trésors, destinée à présenter son système et ses principes, proposant les éléments nécessaires pour interpréter des personnages débutants et les faire évoluer sur quelques aventures. Techniquement, les règles permettent de jouer, sur quatre niveaux d’expérience, trois types de personnages : guerriers, magiciens et clercs, forcément humains.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Quintessence

Scriptorium (Le)Labyrinth Lord. Quand on prend un vieux truc et qu’on le distille, le goût peut toujours surprendre !

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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The latest edition of Swords & Wizardry

Most people who know my game preferences know that I’m a B/X D&D man and thus my retroclone of choice is Labyrinth Lord as it holds closest to that rules set and includes the least house rules…

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But last year there was a Kickstarter for a new edition of Swords & Wizardry from Frog God Games – with an amazing set of people working on the revision headed up by ConTessa’s Stacy Dellorfano.

Already owning one edition of S&W Complete, and with it not being my preferred Old School rules set, I was kind of on the fence about it.

Then the shit started within the OSR “community”. I saw the kickstarter get called out for a whole pile of bullshit to the extreme of it somehow being some sort of slap in the face of the OSR and/or old school gamers.

So I backed it.

And it is lovely.

I originally hesitated when I saw the layout of the pages in the KS – there’s a lot of “border art” on the pages and I worried it would be overwhelming and/or just too reminiscent of the bad layout & design of many books during the d20 bubble. But in print the border elements are light enough and tight to the page border, making them an accent to instead of overwhelming the text.

(also not pictured here is something I always pick up for RPGs that I grabbed for this one too, a S&W DM Screen)

So – huge kudos to Bill Webb & Matt Finch & Frog God Games, and to Stacy Dellorfano and company. I may run a S&W game yet, and I’ll be glad to pull this out the next time I play in a S&W game.

(Source: Dyson’s Dodecahedron)
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OSR Bundle of Holding +4!

old-school-bundle-4

This year’s Old School Revival bundle at the Bundle of Holding is so full of sweetness that I have a hard time promoting my own material in it.

Seriously, check this out – as of today the 2015 Cartographic Review has been added to the bundle so it now includes both my 2014 and 2015 Reviews; that’s two full years of my maps and notes.

But that’s nothing compared to…

Deep Carbon Observatory is THE funky weird exploration into D&D strangeness. This is a DIY must-have module from the OSR.

The Pod Caverns of the Sinister Shroom was not only Expeditious Retreat Press’ first AD&D1e module, it was written by Matt Finch who then wrote & published Swords & Wizardry.

Castle Gargantua is a great procedural “dungeon” adventure where the map is generated in play as you explore a classic giant’s castle of the fairy tale type (where giants are hundreds of feet tall).

Mad Monks of Kwantoom is THE SINGLE BEST WAY to play solo D&D. Designed for 1981 B/X D&D / Labyrinth Lord, it not only procedurally generates the adventure locations set to your party level, but also includes full rules for what happens between adventures.

One-Page Dungeon Compendia 2013-2015 is nearly 300 single-page adventures. That’s a lot of adventure.

Deluxe Tunnels & Trolls is light hearted sweet sweet sweet old school and new new new awesome.

Dwimmermount is a mother of a megadungeon written by the guy who runs the Empire of the Petal Throne campaign I play in.

Yoon-Suin is… is… DAMNIT, it is incredible. It is a setting made of weirdness and random generators. It is the single most inspiring OSR product I’ve ever read.

Misty Isles of the Eld is weird fantasy RIGHT UP MY ALLEY. Featuring alien elves from other worlds, this is such juicy goodness that I recommend the whole trilogy to anyone interested in what I mean by weird fantasy.

Cthonic Codex is a stunning collection of cool – a magical university campaign that is fun and sexy and old school all at once.

And it is ALL available for less than $21 from the OSR Bundle of Holding +4.

(Source: Dyson’s Dodecahedron)
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Hebdo du 31 octobre 2016

Alors que l’automne venait refroidir la campagne, le groupe avançait péniblement dans une boue épaisse. Chacun pensait à son foyer, son chaleureux foyer bien sec, comme un rêve inaccessible. Et il fallait continuer, mettre un pied devant l’autre et recommencer, les bottes alourdies par des paquets de terre boueuse et collante. Le poney qui portait les bagages étaient bien le seul à ne pas se plaindre, même en son for intérieur. Lui était heureux d’échapper aux mauvais traitements de son précédent maître, tout simplement.
Comme il paraissait lointain à présent, l’objectif de leur quête. Lancée par une belle journée d’été, elle avait parue une bonne idée. Maintenant, tous avaient quelques regrets, voire même des arrières-pensées. Mais comment renoncer, alors que le Grand Ennemi était de retour ? Leurs foyers étaient menacés, ou le seraient bientôt lorsqu’il avancerait ses armées innombrables au-delà du fleuve.
Alors il fallait aller mettre à l’abri les trésors issus des temps immémoriaux. Chaque pas les rapprochaient des catacombes secrètes qui devaient être la cachette choisie par le grand conseil. Et il faudrait encore obstruer et dissimuler les entrées, pour parfaire la mise à l’abri. Ce serait un rude travail, mais bien nécessaire.
Il y avait beaucoup d’archives sacrées à mettre hors d’atteinte : Headspace, Pathfinder, Polaris, Mythras, Vampire : La Mascarade, Labyrinth Lord, Shadowrun, Numenéra, Naheulbeuk, Amazing Adventures. Le pauvre poney était bien chargé !
 
