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Two Old School D&D Character Sheets

As my cleric in the Monday night games levels up, I experiment with new character sheet designs.

At level 6 I made him this sheet:

Which I’m making available for your use here (click on the graphic for the PDF of the sheet):

Summer 2018 Character SheetSummer 2018 Character Sheet (click for PDF)

On making it to level 7, I initially considered transferring him to a classic D&D character sheet.

But no matter the nostalgia of the sheet, I just don’t appreciate the way it arranges data. So once again I started drawing a new sheet for Garab based on his last sheet but a little tighter.

And this is the result. So I’ve also made it available for download in PDF (click on the image below to get the PDF).

Fall 2018 Sheet (click for PDF)

Fall 2018 Sheet (click for PDF)

(Source: Dyson’s Dodecahedron)
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Four Against Darkness – Party Sheet

In the photo I posted of my setup to play Four Against Darkness a couple of days ago, there was an alternate Party Record Sheet that a few people have asked me about. It is one I drew up quickly for my first session, so it might evolve a bit as I keep playing the game.

Click on the image to be taken to the full size version.

Four Against Darkness Party RecordFour Against Darkness Party Record

(Source: Dyson’s Dodecahedron)
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Three Years in the House of Worms

Friday marked the third anniversary of the House of Worms Empire of the Petal Throne campaign I’ve been playing in – GMd by James Malizewski (author / publisher of the Excellent Travelling Volume EPT zine amongst other things).

Empire of the Petal Throne

We play once a week via Hangouts, with a player base scattered around the world (Canada, Texas, England, France). We’ve had a bit of turnover during the three years of play – with two of the original players moving on, and one later player also departing (and all are missed), and we have two players in the group now that weren’t there when we started.

Several of us are playing multiple characters, choosing which goes on an expedition based on politics and work. Our original character group are all members of the House of Worms, a Sarku worshiping lower-status clan from Sokátis. Now we are joined by a few outsiders, including an agent of the Omnipotent Azure Legion, a shen who has taken up the worship of Sarku (but who remains a warrior – just a very devout one), an albino slave pit-fighter and more.

The campaign started in Sokátis, and has travelled extensively, including a stint with us teleported to northern Yán Kór and having to work our way back home over almost a year on the road (with a major battle against the enemies of man in the Dry Bay of Ssu’úm and some hijinks with a sorceress from the distant past who continues to communicate with us in the strangest times and places), interfere with the upcoming war between Yán Kór and Tsolyanu, and then get messed up in actions between Prince Dhich’uné and Prince Mridóbu.

Now we have moved our entire group, as well as a fair number of our clanfolk of the House of Worms to the colony of Linyaró on the Southern Continent. We were “promoted” to take care of the colony by Prince Mridóbu himself and are chasing down hints of a dire cult of the Pariah Gods that we first picked up near Sokátis and have followed here.

Most of the party is level 5 now, and a few of us are getting close to level 6 (particularly my main character Grujung, the head of the House of Worms clan in Linyaro, and Aithfo, my character’s nephew who is the Governor of the colony).

We’ve gone from nobodies in the clan to the head of a new branch of the clan, the Governor of a colony city, a feared sorcerer with his undead wife (they were engaged for years after she died, finally animated her and got married recently), a potent priest of Sarku who is famous among the secret societies for having summoned an actual aspect of Sarku to battle…

It’s been a hell of a run. So far.

This last image is a photograph of my player map of our latest Empire of the Petal Throne adventure locale from Friday’s game session.

Who knows how accurate it is – the DM says it is “perfect” which generally means “close enough to make no major difference”, but for all we know we missed other secrets along the way here.

But now that we’ve probably doomed the whole world to war and destruction, we have to get out, so we’d better hope it is accurate enough that we don’t screw anything up on the attempted escape. There’s at least one tunnel on the map that was drawn based on looking into it from both ends, but that we haven’t really fully explored the full length.

(Source: Dyson’s Dodecahedron)
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Tombs of Black Ink

Yesterday evening I was talking to David Black of The Black Hack about maps and fill styles for them for a new Black Hack release and I had a very different mental image of what a Black Hack Map would look like than what he was showing.

Tombs of Black InkTombs of Black Ink

So I dug into my archives and grabbed this map that I had never scanned nor released from last winter (one of 12-15 maps in the series that I was working on). I Googled a few black inkspot images to throw down as a background and this was the result.

