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Undead

Growling Door GamesChill. Les non-morts sont une des grandes espèces de créatures de l’Inconnu que les émissaires pourront affronter.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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David Delseray-Pousse

Il a fait des études de game design, puis un stage au 7ème Cercle… Il travaille maintenant dans le jeu vidéo, mais dès qu’il trouve des copains et un bon meneur, il se retrouve autour d’une table…

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Anarchy

Shadowrun Anarchy est un système de règles permettant d’explorer le Sixième Monde, cette deuxième moitié de XXe siècle où cohabitent technologie et races humanoïdes, Matrice et Magie. En lieu et place du système traditionnel de Shadowrun, il propose un dérivé des mécaniques de résolution du Cue System de Cosmic Patrol et Valiant Universe, utilisant une réserve de dés à 6 faces plutôt que le jet d’un ou deux dés de formes diverses.
Black Book Editions propose actuellement la version française de cet ouvrage en foulancement sur leur plate-forme Game On Tabletop. Cette campagne couvre le livre de règles et un supplément dédié à la France de Shadowrun, Shadows of Paris. La livraison est prévue pour l’été prochain. Un palier spécial pour les boutiques est prévu.
La campagne court jusqu’au 7 décembre.
Les contreparties :

  • 10 € : Shadows of Paris (papier + PDF)
  • 40 € : Anarchy + Shadows of Paris (papier + PDF)
  • 75 € : Anarchy version collector + Shadows of Paris (papier + PDF) (récompense limitée)

Un offre boutique à 93€ est aussi disponible.

Pour plus de renseignement et participer à ce financement : La campagne de financement sur GAME ON tabletop.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Vurt

Ravendesk GamesVurt Le monde cyberpunk de Jeff Noon motorisé par le Cypher System.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Dominion

Après la version française de The Sprawl, Khelren propose aujourd’hui un nouveau jeu en foulancement.
Dominion est un jeu se proposant de mettre les joueurs dans la peau de membres des grandes familles d’un empire space-fantasy en proie à de nombreuses intrigues politiques. Les inspirations revendiquées incluent Dune, Birthright et Game of Thrones. Le jeu a été proposé dans une première version aux soutiens du patreon de l’auteur. Il devrait faire environ 200 pages au format roman. La livraison est prévue pour juin prochain, mais une version playtest devrait être livré auparavant. Une version collector contiendra une cinquantaine de pages de matériel supplémentaire. La campagne vise un objectif de 5000€ et court jusqu’au 20 décembre
Les contreparties :

  • 5 € : Livre de base – numérique pour les gens en difficulté financière
  • 15 € : Livre de base – numérique (pdf et epub)
  • 25 € : Livre de base – numérique et impression à la demande
  • 50 € : Edition collector et tous les suppléments débloqués
  • 60 € : Edition collector, suppléments et contribution (Maison, PNJ créés selon les souhaits du soutien) (récompense limitée)
  • 100 € : Edition collector, suppléments et portrait (récompense limitée)

La campagne de financement

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Two Old School D&D Character Sheets

As my cleric in the Monday night games levels up, I experiment with new character sheet designs.

At level 6 I made him this sheet:

Which I’m making available for your use here (click on the graphic for the PDF of the sheet):

Summer 2018 Character SheetSummer 2018 Character Sheet (click for PDF)

On making it to level 7, I initially considered transferring him to a classic D&D character sheet.

But no matter the nostalgia of the sheet, I just don’t appreciate the way it arranges data. So once again I started drawing a new sheet for Garab based on his last sheet but a little tighter.

And this is the result. So I’ve also made it available for download in PDF (click on the image below to get the PDF).

Fall 2018 Sheet (click for PDF)

Fall 2018 Sheet (click for PDF)

(Source: Dyson’s Dodecahedron)
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Greth’s Island Keep

Perched out in a small lake in the Swamp of Forgotten Dreams is a small stony island keep only a hundred or so feet from shore. Surrounded by the heavy swamp forests, the island and keep are only visible when you fly overhead or manage to get to the shore of the nameless lake.

Greth's Island KeepGreth’s Island Keep

Built with a combination of magic and bullywug slave labour, the small keep on the nameless lake was meant to be Greth’s place of refuge as he studied the effects of the Swamp of Forgotten Dreams. But as with most who decide to live in the swamp, Greth long ago ceased to be an impartial observer and has instead found himself in a strange nightmare, no longer remembering why he is here, trapped on this small island refuge surrounded by the timeless swamp and the strange creatures that wander it.

Ever since I started practicing drawing and illustrating, I’ve been enjoying the heavy smooth lines of working with a Sharpie marker. So occasionally I take the marker to my map work. This map is inspired in a large part by the small island keep in the Eye of the Serpent module which I also drew in this style while exploring it in a recent Monday night game session.

