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Creepy Kraken Time!

Release-The-Kraken

For Hallowe’en this year, we are releasing the Kraken on two thematically-appropriate maps released in the last year.

First we have the classic haunted house – Blackhall Haunt.

Blackhall HauntBlackhall Haunt

About 40 minutes upriver from Kreland’s Ford is the old Blackhall. Sitting on a small hill, now nearly overgrown with brush and trees, the squat stone house has been abandoned for at least a decade, and is of course said to be haunted by the ghost of the previous owner who was slain in his sleep by creatures unknown.

Blackhall is obviously not a standard house – it is made of dark stone with very thick walls and narrow windows. Only a single story tall, the squat dark structure is heavy with the promise of mystery and creepiness. Of the windows, only the one looking into the overgrown garden is still intact. Leaves and other detritus covers the floors of the other rooms.

The current master of Blackhall hides from the sun in the small central secret room, and spends a little time in the chamber with the intact window, reading by candle light and occasionally walking the hall.


And our second map to be re-released under a commercial license are the dark dungeons under the black standing stones of Prior’s Hill.

Prior's HillPrior’s Hill

Eight massive standing stones loom around Prior’s Hill. Grasses never grow tall here, and according to those willing to track their travels through the forest, the druids’ paths all eventually lead to this one place.

On the right nights, with the right rituals, you can open the portal on Prior’s Hill and climb down the stairs to the black dungeons below.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Guildmaster’s Guide to Ravnica Preview

Fantasy Grounds has released some previews for next Wizards of the Coast Dungeons & Dragons 5e book to be released (showing how it looks on their platform) – The Guildmaster’s Guide to Ravnica.

And one of the promo shots includes portions of one of my maps from the book. I drew 11 full-page maps in this book which is coming out November 20th.

(Source: Dyson’s Dodecahedron)
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Well of the Wyrm

The lair of Qiroi, scaled wyrm of the Red Fjords, is far from secret. The rocks for a mile around are burned free of all plantlife, the waters tainted, the skies quiet. The entrance to the old dungeons beneath the ruins of Caenleigh Hold are clearly marked with his spoor and shed scales. And within the dungeons you can hear the serpentine slithering of the long monstrous dragon.

Well of the Wyrm

But Qiroi is no fool or beastial dragon. The sounds and movement within the dungeons east of the entrance cave are those of illusions planted to lure the unwary. For Quiroi lives beneath the dungeon, in a set of chambers reached through the river that feeds the ancient Caenleigh well.

Well of the Wyrm (B&W)Well of the Wyrm (B&W)

But he is still a dragon, and has little patience for interlopers and would-be dragon hunters. He uses the illusions and distractions to help him get the jump on intruders, to strike them from behind with his corrosive breath and potent magics.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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James/Robyn George

James S. et Robyn George, mari et femme, sont actifs dans la communauté des petits éditeurs américains. Ils ont réalisé ou participé à de nombreux jeux, dont certains traduits en français : Pits & Perils et Diceless Dungeons.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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4/5 – Starter Set (D&D5 – Dungeons and Dragons Fifth Edition)

Je me souviens encore de ma première boîte de D&D. Elle était rouge, et elle contenait tout ce qui était nécessaire pour se créer un personnage et le mener jusqu’au niveau 3. Dans la boîte, on trouvait même un scénario un peu bac à sable qui permettait d’explorer une vallée creusée de toutes parts par des cavernes abritant autant de clans de monstres qu’il fallait expédier ad patres pour sécuriser la région…

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Monstrueusement Mignons (Générique : Médiéval-Fantastique)

Monstrueusement Mignons est un bestiaire et une aide de jeu, qui propose d’amener les versions juvéniles de monstres habituellement rencontrés dans des univers de fantasy classiques comme Dungeons & Dragons, et, en l’occurrence, Héros & Dragons ainsi que Chroniques Oubliées Fantasy. Les versions originales (Baby Bestiary 1 & 2) se veulent être une aide de jeu générique, dénuée d’éléments techniques. La version française, pour sa part, compile les deux ouvrages originaux et ajoute les règles de dressage, d’ordres et les caractéristiques des versions juvéniles de ces monstres pour les les jeux H&D, COF et COF-Mini.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Black Ichor of the Iron Obelisk

The Iron Obelisk weeps in near silence – the pools of ichor growing around it, fed by its melancholy nature. The ichors seep down and flow where underground waters should, tainting the darkness with the ennui and melancholy of the pillar of iron. Slow grinding noises are heard nearby, as if the world is changing itself – pulling away as far is it can from the source of this ichor. The wound where the Iron Obelisk sits has grown forming a cave nearly 200 feet across where the world tries to isolate the rusted spike within it.

