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Dysons & Doodles Compiled






A few years ago I tried to take on #Inktober (or was it #Drawlloween?) with sharpies and pens and managed to get partway through the month before other things interfered. Last year I decided to map my way through Inktober & Mapvember (61 maps in 61 days – that’s a hefty chunk of the 150-170 maps I draw every year!).






So I bought some new sharpie markers (because I really like the freedom that comes with a fat black free-flowing marker) and decided I’d try drawing something, ANYTHING, every day. It started simple, with elements from the various games I was playing in.







It didn’t take long (four days?) before I was adding detail work with my usual felt-tipped technical pens and exploring elements from a variety of games I am or have been involved in.






And from that it wasn’t much of a leap into drawing stuff meant to go INTO those games and books. To try to work on a style that could be used for illustrations for games. Hell, to establish a “style” at all instead of a continued series of doodles and drawings.






So now I look back and I’ve got 113 days of these daily drawings. I started posting them to the blog in batches, but never finished the set. So here’s a post that collects most of them – many of these appear in the Dyson Logos edition of Neoclassical Geek Revival.







Unfortunately, the streak of daily drawings was broken when my schedule took a beating last fall while working on the maps for Ghosts of Saltmarsh for Wizards of the Coast.









A number of these illustrations made it into the two waves of Tshirts and similar merchandise I have up on RedBubble. At some point I’ll add to that collection with some of the works on this page, but also a number of design ideas I’ve still got rolling around in my head…








It turns out that writing notes to go with 100 illustrations starts to be harder than drawing the illustrations in question. Around this point my rough version of this post starts just having the word “stuff” between the mini-galleries of illos.







As we roll into the later illustrations in the series, they become very RPG-book oriented as by this point I had agreed to illustrate an edition of Neoclassical Geek Revival, so the vast majority of my daily drawings are specifically to accomplish this task.










I also start moving away from heavy use of the Sharpie marker as we progress through the series – moving more and more to technical pens using the Sharpies only for large black fills like the witch’s breath in the series below.







Here we reach the last of the drawings that made it into the NGR book. I had to pick a point at which to say “all right, that’s it – here’s a pile of illustrations for the book, go wild!” instead of a constant “well, here’s one more… and one more…”







And then suddenly we are in Inktober again – the project that first inspired this whole attempt at a daily drawing back in 2014.

 








But Inktober, unsurprisingly, was my downfall. As we hit the series of prompt words I found myself more and more strained to draw something that fit (or to try and subvert the more obvious concept pieces), and then the contract workload cranked up and I found myself without the time to keep at it.







So here we are a full year after I started this project, and I’m cramming the time in to draw something new every few days. Maybe in time I’ll get it back to daily. 🙂

 

(Source: Dyson’s Dodecahedron)
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Dysons & Doodles Compiled






A few years ago I tried to take on #Inktober (or was it #Drawlloween?) with sharpies and pens and managed to get partway through the month before other things interfered. Last year I decided to map my way through Inktober & Mapvember (61 maps in 61 days – that’s a hefty chunk of the 150-170 maps I draw every year!).






So I bought some new sharpie markers (because I really like the freedom that comes with a fat black free-flowing marker) and decided I’d try drawing something, ANYTHING, every day. It started simple, with elements from the various games I was playing in.







It didn’t take long (four days?) before I was adding detail work with my usual felt-tipped technical pens and exploring elements from a variety of games I am or have been involved in.






And from that it wasn’t much of a leap into drawing stuff meant to go INTO those games and books. To try to work on a style that could be used for illustrations for games. Hell, to establish a “style” at all instead of a continued series of doodles and drawings.






So now I look back and I’ve got 113 days of these daily drawings. I started posting them to the blog in batches, but never finished the set. So here’s a post that collects most of them – many of these appear in the Dyson Logos edition of Neoclassical Geek Revival.







Unfortunately, the streak of daily drawings was broken when my schedule took a beating last fall while working on the maps for Ghosts of Saltmarsh for Wizards of the Coast.









A number of these illustrations made it into the two waves of Tshirts and similar merchandise I have up on RedBubble. At some point I’ll add to that collection with some of the works on this page, but also a number of design ideas I’ve still got rolling around in my head…








It turns out that writing notes to go with 100 illustrations starts to be harder than drawing the illustrations in question. Around this point my rough version of this post starts just having the word “stuff” between the mini-galleries of illos.







