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the Bronze Vault

The Bronze Vault is a small, multi-level complex cut into the Jappa Slopes and connected to one of the small cavers that dot the hillsides. Once connected to a small watchtower that was built too close to the edge, getting into the complex typically means climbing to the ruins as the door between the cave and the complex is locked, barred, and now rusted shut.

The Bronze Vault The Bronze Vault

In-game, the complex fills the role of any classic “dungeon in the wilderness” setting – a place where civilization once held sway but is now home to monsters hiding in the roots of our achievements. In the grand tradition of the Moldvay Basic D&D set, this is where hobgoblins would hide their prisoners captured from the nearby town; perhaps home to a small cult that cannot worship publicly in civilized areas; or the destination for a treasure map that the party found in a previous adventure.

The Bronze Vault (no grid)The Bronze Vault (no grid)

Personally, I like the treasure map angle – making the secret chamber in section B right by the entrance the treasure room, but with the map showing how to get there from the cave entrance instead of the upper entrance.

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This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Bottomless Tombs

While a number of the old shaft tombs of the Etturan Dynasty have been found and explored, there is one that remains a well-kept secret amongst sages, masters of dark arts, and the few adventurers who have been there. Possibly the original shaft tomb of the dynasty, or perhaps a strange discovery that became the inspiration for the ones to come – the Bottomless Tombs seem to have earned their name.

The central part of these tombs is a 30 foot x 30 foot shaft that seems to go down forever. Determining the actual depth has proven to be beyond the abilities of scrying and simple engineering, and areas of both permanent magical darkness as well as areas of anti-magic (as well as a host of hostile inhabitants) make exploring the depths of the shaft an unwelcoming idea.

But this map concentrates on the tombs around the upper portion of the shaft. A total of seven tomb structures have been cut into the shaft at this area, including the Vault of Kezamdomnus which is accessed via the basement of the long-ruined Temple of Shol-Gath. These tombs and crypts are in turn protected by the inherent danger of the central shaft, as well as their own traps, magical guardians, and sometimes even the undead remnants of their inhabitants.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Astral Sanatorium of the Mad Mi-Go Brain Cluster

Few (sane) adventurers are aware of the frightening alien intelligences that live on the other planets. Even those that doe are generally unaware that some of these creatures have access to planar travel as well as interplanetary travel. The maddening brain-stealing fungi from Yuggoth are the perfect example of something no adventurer expects to run into on the Astral.

So, what better place to experiment on captive brains?

This free-floating structure is controlled by a massive collection of brains that the Mi-Go have assembled into some sort of brain cluster. A few Mi-Go may be present at any time, as well as a few orderlies (typically strong creatures like ogres who have had Mi-Go brains grafted into their heads). The rest of the population are a mix of kidnapped people lucky enough to still have their own brains; kidnapped bodies used as a chassis for other kidnapped brains; and a few classic “brains in a jar” to round out the mix – all subject to horrifying and bizarre experiments testing the limits of the standard human / elven / halfling / dwarven brains.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Prince Delan’s Shaft Tomb

It was the way of the Etturan Dynasty to show the might and connection to the earth of the rulers to dig out underground complexes to serve as tombs. Some tombs were fairly simple affairs, dug down as far as they could manage before the ruler’s death. Others were more massive undertakings – complexes of tombs, crypts, temples and shrines dug into the native stone of the land.

Prince Delan's Shaft TombPrince Delan’s Shaft Tomb

Prince Delan’s Tomb is one of the Etturan Dynasty’s “lost tombs” – roughly 40 tombs who’s locations were lost with the burning of the Tarek Archives. The tomb itself is a style that was made popular by a much earlier Etturan King, with various structures built off a central shaft. During construction wooden scaffolding was assembled in the shaft in order to climb from one level to another. Once Prince Delan was entombed the wooden structure was burned away leaving the central shaft with no easy means of accessing the other portions of the complex.

Much to the chagrin of anyone exploring the site now, sections of the tombs have collapsed, and foul beasts have moved into the bottom of the shaft and live in the walls down there making anything that dangles down to the bottom a danger.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on Mad Fenrick’s Manor!

Release-The-Kraken

It is time, once again, to delve into the back catalog of maps here on the Dodecahedron and pull out two more to be re-released under the free commercial use license thanks to the amazing support of our Patreon backers. Mad Fenrick’s Manor and Basement were released in April and May of 2014 and are back!