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This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Rotting Christ

Un partenariat d’un nouveau genre dans le domaine du jeu de rôle.
On connaissait les accords de licence entre le domaine du jeu de rôle et d’autres champs culturels, dans un sens ou dans l’autre (romans basés sur des jeux ou servant de base à des jeux, bandes dessinées, films, voire séries TV animées –le Sourire du Dragon– ou non –Kindred the Embrace-). On a déjà vu des jeux s’appuyer sur des bandes sons pour améliorer l’expérience ludique (les bandes originales des Montagnes Hallucinées ou de Eternal Lies entre autres).
Mais pour la première fois un accord est signé en amont d’un projet rôlistique avec un groupe musical.
Le groupe de black-metal Rotting Christ a signé un accord avec Batro’Games, spécialiste des jeux assez rock’n’roll avec Planète Hurlante ou le cycle Mantoid/Mantra notamment, pour un nouveau jeu inspiré des chansons du groupe.
“Bosser avec Rotting Christ, c’est un rêve qui se réalise”, explique Batro. “Le métal est une musique puissante et inspirante. Depuis longtemps, nous cherchons à mêler musique et jeu de rôle. Nous travaillons sur des règles innovantes (le “système Maestro”), qui introduit les guitares, la basse, la batterie et d’autres instruments rock dans un monde dark fantasy.
“Rotting Christ compose du Black Métal occulte inspiré des philosophies mystiques et peu connues issues de différentes cultures et de l’Histoire humaine, explique de son côté Sakis, le leader du groupe. “C’est une musique qui parle directement à l’âme des auditeurs et qui les emmène dans un majestueux voyage”.
L’univers, inspiré par les albums Aealo, Kata… et Rituals publiés par le label Season of Mist, a vu Jesus Iscariote crucifié, le flanc percé par le légionnaire Longinus, mourir, puis se réanimer et, cadavre pourrissant, s’extirper de sa croix pour venir exercer sa vengeance contre l’humanité. Aujourd’hui, le Christ mort-vivant règne sur Jerusalem-Byzance, la cité où son clergé s’est établi, envoyant en enfer tous ceux qui n’acceptent pas ses enseignements.
Les Erinyes, des esprits vengeurs réunissent leurs forces pour lutter contre lui en guidant des musiciens élus, car la musique a créé le monde… et le détruira à l’Apocalypse. Les personnages-joueurs, des musiciens métalleux, exploreront une dimension démoniaque afin de sauver le groupe Rotting Christ, perdu dans Jérusalem-Byzance. Les héros joueront leur musique ensorcelée contre les hordes du Christ Pourrissant !
Le communiqué de Batro’Games
Le blog de Batro’Games
Le site de Rotting Christ
 

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Ecran du Maitre de Jeu

Alephtar GamesLa Croisade des Ninjas. Emmenez vos joueurs sur la voie des ninjas avec cet écran pour le maitre de jeu !

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Game Master Screen (Ninja Crusade (The))

L’écran de La Croisade des Ninjas propose, côté maître de jeu, une série de tables utiles aux parties :

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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La Croisade des Ninjas

Alephtar GamesNinja Crusade. Incarnez l’un des onze clans et parcourez les terres de l’empire d’Izō dans cette nouvelle édition de La Croisade des Ninjas !

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Legacy Content

Monte Cook GamesNumenera. Des rappels de la première éditin pour les utilisateurs de la deuxième.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Invisible Sun

Monte Cook GamesInvisible Sun. Vous avez échappé à la Guerre en vous réfugiant dans l’Ombre. Aujourd’hui vous revenez dans la Réalité…

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Flipping through the Art & Arcana book

Want my copy of this book mailed to you for free? Scroll down to the bottom of the post and find out how!

I’m not usually the kind of gamer who buys art books and history books for our hobby. But this Art & Arcana book showed up in the mail and… gosh… it is pretty.

And when I opened the book at random, it thudded open straight to the Caves of Chaos. It is almost like the book KNEW what would hook me in.

If you are into the old school parts of D&D, this book is full of great bits and pieces of lore and history. Hand drawn maps from the old-timers in the hobby…

The cover studies for the original Chainmail rules…

And multiple comparative studies of monsters through the ages and editions like the beholder here (titled, horribly, “Evilutions”).

It even has the classic OD&D character sheet – in case you really needed a copy. 😉

But it is just crammed with amazing art. So many nostalgic feelings well up as I flip through this book. I still am not a fan of AD&D1e rules wise… but 1e books are just so tied up in youthful memories of delving through the arcane rules and material…

And weirdness. There’s a whole section for Erol Otus.

And this lovely spread of international old school.

A chapter touches on the classic video game translations of D&D…

More evilutions

More beholders

And I’m going to close out this quick flip-through with this very recent and freaking awesome two-page illustration of the lovely and deadly Zuggtmoy.


Want me to send you my copy of this heavy tome of cool stuff? It can be yours! Just head over to Twitter and retweet this tweet, along with a link to your favourite map from this blog. One retweeter will be chosen at random on Tuesday and I’ll wrap this sucker up and mail it to them!

(Source: Dyson’s Dodecahedron)
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Judge Not By The Cover

River Horse GamesTails of Equestria. Découvrez les secrets d’une ancienne bibliothèque magique … mais prenez garde à ses occupants !