As we roll into the later illustrations in the series, they become very RPG-book oriented as by this point I had agreed to illustrate an edition of Neoclassical Geek Revival, so the vast majority of my daily drawings are specifically to accomplish this task.










I also start moving away from heavy use of the Sharpie marker as we progress through the series – moving more and more to technical pens using the Sharpies only for large black fills like the witch’s breath in the series below.







Here we reach the last of the drawings that made it into the NGR book. I had to pick a point at which to say “all right, that’s it – here’s a pile of illustrations for the book, go wild!” instead of a constant “well, here’s one more… and one more…”







And then suddenly we are in Inktober again – the project that first inspired this whole attempt at a daily drawing back in 2014.

 








But Inktober, unsurprisingly, was my downfall. As we hit the series of prompt words I found myself more and more strained to draw something that fit (or to try and subvert the more obvious concept pieces), and then the contract workload cranked up and I found myself without the time to keep at it.







So here we are a full year after I started this project, and I’m cramming the time in to draw something new every few days. Maybe in time I’ll get it back to daily. 🙂

 

(Source: Dyson’s Dodecahedron)
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Release the Kraken on Control!

Release-The-Kraken

The second map chosen by our patrons this month to be re-released under the free commercial use license is Control – a map based on a joke that I drew as part of Mapvember in 2016. This re-release brings the original map up to 1200 dpi and pure black and white.


This tomb on the edge of the desert of the gods is the resting place of four Huecuvas of unusual intelligence for their ilk, as well as a few guardian mites that served them in life and still serve them now.

In life the four Huecuvas were warlocks dedicated to four spirit nagas, all children of the same night hag who rode their father (a paladin of great will) relentlessly through the years. While treated as typical huecuvas in most respects, they retain a typical human intelligence in death and still can cast two level 1 and one level 2 spell per day.

The huecuvas are entombed in their private tombs in the leftmost chamber. They generally remain somnolent unless something disturbs the complex or their tombs, although they occasionally wander the complex when awakened by foul dreams and premonitions.

ControlControl

The chamber on the far right of the complex contains four pools each radiating a different colour of energy with swirling currents within the waters tracing out the shapes outlined on the map to those who inspect them closely. The circular rooms have lowered central areas filled with dirt and excrement from the mites (as well as the buried corpses of those mites that have died from the many diseases carried by the huecuvas). These night soil pits are watered occasionally from the magical pools and grow a number of edible mushrooms as well as a few less savoury fungal creatures.

Unlike most mites, the twenty or so living in the complex do not have their usual tiny complexes of secret tunnels and trap doors and thus operate pretty much in the open as caretakers and defenders of the complex – watching for invaders from the small arrow slits looking down onto the approaching path.

(Mites and Huecuvas are both from the AD&D1e Fiend Folio – if they don’t exist in the game system of your choice, treat Huecuvas pretty much as ghouls that can only be struck by magic & silver and carry disease instead of paralysis, and mites as 2′ tall extra-timid goblins with knives and sharp teeth.)


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This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Ecran et son livret

A.K.A. GamesFragged Empire. Un écran pour cacher les horreurs de la guerre et un scénario pour les révéler. Est-ce bien raisonnable?

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Hex Selections – Patreon Exclusive

As announced in March, I’ve started releasing something exclusively to the patrons who support the Dodecahedron through my Patreon Campaign.

This month it is a selection of hand-drawn hex sheets that I put together. The primary launch point was wanting to have some 4′ x 3′ hex posters printed up to run The Fantasy Trip games on. Business Depot / Staples does these wonderfully affordable “Engineering Prints” at up to 4×3 on light 22lb paper in B&W for $3 per page (this varies from place to place, I pay $2.93 per page, and I’ve seen it as high as $4 per page).

So I sat down and drew up a full massive page of these hexes. Turns out, even with 1.5 inch hexes, it takes a LOT of hexes to fill a poster that size! As soon as I posted a photo of a piece of this poster, the requests started to pour in for copies of the “source file” that I used.