Mad Fenrick's ManorMad Fenrick’s Manor

A few miles from the nearest outposts of civilization, just over those hills to the west of here, are the old estates of the Trent family. Sitting almost smugly on a hill in the midst of overgrown hedge mazes and fallow fields is the manor of “Mad” Fenrick Trent. Sure the first parts of the structure were initially built by his grandfather, and the last Trents to live in it were his great-grandchildren, but Mad Fenrick is the Trent who put the most work into the half-fortified squat monstrosity.

Of course, a massive cobbled together and defensively structured manor like Mad Fenrick’s Manor doesn’t stop with just the main level and a few towers. In the main courtyard of the manor is a set of stairs that originally lead to the Trent family crypt, but that now connects to a small dungeon (as well as Mad Fenrick’s Root Cellar, Mad Fenrick’s Family Crypt, Mad Fenrick’s U-Store-It, and Mad Fenrick’s Large Rodent Repository, of course).

Mad Fenrick's BasementMad Fenrick’s Basement

With the manor grounds now abandoned, who knows the sorts of things that crawl about beneath the old manor house. Whatever they are, they are probably very lonely and would love to play with any visitors.

And to be true to the originals, I’ve included versions without a grid:

Mad Fenrick's Manor (no grid)Mad Fenrick’s Manor (no grid)

Mad Fenrick's Basement (no grid)

Mad Fenrick’s Basement (no grid)

It would, of course, be absolute foolishness to claim that these maps weren’t in turn inspired by the classic Tegel Manor adventure which I first encountered as a player and that has haunted my games ever since.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Goblins at Herlihy Farm

Old Herlihy Farm has been abandoned for a few years. It was a few weeks since anyone had seen France Herlihy at the marketplace before anyone went out to the secluded farmhouse to find she had expired in her sleep. With no Herlihys left in town, the livestock was split up between a few local farmers, and no one paid the site any more attention as it slowly collapsed.

Herlihy FarmHerlihy Farm

But now the Gutbound goblin gang has moved in. They are on the run from the most fierce of all things, a goblin paladin trained as a hunter of his own kind. Who knows what crimes a goblin has to commit to be hunted down by his kin in this manner, but the Gutbound goblin gang did them.

Now they are hiding in the secret basement of a burned down outbuilding on the Herlihy Farm. Trying to keep their heads down and out of trouble until the paladin Gomox moves on to hunt for them elsewhere. But the Gutbound aren’t the most clever of creatures, and it isn’t hard to find the trail beaten into the grass where they travel from their secret refuge to the old rain barrels in the collapsed barn to collect water.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Isle of Clover

Near the centre of Whispering Turtles Lake are a number of small rocky islands capped with trees. The second largest of these has been home to the small settlement of Clover since the lakeside community of Burhuie was sacked during the great war and most of the survivors escaped into the lake in a mix of rowboats and fishing craft.

The Isle of Clover

Until then, the fisher folk of Burhuie avoided the Isle of Clover because of the accursed elven ruins there. Today those ruins have been repaired and massive runes of defense and strength carved into the fortifications by the dwarves who helped settle here (although there are no longer any dwarves on the island, as they were just a single family at the time). No one lives within the fortifications proper, but they are maintained for emergencies and used for storage.

The Isle of CloverThe Isle of Clover

The people of Clover are fishers and farmers, mostly human with a bit of elven blood in the mix. The town has no actual “government”, but a significant voice is given to Acdad Yim, a resident who left the island in his youth and returned with a not insignificant sum of gold, some interesting treasures, and a potent grasp of sorcery.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Further Delves for the Black Ichor

Those cursed by the black ichor find themselves unable to avoid it – as if drawn to it. For those seeking to break this curse there are esoteric sages who will recommend remedies of drops of the sun’s ocean consumed on the warmest day of winter, or of travelling to the Empire of Locusts and consuming the head of their king and so on – but there are several who will finally point them to the mountain home of Onninhil Reconciler, an ancient hag who guards a passage to the underworld where the black river flows.

Further Delves for the Black IchorFurther Delves for the Black Ichor

Somwhere behind her home, surrounded and guarded by the melancholic black ichor, is a small font of pure water that resists contamination and that when drunk from can finally break the curse of the Iron Obelisk.

Beyond Onninhil herself, there are a number of guardians within the caves. A cairn contains the remains of the warlord Arvuk Vuldag who died here rather than drink from the font and cure himself of the taint of the Obelisk and who will rise to slay any who dare to follow through where he failed. Small humanoids live in a secret cave near the entrance, hiding from their own shadows that have left them and now guard the caverns. One of the caves also holds the throne of Furykeeper Javzatu with her mighty axe “Reclaimer” – a queen of the old tribes, her skeleton is nearly twice as tall as a modern human and her axe is of the same scale.

