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Release the Kraken on the Blessed Monastery!

Release-The-Kraken

The first map chosen by our patrons this month to be re-released under the free commercial use license is The Blessed Monastery (which joins the Oratory of the Eleventh Blessing under that license which is the building on the upper right of the Monastery map)


Up in the Fox Hills is a small monastic order. They make mead and honey, study liturgical texts, and commune with their god of the harvest. The monastery grounds include a number of stout stone structures dominated by a large church that remains closed to outsiders.

The Blessed MonasteryThe Blessed Monastery

While the Blessed Monastery seems fairly open and inviting, with large parts of the wall being archways without doorways (represented as the long sections of the wall that are “dotted” instead of solid), the monks and priests here keep the church locked except during major events when they invite the nobles from the region to attend their ceremonies. Aside from these events, guests are only ever received in the Oratory of the Eleventh Blessing, in the northeastern portion of the monastery.


kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

 

(Source: Dyson’s Dodecahedron)
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Geomorphic Halls – Level 2

Draft of the upcoming Level 3

We are in the last 9 hours of the DungeonMorph Dice kickstarter – so perfect timing to release level two of the Geomorphic Halls!

Geomorphic Halls level 2Geomorphic Halls level 2

This one takes a cluster of 4 geomorphs as the heart of the level. Since so many geomorphs interconnected can result in a lot of unreachable areas, there are two different staircases down from this level to level 3 (so one should be accessible), and if all else fails, there’s still that one staircase down from level 1 that bypasses level 2 completely.

I love the various configurations and neat rooms that are available for the structure thanks to the thousand+ geomorphs out there now that use this 10 x 10 design – but I also made sure to include some sections in the level that will be memorable on their own (particularly the great hall on the north side and the thin diagonal halls to the tiered chamber on the upper left).

But yeah – last 8 hours! DungeonMorph Dice. GET SOME.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Geomorphic Halls – Level 1

Ever since I started drawing Geomorphs, I’ve had the intention of making a dungeon that took advantage of them to have sections of the dungeon that change from visit to visit – visually based in part on the map of Lankhmar in the old Lankhmar D&D sourcebook.



Thus, every time you enter the dungeon, some sections remain the same, and some sections change. Further, due to the vagaries of geomorph design, some sections may become completely locked out in some visits, and some hard-to reach areas may suddenly be available.

Geomorphic Halls Level 1Geomorphic Halls Level 1

My goal is to make a set of 4 or more dungeon levels that each contain 2+ geomorphs. Further expansion is easily possible by just “plugging in” a geomorph to any of the edge rooms or corridors and adding new structures that way.

And there are a LOT of geomorphs to choose from these days. There are well over a thousand of them on Dave’s Mapper these days, not counting the huge new collection being put together by myself and a number of other cartographers for the latest DungeonMorph Dice Kickstarter.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Neoclassical Geek Bundle!

Right now over on the Bundle of Holding there’s a huge pile of NeoClassical Geek Revival awesomeness at a ridiculous price. The core “Dyson Illustrated” NGR PDF normally costs $10.50, and the starter collection here is only $7.95 (with the rule book, three adventures, and two supplements) and the adventures are generally dual statted for NGR and classic D&D.

Grab the NGR Bundle at Bundle of Holding now, there’s only 2 days left in this deal!

(Source: Dyson’s Dodecahedron)
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Dungeon Geomorphs & Dice!

Dungeonmorph Dice & New Geomorphs

We have crossed that Kickstarter funding line, and the newest set of DungeonMorph Dice will become real! With only a week left on the 2019 DungeonMorph Dice Kickstarter, I figure I had better get some more designs out there so you can see what some of these awesome dice will look like!

2019 Inkwell Geomorphs Set 32019 Inkwell Geomorphs Set 3

There are a total of 15 dice in this set, which means 90 different geomorph designs to fill them all. Here are four designs for the various cavern dice in the set (clockwise from upper left)

  • A big honking cavern with a bit of a multilevel design to it.
  • A set of caves that have been partially reworked into “dungeons”.
  • Multi-tiered caves with overlooks, natural stairs, and a bridge spanning over one section.
  • A dungeon / cavern interface in the form of what is probably a shrine or temple, worked at one end and natural caves at the other.

