Home » Posts tagged 'dyson’s'

Tag Archives: dyson’s

Lair of the Octopus Sorcerer

The Octopus Sorcerer has been researching and experimenting with some remains of the lost Aemril “technologies” in a cave on Farmrath Summit for the last seven years.

This wouldn’t really matter to anyone except that they are in possession of another Aemril artifact – the White Hadariel Staff. The staff is likely the only remaining key into Aemril sites and your employer has a lead on an unplundered vault in the Dhuurawa Wilds and wants either the Octopus Sorcerer to come along, or even better, that you just bring the White Hadariel Staff without the annoying “this belongs in a museum” octopus.

Lair of the Octopus SorcererLair of the Octopus Sorcerer

To meet with (or ambush) the Octopus Sorcerer, you will need to find the cave on Farmrath Summit and wrangle your way past the sorcerer’s guards, workers, and a few clerical staff to interrupt their studies and “acquire” the staff.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Nagmer’s Throne Cavern

It should come as no surprise for anyone who has had to deal with the Obsidian Clan bugbears that Nagmer the Terrible meets anyone who requests to parlay with him in the most ridiculously ostentatious cavern setup he could arrange.

Throne CavernThrone Cavern

Nagmer’s throne cavern is a multi-tiered affair with a natural stone bridge over an underground river. The whole cavern is lit by a massive colony of well-fed fire beetles that crawl along the floor, walls and stalactites. Any discussion with Nagmer is usually conducted by yelling from the stone bridge as his guards block the way onto the north side of the cavern.

The vast majority of these negotiations end without any success, and a fair number end with Nagmer enjoying the envoy for dinner.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Lesser Temple of the Heretics

Most of the temples of Zueshel were destroyed after the Seven Heretics struck down the God-King – however a few rebuilt into pyramid-temples dedicated to the heretics themselves. Most of these contain (or at least claim to contain) a holy relic of either the death of Zueshel or from the later deaths of the Seven Heretics.

Lesser Temple of the HereticsLesser Temple of the Heretics

This particular temple claims to have the son of one of the seven heretics entombed in the reliquary below it. It serves both as an administrative centre of the rural province it is in as well as a place of quiet contemplation. Pilgrims carry water to the temple and pour it into the pool in the northeast corner as they silently ask for the intervention of the heretics or the child below into their daily affairs.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Temple of the Seven Heretics

These lands were once the territories of the god-king Zueshel who was struck down by the Culling Blade wielded by each of the Seven Heretics in turn. Through the blade it is said that they each gained a portion of his power. Modern heretics say that this runs against the very beliefs of the Seven Heretics, who struck down Zueshel while announcing that he was no god to begin with.

Temple of the Seven HereticsTemple of the Seven Heretics

Regardless, with the end of Zueshel’s reign, the people turned their worship to the Seven Heretics and a number of temples were built around the land. The greatest of these is said to house their bodies in a secret crypt, where they remain as they were when the heretics died – never decomposing.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Brenovale Castle

A small fortification near the Hewbank in the Eagle Hills, Brenovale Castle was abandoned a few years ago when plague struck. By the time help arrived, those left behind were dead and bloated, surrounded by foul insects that appeared to carry the infection.

Brenovale CastleBrenovale Castle

Constructed rapidly through wizardry, the castle remains effectively untouched today – the only sign that anything has changed is the lead plague seals on the front doors have been broken, and no sign of the infected dead can be found within.

But there are weird sloshing sounds coming from behind a collection of barrels in the basement. When moved they expose an old door, sealed not with the lead plague-seals, but with old red wax run through with long strands of human hair. And the sounds from behind the door seem to be receding to some place even deeper…

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Troika! Character Sheet – First Draft

I love the classic Fighting Fantasy RPGs and I love weird fantasy stuff even more. So Troika! is a game after my heart.

And since I’m playing in a Troika game starting next week, I did what I often do when sitting down to play a game… I drew up a new character sheet.

This is the first draft. I’m sure it will go in for a few rounds of editing during the next few weeks of play, and I’ll add a bunch of greebles to it as things settle in.

Troika Sheet PreviewTroika Sheet Preview

It is designed to be printed recto-verso, and then cut in half, giving you two half-page sheets.

(Source: Dyson’s Dodecahedron)
Logo

Lorean’s Manor

Part of a much larger estate that has fallen to advanced decrepitude, Lorean’s Manor sits on a hillside rank with overgrown weeds and brush. Somewhere in the untended brush are a number of collapsed and half-collapsed outbuildings including the kitchens and staff buildings, coach house, and so on.

