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The Wooden Duck Coaching Inn

The Wooden Duck is a walled coaching inn nearly a day’s ride from Granitespire, about an hour outside of Prince’s Harbour. It has a small tavern but is mostly dedicated to 8 private and semi-private rooms and a large common room for travelers to stay overnight.

The Wooden Duck InnThe Wooden Duck Inn

The Wooden Duck is owned by a widower who moved here from Granitespire – he is eternally on edge because back in the city he killed a silver merchant and expects the monkeys of Granitespire to swarm down upon the Duck at any moment, even decades later.

The main bartender, Hemrus, is a particularly ugly halfling with spiky bright blond hair who wears tall platform shoes to look over the bar. He is energetic and quick, and yet quiet and surly in disposition. He earns tips for his prompt service, never for his pleasant demeanor.

The Wooden Duck Inn (no grid)The Wooden Duck Inn (no grid)

In addition to the bartender, the Inn maintains a staff of 4-6 additional cooks and servants who take care of horses, clean the rooms, and cook when the main cook isn’t on hand.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on Paradise Control!

Release-The-Kraken

The votes for February’s “Release the Kraken” have brought us to a piece that I think would be a perfect fit into any Waterdeep: Dragon Heist campaign – Paradise Control.


When I was asked for an underground casino map for a D&D game, I immediately had a flashback to the classic Operation: Sprechenhaltestelle adventure that came bundled with the 1980 & 1981 editions of TSR’s Top Secret RPG by Merle Rasmussen. One of the organizations hidden beneath the streets of the city is Pair-a-Dice, a full-fledged secret casino floor set underground.

Top Secret Codename Pisces

Now, realistically an underground casino in a faux-medieval environment would most likely resemble a prohibition-era gambling den more than what we think of as a casino – a couple of rooms where people can play their games of chance and maybe store some drinks and a couple of security goons. But this is full on fantasy, so I went with something a little more full-on James Bond, Dragonslayer.

Paradise ControlParadise Control

Paradise Control is a small casino when compared to modern mega-casinos, but is quite the underground establishment. It was built out of the basements of multiple structures in town, although disconnected from the actual buildings above during the construction phase. A few disconnected basements remain around the casino, but the only way to the surface is the stairs at the main entrance and a secret sewer escape system.

There are two staircases down to the lobby of Paradise Control from a pair of local businesses. The lobby channels clients towards the main floor with three gambling “pits”, two bars, a linked restaurant and a few halls that can be rented, used for parties, or set up as additional gambling space as needed.

Paradise Control (no grid)Paradise Control (no grid)

The lower left portion of the map is the service hallways for general staff, including storage space and sewer access (for trash disposal). The upper right passages link the kitchen to the dinning area, and also provide access for security to the various rooms of the establishment (the security room is in the upper right corner and comes with a set of three cells for taking care of problems).

Finally on the lower right we have a pair of offices off the main room, one of which has secret doors to the the southern banquet hall as well as to a secret stairwell down to the sewer area.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on the Portal Nexus!

Release-The-Kraken

The votes for February’s “Release the Kraken” have dug up a wonderful piece from 2015 – The Portal Nexus!


The Portal Nexus (with grid)The Portal Nexus (with grid)

The Portal Nexus is a set of odd interlinked towers with no ground floor entry (but a few upper level doors that lead into the towers from walkways and balconies). Enterprising thieves and those with means of flight can access the nexus via these upper level entries, but the design of the structure assumed that all persons entering and leaving the nexus would be doing so via portals.

The top level (level 4) is two towers connected by a covered bridge. I picture a single portal right in the middle of the bridge, so you can’t actually use the bridge to get from tower to tower without crossing through the portal.

The next level down (level 3) is three towers, two of which are connected by an open-air bridge. The tower on the left I picture as having two portals, at the two dead-end regions of the c-shaped room.

The level just above the ground floor (level 2) is comprised of multiple towers, and also is home to the only open-air portal of the structure. There is a large pillar made of green stone sitting on the roof of one of the smaller towers and reached by a bridge – when activated it calls down a bolt of green lighting from the skies and is open for travel for ten minutes. The spike-sided tower to the left is also home to three more portals (and a balcony overlooking the stone circle on the main level), each embedded in the wall of it’s own chamber, framed in heavy obsidian blocks.

Finally, the ground floor is home to two portals and access to the upper levels.

The Portal Nexus (no grid)The Portal Nexus (no grid)

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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9 years of maps!

