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Adventures in Cromspoint
The game takes place in Cromspoint, pictured here. I BELIEVE that Zzarchov is creating the hexmaps for these campaigns using a random map generator, and adjusting it to his taste. This is my interpretation of the campaign map as it stood in year 11 of the campaign (we are just starting year 13 next session – we have one session per season, 4 sessions per year).
I won’t add much more detail about the campaign, and what we are doing in it, as at least one member of the other group will be reading this.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
(Source: Dyson’s Dodecahedron)
My Monster Manual – Baboons, Badgers, Baluchitherium, Barracuda & Basilisk.
Seriously. Who uses these in their games? I need to run more games just to use these guys. And the six eyed badger.
(Source: Dyson’s Dodecahedron)
My Monster Manual – Ants, Apes & Axe Beaks!
Honestly, pretty much all of these guys just don’t see enough game time in my experience.
(Source: Dyson’s Dodecahedron)
Neoclassical Geek Revival – Dyson Logos Edition
The book has arrived!
Last July I announced that I was illustrating an edition of Zzarchov Kowolski’s Neoclassical Geek Revival RPG as part of his Kickstarter campaign.
Last week I received a copy of the finished work – a 151 page 6″ x 9″ hardcover book containing all the rules needed to play in our weekly NGR campaign, with some 80-90 art assets that I drew throughout the book.
I’m in my second NGR campaign right now run by Zzarchov – our first campaign was set in colonial Xanthandu as we exploited the natives in our efforts to secure the Eye of Set in a race against another weekly group that was doing the same thing. The current one has a bunch of iron age tribes working to unite into a kingdom… with two player groups again in competition to do so before the other does.
Neoclassical Geek Revival is described as iterative series of house rules to classic RPGs to the extent that none of the original mechanics or rules survive. There are some great mechanics in NGR that I would quickly drag over to any game I was designing – there’s an escalating “chance” mechanic where you start each session not rolling dice, just “taking 10” on every test. But if that’s not enough (or if you take damage to your “luck”), then you can move from taking 10 to rolling 3d6… or to rolling a d20. The problem is that you can never come back down – there’s no way to get back to taking 10 – once you start taking chances, things start getting swingy.
Character types / classes are really interesting (you get three pieces of “pie” for a character – if you put all 3 in one class, you get all 6 of that classes abilities, but you can put 2 slices in a class for 3 of the abilities, or a single slice for 1 ability, making for interesting “multiclass” combinations from the moment the game starts), and character creation is done in play (do your stats, probably your pie, and figure out actual skills and equipment as the game progresses – meaning that a new character joining an existing group is still REALLY useful, as they happen to have the exact skills you need when a situation comes up).
(Source: Dyson’s Dodecahedron)
Quantiques, jdr cyber-SF

Le jeu de rôle cyberpunk et de science-fiction mais pas seulement.
Altérez la réalité mais gare aux ruptures de la trame du réel.
Dans Quantiques – réalité altérée, l’univers et le système de jeu ne font qu’un. En jouant l’on y met en place une forme de narration inédite et immersive. Les joueurs pourront utiliser du quantum et ainsi intervenir sur le cours de l’histoire prévue par le meneur. La narration y a été pensée pour que les joueurs y prennent part de manière fluide et que l’histoire ne perde rien de sa cohérence.
Je suis né au firmament,
et dans mon rêve d’exploration,
j’ai découvert l’infini.
– Proxima Dent, pilote du prométhée –
En 2 399 la nouvelle humanité a colonisé la quasi-totalité du système solaire. Toutes les planètes de Solaris, les planètes naines, les ceintures d’astéroïdes et même certains astéroïdes géocroiseurs sont habités. Chaque astre connaît sa propre dystopie et la nouvelle humanité est plurielle (Néo-sapiens, Gaïans, Sélénites, Stellaires, Androïdes et Homo-metallicus se côtoient loin des terribles Cryptides).
Dans son expansion elle se trouve confrontée à de nouvelles formes de vies, les Quantiques, des créatures ancestrales. Dans l’ombre, leurs serviteurs sont légions et les néo-humains les servent par milliards à leur insu. Leurs armes sont puissantes et sournoises : la manipulation de la physique quantique, le complot, l’emprise psychologique et les dissensions sociales. Une guerre secrète s’est mise en place, elle est le jeu favori de ces immortels qui se disputent le pouvoir.
Les personnages-joueurs jouent des NovQuantas qui luttent contre les Quantiques et prennent part à cette guerre qui mènera au dernier jour de l’univers. Ils sont à un niveau supérieur sur l’échelle de l’évolution, s’adaptent pour survivre, et luttent pour le maintien de la réalité pour protéger le libre arbitre d’une humanité nouvelle.
Le système est constitué de règles de base simples, ne recquérant qu’un d10 par joueur, et de modules complémentaires indépendants les uns des autres. Ils pourront à l’envie être utilisés en association ou isolement. Le meneur de jeu peut donc choisir les règles qui lui correspondent, ainsi qu’à ses joueurs.
La campagne de financement participatif commence le 7 février et devrait se finir le 17 Mars 2019 sur la plate-forme GameOn TableTop. L’objectif est de 6000 euros et les contreparties proposent en prix de lancement (7 au 15 Février) :
-
42 € : 3 Livres de base ;
-
67 € : 3 Livres de base + l’écran + le Livre de campagne + des spaces-map et pions ;
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89 € : La version collector (3 Livres de base + 1 écran enrichi + le Livre de campagne + 1 étui de protection sur lequel on trouvera une couverture collector + des spaces-map enrichies et pions ;
Des contreparties réservées aux boutiques seront aussi disponibles en prix de lancement, sans frais de port.
Pour plus de renseignements et participer à ce financement : la campagne de souscription commencera sur Game On.
(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
Bring in the new character!