Black Ichor of the Iron ObeliskBlack Ichor of the Iron Obelisk

The Iron Obelisk has many powerful uses. Flakes of rust taken from the area around it and ground to dust make sleep spells incredibly more potent, whereas rust taken from the Obelisk itself can be used to counter most forms of mind control and charms. Bits of iron taken along with this rust can be worked into somber weapons and armour that spread their melancholic nature to their bearers, but also to their foes.

But those who touch the iron obelisk itself or the black ichor are cursed with the yearning sadness of the device. They will seek out places underground where the ichor can be found, and while the ichor does nothing to sate or alleviate the sadness, it calls to the cursed and bathing in it will indeed remove any other curses or diseases the target is afflicted with.

In fact, when adventuring underground, those cursed by the obelisk or the ichor will often find themselves in proximity with the ichor – even if it shouldn’t be there. There is a 25% chance that any adventure leading them underground will lead them to the black ichor in some way. It will replace water in dungeons and adventures, and will seem ominously ever-present until the curse is broken.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Plane Shift : Dominaria

Wizards of the CoastD&D5 – Dungeons and Dragons Fifth Edition. En attendant Ravnica, vous prendrez bien un peu de Dominaria, non ?

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Plane Shift : Dominaria (D&D5 – Dungeons and Dragons Fifth Edition)

La série des Plane Shift est destinée à apporter des références techniques pour adapter les univers du jeu de cartes Magic : The Gathering à la cinquième édition de Dungeons & Dragons. Ils sont à chaque fois à mettre en rapport avec ces collections de cartes ainsi que l’artbook correspondant. Sixième supplément de cette série, Plane Shift : Dominaria est un complément à l’ouvrage The Art of Magic : The Gathering – Dominaria. Il revient sur l’univers iconique de Magic en se concentrant sur le continent d’Aerona, laissant à dessein les région d’Urborg, Shiv et Yavimaya de côté. Bien que Dominaria soit l’un des univers les plus développés de Magic, ce supplément est plus compact que les précédents opus (vingt-quatre pages au lieu d’une quarantaine). Ces fichiers ont été mis à disposition gratuitement sur le site de l’éditeur. Bien que développés et publiés par Wizards of the Coast,  ces ouvrages n’ont pas donné lieu aux playtests habituels de la gamme D&D5. Le matériel qu’ils proposent n’est donc pas compatible avec les événements organisés D&D.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Plane Shift : Amonkhet (D&D5 – Dungeons and Dragons Fifth Edition)

La série des Plane Shift est destinée à apporter des références techniques pour adapter les univers du jeu de cartes Magic : The Gathering à la cinquième édition de Dungeons & Dragons. Ils sont à chaque fois à mettre en rapport avec ces collections de cartes ainsi que l’artbook correspondant. Quatrième supplément de cette série, Plane Shift : Amonkhet est un complément à l’ouvrage The Art of Magic : The Gathering – Amonkhet. Il présente un plan désertique inspiré par l’Égypte antique et sa mythologie. Ces fichiers ont été mis à disposition gratuitement sur le site de l’éditeur. Bien que développés et publiés par Wizards of the Coast,  ces ouvrages n’ont pas donné lieu aux playtests habituels de la gamme D&D5. Le matériel qu’ils proposent n’est donc pas compatible avec les événements organisés D&D.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Crypts of the Immortal Fortress

Beneath the Immortal Fortress are a number of small dungeons, tombs, crypts, and oubliettes. As the fortress itself is still inhabited and the residents know better than to explore these lower areas, they remain generally unmolested, with the entrances of the more dangerous areas under guard in case anything should creep out.

Crypts of the Immortal FortressCrypts of the Immortal Fortress

These particular crypts were considered inconsequential until a planes-hopping sage showed up with a map indicating something important within – so if you can get into the fortress, getting to the crypts themselves shouldn’t be too hard of a task.