Finally there is the font – a small trickle of fresh water down fungus-covered rocks to a fountain pool that is fouled with scum, bubbles, and slimy growths. Drinking from this font is extremely unhealthy, but is indeed one of the few ways to break the curse of the Iron Obelisk.

(With apologies to Zzarchov Kowolski, who ran a great Neoclassical Geek Revival game recently from which several elements of this map were drawn.)

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Black Ichor of the Iron Obelisk

The Iron Obelisk weeps in near silence – the pools of ichor growing around it, fed by its melancholy nature. The ichors seep down and flow where underground waters should, tainting the darkness with the ennui and melancholy of the pillar of iron. Slow grinding noises are heard nearby, as if the world is changing itself – pulling away as far is it can from the source of this ichor. The wound where the Iron Obelisk sits has grown forming a cave nearly 200 feet across where the world tries to isolate the rusted spike within it.

Black Ichor of the Iron ObeliskBlack Ichor of the Iron Obelisk

The Iron Obelisk has many powerful uses. Flakes of rust taken from the area around it and ground to dust make sleep spells incredibly more potent, whereas rust taken from the Obelisk itself can be used to counter most forms of mind control and charms. Bits of iron taken along with this rust can be worked into somber weapons and armour that spread their melancholic nature to their bearers, but also to their foes.

But those who touch the iron obelisk itself or the black ichor are cursed with the yearning sadness of the device. They will seek out places underground where the ichor can be found, and while the ichor does nothing to sate or alleviate the sadness, it calls to the cursed and bathing in it will indeed remove any other curses or diseases the target is afflicted with.

In fact, when adventuring underground, those cursed by the obelisk or the ichor will often find themselves in proximity with the ichor – even if it shouldn’t be there. There is a 25% chance that any adventure leading them underground will lead them to the black ichor in some way. It will replace water in dungeons and adventures, and will seem ominously ever-present until the curse is broken.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on Leeb’s Fortress!

Release-The-Kraken

Before we start posting maps for August, we still have the last of the maps voted on last month by the amazing supporters of the site through our Patreon campaign for re-release under our free commercial license. So welcome back to Leeb’s Fortress, originally released on the blog back in 2014.

Leeb's FortressLeeb’s Fortress

The Leeb family has long maintained their hereditary holdings on a small spire east of town. Although not a rich family, the fact that the holdings include a small fortress that overlooks the fields down in the valley has ensured that the family name is remembered and that they are treated far better than their economics would normally allow.

But this spring the drake arrived, killing Henry Leeb and his three sons, and trapping the remaining family (and their servant) in the fortress. The townfolk wouldn’t really have cared all that much, except that once it had eaten the Leeb boys, the drake began plundering the flocks of sheep from the area. Now it’s a problem. And of course, where there’s a dragon, there has to be treasure!

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Heart of Darkling – DiTullio Islands

Several rivers run into the Darkling Lake – the vast underground “sea” at the end of the Darkling River. The Ditullio Islands are a small fishing community of mad derro tucked against the shore of the Darkling Lake where two smaller rivers enter it.

DiTullio IslandsDiTullio Islands

The DiTullio derro are paranoid and hostile to everyone, and often to each other. But they truly fear the aboleth lords who lurk in the darkest depths of the Darkling Lake. They have erected a number of small stone houses on their islands, and laid claim to a heavy stone tower that predates their settlement (likely crafted by magic as the stone is nearly perfectly smooth).

They fish on their boats when they seek solitude, but most of their food comes from the fishing nets set to capture fish that come from the smaller river outlet which pours into the Darkling down a twelve foot waterfall. The constant sound of the waterfall only serves to heighten the paranoia of the Derro, but they dare not move away from it as it is their best food source.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Wharton Mine

Old Wharton Mine was a small local source of onyx in its prime, but its location deep in the jungle made it nigh impossible to maintain supply lines or defenses. In the end the mine was abandoned because of prowling beasts and the difficulty in maintaining a workforce out here.

Wharton MineWharton Mine

But onyx is a troubling stone. It is the standard material component for animating the dead, and it seems some dark magic is present in the old mine as well as many chips and bits of black and white banded onyx. Now the dead crawl the mine, waiting for prey to kill and try to consume. Animals that came here to get out of the heat were the first victims, but the other beasts of the area have learned to avoid it.