So, I was prepping for Sunday’s “The Enemy Within” (Warhammer Fantasy Roleplay 1e) session… And I’m finding myself weirdly familiar with the material I’m reading – even though I’ve never owned or read Death on the Reik before now.
And then it hits me. This is the game I was “playing” in that taught me a vital skill in my DM kit – how to engage new players and new characters into a game.
A close friend who was in two of my gaming groups invited me to join his Warhammer group. When I showed interest in playing a dwarf he was excited and explained that the group were about to get to a point where it would be PERFECT to introduce a dwarf to the group.
So I roll up my character, and then show up for the session. We’re high schoolers, so the sessions are 8-12 hours long on average. Start at 10 am, play until we burn out.
I sit down at the side and wait for my character to be introduced. The party futzes around some big city for a few hours, get into a tussle with some cultists, and then spend the rest of the session trying to track down the cultists and the cult to no avail.
The entire time, I’m not introduced to the party.
12 hours later, the session ends and we go home. I never got to play. And this is in the 80s so I have no portable entertainment with me… and since I expected to be gaming I didn’t bring a book to read or anything. I just sat there and watched other people game.
The DM tells me not to worry, I’ll be introduced right away when the next session starts. Sorry about that.
So, a week later, I’m still not part of the party when we break for dinner at 6pm… 8 hours into the session. “They just haven’t made it to where you get introduced! Don’t worry, it’ll be soon!”
As everyone goes downstairs for dinner, I toss my character sheet in the garbage and walk the 90 minutes home.
The DM was HUGELY pissed off at me for bailing when he had “worked so hard” to prep the story to introduce my character into the group.
I just read the section of the module where he was going to introduce my character. Yeah, it would work well, but seriously, it would also have worked fine in… you know… the capital of the fucking empire.
From this experience, when I run a game, I do everything in my power to introduce a character within 3 minutes of the player arriving. 5 minutes I consider a failure. 10 minutes is complete rubbish.
(Source: Dyson’s Dodecahedron)
Role’N’Play

La série cherche aujourd’hui à financer ses productions par le biais d’un financement participatif sur le site de Game On Tabletop. Le seuil de base ayant d’ores et déjà été atteint, les paliers vont vers la publication de nouvelles émissions consacrées à des conseils destinés à des joueurs et MJ débutants.
La campagne étant motorisée via le système Héros & Dragons, les pledgers se voient également remerciés par l’obtention des ouvrages de la gamme en version PDF. On notera parmi les options débloquées la présence d’une Boite d’Initiation édition spéciale “Role’N’Play” comportant du matériel supplémentaire et surtout la campagne Oblivion rééditée en SRD5 pour l’occasion et proposée dans un format compilé 4 livres + écran + boite de rangement.
La souscription court jusqu’au 25 février 2019.
Les différentes parties proposent :
- 15€ à 60€ : Un pack de Soutien pour financer une à quatre saisons, avec accès aux paliers ;
- 99€ : Pack Enfant d’Oblivion comprenant divers goodies (T-shirt, Mug, Dés, feuilles de personnages …) à l’effigie de son héros préféré ou du tout-puissant MJ;
- 399€ : Pack Arpenteur réunissant les 7 packs de héros et celui du MJ.
Pour plus de renseignement et participer à ce financement participatif : la page de la souscription.
un entretien avec Julien Dutel au sujet de la série et de la campagne de financement.
(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
Firetop Mountain…
The very mountain is menacing – it seems to have been savaged by the claws of a massive beast. Not an actual volcano, the top of the mountain is covered in strange red vegetation that gives it its name.
This is the setting of the first of the Fighting Fantasy gamebooks by Steve Jackson and Ian Livingstone – The Warlock of Firetop Mountain. I got a copy of this book some time in 1982 and fell in love with the rich detailed illustrations of Russ Nicholson throughout and the mix of RPG game elements into a choose your own adventure book.
Through dozens of playthroughs, I only actually finished the adventure once – I even have an instinctive routing through the dungeons following the right-hand path to the bridge over the river – but I have thoroughly explored the passages and rooms leading up to that river. It was on the other side of the underground river that my adventures routinely went wrong.
Last month, I finally sat down with the old tattered book and gave it another run – this time marking every choice, every room, and every passage. It took me a day to complete this map of the southern half of the dungeons – everything up to the underground river.
Now I just need to map the chambers on the other side, and the maze between them and the warlock himself…
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
(Source: Dyson’s Dodecahedron)
Set de dés (Wulin)