Standing before these overgrown gardens and ruins is the Lorean’s Manor. The lowest parts of the structure are hidden by errant trees and heavy ground cover, but the high arched roofs and tower make it impossible to miss for now. It is to this decrepit estate that Rosalinde Lorean returned from her studies among the mages of the Hill Islands. With the death of her great aunt, she is now head of the estate and tries to keep things in order while entertaining her great uncle’s delusions that the estate and family are still as important as they were in his youth.

Lorean's ManorLorean’s Manor

As the estate has almost no money, Rosalinde has replaced the staff with faerie folk that she rescued from a collapsing faerie circle during her time on the Hill Islands. These fae provide the family with food as well as cobbler and seamstress work (although they certainly don’t do any yard work). They flit in and about the old structures where fanciful mushrooms now sprout.

Of course, once the players have met Rosalinde and her fae companions (probably to get some minor MacGuffin), it is time to change things up at the manor. The new circles the fae have been building are invaded by the same dark goblins that overran their previous circle on the Hill Islands, and they establish an unseelie beachhead in our world at the old Lorean estate. Rosalinde and her uncle are locked away in the tower as the goblin king takes up residence in the manor house and his minions spread around the estate and begin to check out the nearby town…

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

Release the Kraken on Paradise Control!

Release-The-Kraken

The votes for February’s “Release the Kraken” have brought us to a piece that I think would be a perfect fit into any Waterdeep: Dragon Heist campaign – Paradise Control.


When I was asked for an underground casino map for a D&D game, I immediately had a flashback to the classic Operation: Sprechenhaltestelle adventure that came bundled with the 1980 & 1981 editions of TSR’s Top Secret RPG by Merle Rasmussen. One of the organizations hidden beneath the streets of the city is Pair-a-Dice, a full-fledged secret casino floor set underground.

Top Secret Codename Pisces

Now, realistically an underground casino in a faux-medieval environment would most likely resemble a prohibition-era gambling den more than what we think of as a casino – a couple of rooms where people can play their games of chance and maybe store some drinks and a couple of security goons. But this is full on fantasy, so I went with something a little more full-on James Bond, Dragonslayer.

Paradise ControlParadise Control

Paradise Control is a small casino when compared to modern mega-casinos, but is quite the underground establishment. It was built out of the basements of multiple structures in town, although disconnected from the actual buildings above during the construction phase. A few disconnected basements remain around the casino, but the only way to the surface is the stairs at the main entrance and a secret sewer escape system.

There are two staircases down to the lobby of Paradise Control from a pair of local businesses. The lobby channels clients towards the main floor with three gambling “pits”, two bars, a linked restaurant and a few halls that can be rented, used for parties, or set up as additional gambling space as needed.

Paradise Control (no grid)Paradise Control (no grid)

The lower left portion of the map is the service hallways for general staff, including storage space and sewer access (for trash disposal). The upper right passages link the kitchen to the dinning area, and also provide access for security to the various rooms of the establishment (the security room is in the upper right corner and comes with a set of three cells for taking care of problems).

Finally on the lower right we have a pair of offices off the main room, one of which has secret doors to the the southern banquet hall as well as to a secret stairwell down to the sewer area.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

D&D5e and the Inspiration Economy

Inspiration is a KEY component to encouraging roleplaying in 5e. It is one of the elements that really changes up the game by directly rewarding roleplaying without using XP as the reward.

The assumption in the game is that PCs earn inspiration whenever they roleplay their character’s Flaws, Bonds, Ideals, and/or Traits. A typical player should be able to trigger this at least 3-6 times in a session.

Inspiration is a binary thing. Either you have it or you don’t. You can’t have more than one.

You can spend inspiration in two ways

1. You can give it to someone else for being awesome. So if Fred pulls off an awesome stunt, you can throw Fred your inspiration.

2. You can spend it to gain advantage on any d20 roll.

I recommend spending it quickly, so you’ll be able to get it again next time you roleplay a flaw, trait, bond or flaw.

The trick to prevent players from hoarding their inspiration (so they’ll have it for that crucial death save or saving throw against dragon’s breath) is to hand out inspiration often. My experience is the only thing players hate more than the thought of not having a resource, is the thought of wasting it. Every time you give them inspiration when they already have it has them feeling like they are “wasting” an inspiration.

