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…and the Warlock

“The Warlock himself was a sorcerer of great power. Some described him as old, others as young. Some said his power came from an enchanted deck of cards, others from the silky black gloves that he wore.”

Once you have crossed the underground river (across the rickety bridge, by boat, or swimming in piranha and crocodile infested waters), the areas under Firetop Mountain feel… different. Where the earlier portions contained many guards, once you get past the immediate structures around the beach, the dungeons become winding, confusing, and home to wandering patrols. Many secret doors here are one-way affairs and dead-ends often have teleport traps instead of secret passages…

Firetop Mountain - NorthFiretop Mountain – North

It is thus a great relief to stumble into the final caves, only to discover that before you even face the Warlock in order to get to his treasure, you must deal with a fierce dragon that lairs in the cavern.

Through dozens of playings of the Warlock of Firetop Mountain, I only got through the maze a few times before giving up (often because I was playing it at school during a break). You could navigate the rest of the book without a map, but if you failed to map this section, you were effectively wandering blind – doubly so if you made the mistake of triggering one of the teleportation traps.

So last month I finally sat down and navigated every bend, dead-end, secret door, nook, and cranny of the maze. In my head the maze was small – maybe 1/4 the size it appears here. But getting the corridors to fit together well ended up stretching them out significantly until the north side map was nearly as big as the (much more densely populated) south side.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Strongholds & Followers

MCDM ProductionsD&D5 – Dungeons and Dragons Fifth Edition. La plus grosse campagne en date de Kickstarter pour un JdR est livrée. Qui veut bâtir son domaine et d’attirer des suivants ?

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Strongholds & Followers (D&D5 – Dungeons and Dragons Fifth Edition)

Strongholds & Followers propose aux joueurs de renouer avec la tradition des premières éditions de D&D de construire son bastion à partir du niveau 7. L’on y trouve des règles pour développer ces strongholds, quels que soient leur type, gérer les avantages de classe qu’ils apportent à leur propriétaire, et recruter des suivants. Par extension, l’ouvrage inclut également des règles de guerre, de concorde avec sa divinité, de création des sorts et de gestion des suivants en jeu. L’un des niveaux de la souscription ayant permis la publication de l’ouvrage a aussi permis d’intégrer un scénario mettant en jeu les règles ici exposées.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Firetop Mountain…

“You have in your possession a sword and a shield together with a rucksack containing provisions (food and drink) for the trip. You have been preparing for your quest by training yourself in swordplay and exercising vigorously to buildup your stamina.”

The very mountain is menacing – it seems to have been savaged by the claws of a massive beast. Not an actual volcano, the top of the mountain is covered in strange red vegetation that gives it its name.

This is the setting of the first of the Fighting Fantasy gamebooks by Steve Jackson and Ian Livingstone – The Warlock of Firetop Mountain. I got a copy of this book some time in 1982 and fell in love with the rich detailed illustrations of Russ Nicholson throughout and the mix of RPG game elements into a choose your own adventure book.

Firetop Mountain Map - SouthFiretop Mountain Map – South

Through dozens of playthroughs, I only actually finished the adventure once – I even have an instinctive routing through the dungeons following the right-hand path to the bridge over the river – but I have thoroughly explored the passages and rooms leading up to that river. It was on the other side of the underground river that my adventures routinely went wrong.

Last month, I finally sat down with the old tattered book and gave it another run – this time marking every choice, every room, and every passage. It took me a day to complete this map of the southern half of the dungeons – everything up to the underground river.

Now I just need to map the chambers on the other side, and the maze between them and the warlock himself…

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Core Rules Gift Set (D&D5 – Dungeons and Dragons Fifth Edition)

Cette version du Core Rules Gift Set ne diffère de la version de base par l’entièreté des illustrations de couvertures, y compris celle de l’écran et du coffret en lui-même, refaites par Hydro74.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Waterdeep – Dungeon of the Mad Mage

Wizards of the CoastD&D5 – Dungeons and Dragons Fifth Edition. Qui est le fou ? Le mage qui règne sur ce donjon, ou l’aventurier qui espère en toucher le fond ?