And fuck, I think it looks glorious.

So, maybe once I’m done everything ELSE that’s already on my plate (including a commission that has me tied up until early May), I’ll finally get back to this project and try out the whole series with ink spots in the background.

(Source: Dyson’s Dodecahedron)
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Cthulhu Hack (The) (Cthulhu Hack (The))

La version révisée de Cthulhu Hack est pratiquement identique à la première édition, le texte a été un peu revu avec de petites corrections apportées ainsi qu’une image de couverture.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Torch & Lantern Cards for B/X D&D

Many moons ago, the Dungeon Crawl Classics game was released and Kirin Robinson made new DCC character sheets based on my existing B/X D&D sheets. At the back of these sheets, he included a page of cards for tracking the remaining time for torches and lanterns (using the classic D&D 10-minute turns).

Torch Card (click for 2 x 3.5 image file)Torch Card (click for 2 x 3.5 image file)

A friend of mine (N. Phillip Cole, author of the brilliant Motobushido RPG) was looking for B/X Dungeons & Dragons versions of these cards (torches burn for 6 turns and lanterns for 24 turns in B/X D&D, as opposed to 10 and 20 turns in DCC), so based on Kirin’s originals, I threw these together tonight.

Lantern Card (click for 2 x 3.5 image file)Lantern Card (click for 2 x 3.5 image file)

I recommend getting them printed on Kraft card stock (as shown in the top image). Vistaprint offers two-sided B&W Kraft business cards for $27 or so for 100 cards in Canada, so probably even cheaper in the US.

Both cards are copyright 2017 by Dyson Logos, based on a design by Kirin Robinson (and in turn based on a design by Dyson Logos, how’s that for recursive?).

You have permission to use and copy these graphics for personal use, of course.

(Source: Dyson’s Dodecahedron)
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Hero Pack (Icons)

Ce supplément pour Icons est un catalogue de 120 super-héros et super-vilains. La majorité a été crée par les fans du jeu, d’autres par des auteurs de la gamme, tous ont été ensuite mis en image par Dan Houser, l’illustrateur principal de la gamme.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Release the Kraken on Serzen’s Seven Stairs!

Release-The-Kraken

Every month that Patreon funding remains over the $400 mark I sift through my back catalog and bring up a selection of maps that my patrons then vote on as to which will be released under the free commercial-use license. This month we are releasing the Kraken on a pair of maps from 2014, starting with Serzen’s Seven Stairs!

Serzen's Seven Stairs (with grid)Serzen’s Seven Stairs (with grid)

There are times when you want a dungeon that feels like it could really exist, that it was naturally occurring, or that someone took natural caves and “enhanced” them to make a dungeon. There are other times, however, where you just want over-the-top fantasy architecture.

Serzen’s Seven Stairs is on the fantasy side of that spectrum – from the massive dragon-headed entrance into the dungeon proper to the central chamber complete with massive tree (or it might be a massive set of cracks in the floor where something slammed into the mountain ages ago) and seven staircases leading down to the lower levels. Rumour is that anyone who can descend each of the seven stairs and open the doors at the bottoms will either be struck dead or gain mystical powers over or against dragons. Of course the rumour is false.

Serzen's Seven Stairs (no grid)Serzen’s Seven Stairs (no grid)

For this re-release of the map, I’ve tuned up the image a bit from the original scan, and added a version with a grid (aligned as best I could) which the original didn’t have.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Hebdo du 13 février 2017

Aventures helvétiques, tel était le titre du roman. Pas un grand polar, certes, mais l’idée de le placer dans les alpages était rafraîchissante. Assez de toutes ces ruelles obscures et autres bars louches, place à la Suisse radieuse ! Et pourtant, l’auteur avait trouvé moyen de faire ressentir toute l’ambivalence de la vie locale, avec son apparente normalité radieuse, une image ripolinisée comme disaient certains et une réalité de petites et grandes compromissions.
De plus, l’écrivain avait eu la bonne idée de placer le final dans une convention de jeu, au sein d’une université prestigieuse. L’afflux de visiteurs venus de tous horizons permettait de brouiller les pistes et de multiplier les coupables potentiels. Et puis le MacGuffin est pas mal trouvé aussi. Toute une série de jeux maudits, qui ont porté malheur à leurs propriétaires successifs, et pourtant recherchés par tous les collectionneurs. Une histoire de malédiction, voila qui fait monter la cote.
Et donc nombreux étaient ceux qui recherchaient au sein de cette convention les ouvrages composant la série. Celui qui le premier en détiendrait la totalité serait riche, car les collectionneurs ne manquaient pas.
Il fallait donc rassembler les jeux : RuneQuest, Symbaroum, Oxelie, Urban Knights, Spirit of 77, Mutant Epoch, OSRIC, Numenéra, Dark Streets, Stars Without Number, Lamentations of the Flame Princess, Tales From the Loop… Rien que ça !
 