…
(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
House of Keys – Upstairs
The upstairs is, of course, a confusing maze of tight corridors and small rooms, and of course contains a number of rooms that are no longer accessible – including a small complex of rooms and a space full of dusty life-sized statues.
One of the garden light shafts pierces up through the second floor, and is then bisected by a small hallway on the third floor.
House of Keys is in production now (you can read more about it at the Kickstarter that ran four months ago), and will be showing up on post world games’ DTRPG storefront along with other Iron Medusa titles.
The House of Keys logo is a trademark of post world games and appears here with permission.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
(Source: Dyson’s Dodecahedron)
Adventuring in Old Cruik Hollow
Vance over at Leicester’s Ramble has once again been writing up nice short and concise adventures with the maps posted to the Dodecahedron.
The latest is a fully stocked version of Old Cruik Hollow where he surprises everyone and actually uses my suggested background and characters!
You can download his fully stocked Old Cruik Hollow (for classic D&D and D&D-like games) from here:
[Creeping in on Old Cruik Hollow]
(Source: Dyson’s Dodecahedron)
House of Keys – Ground Floor
This sprawling Winchester House-inspired map was crafted for jim pinto’s “House of Keys” RPG, the first of several in the Iron Medusa setting – a lawless RPG setting inspired by Slavic folklore.
House of Keys is in production now (you can read more about it at the Kickstarter that ran four months ago), and will be showing up on post world games’ DTRPG storefront along with other Iron Medusa titles.
The House of Keys logo is a trademark of post world games and appears here with permission.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
(Source: Dyson’s Dodecahedron)
Stygmata

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
Undead

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
David Delseray-Pousse

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
Anarchy

Black Book Editions propose actuellement la version française de cet ouvrage en foulancement sur leur plate-forme Game On Tabletop. Cette campagne couvre le livre de règles et un supplément dédié à la France de Shadowrun, Shadows of Paris. La livraison est prévue pour l’été prochain. Un palier spécial pour les boutiques est prévu.
La campagne court jusqu’au 7 décembre.
Les contreparties :
- 10 € : Shadows of Paris (papier + PDF)
- 40 € : Anarchy + Shadows of Paris (papier + PDF)
- 75 € : Anarchy version collector + Shadows of Paris (papier + PDF) (récompense limitée)
Un offre boutique à 93€ est aussi disponible.
Pour plus de renseignement et participer à ce financement : La campagne de financement sur GAME ON tabletop.
(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
Dominion

Dominion est un jeu se proposant de mettre les joueurs dans la peau de membres des grandes familles d’un empire space-fantasy en proie à de nombreuses intrigues politiques. Les inspirations revendiquées incluent Dune, Birthright et Game of Thrones. Le jeu a été proposé dans une première version aux soutiens du patreon de l’auteur. Il devrait faire environ 200 pages au format roman. La livraison est prévue pour juin prochain, mais une version playtest devrait être livré auparavant. Une version collector contiendra une cinquantaine de pages de matériel supplémentaire. La campagne vise un objectif de 5000€ et court jusqu’au 20 décembre
Les contreparties :
- 5 € : Livre de base – numérique pour les gens en difficulté financière
- 15 € : Livre de base – numérique (pdf et epub)
- 25 € : Livre de base – numérique et impression à la demande
- 50 € : Edition collector et tous les suppléments débloqués
- 60 € : Edition collector, suppléments et contribution (Maison, PNJ créés selon les souhaits du soutien) (récompense limitée)
- 100 € : Edition collector, suppléments et portrait (récompense limitée)
(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
Two Old School D&D Character Sheets
At level 6 I made him this sheet:
Which I’m making available for your use here (click on the graphic for the PDF of the sheet):
On making it to level 7, I initially considered transferring him to a classic D&D character sheet.
But no matter the nostalgia of the sheet, I just don’t appreciate the way it arranges data. So once again I started drawing a new sheet for Garab based on his last sheet but a little tighter.
And this is the result. So I’ve also made it available for download in PDF (click on the image below to get the PDF).
(Source: Dyson’s Dodecahedron)
Greth’s Island Keep
Built with a combination of magic and bullywug slave labour, the small keep on the nameless lake was meant to be Greth’s place of refuge as he studied the effects of the Swamp of Forgotten Dreams. But as with most who decide to live in the swamp, Greth long ago ceased to be an impartial observer and has instead found himself in a strange nightmare, no longer remembering why he is here, trapped on this small island refuge surrounded by the timeless swamp and the strange creatures that wander it.
Ever since I started practicing drawing and illustrating, I’ve been enjoying the heavy smooth lines of working with a Sharpie marker. So occasionally I take the marker to my map work. This map is inspired in a large part by the small island keep in the Eye of the Serpent module which I also drew in this style while exploring it in a recent Monday night game session.
This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.
Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:
Cartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.
(Source: Dyson’s Dodecahedron)