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Dieu Putréfié & autres aventures souterraines (Le) (Dodécaèdre (Le))

Ce supplément est un recueil de 5 aventures, 5 donjons, publiées indépendamment ou dans d’autres ouvrages. Ils sont complétés par une version novelisée du quatrième.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Dungeons of the Prince of Clubs

Beneath the Bastion of the Prince of Clubs are the dungeons – consisting of great halls, deep galleries, the hollow library, and the Grey Oubliette – a small island fortress in a cavern, accessible only through the fortress above.

Dungeons of the Prince of ClubsDungeons of the Prince of Clubs

Beyond the Oubliette, forgotten by most and rarely even remembered by the Prince of Clubs, is the Sanctum of the Entwined, a chapel dedicated to the conjoined twin gods of the last days who grant the prince his immortal form and awaken him from his ennui via the Archon Tamaru when they feel a nudge is needed to help push events to the brink of destruction whence they will finally be freed.

The Archon is much less aware of the puppeteers behind her partners actions and sudden bouts of activity and destruction. She remains unaware that they work through her to awaken the lust for destruction within him when needed.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Hebdo du 31 décembre 2018

— Alors, petit Grognaute, tu as été sage cette année ?
— Oh oui, père Noël !
— Et tu as bien travaillé ?
— Oui, oui, père Noël ! Plus de soixante nouvelles gammes, plus de six-cent nouvelles fiches d’ouvrage, plus de deux-cent critiques, un peu moins d’une centaine de biographies … Il sort tellement de jeux qu’on ne sait plus où donner de la tête.
— J’ai vu tout ce dont tu parles, petit Grognaute. C’est pour ça que mes lutins t’ont préparé un beau paquet. Regarde…
—Waaaah !  Du Lex Occultum, ils sont fort ces Suédois ! Et du Cthulhu Hack, il tombe à point nommé ! Et du Champions, vous croyez qu’ils y ont ajouté les bleus ? Et du Pathfinder – Golarion, et du Delta Green, et du Loup-Garou : l’Apocalypse, et une aventure de Labyrinth Lord , et une autre de Conan ! Et du Star Wars, Et ça, c’est du Dr Who ET du Primeval ? Ils font quand même de chouettes jeux avec leurs licences des séries de la BBC. Et la 4ème édition limitée de Kult ! Et même un fac-simile de luxe des premiers Dungeons & Dragons ! ... Tu me gâtes trop père Noël ! Je n’aurai jamais le temps de ficher tout ça !
— La magie de Noël et mes lutins s’en sont déjà occupé mon petit Grognaute. En espérant que tu sois encore aussi sage en 2019 !
— Promis, et même plus !
 
(1334 jeux, 13500 ouvrages, 31 systèmes, 15869 critiques, 504 jeux amateurs, 1183 éditeurs, 2341 bios, 5260 utilisateurs)
 

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Dungeons & Dragons (Donjons et Dragons)

Fin 2013, pour célébrer les prochains 40 ans du jeu (paru en 1974), l’éditeur Wizards of the Coast a fait réimprimer (presque) à l’identique les ouvrages de l’édition originale de Donjons & Dragons, à savoir :

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Steve Bissette

Il est surtout connu comme dessinateur de comics, spécialisé dans l’horreur, et en particulier de Swamp Thing. Mais il a aussi dessiné pour Chill, Beyond the Supernatural, Donjons et Dragons

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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9 years of maps!

In May the Dodecahedron will be a decade old… and that has me in “holy crap, flashbacks!” mode. So I thought I should pull up a self-indulgent look-and-see of how my cartography has changed over the last nine years.

I’m posting two maps from each year, one in June and one in December of that year, and focusing on dungeon maps primarily to keep the comparisons “fair”. That map at the top of 2009 was one of the very first I ever posted to the blog. It is painfully low-resolution and it turns out I can’t find the original anywhere, and don’t have any higher resolution scans of it around. I might even redraw it at some point.