So I’ve packaged up the poster design (with and without central dots), along with a bunch of pieces extracted from it (sets of 4 megahexes that print nicely on a letter-sized page, and a mix of ledger and letter sized pages with 1.5 inch hexes as well as ones where I’ve scaled down the original poster to make pages of half inch hexes and so on).

If you want a copy and are a supporter on Patreon, just head over to this Patreon post where you can download it. If you aren’t a supporter on Patreon, it costs as little as $1 a month and is what keeps the constant flow of free maps going on this blog.

 

(Source: Dyson’s Dodecahedron)
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Libri Monstrorum

La gamme Cthulhu Hack s’enrichit des 3 nouveaux suppléments. Cette collection aborde les créatures du Mythe de Cthulhu.
Le Volume I : Bestiaire est une création française qui contient des dizaines de créatures du Mythe de Cthulhu illustrées, leur description et les statistiques pour les mettre en jeu. Il inclut par ailleurs un scénario Cthulhu Hack.
Le Volume II : Nuées est une compilation de trois suppléments VO pour Cthulhu Hack reliés par un même thème : Shub-Niggurath. Un générateur de monstres pour créer ou modifier ceux déjà existants dans les livres ou l’univers du Mythe de Cthulhu, du contexte permettant de mettre en scène des sectes vénérant les différents aspects de Shub-Niggurath, ainsi qu’une compilation de plusieurs scénarios d’horreur.
Le Volume III : Wendigo est un recueil de quatre scénarios d’horreur (trois traduits du suppléments Three Faces of the Wendigo) et un scénario de création française : Des loups dans la montagne de Richard August, Charmants, sombres et profonds de John Almack, Souillure de Paul Baldowski et enfin Wendy de Nicolas Guérin.
Ces trois suppléments seront accompagnés d’un quatrième. Rouge Delaware, par Benoit Attinost est un supplément de contexte se déroulant à Philadelphie. Il offre un cadre urbain sombre, se vautrant dans le luxe et la violence, où les monstres ont plus d’influence qu’il n’y paraît.
La campagne court du 22 mai au 07 juin 2019 et vise un objectif initial de 8000€. Les ouvrages devraient être livrés pour la fin 2019. Les contreparties proposées sont :

  • 0€ – Passage secret : accès aux options ;
  • 18€ – Ceux qui chuchotent : Bestiaire en PDF ;
  • 36€ – Ceux qui murmurent : Bestiaire en papier et PDF ;
  • 75 € – Ceux qui rampent : Bestiaire et Nuées en papier et PDF ;
  • 104€  – Ceux qui rôdent : Bestiaire, Nuées et Wendigo en papier et PDF ;
  • 130/140€ – Ceux qui hurlent : Bestiaire, Nuées, Wendigo, Rouge Delaware et la pochette d’aides de jeux en papier et PDF.
Un option à 260€ pour les boutiques est aussi disponible.
Un tirage au sort aura aussi lieu pour les souscripteurs de la dernière option pour gagner un Autel pour D20, une reproduction en résine d’une sculpture d’Olivier Villoingt.
Pour plus de renseignements et participer au financement : la page de la souscription sur GAME ON Tabletop.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)

Québec

Batro’ GamesColonial Gothic. À la découverte de Québec et la Belle Province…

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Fantasy Trip Colour Playmats

I finally got the opportunity to open up the massive Fantasy Trip box from Steve Jackson Games and pull out the playmats I drew for them. I’ve seen a bunch of shots of them in play with minis on them but it is hard to get the scale across.

The one on the left is 2 feet by 2 feet, and the blue one is two feet by 18 inches.

They are huge, floppy, colourful toys. Having them in hand now is incredibly cool.

But don’t despair if you didn’t get them in the Kickstarter last year, they are BACK!
The Fantasy Trip playmatsThe Fantasy Trip playmats

They’ve been brought back as add-ons in the Decks of Destiny Kickstarter going on now.

But there’s more. They’ve been joined by another original map design by Steve Jackson that I had the pleasure of drawing before handing the colouring off to Phil Reed.

Another 24″ x 24″ mat, this one is a hexagonal labyrinthine arena available in two different colour palettes.

Labyrinth PlaymatsLabyrinth Playmats

At first I preferred the “B” colour job, but honestly, A is incredibly weird and vibrant and just excellent – and it stands out from the existing playmats (and just about anything else you could put on the table with it).