(1196 jeux, 12109 ouvrages, 27 systèmes, 15378 critiques, 480 jeux amateurs, 1081 éditeurs, 2173 bios, 4790 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Chaosmos (Labyrinth Lord)

Chaosmos présente un cadre de jeu médiéval-fantastique, inspiré principalement par l’empire Byzantin et la Grèce Antique, même si d’autres inspirations se dessinent à la lecture (la gaule romanisée, les nouvelles fantastiques de R.E. Howard, etc.). Les joueurs y jouent des soldats, membres d’un ordre guerrier, qui doivent faire régner l’ordre dans une région frontalière de l’empire du Théomanthéon. Or, la disparition toute récente de son leader charismatique plonge l’empire dans une crise politique majeure. La guerre menace !

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Conor Nolan

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Il a découvert D&D4 dans ses études supérieures… et l’occasion de faire des dessins pour un supplément Labyrinth Lord en même temps. Il n’en vit pas, mais il compte bien continuer à jouer.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)

Hebdo du 8 mai 2016

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De retour des Chimériades, cinquièmes du nom et fort réussies, El Presidente se remet à la gestion quotidienne : fiches à valider, news à mettre en ligne, et surtout la grande affaire du moment !
Pour fêter l’anniversaire du GRoG, l’annonce annuelle et habituelle du GRoG d’or, ainsi d’ailleurs que du GRoG d’argent. Issus des douze jeux du mois, ces deux titres n’ont pas d’autre prétention que de faire un peu le bilan de nos coups de cœurs de cette année.
Et le second tour de l’élection fut féroce : entre les deux candidats, les cœurs et les esprits balançaient. Il y a eu du débats, des pour et des contre, et pour finir, entre deux jeux très différents, aussi bien sur le fond que sur la forme, il a bien fallu trancher.
C’est donc le jeu Sombre, de Johan Scipion, qui l’emporte, devant Numenéra. Remarquons les deux projets presque opposés qui étaient cette année en lice. D’un coté, un auteur américain reconnu, Monte Cook, dont le palmarès comprend par exemple nombre d’ouvrages Planescape, un univers légendaire de ADD2, de l’autre un auteur français peu connu, qui peaufine depuis des années un unique jeu. D’un coté un ouvrage de vaste ampleur, très bien illustré, disponible en France dans un coffret collector. En face, un format magazine en noir et blanc, court mais qui va droit au but. Un jeu d’exploration, de merveilleux et d’étrangeté contre un projet singulier de film d’horreur en partie courte.
Vraiment deux écoles et deux auteurs très divergents. Et au final un résultat serré. Mais il faut bien trancher et c’est Sombre qui est GRoG d’or, pendant que Numenéra tient une solide seconde place.
Et rien de tout ça n’empêche le vaisseau de poursuivre ses explorations favorites, celles qui visent les nouveautés en particulier. Et donc, cette semaine, les nouvelles fiches concernent les gammes OSRIC, Hexagon Universe, Cthulhu, Altro Mondo, Broken World, Vivere, Labyrinth Lord et Tunnels & Trolls. Rien d’exceptionnel, rien de déshonorant non plus. La routine !
(1157 jeux, 11808 ouvrages, 25 systèmes, 15218 critiques, 482 jeux amateurs, 1055 éditeurs, 2141 bios, 4703 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)

Dwimmermount (Labyrinth Lord)

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Dwimmermount est un méga-donjon, c’est à dire un ensemble très vaste de pièces et couloirs interconnectés, prévu pour être exploré sur de nombreuses sessions de jeu, destiné au jeu OSR (Old School Revival, les sets de règles clonant les vieilles versions de D&D), ici adapté pour Labyrinth Lord. Il a été adapté également en 2014 pour Adventure Conqueror King System (ACKS). Deux accessoires parus pour Dwimmermount, un Illustration Book et un Map Book, recueillant séparément illustrations et plans tirés du volume principal à destination des joueurs pendant les sessions.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)

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