Much of the end of 2009 and 2010 was spent on my “Geomorph Mapping Project” to draw at least 100 interlocking geomorphs. We closed out 2010 with Dyson’s Delve, my mini-mega-dungeon. In 2009 and 2010 I still use “pencil thin” walls – as you can see in the geomorphs and the Dyson’s Delve map. This is something I moved rapidly away from as I developed my style, and have only started sort of coming back to (using thick sharpie markers for walls) in the last year.

These two maps from 2011 showcase my work as it locks into a definite style – avoiding single-stroke walls, adding more detail, and obviously a lot more comfortable with my work. The thick black walls and heavy hatching have become very clear by this point and many of the maps from this year are among my favourites of my older work.

2012 was a bit of a rough spell for me. When I started posting to the blog I was off work on disability for nerve damage. When my workplace disability ran out and I was transferring over to the provincial disability program, I went through several months on the lowest tier of social support, and this kept me from both the internet and from doing much drawing. The maps in 2012 are much sparser and less defined than in 2011, and are a lot less frequent on the blog. But that all changed in December of 2012 with the release of Dyson’s Delves…

2013 sees my maps pick up in quality and quantity again. The feel of the 2011 maps returns, with more time spent per map and a lot of effort put into presentation and structure. This is the year where I start transitioning away from generic black gel pens for my maps and towards using archival felt-tipped pens (Mistubishi Uni Pins and Sakura Microns mostly). More and more of my maps are now being drawn with a grid base – not usually shown on the map proper, but most of the maps in this era through to the end of 2015 are drawn on graph paper, making them easier to use with traditional VTTs and similar.

2014 and 2015 exemplify the style I had developed up to this point. I stabilize to a regular release schedule of maps twice a week. The style is consistent and easy to read. The winter of 2014 includes the release of the Dyson Megadelve, a massive megadungeon project that spans over 30 maps of caverns, dungeons, mines, and the ruins of a dwarven city.

2015 sees the lines for walls gradually getting darker and heavier, making the maps that little bit easier to read.

2015 sees another big stylistic transition in my maps. First I move away from drawing on graph paper, instead drawing on white paper with a sheet of graph paper behind it as a guide.  The black lines of my walls thicken yet again, and for a large number of maps I move away from a photoshopped grid to a hand-drawn one.

The hand-drawn grid goes through several styles and iterations over the next few years. Some are better than others, and quite frankly some are disappointing when I look back on them now. Towards the end of the year I also transition from releasing maps as grayscale 300dpi JPG files to black and white 1200 dpi PNGs.

My work this year included a lot of larger commercial projects in addition to my blog maps – and again my style grows and changes. I get into more fine details and in the fall of 2018 I started doing more work digitally after drawing the map in my traditional manner – I often add a bit of shade to the crosshatched areas now, and a fine shadow to help make the walls feel a bit more raised.

 

(Source: Dyson’s Dodecahedron)
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Malédiction de Strahd (La) (D&D5 – Dungeons and Dragons Fifth Edition)

Cet ouvrage est une campagne destinée à quatre à six personnages de niveau un, qui devraient finir au niveau dix. Le déroulement n’étant pas linéaire, les aventuriers doivent être prêts à fuir s’ils se risquent prématurément dans une zone trop dangereuse.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Sandy Petersen’s Cthulhu Mythos (D&D5 – Dungeons and Dragons Fifth Edition)

Sandy Petersen’s Cthulhu Mythos entreprend de décrire l’un des domaines de prédilection de l’auteur, le Mythe de Cthulhu, pour la 5e édition de Dungeons & Dragons. Cet ouvrage a été édité dans le cadre d’un financement participatif et reprend la trame de base de la version précédemment parue pour le jeu Pathfinder (dont on retrouve d’ailleurs ici la plupart des illustrations), mais sans la suivre dans le détail. Le livre s’ouvre sur 6 pages de titre, crédits et sommaire, avant que Using This Book (5 Pages) ne vienne présenter ce supplément, le mythe de Cthulhu et les moyens d’apporter de l’horreur dans une campagne de jeu de rôle médiéval fantastique.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Dungeon Master’s Screen Waterdeep – Dragon Heist (D&D5 – Dungeons and Dragons Fifth Edition)