Once they know there’s a good flow of inspiration, they start spending, and the game’s “inspiration economy” steps into action. The big roleplayers will start handing off their inspiration to the players who don’t roleplay as actively in order to make room for their next one. Hand them out like candy. The more often you hand them out, the more often players will start using them.

I use nice big fantasy coins to represent inspiration, so they are clearly visible and easy to remember, and make the “economy” aspect more tactile.

Sean Goodison (@HighScoreKid) introduced me to a system from @is3rith that makes the system even easier AND better by handing the whole economy over to the PCs.

Each PC is in charge of giving themselves inspiration when they roleplay their Flaw / Ideal / Trait / Bond. The big difference is that they can’t trigger any one of these items more than once per session.

This gives a cap of 4 inspiration per session which is about perfect for a 4 hour game session for keeping the whole flow of inspiration going; and it means the DM doesn’t have to track 16-24 different inspiration triggers.

(Source: Dyson’s Dodecahedron)
Logo

Quellport and the Isle of Seven Bees

A small settlement in the Thendrake Archipelago, Quellport sits on an unusual lagoon in a cluster of islands. Except for the Isle of Seven Bees (the elongated forested island to the upper left of the map), all the smaller islands are generally just referred to as Quellport or the Quell Islands.

Quellport & the Isle of Seven BeesQuellport & the Isle of Seven Bees

There are a total of four settlements on the Quell Islands as well as a number of towers and smaller edifices –

  • Quellport itself is essentially in the centre of the map sitting on the gentle waters of the lagoon. With a population of about 1,400, Quellport has grown beyond being a fishing and farming community and supports several churches, guilds, and a “tower of arcane knowledge” where a number of wizards and a few clerics who make excursions out to the cube for research or spiritual reasons.
  • Quiet Cove on the north side of the same island as Quellport. A small fishing community built up around a couple of large manors established by well-off ex-adventurer types.
  • Sheep’s Cay on an eastern Quell island specializes in deep sea fishing and also maintains a friendly relationship with the cyclops living in the caves a few islands north of them. They deliver the occasional sheep and large fish to the cyclops, and the cyclops remains generally peaceful in return.
  • Greenshore is south of Quellport and is known for the excellent shipbuilders who set up their business here. They collect wood from the island across from them and build some of the hardiest fishing and merchant vessels in the region.

The Isle of Seven Bees is home to a strange and massive hive that sits atop a 300 foot amber tower. A number of giant bees (about 20 feet long) live within the hive and occasionally fly over nearby islands. At random intervals every few years or so, they collect upon the cube in the Quellport lagoon – and a local adventurer has regaled visitors and locals alike with tales of liquid gold and other treasures he found within the hive when all the bees were at the cube a few years back.

And finally the cube… In the middle of the Quellport lagoon is a massive cube, sitting at a slight angle in the waters. A deep blue in colour, it seems potentially related to the massive pillars of the “City of Blue”. Small bits of it have been mined and broken off, but those who work the cube itself for more than a few hours find themselves sickening and often dying within a week or two. It is said that whatever god who dropped their die here doesn’t like it when the locals try to break it apart.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

My Monster Manual – Boar, Brain Mole, Brownie, & Buffalo

We have a creeping eyestalk from the Beholder illustration on page 10 in here, looking remarkably phallic without the beholder backing it up.

I also got to add my fun “Cascade Dogs” entry to the blink dogs in this page – I first used Cascade Dogs in a game in the late 80s and have only had two other opportunities to use them since.

(Source: Dyson’s Dodecahedron)
Logo

The Halls of Ghuldesh

The Halls of GhuldeshThe Halls of Ghuldesh

Originally a small fortification on a rocky outcrop, the Halls of Ghuldesh were magically formed out of the rock beneath the fortification by an order of druids. The old fortifications are but a few stones atop the hill now, but the druids’ work and standing stones remain.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

The Big Kopinski

Karl Kopinski has a style to his work that tickles my fancy – some of it throws me back to my love of Heavy Metal magazine (especially early to mid 90s era), but it is a lot more than that. His range of work is amazing, and his sketchwork has amazed me for years.

So I was excited when this book showed up in my mailbox. Primarily a collection of his sketches on nice heavy matte stock, the 296 page book finishes off with about 50 pages of colour plates.

As usual, you’ll have to excuse my messy desk and lousy photography skills – I need to set up something better for taking pictures of stuff like this, but was too excited this morning to actually do something like that before pulling out my potato-camera and snapping a few shots through the interior of the book.