Now the dead wait for those foolhardy enough to try to reopen the mine, or to claim the onyx that remains.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Savage Caves

The ruins of Saurguard Haunt are but burned stones and bits of rain-cleaned charcoal. But it is a harder task to burn down the small dungeon that sat beneath it.

The Savage CavesThe Savage Caves

Used as a traditional dungeon to hold prisoners under Saurguard – the dungeon was being expanded to include a temple to the proscribed lords of damnation when construction breached into a a cave slightly beneath the level of the temple and proceeded down through the limestone to the hillside beneath the Haunt.

Of course, you can’t just leave places like this open and unguarded and not expect foul things to move in… The lower entrance to the savage caves has been claimed by giant spiders who have killed off the entire bat population that once lived here, and who knows what foulness has taken over the ancient dungeons?

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Guimond’s Tower and Lair of the Druid Lich

Nestled into the Shadow Woods is Guimond’s Tower – a crumbling multi-story stone and wood structure that looks ready to slide down into the woods at a moments notice. Up on the top of the aged stone is a wooden house-like construction looking down on the tree tops in the area. Some believe that the ageless druid-lich (who goes by various names in various stories) of the Shadow Woods lives in the small house at the top of the tower – which explains both how the wooden structure seems to be outlasting the stone tower, and why the stone tower has not collapsed yet.

Guimond's Tower and Lair of the Druid LichGuimond’s Tower and Lair of the Druid Lich

Like most rumours and sage’s tales, there is more than a small kernel of truth to this. The wooden house is indeed maintained by an ancient nearly-blind hermit who lives here unmolested because the druid-lich lives quite nearby – under the tower in fact.

The tower’s dungeon cannot be reached from within the tower, but by a secret trap door in the grounds just outside the tower. The druid-lich keeps the trap door well hidden by controlling the growth of grass over it, so it is always entirely overgrown and concealed.

The secret door leads to old stone stairs, and in turn to the crypts under Guimond’s Tower. From the old crypts, caves lead deeper underground towards the sound of dripping water and to earthen and stone caves with tree roots hanging from the ceiling and working down the walls. A small pond is back here, and a smaller altar where the druid-lich worships and works in darkness and near-silence.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on Warcton Hold

Release-The-Kraken

Happy Canada Day everyone! To celebrate the birth of our wonderful nation, and to avoid the 47 degree weather, it is time to release the Kraken on yet another unsuspecting waterside village!

Warcton HoldWarcton Hold

Two hundred years ago the foul giant Auruxvor terrorized the lands along the western shore of the Krumpt Basin from his fortified lakeside “manor”. Padreth Warcton and a group of mercenaries and adventurers put an end to the giant’s reign of terror and with powerful magics they tore his house asunder.

Two of Padreth’s acolytes remained at the site of the old manor and assisted the locals in building a few small fortifications from the stony debris left behind. Over a few years the fortifications and homes became the southern portion of Warcton Hold. The walls and tower on the south side of the hold have many massive stones that still bear the markings of the giant Auruxvor as well as the magical violence that ended his time.

fortified-village-wip

The hold continued to grow. The initial farmers who moved to the hold would leave the town walls to work their fields and herd their animals. Over the years the hold became the centre of local activity and farmers from further away would come to town to trade goods and eventually to acquire fish for a change in their diet once a few local families moved from agriculture to fishing in the Krumpt Basin.

Today there are few farmers who live within the hold itself. A few families who maintain very large farms that are then worked by local tenants are now ensconced here, along with two merchant clans, the local fisher families (who have to clean their catch at an island in the Basin to keep the smell out of the hold), a retired adventurer or two, and of course a number of worshipers of the church that originally brought Padreth Warcton and company here.

Warcton Hold (Clean)Warcton Hold (Clean)

The three most obvious details a traveller notes when visiting Warcton Hold for the first time are the walls, the watchtower and the u-shaped building attached to it.

The walls are of mixed hard stone, much of it worked by the giant Auruxvor and his kin prior to it being repurposed by the locals, and stand fourteen feet tall with battlements mostly along the outer edge. Access to the wall top is via a number of small stone towers built into the wall that are of the same height but have ladders within them to the walls themselves. The walls on the north side of the hold are primarily made of field stone, but share the same construction style.