Behind the scenes, this is actually a redraw of a small crossword puzzle posted during the Alternate Reality Game that was played online leading up to the Stream of Eyes event where they announced the upcoming release of the two 5e Waterdeep books this autumn.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Inkognit

Il fait surtout des JdR en ligne, mais il a fait du Donjons & Dragons il y a peu et ça lui a bien plu. Il aime aussi travailler pour des éditeurs de JdR, par exemple sur Faith, Numenéra ou Invisible Sun.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Four Against Darkness – Temple of the Jade Gorgon

On Wednesday, I decided to give myself the “day off” to just play games and ignore any work or chores or whatever. Ordered out for food, and pulled out “Four Against Darkness” for the first time.

It is a solo dungeon-delving game and this was my first run through it. The book says your first run should take about an hour, with later games taking about 45 minutes, but I found my game took about 150 minutes to play through – with lots of flipping through the book. But it will definitely get quicker now that I know most of the systems in play.

Temple of the Jade GorgonTemple of the Jade Gorgon

I’ll be honest, this first delve felt a little too easy. Maybe I was just really lucky, so we’ll have to try a second game to be sure. But part of the problem I foresee is that as characters gain levels, the dungeons (at least in the first book) don’t – so once you’ve survived a few dungeons, you should be hell on wheels.

But I’ve got a lot of adventure modules to try out also. I’ll take the base game for another spin or two, then move on to the modules.

Highlight of this session was the Jade Gorgon. At the beginning of the encounter she turned everyone in the party to stone except the cleric. Which was good, as the cleric has the Blessing spell which reverses petrification… So I guess just one different roll would have massively changed the whole climax of the adventure.

(Source: Dyson’s Dodecahedron)
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The Savage Caves

The ruins of Saurguard Haunt are but burned stones and bits of rain-cleaned charcoal. But it is a harder task to burn down the small dungeon that sat beneath it.

The Savage CavesThe Savage Caves

Used as a traditional dungeon to hold prisoners under Saurguard – the dungeon was being expanded to include a temple to the proscribed lords of damnation when construction breached into a a cave slightly beneath the level of the temple and proceeded down through the limestone to the hillside beneath the Haunt.

Of course, you can’t just leave places like this open and unguarded and not expect foul things to move in… The lower entrance to the savage caves has been claimed by giant spiders who have killed off the entire bat population that once lived here, and who knows what foulness has taken over the ancient dungeons?

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Hebdo du 25 juin 2018

(Vue d’ensemble de la passerelle)
…………………….
(Silence sur la passerelle)
(des écrans défilent des messages codés)
(gros plan sur l’un des écrans affichant une photo du Pacha avec la mention “Porté disparu”)
(un autre écran défile des messages transmis par des équipes d’intervention signalant tous leur absence de succès pour retrouver l’objet de leur quête)
(gros plan sur un autre écran affichant l’intitulé : “Rapport d’activité”. En dessous de celui-ci un curseur clignote sans cesse, immobile…)
(dernier gros plan sur un écran affichant une série d’information 🙂

 
(1301 jeux, 13175 ouvrages, 29 systèmes, 15758 critiques, 502 jeux amateurs, 1166 éditeurs, 2313 bios, 5153 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Mordenkainen’s Tome of Foes

Wizards of the CoastD&D5 – Dungeons and Dragons Fifth Edition. La version du Tome of Foes venue d’un autre plan …

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Mordenkainen’s Tome of Foes (D&D5 – Dungeons and Dragons Fifth Edition)

Cette version limitée du Mordenkainen’s Tome of Foes ne diffère de la version ordinaire que par sa couverture. Elle a fait l’objet d’un tirage unique, et était réservée aux boutiques physiques partenaires.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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4/5 – Diceless Dungeons (Diceless Dungeons)

Diceless Dungeons de la petite boîte Olde House Rules, traduit par John Grümph sur son label Chibi.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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5/5 – Curse of Strahd (D&D5 – Dungeons and Dragons Fifth Edition)

Je ne peux qu’être conquis par cette nouvelle édition (largement augmentée) du classique Ravenloft. …

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Mari Murdock

Elle a découvert Donjons et Dragons et L’Appel de Cthulhu à l’université. Plus tard, elle a intégré l’équipe du Livre des Cinq Anneaux. Elle enseigne aussi l’écriture, et elle a plein de projets…

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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