The collection of work is mostly sketchbook pages as mentioned, in B&W. There’s a lot of motion and just about everything is immediate fodder for RPG ideas – from this barbarian dragging a monstrous head with him to these guys planning something that’s certainly not all above-table.

But I have a huge weakness for sci-fi art, and Karl delivers with hoverbikers / swoopgangers,

and cyberenhanced warriors and servitors heading to the battlefield.

And an awesome assortment of action-ready sci-fi adventurers.

And then the back of the book brings us to the colour plates – which starts off with what feels like the entire cast of my last Call of Cthulhu campaign. And suddenly I want to play Call of Cthulhu again. Or maybe Gangbusters!

And transitions into more “modern” and cyberpunk heroes perfect for my character sheets.

And some awesome sci-fi pieces that are still full of character.

The book is a weighty tome just under 300 pages from Editions Caurette. It is sturdy and sexy and makes me want to write up characters and scenes for a dozen different RPGs right now.

You can order it direct from Editions Caurette (and check out a bunch more art from the book) from their website.

(Source: Dyson’s Dodecahedron)
Logo

Release the Kraken on the Portal Nexus!

Release-The-Kraken

The votes for February’s “Release the Kraken” have dug up a wonderful piece from 2015 – The Portal Nexus!


The Portal Nexus (with grid)The Portal Nexus (with grid)

The Portal Nexus is a set of odd interlinked towers with no ground floor entry (but a few upper level doors that lead into the towers from walkways and balconies). Enterprising thieves and those with means of flight can access the nexus via these upper level entries, but the design of the structure assumed that all persons entering and leaving the nexus would be doing so via portals.

The top level (level 4) is two towers connected by a covered bridge. I picture a single portal right in the middle of the bridge, so you can’t actually use the bridge to get from tower to tower without crossing through the portal.

The next level down (level 3) is three towers, two of which are connected by an open-air bridge. The tower on the left I picture as having two portals, at the two dead-end regions of the c-shaped room.

The level just above the ground floor (level 2) is comprised of multiple towers, and also is home to the only open-air portal of the structure. There is a large pillar made of green stone sitting on the roof of one of the smaller towers and reached by a bridge – when activated it calls down a bolt of green lighting from the skies and is open for travel for ten minutes. The spike-sided tower to the left is also home to three more portals (and a balcony overlooking the stone circle on the main level), each embedded in the wall of it’s own chamber, framed in heavy obsidian blocks.

Finally, the ground floor is home to two portals and access to the upper levels.

The Portal Nexus (no grid)The Portal Nexus (no grid)

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

The Citadel at Sabre Lake

From 2008 through to 2013, Sabre Lake was the centre of a number of campaigns that I ran – using B/X D&D, Advanced Labyrinth Lord, and D&D3e. Each campaign focused on different elements of the region – although two of them shared the same intro arc starting with Goblin Gully and then dealing with the horrible thing that was inadvertently released while exploring that site.

The Citadel at Sabre LakeThe Citadel at Sabre Lake

The namesake city of this map is a cheap crib of Sanctuary from the Thieves’ World novels – down to it being on a contested border and fairly recently having changed hands from independent to the Satrapy and then to the Allied Empires. It is the last northern city in the civilized lands. Beyond Sabre Lake there are other cities but they are weeks of travel away and remain independent of the various political factions that rule this portion of the land.

The people of Sabre Lake do their best to continue going on as if things hadn’t changed, but the lawless ways of an independent border town don’t mesh that well with the views and laws of the new management. And thus there is strife and friction between the various cults, the Imperial garrisons, the puppet government, and the few remaining citizens with money and clout from the old regime. Throw in the classic feeling of Thieves World to make it a wonderfully crapsack city that you would only love if you were stuck here.

The Citadel at Sabre Lake (no tags)The Citadel at Sabre Lake (no tags)

The only element that recurs in every campaign I’ve run here is the Seer. I’ve even had two other campaigns come to Sabre lake over the years to find the Seer of Sabre Lake. To visit the seer, one first visits her shrine in the Citadel, where her acolytes will fill you in on what is needed for you to be granted an audience. Generally it involves renting a nice boat (often from a friend or family member of one of the acolytes), getting it loaded up with expensive or weird things that are useless to you (a samite sail, really? let me guess, your sister weaves samite?) (thirty four feathers from seventeen different swans?), and sailing across the lake to visit.

Those who do not complete the tasks assigned find only a rocky shore and a shallow stony valley. Guests however will find a stony trail at the shore that leads to a much larger valley surrounded by ancient marble ruins. Sometimes there is a test at this point (beat the Seer’s mighty centaur champion at chess!). And then the Seer grants you the assistance of her knowledge and visions.