In May the Dodecahedron will be a decade old… and that has me in “holy crap, flashbacks!” mode. So I thought I should pull up a self-indulgent look-and-see of how my cartography has changed over the last nine years.

I’m posting two maps from each year, one in June and one in December of that year, and focusing on dungeon maps primarily to keep the comparisons “fair”. That map at the top of 2009 was one of the very first I ever posted to the blog. It is painfully low-resolution and it turns out I can’t find the original anywhere, and don’t have any higher resolution scans of it around. I might even redraw it at some point.

Much of the end of 2009 and 2010 was spent on my “Geomorph Mapping Project” to draw at least 100 interlocking geomorphs. We closed out 2010 with Dyson’s Delve, my mini-mega-dungeon. In 2009 and 2010 I still use “pencil thin” walls – as you can see in the geomorphs and the Dyson’s Delve map. This is something I moved rapidly away from as I developed my style, and have only started sort of coming back to (using thick sharpie markers for walls) in the last year.

These two maps from 2011 showcase my work as it locks into a definite style – avoiding single-stroke walls, adding more detail, and obviously a lot more comfortable with my work. The thick black walls and heavy hatching have become very clear by this point and many of the maps from this year are among my favourites of my older work.

2012 was a bit of a rough spell for me. When I started posting to the blog I was off work on disability for nerve damage. When my workplace disability ran out and I was transferring over to the provincial disability program, I went through several months on the lowest tier of social support, and this kept me from both the internet and from doing much drawing. The maps in 2012 are much sparser and less defined than in 2011, and are a lot less frequent on the blog. But that all changed in December of 2012 with the release of Dyson’s Delves…

2013 sees my maps pick up in quality and quantity again. The feel of the 2011 maps returns, with more time spent per map and a lot of effort put into presentation and structure. This is the year where I start transitioning away from generic black gel pens for my maps and towards using archival felt-tipped pens (Mistubishi Uni Pins and Sakura Microns mostly). More and more of my maps are now being drawn with a grid base – not usually shown on the map proper, but most of the maps in this era through to the end of 2015 are drawn on graph paper, making them easier to use with traditional VTTs and similar.

2014 and 2015 exemplify the style I had developed up to this point. I stabilize to a regular release schedule of maps twice a week. The style is consistent and easy to read. The winter of 2014 includes the release of the Dyson Megadelve, a massive megadungeon project that spans over 30 maps of caverns, dungeons, mines, and the ruins of a dwarven city.

2015 sees the lines for walls gradually getting darker and heavier, making the maps that little bit easier to read.

2015 sees another big stylistic transition in my maps. First I move away from drawing on graph paper, instead drawing on white paper with a sheet of graph paper behind it as a guide.  The black lines of my walls thicken yet again, and for a large number of maps I move away from a photoshopped grid to a hand-drawn one.

The hand-drawn grid goes through several styles and iterations over the next few years. Some are better than others, and quite frankly some are disappointing when I look back on them now. Towards the end of the year I also transition from releasing maps as grayscale 300dpi JPG files to black and white 1200 dpi PNGs.

My work this year included a lot of larger commercial projects in addition to my blog maps – and again my style grows and changes. I get into more fine details and in the fall of 2018 I started doing more work digitally after drawing the map in my traditional manner – I often add a bit of shade to the crosshatched areas now, and a fine shadow to help make the walls feel a bit more raised.

 

(Source: Dyson’s Dodecahedron)
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Stony Hill

A simple map today – I was experimenting with grid design and and layers of elevation, and more fiddling with steep cliff-like elevation changes, and this circular stony hill was the result. It should work well for a obvious place to set up camp when travelling, or more likely, where travelling PCs discover that others have already set up camp along the route.

Stony HillStony Hill

There’s a spot where a small campfire has been kept on a few occasions, in the lee of the taller portion of the hill, and the rocks have been set up at the slope up to the main hilltop to help make it more defensible.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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the Bronze Vault

The Bronze Vault is a small, multi-level complex cut into the Jappa Slopes and connected to one of the small cavers that dot the hillsides. Once connected to a small watchtower that was built too close to the edge, getting into the complex typically means climbing to the ruins as the door between the cave and the complex is locked, barred, and now rusted shut.

The Bronze Vault The Bronze Vault

In-game, the complex fills the role of any classic “dungeon in the wilderness” setting – a place where civilization once held sway but is now home to monsters hiding in the roots of our achievements. In the grand tradition of the Moldvay Basic D&D set, this is where hobgoblins would hide their prisoners captured from the nearby town; perhaps home to a small cult that cannot worship publicly in civilized areas; or the destination for a treasure map that the party found in a previous adventure.