For the next seven days only (until May 23rd), you can get in on the Kickstarter and get these awesome 1″ Dungeonmorph dice, or a variety of other related versions (Dungeonmorph fonts, cards & battlemaps!)

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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The Bubble City of Oublos

The great city of Oublos-Dorren was destroyed decades ago by a massive pyroclastic flow followed up by a slower engulfing surge of lava from the Searing Mountains eruption. All of the city except for a small “bubble” almost exactly 180 feet across centred on a small temple of Lazotl – a local deity of misfortune and revenge.

The Bubble City of OublosThe Bubble City of Oublos

The priests of Lazotl got the warnings of the impending eruption through a series of poison-induced visions and managed to erect a protective spell over their temple and a few buildings in the area through the Reliquary of Kesh, an artifact that had “fallen” into their possession.

Travel in and out of the “Bubble City” is now only achieved through magical teleportation by those who know the way, and through a glowing green magical portal on the peak of the temple of Lazotl. The portal opens up to two different places in the world above – stepping through the north side of the portal leads to a small basement shrine of Lazotl in the nearby fishing village of Ashford (which was reduced to a few homes during the Searing Mountains eruption).  Stepping through the south side of the portal leads much further away, to the frozen plains at the edge of the world.

The Bubble City of Oublos (no grid)The Bubble City of Oublos (no grid)

The bubble city is illuminated by this portal in a flickering green light, as well as the mix of Lazotl worshipers, thieves, and a few mercenary adventurers that use the bubble city as a “safehouse”.

PCs would most likely find the bubble city in search for the Reliquary of Kesh, or hunting for one or more of the dastardly residents of this small bubble city.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Bottomless Tombs – Part 2

While a number of the old shaft tombs of the Etturan Dynasty have been found and explored, there is one that remains a well-kept secret amongst sages, masters of dark arts, and the few adventurers who have been there. Possibly the original shaft tomb of the dynasty, or perhaps a strange discovery that became the inspiration for the ones to come – the Bottomless Tombs seem to have earned their name.

The Bottomless Tombs - Level 2The Bottomless Tombs – Level 2

Seventy feet beneath the cluster of tombs at the entrance to this seemingly bottomless shaft are a second series of tombs. These are notable in that both sets of doors into the shaft are on the same level and same orientation (an open archway in the centre of both the east and west walls of the shaft), and that the lower set of portals are linked by a stone bridge that spans the shaft.

The central part of the so called bottomless tombs is a 15 foot x 15 foot shaft that seems to go down forever. Determining the actual depth has proven to be beyond the abilities of scrying and simple engineering, and areas of both permanent magical darkness as well as areas of anti-magic (as well as a host of hostile inhabitants) make exploring the depths of the shaft an unwelcoming idea.

You can explore the upper reaches of the Bottomless Tombs here: The Bottomless Tombs – Level 1

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Fantasy Trip Colour Playmats

I finally got the opportunity to open up the massive Fantasy Trip box from Steve Jackson Games and pull out the playmats I drew for them. I’ve seen a bunch of shots of them in play with minis on them but it is hard to get the scale across.

The one on the left is 2 feet by 2 feet, and the blue one is two feet by 18 inches.

They are huge, floppy, colourful toys. Having them in hand now is incredibly cool.

But don’t despair if you didn’t get them in the Kickstarter last year, they are BACK!
The Fantasy Trip playmatsThe Fantasy Trip playmats

They’ve been brought back as add-ons in the Decks of Destiny Kickstarter going on now.

But there’s more. They’ve been joined by another original map design by Steve Jackson that I had the pleasure of drawing before handing the colouring off to Phil Reed.

Another 24″ x 24″ mat, this one is a hexagonal labyrinthine arena available in two different colour palettes.