Want cool Dyson mats with 1.5″ hexes? Head over to the Decks of Destiny Kickstarter to get them!

(Source: Dyson’s Dodecahedron)
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Archipelia – première escale

Archipelia est un jeu de rôle pour jouer des pirates, dans un univers à l’ambiance “marine-fantastique” avec un monde atypique et des peuples originaux à jouer. La mécanique de jeu repose sur des cartes hexagonales numérotées de 1 à 10 ; chacune est unique, avec la possibilité de créer un itinéraire grâce aux plans dessinés sur les versos.
L’éditeur propose un prix attractif et relie même l’acte d’achat à la possibilité d’en faire profiter une association ou une ludothèque de son choix. La souscription se déroule sur Game On Tabletop et se clôturera le 20 mai prochain.
Les contreparties proposées :

  • Premier équipage (30€) : le livre de jeu avec un jeu de cartes et son écran.
  • J’embarque mais pas seul (50€) : idem ci-dessus avec 1 exemplaire offert à une association ou une ludothèque.
  • Je dois fournir une échoppe au port (75€) : 3 livres, avec 3 jeux de cartes et 3 écrans.

Informations et suivi de la campagne de financement :
https://www.gameontabletop.com/cf185/archipelia-premiere-escale.html

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)

Mantra Oniropunk

Batro’ GamesMantra. Paré à plonger dans les souvenirs enfouis de personnages borderlines ?

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Joan of Arc (Joan of Arc)

Joan of Arc constitue le livre de base de la gamme éponyme, dérivée du jeu de société Time of Legends: Joan of Arc de Mythic Games et s’appuyant sur le cœur de règles de la 5ème édition de D&D.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Les Apprentis Sorciers

Après Chosen Ones et Gobelin qui s’en dédit, Posidonia Éditions propose un nouveau jeu de rôle en financement participatif : Les Apprentis Sorciers.
Les joueurs y interprètent de jeunes sorcières et sorciers au service d’un Archimage, qui voyagent à travers un monde disloqué par un ancien cataclysme. Leurs pouvoirs magiques sont très puissants, mais les échecs auront toujours des conséquences et une formule magique ratée peut provoquer une énorme catastrophe.
Le jeu se veut humoristique, parsemé de clins d’œil et de références à la culture populaire,  et idéal pour initier les enfants, avec ses règles simples : tout se joue avec un dé à 10 faces, qui doit égaler ou dépasser un seuil de difficulté pour qu’une action réussisse.
La souscription, démarrée le 18 avril 2019, court jusqu’au 11 juillet 2019 et vise un objectif minimum de 3000€. La livraison est prévue pour décembre 2019. Les différentes contreparties proposées sont :

  • LE MAGE NUMÉRIQUE (10€) : livre de base en PDF
  • TITRE D’APPRENTI (30€) : livre de base (papier + PDF) + six livrets de personnage
  • TITRE DE SORCIER (80€) : comme ci-dessus + personnalisation d’un personnage non-joueur du livre de base
  • TITRE D’ARCHIMAGE (150€) : trois lots Titre d’Apprenti + personnalisation d’un personnage non-joueur du livre de base

Les boutiques disposent de deux contreparties spécifiques, de 50 et 95€.
Pour suivre la souscription, cliquez sur le lien suivant :
Les Apprentis Sorciers sur Game On Tabletop

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)

Bitume on the road again

Jeu de rôles né dans les années 80 sur idée de Croc, Bitume nous revient dans le cadre d’une souscription sur le site Game On Tabletop.
C’est Raise Dead éditions qui propose cette toute nouvelle version, mais cette fois ci sans Croc, qui passe la main à une nouvelle équipe. Si cet univers post-apo à la française prend toujours racine dans le passage de la comète de Halley en 1986, c’est désormais la mécanique de Chroniques Oubliées Contemporain (COC) qui prend le relais, avec quelques aménagements. Le livre se suffira cependant à lui-même, sans avoir besoin de se procurer les règles de COC.
Les différentes contreparties :

  • PUNK (20 €) : livre de base en PDF
  • ENFANT (34,90€) : boite d’initiation
  • FILS DU METAL (44,90€) : livre de base couleur et couverture rigide + PDF
  • CONSERVATEUR (69€) : idem ci-dessus + écran et livret + paliers débloqués
  • AMAZONE (132€, Early bird) puis FOURMI (142 €) : idem ci-dessus + boite d’initiation + set de dés + livrets de personnages.