The Bronze Vault (no grid)The Bronze Vault (no grid)

Personally, I like the treasure map angle – making the secret chamber in section B right by the entrance the treasure room, but with the map showing how to get there from the cave entrance instead of the upper entrance.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on Mad Fenrick’s Manor!

Release-The-Kraken

It is time, once again, to delve into the back catalog of maps here on the Dodecahedron and pull out two more to be re-released under the free commercial use license thanks to the amazing support of our Patreon backers. Mad Fenrick’s Manor and Basement were released in April and May of 2014 and are back!

Mad Fenrick's ManorMad Fenrick’s Manor

A few miles from the nearest outposts of civilization, just over those hills to the west of here, are the old estates of the Trent family. Sitting almost smugly on a hill in the midst of overgrown hedge mazes and fallow fields is the manor of “Mad” Fenrick Trent. Sure the first parts of the structure were initially built by his grandfather, and the last Trents to live in it were his great-grandchildren, but Mad Fenrick is the Trent who put the most work into the half-fortified squat monstrosity.

Of course, a massive cobbled together and defensively structured manor like Mad Fenrick’s Manor doesn’t stop with just the main level and a few towers. In the main courtyard of the manor is a set of stairs that originally lead to the Trent family crypt, but that now connects to a small dungeon (as well as Mad Fenrick’s Root Cellar, Mad Fenrick’s Family Crypt, Mad Fenrick’s U-Store-It, and Mad Fenrick’s Large Rodent Repository, of course).

Mad Fenrick's BasementMad Fenrick’s Basement

With the manor grounds now abandoned, who knows the sorts of things that crawl about beneath the old manor house. Whatever they are, they are probably very lonely and would love to play with any visitors.

And to be true to the originals, I’ve included versions without a grid:

Mad Fenrick's Manor (no grid)Mad Fenrick’s Manor (no grid)

Mad Fenrick's Basement (no grid)

Mad Fenrick’s Basement (no grid)

It would, of course, be absolute foolishness to claim that these maps weren’t in turn inspired by the classic Tegel Manor adventure which I first encountered as a player and that has haunted my games ever since.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Sugar Shack Slaughter – Blood Maple Hollow

As Canadian as Maple Syrup!

This is the setting for the Sugar Shack Slaughter, one of the two adventures in “The Scenario from Ontario“. Written by the remarkably Kiel Chenier, the “dungeon” of the adventure is a massive hollow maple tree and tunnels among its roots.

Blood Maple HollowBlood Maple Hollow

Hollow trees are a favourite “dungeon” environment of mine, so I not only enjoyed working on these, but have a number of alternate uses planned for them for my own campaigns. The main level can work as an elven temple of some kind, with the central pool working as a scrying device or where the priests stand in order to be closer to avalon or the equivalent during their ceremonies. Or in a D&D5e campaign it can be the secret gathering places of the blights who are much more communal creatures than people think them to be…

These maps of the Blood Maple Hollow are redraws based on Kiel’s original maps. I made an effort to make it look as “tree-like” as I could manage for the level on the left, with the lower level on the right still having roots and tendrils to define the grid but being a bit more traditionally cave-like in textures as is my style.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Release the Kraken on Keegan’s Temple Compound!

Release-The-Kraken

Summer rapidly approaches, and the Kraken seeks new lands. Today we are re-releasing this map drawn in late 2015 under the commercial use license – so welcome to Keegan’s Temple Compound.

Keegan's Temple CompoundKeegan’s Temple Compound

Temples and churches are a fairly common sight in a city, but few maintain a standing military force without having a massive structure or complex to house them in. In the case of Keegan’s Temple, the finances were not available to build a massive church / temple / armoury complex. Instead a smaller temple was built in a walled compound donated to the church.

Keegan's Temple Compound (no grid)Keegan’s Temple Compound (no grid)

The compound has a main gate and a smaller postern gate for servants and deliveries. Wooden structures along the walls serve as stables, kitchens and barracks. The temple itself is often busy and also fairly exclusive to the order of lawful warrior-priests who reside and base there, so a smaller shrine has been built into the south wall for those who wish to give thanks to or petition the god of this temple without entering into the compound proper.