Cet écran est spécialement destiné à la campagne Waterdeep – Dragon Heist et donc à l’évolution des aventuriers dans le milieu urbain d’Eauprofonde.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Dungeon Master’s Screen Waterdeep – Dragon Heist

Gale Force NineD&D5 – Dungeons and Dragons Fifth Edition. Se cacher derrière un écran pour mieux évoluer dans les rues de Waterdeep.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Xanathar’s Guide to Everything

Gale Force NineD&D5 – Dungeons and Dragons Fifth Edition. Les sorts du Guide Complet de Xanathar, regroupés dans une seule boîte.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Ranger (D&D5 – Dungeons and Dragons Fifth Edition)

Cette seconde édition des Spellbook-Cards – Ranger reprend l’ensemble des cartes de la précédente édition de 2014. Elle s’en différencie par la couverture de la boite, conforme à la nouvelle charte graphique, ainsi que par une graisse des fontes légèrement moins épaisse sur les cartes, le cadre et verso de ces dernières dont la couleur est d’un brun plus clair, et le ©2017 au verso (contre 2014).

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Bastion of the Prince of Clubs

Surrounded by the cyclopean ruins of the Temple of the Abyss, the Prince of Clubs retreats to his green and black granite bastion to while away the ages between the godwars he is forced to fight. A champion of the forces of change & chaos, his own existence seems stolid and phlegmatic – a weapon to be drawn in battle and then carefully returned to the Bastion.

Bastion of the Prince of ClubsBastion of the Prince of Clubs

This map of the Prince’s Bastion covers the above-ground structures – a squat dome and towers built of enormous 7 to 12 foot blocks of granite supposedly brought here from the veridian hells to make the structure resistant to most magics of this realm. For decades at a time the Prince of Clubs can be found seated on his throne, pondering the passage of eras and his role therein. The smaller throne at his side is occasionally home to his partner, the Archon Tamaru.

From the throne room of the Bastion, a pair of stairs lead down to the deeper chambers which will be detailed in a later map (or any number of dungeons from the blog can be substituted here as well).

This is the second map I’ve ever stippled. I don’t expect you’ll see many more – even though I love the visual effect, the work involved is… punishingly slow.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Creepy Kraken Time!

Release-The-Kraken

For Hallowe’en this year, we are releasing the Kraken on two thematically-appropriate maps released in the last year.

First we have the classic haunted house – Blackhall Haunt.

Blackhall HauntBlackhall Haunt

About 40 minutes upriver from Kreland’s Ford is the old Blackhall. Sitting on a small hill, now nearly overgrown with brush and trees, the squat stone house has been abandoned for at least a decade, and is of course said to be haunted by the ghost of the previous owner who was slain in his sleep by creatures unknown.

Blackhall is obviously not a standard house – it is made of dark stone with very thick walls and narrow windows. Only a single story tall, the squat dark structure is heavy with the promise of mystery and creepiness. Of the windows, only the one looking into the overgrown garden is still intact. Leaves and other detritus covers the floors of the other rooms.

The current master of Blackhall hides from the sun in the small central secret room, and spends a little time in the chamber with the intact window, reading by candle light and occasionally walking the hall.


And our second map to be re-released under a commercial license are the dark dungeons under the black standing stones of Prior’s Hill.

Prior's HillPrior’s Hill

Eight massive standing stones loom around Prior’s Hill. Grasses never grow tall here, and according to those willing to track their travels through the forest, the druids’ paths all eventually lead to this one place.

On the right nights, with the right rituals, you can open the portal on Prior’s Hill and climb down the stairs to the black dungeons below.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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