Les boutiques disposent de contreparties spécifiques.
La souscription a commencé le 22 avril 2019 et se termine le 31 mai 2019 pour une livraison estimée au 1er semestre 2020.
Pour suivre la souscription, cliquez sur le lien suivant :
Bitume sur Game On Tabletop

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)

2019 Geomorphs & Dice!

If we set the wayback machine to nearly a decade ago, there’s essentially a full year where I posted nothing but geomorphs to the blog. Behind the scenes I spent a couple of months working on geomorph concepts to figure out what format worked well enough that it was not too apparent when you moved from one geomorph to the next.

I was originally going to work with Erol Otus’ “Geomorphic Mini Dungeon Modules” format of 11 x 11 with entrances in the sixth square on each side, but it was way too obvious when you moved from one to the next – it felt like you were exploring geomorphs instead of a cohesive map.

After about a dozen designs, I settled on these 10 x 10 geomorphs with entrances on squares 3 & 8. The design caught on and there are thousands of geomorphs available on the net that use this structure now.

As you can see in the photo, I’ve started drawing them again. I’m making a dozen or so new geomorphs that I’ll be posting to the blog over the next while. As with most of my modern work, they are available here as 1200dpi images – but there’s a whole other way you can get them…

Joe at Inkwell Ideas has launched a new Dungeonmorph Dice Kickstarter. The new geomorphs that I post to the blog will be appearing on these new dice. The last batch of Dungeonmorph Dice were awesome – big wonderful chunky dice with a huge number of geomorphs drawn by myself and other geomorphers from the community.

I’m really excited to be part of doing this again.

Every die in this new set will have at least one face that I designed.

2019 Inkwell Geomorph Set 12019 Inkwell Geomorph Set 1

Here’s the first set of geomorph designs. The first two are prison/jail complexes (but likely only one of these two will appear on the final dice). The bottom row contains a worship area (a fairly large underworld temple) and a set of magical pools a la In Search of the Unknown.

Now, these high resolution designs shown here are not how they will look on the dice – these are 1200dpi drawings with each geomorph being 2 1/2 inches wide so you can use them in your games. Bringing them down to a resolution that can be engraved on a 1″ die involves the skillful reduction of details to maintain the structure and all the primary details to make them easy to read at the smaller size (and able to be engraved consistently and legibly).

So go check out the Kickstarter now, and get in on these Dungeonmorph Dice!

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Stranger Things Starter Set

Hasbro GamingD&D5 – Dungeons and Dragons Fifth Edition. Sortez vos dés, le Demogorgon est en approche !

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Patreon Exclusive Content Coming Soon!

Starting this month I’ll be releasing something via my Patreon Campaign that will not be posted to the blog. Following on my promise and goal of keeping my maps free – the Patreon Exclusive release will never be a map.

Instead, I’m producing other interesting content that meshes my drawing and cartography with some graphic design and whatever my current obsession is to produce game aids. These will be shown off a bit on the blog, but the actual final product will be exclusive to my Patrons for at least a year, after which some might appear as commercial releases for people who missed the opportunity to pick them up through patronage.

This month I’ll be releasing the above pocketmod – Tales of the Ophidian Emperor. It is a one-page system neutral adventure framework built up around a map I posted last year finding and exploring the tomb of the titular emperor.

In coming months I have a few other projects getting ready including

  • a large selection of hand-drawn character sheet elements to make building character sheets for your own games easy through simply placing and overlaying the elements in question in Gimp or layout software.
  • a pack of 1.5″ dungeon hexes that will mesh perfectly with the new edition of The Fantasy Trip but are also fully usable with any other dungeoneering game.
  • An illustrated and updated re-release of the classic Dyson’s Delve “mini mega dungeon”.
  • And of course, future adventures and projects similar to Tales of the Ophidian Emperor.

Each release will be available to patrons at any patronage level as a thank you for the continued support. Most will never be re-released after this, and those that are will be commercial releases at least a year after the release through Patreon.

Tales of the Ophidian Emperor will be going live on Patreon this weekend for all supporters. You can get it and future exclusive releases for as little as $1 a month.