(1217 jeux, 12343 ouvrages, 27 systèmes, 15436 critiques, 488 jeux amateurs, 1103 éditeurs, 2201 bios, 4847 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Release the Kraken – Dolem’s Spire

Release-The-Kraken

Every month that Patreon funding remains over the $400 mark I sift through my back catalog and bring up a selection of maps that my patrons then vote on as to which will be released under the free commercial-use license. This month I decided it was time to present a very different field of options, and thus pulled out a dozen city and town maps from the history of the blog and put them up for voting. As we ended last month at the $500 mark, the two top maps selected are being released – so today I’m happy to bring back Dolem’s Spire.

Dolem's SpireDolem’s Spire

The original city of Dolem’s Spire is between the two rivers leading into the bay. Walled and centred around a palace (now given over to barracks for the town guard and the mercenary force the town uses as an economic driver), the old town slowly expanded beyond the river banks to the north and east. Dolem’s Fortress atop the spire is a much more recent addition to the town. Once a simple watch tower, the spire is now home to a plethora of towers and fortifications piercing into the sky like armoured fingers in defiance of the gods themselves. Lord Dolem watches down upon the city from the spire, reclusive and hostile to those who would attempt to visit or trade. Contact is usually through three advisers who have his ear and trust and who deal with outside agents and trade concerns (as well as the contracts for Dolem’s mercenary forces). These three advisers are

  • Lord Vellint – the classic image of the untrustworthy vizier who can be played to the hilt like Jafar from Disney’s Aladdin. Except that he’s completely loyal to Lord Dolem and only pretends to be independent of his Lord’s wishes when it will improve his bargaining position (“Between you and I, Lord Dolem expressly forbids this kind of thing, but I’m sure we can make a deal if we keep it quiet and out of sight…”)
  • Master Drunnought – the most surprising of the three advisers, master Drunnought is a middle-aged goblin who handles most of the mercenary contracts for the city. Occasionally he works with Lord Vellint when Lord Dolem and Drunnought agree to the need to keep a particular contract secret or seemingly “against the wishes of the Lord and Master”.
  • Prince Dallex – the well-dressed young noble is the one most often absent from the court of Lord Dolem as he deals with outside trade deals and diplomacy. He also fully plans to betray his Lord, except that Lord Dolem is full aware of this and re-asserts his magical dominance over the prince whenever he returns to the city.

North of the spire itself is the “new town” that has grown up in the years since the spire was built. It in turn is centred around the Monastery of Iron Sands and the North Docks, the largest pier in the city and the associated warehouses.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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4/5 – Codex des Lutins (Agone)

35 pages au format A5, c’est court. Mais dans ce format très contraignant, le codex des lutins parvient à un résultat plutôt complet. Ce résultat se situe dans la droite ligne de l’image que les romans de Gaborit donnaient des lutins, et il parvient à leur donner un côté fantasque et humoristique prévisible, tout en restant jouable et en fournissant aussi des aspects sérieux voire sombres qui leur donnent tout leur intérêt et les rendent cohérents avec l’univers en clair-obscur d’Agone.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Hebdo du 17 octobre 2016