Labyrinth PlaymatsLabyrinth Playmats

At first I preferred the “B” colour job, but honestly, A is incredibly weird and vibrant and just excellent – and it stands out from the existing playmats (and just about anything else you could put on the table with it).

Want cool Dyson mats with 1.5″ hexes? Head over to the Decks of Destiny Kickstarter to get them!

(Source: Dyson’s Dodecahedron)
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The Twelve Goats Tavern

Back due to popular demand, we have another partially walled tavern. This tavern (even with the walls) is more suited to being in a town or city as it has no “guest rooms” per se and is strictly a tavern and not an inn.

Twelve Goats TavernTwelve Goats Tavern

The upstairs rooms are for the owner’s family, while the ground floor has the bar and tavern and storage. Food is cooked in a pot in the fireplace.

In the courtyard we have some space to unload goods, as well as a pair of privies by the lilac tree (to try to contain the smell).

Twelve Goats Tavern (no grid)Twelve Goats Tavern (no grid)

 

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Black Armoury of the Mad King

A small dungeon or sublevel of another dungeon, the Black Armoury is where the Mad King sealed away the Weapon after using it once in the Battle of Zayhr Mountain. The guardians of the weapon are trapped here in eternal vigilance – their own life force replaced with the energies of the Weapon itself.

Black Armoury of the Mad KingBlack Armoury of the Mad King

The structure itself is a multi-tiered affair with stairs up and down to various sections, and a high ceilinged chamber with rough natural cliffs and ledges has an overlook that leads back to the upper hall of the armoury.

Linking the various levels and sections together is a small secret chamber – home to the Mad King’s advisor and assassin who is the elder among the Weapon’s guardians.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on the swamp settlement of Will-o-the-Wisp!

Release-The-Kraken

Our second commercial re-release for April is last year’s walled settlement of Will-o-the-Wisp.


The only major human settlement in the Swamp of Forgotten Dreams, Will-o-the-Wisp sits on the edge of the swamp on the shore of Dreaming Bay. The settlement has gone through several names, but one tavern name ended up sticking to the whole settlement because it was the primary watering hole for many travelling through the town. Now the whole settlement uses the name and, tragically, the namesake tavern burned to the ground years ago.

Will-o-the-WispWill-o-the-Wisp

Will-o-the-Wisp is primarily a human city, but a noticeable number of bugbears from a few families also live here. Notoriously short-tempered, they are welcome in the town militia but are treated with kid gloves most of the time and are only really accepted because they are a small minority of the populace.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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More Geomorphic Dungeons – with Dice!

TL;DR: Four new geomorphs in a flashback to a decade ago, and the DungeonMorph Dice Kickstarter is going strong and moving in on $10k of the $15k target!

It is always kind of exciting being involved in a Kickstarter as it goes live. And this one is a great reminder of when I first started working on maps for the blog. It is refreshing to go back to my classic geomorph concepts and start drawing new ones again.

Doubly so knowing that they will be translated onto dice as we move forward! Joe over at Inkwell Ideas is Kickstarting 3 new sets of DungeonMorph Dice and I’m developing designs so we’ll have a Dyson map on every die in the set.

2019 Inkwell Geomorph Set 22019 Inkwell Geomorph Set 2

This set of 4 are (clockwise from upper left):

  • Barracks Dungeon Geomorph – The main feature here is a barracks room with two attached latrines and a commander’s office and quarters adjacent to it.
  • Tombs and Crypts Geomorph – Reminiscent of my Spiral Crypt design that was used in the Shadows of Forgotten Kings adventure, but much more compact.
  • Water Feature Cavern Geomorph – linking dungeons to caverns, we have a small oddly shaped lake that is used as a well and water storage in the dungeon section, and perhaps a shrine in the area to the southeast.
  • Large Cavern Geomorph – A larger cave to explore, with a few raised and lowered sections to it.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Release the Kraken on Sanhelter Keep!

Release-The-Kraken

Today we re-release a keep map I drew last year – bringing it out under our royalty-free commercial-use license.