Beneath the temple itself is a small reliquary and crypt where fallen soldiers and aged priests have been interred and commemorated.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Great Pyramid of Tauneskalis III, Grand Emperor of the Viridian Beacon (Part 2)

Great Pyramid Side ViewGreat Pyramid Side View

The upper levels of the Great Pyramid of Tauneskalis III are dedicated to worship of the divine family and observance of the great incandescent blue-green beacon that reminds all within the Blue Empire of their divine potence. (Click here for the ground level and general description of the pyramid)

Great Pyramid - Worship LevelGreat Pyramid – Worship Level

The main worship level of complex is dedicated to the history of the Empire and the Imperial Dynasties – with statues of the six emperors of the Tauneskalis family along the Green Hall on the north side. Access to this level is either by the secret staircase behind the statue of Tauneskalis III himself, or via the not-very-secret passage that exits on the west face of the pyramid. The path up the west face has been well worn by the many people that have climbed up and down this way since the pyramid was built.

Great Pyramid - Upper LevelsGreat Pyramid – Upper Levels

The upper levels contain archives of the empire – stored in the crypts, tombs and niches constructed on these levels that have never held a body. At the very top level, a sloped chamber leads up to a balcony that faces east that is still used to this day to make imperial proclamations in the early mornings a few times a year.

Great Pyramid - Worship Level (no grid)Great Pyramid – Worship Level (no grid)

Great Pyramid - Upper Levels (no grid)

Great Pyramid – Upper Levels (no grid)

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Great Pyramid of Tauneskalis III, Grand Emperor of the Viridian Beacon (Part 1)

Emperor Tauneskalis III created the viridian beacon which to this day marks the centre of the Blue Empire. The Great Pyramid is the seat of this incandescent blue light, said to be the mark of his divine potence.

Great Pyramid Side ViewGreat Pyramid Side View

Standing 260 feet tall the pyramid is the base for the viridian light which in turn beams straight up into the sky, visible for hundreds of miles around as a needle-like green-blue line that stretches up to the clouds.

Great Pyramid - Ground LevelGreat Pyramid – Ground Level

The main level of the pyramid is the only area ever open to visitors and celebrants, with access to the upper levels concealed by secret passages or guarded by imperial security forces watching for those who would defile the pyramid by scaling it.

Great Pyramid - Ground Level (no grid)Great Pyramid – Ground Level (no grid)

Soldiers come here prior to deployments to bask in the light of the beacon – at other times you will find farmers here with a sack of their best grain to have it touched by the light prior to planting; expectant mothers hoping to bless their children; and even businessmen hoping for the light to aid their new ventures. Pacing around quietly are priests and administrators of the realm offering advice and counsel.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on the Rhinoceros Containment Caves of the Iron Overlord!

Release-The-Kraken

Aie! It is already May and I’m still catching up on the backlog from April! Today we are bringing back one of the sillier named maps and re-releasing it under the free commercial use license thanks to the awesome crew that support my work through my Patreon campaign.

It is time to return to the Rhinoceros Containment Caves of the Iron Overlord!

Rhinoceros Containment Caves - with gridRhinoceros Containment Caves – with grid

The Iron Overlord (a sorcerer of some power who is never seen outside of his full plate armour) maintains this hillside structure where the rhinoceroses are experimented upon with the goal of producing a breed of brutal war rhinos. Most of the time the place is fairly quiet, observing the four rhinos in their two enclosures. But sometimes the rhinos are magically tranquilized and carried up the sloping corridor to the lab. The room adjoining the lab to the east is also twelve feet above the lab, allowing the Iron Overlord and any guests to oversee the work being done to the rhinos without getting their hands bloody.

Rhinoceros Containment Caves (no grid)Rhinoceros Containment Caves (no grid)

The whole facility lies just outside the great city. Most of those who work within the small complex (cleaning and feeding staff) live on the outskirts of town and walk here to work while the surgeon who does the major work lives in the offices behind the viewing room. The Iron Overlord himself travels here standing upon a floating disk summoned for that purpose by his apprentices.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on the Ruins under Axehead Mound

Release-The-Kraken

It is the end of the month and time to head back into the older maps and dig up a few to re-release under the free commercial license, all thanks to the awesome patrons who support my cartographic wanderings via Patreon. Today we are bringing back “the Ruins under Axehead Mound” from four years ago. The versions below have been upgraded to 1200 dpi and an optional grid has been added.

The Ruins under Axehead Mound (with grid)The Ruins under Axehead Mound (with grid)

My default assumption for old school dungeons is that you’ve come across the ruins of something huge and underground – something like the ruined cities of the Elderlings buried in the swamps in the Rain Wilds stories by Robin Hobb. It’s the basis I use for all my “random dungeon” rolling.