Pendant que l’équipage se remet d’OctoGône, qui devient une espèce de Monde du Jeu bis question rencontre avec les pro, le travail d’exploration se poursuit. Et il implique bien des choses.
Il faut évidemment relire les fiches proposées, pour l’orthographe, la grammaire, la conjugaison, la syntaxe et même le style. Il faut retoucher et ajouter à la fiche l’image de la couverture fournie par le ficheur, s’il en a fourni une. Sinon, il faut en chercher une utilisable en ligne, en réclamer une à l’éditeur, trouver quelqu’un qui a le jeu et peut la scanner. Il faut vérifier la qualité du scan, l’état de la couverture et éventuellement réparer des ans l’outrage. Il faut vérifier aussi les crédits, penser à l’éventuel lien VO-VF, au placement dans la gamme et la sous-gamme appropriées, bref pas mal de détails qui peuvent prendre plus ou moins longtemps.
Même relecture pour les critiques, avec le problème d’avoir à renvoyer à leur auteurs celles qui sont trop courtes, vides d’arguments voire même insultantes. Et parfois noter un dés-ajustement entre note et critique, indice d’une possible erreur de notation qui demande investigation. Mais au moins, pas de couverture, de crédits, etc.
Les conventions sont parfois assez incomplètes dans leurs annonces. Entre l’organisateur qui ne mentionne aucune activité liée au jdr et celui qui donne le nom de la rue mais pas celui de la ville, il y a des vérifications à faire, au-delà de la mise en forme.
Des nouvelles diverses et variées sont proposées par des matelots et parfois aussi par les éditeurs ou les auteurs. Là encore, il faut vérifier l’information, éviter de tomber dans la publicité mensongère, chercher des images d’illustration, revoir la mise en page. Et puis décider de ce qui est intéressant et qui concerne notre hobby, et rejeter le reste. Cela peut être source de conflits.
Les fiches de gamme et de système traversent le même genre de processus, ainsi que les articles, interviews et compte-rendus de conventions. Alors au bout de sept jours, faire un bilan permet de voir que malgré nos problèmes récurrents de manque de monde, la machine continue à avancer.
Voici donc un petit décompte : 8 fiches d’ouvrages permettant d’ajouter 3 jeux  au GROG, 1 éditeur, 1 biographie et 4 profils utilisateurs supplémentaires en une semaine. Plus précisément, les fiches concernent les jeux Dungeon World, Chroniques Oubliées, Shadowrun, Phase Four, XVII, Au Fil de l’Ame, Quasar, Shaan, Valiant Universe.
(1191 jeux, 12060 ouvrages, 27 systèmes, 15353 critiques, 481 jeux amateurs, 1081 éditeurs, 2170 bios, 4782 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Petty and Unknown Gods

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phelonious-god-of-ancient-kings

A recent discussion of Tegel Manor (a classic third-party D&D module published by Judges Guild in ’77 that was a gonzo madhouse, but that has the best looking map of any adventure I had ever played) had me delve deep into my Judges Guild stuff (mostly looking for stuff with Jennell Jaquays’ name on it).

One book I haven’t looked at in AGES is “The Unknown Gods” which is full of 83 “minor” gods statted out for D&D. But we are talking lower-echelon gods mostly – with hit points in the double digits, some abilities not much stronger than some PCs have, and a d6 table for their attitude when encountered.

Because these gods are meant to be encountered.

It reminds me of the gods in Lankhmar and the ones in Thieves’ World. Gods that wander the world or are even trapped in a particular city. The patron god of Dolhurst isn’t just some divine patron that inspires, it’s an actual god in the city (hopefully well appeased and basically locked up in the temple). It makes me want to take these 83 gods, add them to the massive collection from the Petty Gods book (seriously, if you are at all OSR oriented and this sounds at all like your cup of tea, go get this book – links at the bottom), and run a campaign where these minor gods all live in the prime material and interact with powerful people (aka: adventurers).

And why do they interact with adventurers? Because at high levels, many adventurers are on nearly equal footing with these folks.

My only complaint is that the listings in Petty Gods aren’t quite as terse and short as the descriptions in Unknown Gods.

(Image from The Unknown Gods, published by Judges Guild, illustration by Jaquays)

(Source: Dyson’s Dodecahedron)

Une Monographie sur Lovecraft

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Après une première monographie consacrée à l’écrivain américain Philip K. Dick, financée via Ulule, les éditions ActuSF lancent un nouveau financement participatif sur Ulule pour une monographie consacrée au père de Cthulhu, Howard Philips Lovecraft : Au coeur du cauchemar. L’ouvrage rassemblera une trentaine d’articles de spécialistes pour éclairer le personnage et l’homme qu’il était, sous toutes ses facettes… et le jeu de rôle en fait partie. Il se présenterait sous la forme d’un ouvrage à couverture rigide au format 19 x 22 cm, comme la précédente. Bref, un objet qui devrait intéresser aussi bien les fans un maître de Providence que ceux de l’Appel de Cthulhu.
Le sommaire est encore en cours de finalisation (ordre, titres et trois confirmations à valider), mais devrait ressembler à :