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Catacombs beneath the Holy City

The Holy City has a slight necropolis issue. For most of the history of the city, old mines and caverns beneath the hills of the city have been used as crypts and tombs. Some areas were expanded by churches specifically to inter the deceased, others just adapted as the small silver mines that helped found the city were worn out.

Catacombs Beneath the Holy CityCatacombs Beneath the Holy City

The reason it has become a problem is there can be no proper sewer system built beneath the city as long as the churches and temples regard the catacombs as sacred reliquaries. Further, the thieves that used the massive interconnected structures of tunnels and chambers to get around the city have been known to bury their own (and possibly their victims) down here without proper rites and rituals – leading to a small but steady growth of undead prowling the catacombs. The upside of this is few thieves use the catacombs anymore, but the churches have had to start setting guards to watch over their sacred tombs and crypts to keep prowling ghouls away…

Like the Dark Caverns of Turr that I posted last month, this map is one from my history books. I drew this map in December of 2014 while researching the catacombs under Paris and Rome. I really got into it and crammed all this material onto a single letter-sized page. And then never posted it. I did, however, send a scan of it to Mike Monaco and Paolo Greco for use in Burgs & Bailiffs: Trinity. So here we are, 4 years later, and I finally dug the original out of my old folders while organizing my office and have scanned it for your own games and mine.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Of Dysons and Doodles

A few years ago I tried to take on #Inktober (or was it #Drawlloween?) with sharpies and pens and managed to get partway through the month before other things interfered. Last year I decided to map my way through Inktober & Mapvember (61 maps in 61 days – that’s a hefty chunk of the 150-170 maps I draw every year!).

So I bought some new sharpie markers (because I really like the freedom that comes with a fat black free-flowing marker) and decided I’d try drawing something, ANYTHING, every day. It started simple, with elements from the various games I was playing in (my cleric in the Monday Labyrinth Lord game I’m in runs an undead horse driven coach line, and my priest in the Tuesday NeoClassical Geek Revival game was talking about the might and majesty of Crom).

It didn’t take long (four days?) before I was adding detail work with my usual felt-tipped technical pens and exploring elements from a variety of games I am or have been involved in. And from that it wasn’t much of a leap into drawing stuff meant to go INTO those games and books. To try to work on a style that could be used for illustrations for games. Hell, to establish a “style” at all instead of a continued series of doodles and drawings.

So now I look back and I’ve got 113 days of these daily drawings. The images in this post are the first 13 of these daily drawings in chronological order. I post them as I draw them to my various social media streams (Google+, Twitter, Facebook), and will collect them into posts of a dozen or so that I’ll put up on the blog every few days until I’m caught up, then I’ll probably do a collected drawings post for each week going forward – until I burn out on the Daily Drawing grind and move on to something else.

(Source: Dyson’s Dodecahedron)
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October’s Backstage Pass

Today is Backstage Pass day!

I generally upload my maps 8-12 at a time to the blog and start writing up posts to go with them at that time. If you are a patron of my Patreon Campaign, however, you can get advance access to these maps before they go live on the blog. Roughly once a month I put out a backstage pass zip file to all patrons of the campaign at the $1 / map level and above containing the maps I just uploaded to the backend of the blog.

So, patrons, head over to the Patreon page to get October’s selection of maps!

This month is a bit different for me because it includes a few maps that were designed entirely digitally – although my experience with them has me sold on future work being a mix of traditional ink and paper work that I will then fiddle with digitally (adding shadows, shading, etc – the things that get messed up by the way I scan and prep my maps if I do them on the paper). I just don’t find the act of creation to be as fulfilling when I do it entirely digitally.

As soon as I get through my October commission deadlines, I’m going to be updating the Patreon campaign with some new goals and rewards – especially for those of you who have been here to help me get to the point of being a cartographer for Wizards of the Coast, Kobold Press, and Steve Jackson Games among the dozens of companies I’ve worked with.

So, impatient to get this month’s maps? Or just like the convenience of a nice .zip file of them every month? Head on over to Patreon to get yourself a backstage pass!

(Source: Dyson’s Dodecahedron)
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the Bronze Vault

The Bronze Vault is a small, multi-level complex cut into the Jappa Slopes and connected to one of the small cavers that dot the hillsides. Once connected to a small watchtower that was built too close to the edge, getting into the complex typically means climbing to the ruins as the door between the cave and the complex is locked, barred, and now rusted shut.

The Bronze Vault The Bronze Vault

In-game, the complex fills the role of any classic “dungeon in the wilderness” setting – a place where civilization once held sway but is now home to monsters hiding in the roots of our achievements. In the grand tradition of the Moldvay Basic D&D set, this is where hobgoblins would hide their prisoners captured from the nearby town; perhaps home to a small cult that cannot worship publicly in civilized areas; or the destination for a treasure map that the party found in a previous adventure.

The Bronze Vault (no grid)The Bronze Vault (no grid)

Personally, I like the treasure map angle – making the secret chamber in section B right by the entrance the treasure room, but with the map showing how to get there from the cave entrance instead of the upper entrance.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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