Or just tells you useless riddles.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

My Monster Manual – Beholder, Black Pudding, Blink Dog

I might have gotten a bit carried away with this page. But then again, the goal of this isn’t readability, it is for me to have fun adding stuff to the book. So here we have page 10 of the AD&D Monster Manual – although one of the beholder eyestalks extends over to page 11.

Compared to the last few pages, there isn’t a monster on here that I haven’t seen used repeatedly in play.

(Source: Dyson’s Dodecahedron)
Logo

Adventures in Cromspoint

I’m playing in an awesome Neoclassical Geek Revival RPG campaign right now called “Age of Myth” where we are one of two PC groups competing to achieve the “victory conditions” of the game setting – in this case to form a kingdom by first uniting three iron age clans into a tribe, and then uniting three of these tribes into a kingdom. (The last campaign we played was also competitive, and while our group was the first to discover the location of the end-point of the campaign, we were beat to actually recovering the Eye of Set by the other group.)

Adventures in CromspointAdventures in Cromspoint

The game takes place in Cromspoint, pictured here. I BELIEVE that Zzarchov is creating the hexmaps for these campaigns using a random map generator, and adjusting it to his taste. This is my interpretation of the campaign map as it stood in year 11 of the campaign (we are just starting year 13 next session – we have one session per season, 4 sessions per year).

I won’t add much more detail about the campaign, and what we are doing in it, as at least one member of the other group will be reading this.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

 

(Source: Dyson’s Dodecahedron)
Logo

Temple of the Mad Titan

I’m often asked about the scale of the maps I post. In truth, I don’t include a scale on my maps because either it is pretty obvious (when drawing houses and similar structures – where a square is 3 to 5 feet), or more likely because I want the end user to pick a scale that works best for them. In the inner workings of my head, you can assume that I’m thinking at a scale of 10′ per square when drawing most of my maps as that is the traditional scale for D&D maps which is where I cut my teeth.

Temple of the Mad TitanTemple of the Mad Titan

But for the Temple of the Mad Titan, 10 feet per square just isn’t going to cut it. Let’s crank this one up to 20 or maybe even 50 feet. A structure of Brobdingnagian proportions, the temple is made of almost inconceivably large blocks of stone and rests atop a massive cloud. At the heart of this immense structure is the throne of the mad titan.

But he is rarely found there – but always nearby. He is bound to the throne by magical chains that give him some freedom of movement within the structure, but not quite enough to get to the massive entrance and thus he is trapped here with freedom always just in sight. Some days he stands in the great hall in front of the heart chamber and raves against his captors and the world. On bad days he will hide behind the throne or in one of the nearby alcoves, hiding from the light of day and the fresh air.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Beneath Rose Point Manor

The cellars of Rose Point Manor still show the damage from the fire that destroyed the original manor house. The stone stairs and sections of the walls are scorched and cracked from the heat. The extended subterranean structures beyond are untouched, but long ignored.

Beneath Rose Point ManorBeneath Rose Point Manor

The pair of iron doors that lead to the catacombs are both rusted and long unused – the first is in exceptionally bad shape having held the fire back on the night that most of the line of Heare was lost. The locks are seized and will take significant oiling and care to make them work again.

The basement contains the usual things you expect to find in such a place – odds and ends from the manor above, a rack of wine, a few pieces of old furniture, and some supplies for potential repairs. Other spaces of note are a small side room set up as a sort of memorial shrine to the bloodline of Heare concealed behind a bookcase, and the manor’s cistern.

The lower catacombs were used as a family crypt and a secret chamber beyond the rough catacomb tunnels is decorated with carvings of deeds and people from the long line of Heare.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

My Monster Manual – Baboons, Badgers, Baluchitherium, Barracuda & Basilisk.

Baluchitherium?

Seriously. Who uses these in their games? I need to run more games just to use these guys. And the six eyed badger.

(Source: Dyson’s Dodecahedron)
Logo

Abonnez-vous au blog !

Saisissez votre adresse e-mail pour vous abonner à ce blog et recevoir une notification de chaque nouvel article par email.

Rejoignez les 9 autres abonnés

Calendrier des articles

mars 2019
L M M J V S D
« Fév    
 123
45678910
11121314151617
18192021222324
25262728293031


(A)D&D Covers

Catégories

Archives

Qui est en ligne ?

Aucun membre ne se trouve actuellement sur le site
Aller à la barre d’outils