  • L’histoire éditoriale de H.P Lovecraft aux USA de son vivant et après sa mort. Christophe Thill
  • Les influences de Lovecraft. Francis Valery
  • H.P Lovecraft et Alan Poe. Christophe Thill
  • H.P Lovecraft et la fantasy. Christophe Thill
  • Les héritiers de Lovecraft. Francis Valéry
  • Biographie par Bertrand Bonnet
  • Bibliographie raisonnée. Bertrand Bonnet
  • Lovecraft et la science. Elisa Gorusuk
  • H.P Lovecraft rewriter. Tod spaulding
  • Lovecraft au cinéma. Sam Azuly
  • Les traductions de H.P Lovecraft. Marie Perrier
  • Robert E. Howard et HP Lovecraft. Bertrand Bonnet
  • Traduction de Patrice Louinet de lettres de H.P Lovecraft sur Robert E. Howard
  • Lovecraft correspondance homme de Lettres. Todd Spaulding
  • Interviews
  • François Bon sur les traductions de Lovecraft
  • Lovecraft Héros de Fiction. Patrick Marcel
  • Lovecraft Raciste. William Schneibel
  • Lovecraft en image. Nocolas Fructus et Baranger.
  • Lovecraft en jeu vidéo.

L’éditeur propose dans certains paliers l’accès à des guides de poches qu’il a édités : Fantasy, Steampunk, Uchronie, De survie en territoire ado, Howard et Dick (note pour les malcomprenants : il ne s’agit pas de la monographie susmentionnée mais bien comme précisé ci-dessus d’un ouvrage de poche).
Les contreparties proposées sont :

  • 30 € : La monographie HPL Au Coeur du Cauchemar
  • 35 € : la monographie, dédicacée
  • 50 € : Ia monographie plus deux guides parmi ceux proposés
  • 70 € : La monographie plus trois titres du catalogue de l’éditeur.

Une option mécenat correspondant à une version améliorée du palier à 70€ est aussi prévue.
La page de la campagne

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)

Release The Kraken! The Temple Complex Ruins

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Release-The-Kraken

Every month that we are over the $400 funding mark on Patreon, I put up a list of eight maps for patrons to vote on. The map that gets the most votes at the end of the month is released under a free commercial license.

This month the release is The Temple Complex Ruins posted in March of last year.

The Temple Ruins (with overlays)The Temple Complex Ruins

Ancient temples fallen to ruin hidden deep in the jungle. Sounds like the setup for any number of pulp adventures and one I haven’t drawn nearly enough of (although I’ve run a fair number of adventures over the years with this exact premise… or the “twist” of it being an ancient palace instead of a temple).

I’m not sure how well I got my mental image across in this map in the end. The idea is that the front-most two buildings on the left are two stories tall with their lower stories mostly collapsed rubble, and the central piece being a second-story bridge that connects the two sides. But regardless of the success or failure of getting that multi-level vision across, the final map is still one I quite like and look forward to using in a game…

Perhaps the more intact structures on the right are intact because they are not only away from the water, but they are riddled with traps and magics that keep local looters away.

Temple Ruins (no overlays)Temple Ruins (no overlays)

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)

Geomorphic Business Cards

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After a few requests and then a discussion about format, I hunted through my stuff to see if I could find any of the business card sized maps I had done a few years ago. I had taken traditional laser printer business card stock and started drawing dungeons on them, each with a single connection in the centre of each face of the card.

I drew up about a score of them and handed them out at various events and mailed a few off. Each was unique and I hoped people would get together and assemble them into small dungeons.

I also never scanned them.

business-cards-more

So, this time around I decided to make another series of these business card geomorphs (business card-ography?)

Each card is the right size for a business card, with about a 1/8″ over-run at each exit so that you can use them with business card printers that accept bleed in the card designs (so the drawing will go right to the edges of the cards).

Dungeon Business CardsDungeon Business Cards

For printing, here’s the cards one image at a time – each is 2.25 x 3.75 inches in size (2 x 3.5 + 1/8 inch bleed in each direction)

Card 1

card2

card3-v2

card4-v2

card5-v2

And, since the intent is for you to be able to make these into business cards, I’m obviously releasing the whole set (and the next set of five that I’m releasing on Tuesday) under the free commercial license so you can do whatever you like with them!