A small keep within spitting distance of the Kearwood Grove – a sanctified grove of the druids of the Somernigan Woods – Sanhelter Keep is essentially a ranger base for keeping an eye on whomever or whatever moves in or our of the woods.

Sanhelter KeepSanhelter Keep

At some point the lords of Sanhelter stopped watching for poachers in the Somernigan, leaving that to the druids (and turning a blind eye to anything the druids may be doing that the Lords of Amargos would not approve of).


kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Dyson’s Deck of Many Things Update II

Another 3 cards are done in the Dyson Deck of Many Things. The Throne, Key, and Comet cards. I’m not really happy with the Throne card as it stands – once I’ve got all 22 done I might go back and redraw this one using the current version as the basis but changing things up a bit.

Combined with the 3 first cards in the set, this brings us to 27% done and ever higher likelihood that I’ll actually finish the project.

 

(Source: Dyson’s Dodecahedron)
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Temple Crypts of the Wraith Priests

Beneath the walls of the roofless ancient structure of l’Église de l’Oubli are the Temple Crypts, still tended to by the Wraith Priests of the order.

Hidden behind massive ghost-iron masks, the wraith priests float nearly silently through the temple crypts guarding sacred relics that were stolen long ago and muttering prayers to the silent gods of this place. They watch the small side stairs into the crypts but avoid the larger (main) stairs because sun still shines down this way, reminding them of the times when the church was whole and they could walk in the sun.

Temple Crypts of the Wraith PriestsTemple Crypts of the Wraith Priests

These underground structures are a mix of natural caves and worked stone and include an underground spring that once provided the water for the church. The waters of this spring are said to have a number of effects, and those standing in the waters or consuming them may be blessed depending on the will of the silent gods (roll 1d6, only works once per character per month)

  1. Increase one random ability score by +2 for 1d4 hours
  2. Gain darkvision for 1 hour
  3. Gain the ability to see invisible for 1 hour
  4. Healing as per a basic potion of healing
  5. 6. No benefit
Temple Crypts Hex CollectionTemple Crypts Hex Collection

And for those working with the existing TFT Megahexes, I’ve included a few additional tiles here that you can print to help build the structure shown when combined with those in the Megahexes box. The image is at 600dpi and 1.5 inches per hex.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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2019 Geomorphs & Dice!

If we set the wayback machine to nearly a decade ago, there’s essentially a full year where I posted nothing but geomorphs to the blog. Behind the scenes I spent a couple of months working on geomorph concepts to figure out what format worked well enough that it was not too apparent when you moved from one geomorph to the next.

I was originally going to work with Erol Otus’ “Geomorphic Mini Dungeon Modules” format of 11 x 11 with entrances in the sixth square on each side, but it was way too obvious when you moved from one to the next – it felt like you were exploring geomorphs instead of a cohesive map.

After about a dozen designs, I settled on these 10 x 10 geomorphs with entrances on squares 3 & 8. The design caught on and there are thousands of geomorphs available on the net that use this structure now.

As you can see in the photo, I’ve started drawing them again. I’m making a dozen or so new geomorphs that I’ll be posting to the blog over the next while. As with most of my modern work, they are available here as 1200dpi images – but there’s a whole other way you can get them…

Joe at Inkwell Ideas has launched a new Dungeonmorph Dice Kickstarter. The new geomorphs that I post to the blog will be appearing on these new dice. The last batch of Dungeonmorph Dice were awesome – big wonderful chunky dice with a huge number of geomorphs drawn by myself and other geomorphers from the community.

I’m really excited to be part of doing this again.

Every die in this new set will have at least one face that I designed.

2019 Inkwell Geomorph Set 12019 Inkwell Geomorph Set 1

Here’s the first set of geomorph designs. The first two are prison/jail complexes (but likely only one of these two will appear on the final dice). The bottom row contains a worship area (a fairly large underworld temple) and a set of magical pools a la In Search of the Unknown.

Now, these high resolution designs shown here are not how they will look on the dice – these are 1200dpi drawings with each geomorph being 2 1/2 inches wide so you can use them in your games. Bringing them down to a resolution that can be engraved on a 1″ die involves the skillful reduction of details to maintain the structure and all the primary details to make them easy to read at the smaller size (and able to be engraved consistently and legibly).