Here is a small dungeon level set up exactly along those premises – the ruins under Axehead Mound have two entrances – one a collapsed wall section that leads into a chamber, the other a pair of ruin-cluttered stairs that lead into the ruins from a ruined above-ground building.

The Ruins under Axehead Mound (no grid)The Ruins under Axehead Mound (no grid)

This map was originally drawn almost exactly four years ago in a single draft using Sakura Microns (a 03 for the walls, and a 01 for the hatching).

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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My Private Jakalla – Map 1U

Well folks, this might well be the final map in the main level of the Undercity map. We’ve finally arrived at the basement of the Palace of the Realm where it sits on massive stone foundations jutting out into the river that defines the northern edge of the city. There are a few extensions that can be added onto the sewers around the edges of the map, but we’ll probably leave those so the map can be expanded upon for specific campaigns in the future.

My Private Jakalla - Map 1UMy Private Jakalla – Map 1U

The main element of this map is the basement of the Palace of the Realm – one of the few structures with a fully planned basement and sub-basement. The only access from the basement to the rest of the undercity is a guarded and locked doorway into older ruins to the south that is also defended by a double portcullis.

Undercity OverviewUndercity Overview

The main section of the basement is a “small” temple dedicated to Thúmis (the patron of the governor’s clan), surrounded by chambers for staff and scribes as well as a moderate contingent of guards who keep track of the rare comings and goings into the ruins of the undercity.

My Private Jakalla - Map 1U - no gridMy Private Jakalla – Map 1U – no grid

This map only links via those same ruins to the south to map 1T. Multiple staircases lead up to the Palace of the Realm above as well as down to the lower levels of the palace (and potentially to more links to the lower levels of the undercity) below.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Release the Kraken on the Sunken Maw

Release-The-Kraken

It is the end of the month and time to head back into the older maps and dig up a few to re-release under the free commercial license, all thanks to the awesome patrons who support my cartographic wanderings via Patreon. Here we are bringing back “The Sunken Maw” – a vertically-challenging dungeon drawn back in 2014. The versions below have been upgraded to 1200 dpi and an optional grid has been added.

The Sunken Maw (with grid)The Sunken Maw (with grid)

Far too many of my dungeons are easy to access. So why have they lain unplundered all these ages? The Sunken Maw is a bit trickier to get into than most. A nearly straight vertical drop leads to underground stone construction just above the water table. Rope and climbing gear will be the order of the day for lower-level groups, whereas the entry will be a lot easier (and thus less frightening) to those who come equipped with the magic of levitation or means of flight.

To complicate the matter, of course, we have nearby ruins which may contain untold horrors (who may be waiting when you come up from the maw) and a harpy nest has been established just inside the entrance of the maw, with a narrow path along the edge of the maw to allow pedestrian access to the stinking nest of foul birds.

The Sunken Maw (no grid)The Sunken Maw (no grid)

But it’s the structures below that will of course draw the attention of adventurers in the first place. Originally built by elven sorcerers with imprisoned demons to transport them up and down the maw itself, the structure’s name has been lost to the ages, but it still contains eldritch magics that were once common to the Kale empire thousands of years ago.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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the Golem-Crypt of Ul-Vir the Mad

Somewhere beneath the Machineries, Ul-Vir built a crypt where he keeps his failed golem and automaton designs.

the Golem-Crypt of Ul-Vir the Madthe Golem-Crypt of Ul-Vir the Mad

Somewhere within these crypts is of course the MacGuffin that will reanimate the old warforged paladin the party is trying to work with.

Each of the statues (the stars in a circle) is another weird golem or automaton experiment by Ul-Vir. Most mount weird weaponry, additional sensory apparatus, extra arms, extra legs, tails, crossbows, and a variety of semi-functional oddities.

the Golem-Crypt of Ul-Vir the Mad (no grid)the Golem-Crypt of Ul-Vir the Mad (no grid)

In a sunken pit twelve feet below floor level is an experimental version of one of Ul-Vir’s mightiest war golems – a 35 foot rusted monstrosity plated in heavy armour and bristling with strange armament. The heart of this machine is one of the last of Ul-Vir’s golemhearts – exactly the piece of hardware to bring back a dead warforged.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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The Swamp Shark

They tell you that there aren’t sharks in a swamp. That the water is too shallow, too brackish. They forget that not all sharks swim.