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Nearly 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)

Return to Durahn’s Tomb

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Return to Durahn's TombReturn to Durahn’s Tomb

Let’s set the wayback machine for 7 years ago. Just like now, the One Page Dungeon Contest is taking submissions, and I figured I would give it a shot. I tried and tried to draw a decent isometric map for the tomb idea I had, but I just couldn’t get it to work. So instead I finally surrendered to my lack of cartographic skills and drew a simple overhead map.

The Tomb of Dûrahn OakenshieldThe Tomb of Dûrahn Oakenshield

I topped it off by using a horribly derivative name for the dwarf entombed therein (I hadn’t read the Hobbit since I was ten or twelve or so, and only re-read it in 2010, where my embarrassment over this naming faux-pas became acute).

Having improved my skills slightly in the seven intervening years, I finally pulled out the old tomb map and redrew it according to my original vision in a proper isometric view that really shows off the way the upper chamber looks down over the entrance room and the platform therein.

tomb-map-2016

I’m REALLY quite happy that it turned out so well – it took seven years of practice, but I can finally get pretty much exactly what I want (cartographically at least) to transfer from my mental image to the final map.

This map was drawn in a single draft (well, mostly… I guess if you count the original version seven years ago it took me a total of four tries to get here, as it took me three tries to get the original version to a level that I was willing to use) using Mitsubishi Uni Pins on isometric drafting paper from http://www.squarehex.co.uk

(Source: Dyson’s Dodecahedron)

Empire of the Petal Throne Character Sheet (Portrait Edition)

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I play in an Empire of the Petal Throne campaign every Friday that’s been going on for well over a year now. Back when I started I drew up a pair of character sheets for the game (a quick and dirty one in March during chargen, and then a fancier version of the same sheet once I was playing the game in May).

Now that Grujung HiZnayu (my warrior) is level 4, that old sheet was starting to get a bit beat up (using the same sheet every week for nearly a year will do that). So I decided to make him a new sheet. And being who I am, I couldn’t just transfer him to a new copy of the old sheet…

Grujung-Level-4

In some ways it is an improvement over my last Empire of the Petal Throne character sheet, but it was reinforced to me while I filled it out that I much prefer a landscape or folder format character sheet. So if Grujung makes it to level 6, expect to see yet another character sheet design out of the deal.

I drew up the version shown above about two weeks ago and have played with it in two sessions now. With a bit of feedback from the other players in the group, I present an updated version of it for your enjoyment. Click on the image below to get the 300dpi letter-sized original.

Empire of the Petal Throne Character Sheet (version 3)Empire of the Petal Throne Character Sheet (version 3)

(Source: Dyson’s Dodecahedron)

Dossier de Personnage (Pathfinder)

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Ce dossier de personnage s’inspire à la fois de la première édition du dossier parue chez Black Book Éditions et de l’édition américaine publiée chez Paizo dont elle reprend l’image de couverture. Il se présente comme une version étendue de la feuille de personnage.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)

The Caravanserai

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As the guy with all these maps, you would think I would have a map ready for just about every occasion in-game, right?

In our Dungeons & Dragons 5e game that I’m running, we’ve had two sessions where a small caravanserai outside the city walls has been central to the game. Two whole sessions where I’ve been describing it without a map. So, now that we’ll most likely not be needing it much more, I finally drew it out. (Although my players should note that the one in our game is actually the mirror image of this one, with the stables to the left of the inn and the barracks to the right).

Caravanserai (with grid)Caravanserai (with grid)

This is a very simple caravanserai or walled coaching in more in the European tradition than the Eastern styles (I’ll probably draw up a more Eastern caravanserai soon – in researching this one I discovered some lovely floor plans for them and they are so much more interesting than this design).

The main structure is a stone three story building that acts as an inn for travelers and merchants. On one side of the inn are barracks for caravaneers, guards and the rest of the lower class people attached to a large caravan. On the other side are stables for horses or camels. Smaller outbuildings provide storage for goods, while the courtyard is usually home to the wagons, carts, and non-perishables or lower-value goods.

Caravanserai (no grid)Caravanserai (no grid)

The inn proper and the walls are made of stone (or brick, depending on the locale), with the outbuildings made of wood. Access to the wall tops is by ladder and guards are sometimes posted on the flat-topped “towers” and/or at the gate. Roofing is slate or clay, again depending on the region the caravanserai is set in. The well in the courtyard provides water for both guests and animals.

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This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 300 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)

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