So go check out the Kickstarter now, and get in on these Dungeonmorph Dice!

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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A Dyson Deck of Many Things

If you’ve been in any conversation with me where the Deck of Many Things came up you’ll have heard me “wax poetic” about the many ways in which I dislike said item (aka the Deck of Many Campaign Endings).

That said, I’ve always been irked by most representations I’ve seen of the deck. Mostly over a nit-pick.

“Each is engraved with glyphs, characters, and magical sigils.”

But every prop representation I’ve run across over the years has just included the main symbol of the card.

So this weekend I took a bit of time to draw something more in keeping with what I would expect a few cards from the deck to look like.

I’ll try to keep this going and get the full set of 22 cards drawn, and if everything works out another dozen or so unofficial additions and then set them up to be printed at DriveThruCards.

 

(Source: Dyson’s Dodecahedron)
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Psychedelic Cellar of the Stone Giants

Psychedelic Cellar of the Stone GiantsPsychedelic Cellar of the Stone Giants

Up in the hills there’s a small river cave where a pair of stone giants have set up their own private grow-op to supply themselves (and a few shamans and priests back “home”) with giant-scale psychedelic fungus.

The “psychedelic cellar” itself is well protected in giant terms. Stone bars block access along the river to all but the smallest of would-be thieves (halflings could be an issue), and the door to the cave is kept under lock and key. The easiest access to a would-be thief is to work their way up the icy cold stream that feeds the mushroom cave. At the tightest point, this requires about five feet of travel underwater where the cave ceiling is only an inch above the stream’s surface at best.

Of course, enterprising thieves could slip in and out of the cave this way to steal human-use quantities of psychedelics (using waterproof bags) as long as they timed their runs for when the giants aren’t in the cellar.

Psychedelic Cellar of the Stone Giants (no grid)Psychedelic Cellar of the Stone Giants (no grid)

The two giants who live here are… predictably sketchy. Either tripping hardcore or coming down, they are at least a little paranoid about other stone giants coming to snatch their stash – or worse, telling the hill giants about their source and having a full on hill giant home invasion on their hands.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Infestation in the Stone

The crypts under the Grand Cathedral in Javelin Hill are where the faithful and powerful are interred to rest in silence. But something went wrong. Probably linked to the burial of the Lord of Sunsets, minuscule stone “eggs” managed to work their way into the stonework and packed earth of the crypts…

Unfortunately, few travel down to the lowest level of the crypts and the “great mausoleum” at its centre – otherwise they might have noted the weird stone and earth “tumours” that were growing here, consuming the dead and reconfiguring the whole structure.

The InfestationThe Infestation

But now most of the weird tumors have opened up and revealed their contents – strange insectoid creatures of elemental stone incorporating the bones and grave-goods of those buried here. Some perhaps even show some understanding of who’s bones and clothes they wear.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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The Wooden Duck Coaching Inn

The Wooden Duck is a walled coaching inn nearly a day’s ride from Granitespire, about an hour outside of Prince’s Harbour. It has a small tavern but is mostly dedicated to 8 private and semi-private rooms and a large common room for travelers to stay overnight.

The Wooden Duck InnThe Wooden Duck Inn

The Wooden Duck is owned by a widower who moved here from Granitespire – he is eternally on edge because back in the city he killed a silver merchant and expects the monkeys of Granitespire to swarm down upon the Duck at any moment, even decades later.

The main bartender, Hemrus, is a particularly ugly halfling with spiky bright blond hair who wears tall platform shoes to look over the bar. He is energetic and quick, and yet quiet and surly in disposition. He earns tips for his prompt service, never for his pleasant demeanor.

The Wooden Duck Inn (no grid)The Wooden Duck Inn (no grid)

In addition to the bartender, the Inn maintains a staff of 4-6 additional cooks and servants who take care of horses, clean the rooms, and cook when the main cook isn’t on hand.

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This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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