The Swamp SharkThe Swamp Shark

The Swamp of Forgotten Dreams is home to a burrowing beast (a massive bulette) of incredible scale that crawls not only through the swamp looking for food, but through the forgotten dreams themselves. It is one of the gateways to the dreams – climb into its back and it may burrow into the dream you are looking for…

The Swamp Shark (no grid)The Swamp Shark (no grid)

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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My Private Jakalla – Map 1T

Another month of exploring the undercity along the riverbank, just south of the Palace of the Realm, and we again find ourselves in basement ruins that were not entirely filled in during the Ditlana but were sealed off and built over as sewers were built to take their place.

My Private Jakalla - Map 1TMy Private Jakalla – Map 1T

The most remarkable element of this part of the map is a great hall that is now cut into three parts that is in turn connected to what appears to be a partial duplicate of a temple understructure just south of here (in map 1O). Most of the hall is in quiet rotting ruins, connected to the old passages along the sewers in 1R. All of these sections were parts of the temple 400-500 years ago.

Connection Map & Overview

The westernmost section of the old great hall has been stripped of all religious iconography and some of the walls have even been replastered to keep the moisture out. A secret door connects to the sewers here and the hall is used as the meeting place for a secret society who’s members enjoy the irony of operating out of the hall that was once part of the temple that seeks their destruction.

My Private Jakalla Map 1T (no grid)My Private Jakalla Map 1T (no grid)

Accessing this map requires either coming down the stairs to the sewer access and maintenance chamber on the north side of the map (the chlen hide bars here are locked to keep out intruders, but many copies of the key are now in circulation), following the same sewers from their source in map 1N, or coming in through the sewer tunnels in 1R.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Release the Kraken upon the Great Hall of Gruthren the Excessive

Release-The-Kraken

It is the end of the month and time to head back into the older maps and dig up a few to re-release under the free commercial license, all thanks to the awesome patrons who support my cartographic wanderings via Patreon. Here we are bringing back the Great Hall of Gruthren the Excessive, a map I originally posted back in 2014.

The Great Hall of Gruthren the ExcessiveThe Great Hall of Gruthren the Excessive

Gruthren the Excessive (also known as Gruthren Lord of All That Shines and is Buried, Gruthren the Obsessed, Gruthren Master of All Things Great and Small, Gruthren The Builder, Gruthren the Immense and Gruthren Of Too Many Titles) had this great hall constructed on level 3 of a local dungeon that he had cleared out by a team of mercenary adventurers. Purely so he would have something this insanely big for others to discover. Once the reconstruction of the level was complete, he abandoned the site and encouraged its repopulation with various foul beasts by leaving behind a significant quantity of gold, gems, foodstuffs, and even some mighty magical treasures he had accumulated.

The Great Hall (no grid)The Great Hall (no grid)

Sure enough, his plan worked, and foul beasts moved in from below and above, warring over control of the hall in the centre of the dungeon. Finally a potent mind controlling beast took residence here and used one of the magic statues left behind by Gruthren the Foolishly Brave as a magical link back to him, and drew him here to meet his doom.

Well, that’s the story at least. Others say that Gruthren died choking on a chunk of overcooked mutton at the local whorehouse, and the stories of his luring back to the Great Hall was just to conceal how much treasure his advisers and staff took with them when they vacated his palace.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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My Private Jakalla – Map 1S

As we continue exploring the undercity along the riverbanks, the structures take on a much different feeling. Remnants up here are really that – the remains that didn’t get filled in, but just built over. Things get wetter as river water seeps into these basements and ruins, and of course, sections were sealed off in the process of building the sewers during the last Ditlana.

My Private Jakalla Map 1SMy Private Jakalla Map 1S

The largest section of this map is a series of interconnected flooded basements. Pressed down into the riverbanks and unmaintained, these spaces have flooded and have been interlinked by something that lives down here – perhaps ghouls, or something altogether alien that has settled here.

My Private Jakalla Connection MapMy Private Jakalla Connection Map

This map is relatively isolated from the overall undercity – accessed by wandering down the sewers from map 1R, or through secret doors to the already isolated sections of map 1P. The flooded basements have been sealed off from the surface for a generation or more now, but the moisture seeps up and the housing here suffers from it. The only surface access is a sewer maintenance access on the lower right.

My Private Jakalla Map 1S (no grid)My Private Jakalla Map 1S (no grid)

I’m particularly happy with how this section came together. It feels run-down and decrepit – a reminder that there’s a lot of garbage under the city – that the history of the place isn’t all grand temples, cults, and the great clans – but also half-assed construction work, forgotten soggy places, and crumbling debris.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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