The octagonal watch tower is a stout four-story affair also primarily made of the giant’s stonework. It is connected by a wall and walkway (with an archway to pass under it) to the large wooden U-shaped structure which acts as the home to the local church and the acolytes sent here to maintain it  from the distant capital.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on Melad Crossings

Release-The-Kraken

The heat of summer is upon me – and just when I was hoping it was safe to get in the water, a kraken was released! The first of the two maps being re-released under a commercial license is Melad Crossings, a small village map I drew in the summer of 2014.

Melad CrossingsMelad Crossings

Foul things are afoot in the town of Melad Crossings. One of the two mills has stopped, the smell of death creeps by in the wind from many buildings, the streets are barren, and those who live are not likely to be out of doors except as is necessary.

The water along the west fork of the river is running milky white, and none of the fishermen are among the living, struck dead two weeks ago just as the river began to change. But that doesn’t explain all the deaths – something else must be working it’s way through the townfolk… while the headsman says it is disease and begs for the church to send healers or paladins, others believe something far more sentient and sinister is behind the continued deaths.

Melad CrossingsMelad Crossings

Or, you know, it could just be a pleasant little town for your adventuring party to chill out at en route to their next adventure.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Oratory of the Eleventh Blessing

Up in the Fox Hills is a small monastic order. They make mead and honey, study liturgical texts, and commune with their god of the harvest. The monastery grounds include a number of stout stone structures of which the Oratory of the Eleventh Blessing is usually the first seen (and typically the only structure visited by outsiders).

Monastery of the Eleventh BlessingOratory of the Eleventh Blessing

The oratory’s main purpose is to provide a worship and study space for the residents as well as a greeting and meeting area for guests. Tucked between these are a small number of cells for scribes to work in (and the heavy stone structure makes these cells plum work spaces in the summer, and harsh punishment in the winter).

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Drow Stalagmite Spire

In grand underdark caverns the dark elves build their cities. The oldest families establish themselves in the more defensible positions and as close to the centre of the cavern for defensive advantage against invaders.

Drow SpireDrow Spire

Today’s map is a fairly small stalagmite spire fortress. The spire is surrounded on three sides by a small fortress with a spiral ramp leading up from the fortress into and around the stalagmite. The arrows on the ramp lead upwards with a fairly aggressive angle.

One chamber dominates the interior of the spire – Accessed by visitors from the lower portions of the spire ramp, the family head receives guests and talks to them from the balcony on the next level, a good 40 feet above the floor of the chamber. Further up again are a set of galleries for other family members or assassins to listen in on conversations…

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Dosetlar Cliffs

Tarnos Venn had a team of dwarves cut defensive structures into the Dosetlar Cliffs during the great war. The guard tower cut into the jutting edge of the cliff still looks nearly new, but the main entrance shows the damage of war and years – there are no longer any signs of where the great door once stood, instead there is just a rough and shattered-looking entryway into the stone face itself.

The Dosetlar CliffsThe Dosetlar Cliffs

Tarnos of course had the dwarves build a secret exit to get out in case the front door was held or the complex was invaded and fell, but that exit has been lost. The exit leads to a few secret chambers (once home to Tarnos’ fiancee and most trusted assassin), and then to the caves behind the fortress. Those caves are most often used by those in the fortress to store items that are of low value and high “stinkiness” – particularly pickled fish and such.

Semi-ironically, the most resent residents of the fortress has been considering building their own secret exit between the fortress and the caves, either right near the cave entrance or deeper into the back gallery, where it comes within 30-35 feet of the fortress structures.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

The Quiet Margose Tavern

The sign hanging from the tavern shows a matronly woman carrying a large mug of ale while holding a finger to her lips in the near-universal symbol for being quiet. But the tavern itself is rarely quiet – it is one of the few places in town with a dedicated stage for musicians and entertainers and thus attracts a boisterous if friendly audience.

The Quiet Margose TavernThe Quiet Margose Tavern

The Quiet Margose is primarily made of wood, supported by 16 heavy stone pillars. The main structure is flanked by a covered biergarten on one side, and a space dedicated to the owner’s quarters and a covered wagon entry where firewood is stored on the other. The stone pillars predate the Margose and were part of a prior structure here and still bear wards against evil from the older building. The walls are whitewashed wood, and the very high roof is made of heavy beams supporting pitch-black tiles.

The Quiet Margose is purely a tavern and offers no accommodations (although it isn’t uncommon to find or or two people “napping” at the long tables by the banked fire in the early hours of the morning). The owner, Tirril Lor, is the great-nephew of the titular Margose and books the entertainment himself – leaving the acquisition and preparation of food to the Qai twins who work the kitchen and live nearby.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

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