(Source: Dyson’s Dodecahedron)
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Eldritch Tales

Raven God GamesEldritch Tales. L’OSR contre les Grands Anciens… qui va l’emporter ?

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Return to the Isle of Dread

My copy of the 5e conversion of the Isle of Dread has finally arrived and I’ve got a lot of reading ahead of me. These Goodman Games conversions involve a chunk of reprinting, but also a big chunk of conversion – and in this case that appears to include a lot of work to make the whole Isle more 5e-friendly (adding appropriate tables of trinkets and treasures, all the dinosaur conversions, etc) as well as general expansion of the material at hand (weather tables, more detailed lairs, shrines, and more stuff deep under taboo island).

The 5e conversion / expansion is downright impressive.

I keep two copies of Isle of Dread in my camping gear (one orange, one blue), along with some Carcosa supplements. I am slowly populating the hexes of the Isle of Dread with bits and bobs of Carcosa – and have replaced all the native tribes and humans with the coloured folk of Carcosa (obviously with extra emphasis of course on the Jale Folk, Dolm Folk, and Ulfire Folk, three colours that are not normal to our world or to the campaign setting in general until arriving at the Isle of Dread).

I use it as an episodic setting. I keep a tabloid-sized “player map” of the Isle (an enlarged copy from the blue-cover edition of the adventure) to show what’s been discovered by previous sessions and expeditions. Players come and go with their characters and expeditions and we keep a running list of neat places partly discovered and hooks for future expeditions. Every few years a new base camp is set up by a PC group, and for the next few years any pickup games set on the Isle use that as the base camp for the expeditions.

The biggest issue that comes up during these pickup games is that most younger players these days are familiar with D&D5e (and prefer it) instead of B/X D&D – so this conversion book does most of the work for me to run these same sessions in 5e instead of B/X.

(Source: Dyson’s Dodecahedron)
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Endgame of the Age of Myth

Tonight we completed the 53rd session of our Neoclassical Geek Revival “Age of Myth” campaign with a crippling loss.

Starting the 14th year of the campaign, we were beat to the goal of forming a kingdom by the other group. In the last year we had changed the course of the People and our tribe and clan became worshipers of the 8 gods who were suddenly in conflict with Crom and the Ancestors. One of my characters was taken over as the physical embodiment of Zer, the child god of briars, raiding, and fire (a version of Khorne). Glautonox, the greatest priest the People had ever seen swore his allegiance to Moff, the god of Salt, Reason, and Punishment (a manifestation of Malal).

Seeing that we had lost to the Lindworm in a fit of self-destructive pique, we first confronted Glaa (the crone, goddess of unwanted children, necromancy and caves) and she filled the vessel of Bav-Mordo with her essence. We then rushed the place of the Wanderers who’s leadership enforced the faith in the Ancestors (and who had transformed into strange evolutions of the People also known as “Pak Protectors”) and in that great battle Glautonox fell. Betrayed of course by Moff, he was then animated as a free-willed undead by the Mattock of Glaa.

So as the clans of the Lindworm successfully formed their great kingdom, we in turn pledged allegiance to the Southern tribes in a great Empire. One that will be rotten to the core under the influence of our dark gods.

The game was awesome – combining the lore of the Ringworld, the 40k universe, Doom, and Fallout, all under the guise of being an Iron Age NGR campaign.

The map is my player-perspective map of the setting. We may add a few notes to it before it is finalized and I offer posters of it to the players and GM of the campaign. The doodle is just me picturing the my mighty lich-priest character as he serves under two foul masters to corrupt the empire.

(Source: Dyson’s Dodecahedron)
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Troika! Character Sheet – First Draft

I love the classic Fighting Fantasy RPGs and I love weird fantasy stuff even more. So Troika! is a game after my heart.

And since I’m playing in a Troika game starting next week, I did what I often do when sitting down to play a game… I drew up a new character sheet.

This is the first draft. I’m sure it will go in for a few rounds of editing during the next few weeks of play, and I’ll add a bunch of greebles to it as things settle in.

Troika Sheet PreviewTroika Sheet Preview

It is designed to be printed recto-verso, and then cut in half, giving you two half-page sheets.

(Source: Dyson’s Dodecahedron)
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