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Core Rules Gift Set (D&D5 – Dungeons and Dragons Fifth Edition)

Cette version du Core Rules Gift Set ne diffère de la version de base par l’entièreté des illustrations de couvertures, y compris celle de l’écran et du coffret en lui-même, refaites par Hydro74.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Waterdeep – Dungeon of the Mad Mage

Wizards of the CoastD&D5 – Dungeons and Dragons Fifth Edition. Qui est le fou ? Le mage qui règne sur ce donjon, ou l’aventurier qui espère en toucher le fond ?

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Dieu Putréfié & autres aventures souterraines (Le) (Dodécaèdre (Le))

Ce supplément est un recueil de 5 aventures, 5 donjons, publiées indépendamment ou dans d’autres ouvrages. Ils sont complétés par une version novelisée du quatrième.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Dungeons of the Prince of Clubs

Beneath the Bastion of the Prince of Clubs are the dungeons – consisting of great halls, deep galleries, the hollow library, and the Grey Oubliette – a small island fortress in a cavern, accessible only through the fortress above.

Dungeons of the Prince of ClubsDungeons of the Prince of Clubs

Beyond the Oubliette, forgotten by most and rarely even remembered by the Prince of Clubs, is the Sanctum of the Entwined, a chapel dedicated to the conjoined twin gods of the last days who grant the prince his immortal form and awaken him from his ennui via the Archon Tamaru when they feel a nudge is needed to help push events to the brink of destruction whence they will finally be freed.

The Archon is much less aware of the puppeteers behind her partners actions and sudden bouts of activity and destruction. She remains unaware that they work through her to awaken the lust for destruction within him when needed.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Hebdo du 31 décembre 2018

— Alors, petit Grognaute, tu as été sage cette année ?
— Oh oui, père Noël !
— Et tu as bien travaillé ?
— Oui, oui, père Noël ! Plus de soixante nouvelles gammes, plus de six-cent nouvelles fiches d’ouvrage, plus de deux-cent critiques, un peu moins d’une centaine de biographies … Il sort tellement de jeux qu’on ne sait plus où donner de la tête.
— J’ai vu tout ce dont tu parles, petit Grognaute. C’est pour ça que mes lutins t’ont préparé un beau paquet. Regarde…
—Waaaah !  Du Lex Occultum, ils sont fort ces Suédois ! Et du Cthulhu Hack, il tombe à point nommé ! Et du Champions, vous croyez qu’ils y ont ajouté les bleus ? Et du Pathfinder – Golarion, et du Delta Green, et du Loup-Garou : l’Apocalypse, et une aventure de Labyrinth Lord , et une autre de Conan ! Et du Star Wars, Et ça, c’est du Dr Who ET du Primeval ? Ils font quand même de chouettes jeux avec leurs licences des séries de la BBC. Et la 4ème édition limitée de Kult ! Et même un fac-simile de luxe des premiers Dungeons & Dragons ! ... Tu me gâtes trop père Noël ! Je n’aurai jamais le temps de ficher tout ça !
— La magie de Noël et mes lutins s’en sont déjà occupé mon petit Grognaute. En espérant que tu sois encore aussi sage en 2019 !
— Promis, et même plus !
 
(1334 jeux, 13500 ouvrages, 31 systèmes, 15869 critiques, 504 jeux amateurs, 1183 éditeurs, 2341 bios, 5260 utilisateurs)
 

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Dungeons & Dragons (Donjons et Dragons)

Fin 2013, pour célébrer les prochains 40 ans du jeu (paru en 1974), l’éditeur Wizards of the Coast a fait réimprimer (presque) à l’identique les ouvrages de l’édition originale de Donjons & Dragons, à savoir :

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Steve Bissette

Il est surtout connu comme dessinateur de comics, spécialisé dans l’horreur, et en particulier de Swamp Thing. Mais il a aussi dessiné pour Chill, Beyond the Supernatural, Donjons et Dragons

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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9 years of maps!

In May the Dodecahedron will be a decade old… and that has me in “holy crap, flashbacks!” mode. So I thought I should pull up a self-indulgent look-and-see of how my cartography has changed over the last nine years.

I’m posting two maps from each year, one in June and one in December of that year, and focusing on dungeon maps primarily to keep the comparisons “fair”. That map at the top of 2009 was one of the very first I ever posted to the blog. It is painfully low-resolution and it turns out I can’t find the original anywhere, and don’t have any higher resolution scans of it around. I might even redraw it at some point.

Much of the end of 2009 and 2010 was spent on my “Geomorph Mapping Project” to draw at least 100 interlocking geomorphs. We closed out 2010 with Dyson’s Delve, my mini-mega-dungeon. In 2009 and 2010 I still use “pencil thin” walls – as you can see in the geomorphs and the Dyson’s Delve map. This is something I moved rapidly away from as I developed my style, and have only started sort of coming back to (using thick sharpie markers for walls) in the last year.

These two maps from 2011 showcase my work as it locks into a definite style – avoiding single-stroke walls, adding more detail, and obviously a lot more comfortable with my work. The thick black walls and heavy hatching have become very clear by this point and many of the maps from this year are among my favourites of my older work.

2012 was a bit of a rough spell for me. When I started posting to the blog I was off work on disability for nerve damage. When my workplace disability ran out and I was transferring over to the provincial disability program, I went through several months on the lowest tier of social support, and this kept me from both the internet and from doing much drawing. The maps in 2012 are much sparser and less defined than in 2011, and are a lot less frequent on the blog. But that all changed in December of 2012 with the release of Dyson’s Delves…

2013 sees my maps pick up in quality and quantity again. The feel of the 2011 maps returns, with more time spent per map and a lot of effort put into presentation and structure. This is the year where I start transitioning away from generic black gel pens for my maps and towards using archival felt-tipped pens (Mistubishi Uni Pins and Sakura Microns mostly). More and more of my maps are now being drawn with a grid base – not usually shown on the map proper, but most of the maps in this era through to the end of 2015 are drawn on graph paper, making them easier to use with traditional VTTs and similar.

2014 and 2015 exemplify the style I had developed up to this point. I stabilize to a regular release schedule of maps twice a week. The style is consistent and easy to read. The winter of 2014 includes the release of the Dyson Megadelve, a massive megadungeon project that spans over 30 maps of caverns, dungeons, mines, and the ruins of a dwarven city.

2015 sees the lines for walls gradually getting darker and heavier, making the maps that little bit easier to read.

2015 sees another big stylistic transition in my maps. First I move away from drawing on graph paper, instead drawing on white paper with a sheet of graph paper behind it as a guide.  The black lines of my walls thicken yet again, and for a large number of maps I move away from a photoshopped grid to a hand-drawn one.

The hand-drawn grid goes through several styles and iterations over the next few years. Some are better than others, and quite frankly some are disappointing when I look back on them now. Towards the end of the year I also transition from releasing maps as grayscale 300dpi JPG files to black and white 1200 dpi PNGs.

My work this year included a lot of larger commercial projects in addition to my blog maps – and again my style grows and changes. I get into more fine details and in the fall of 2018 I started doing more work digitally after drawing the map in my traditional manner – I often add a bit of shade to the crosshatched areas now, and a fine shadow to help make the walls feel a bit more raised.

 

(Source: Dyson’s Dodecahedron)
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Malédiction de Strahd (La) (D&D5 – Dungeons and Dragons Fifth Edition)

Cet ouvrage est une campagne destinée à quatre à six personnages de niveau un, qui devraient finir au niveau dix. Le déroulement n’étant pas linéaire, les aventuriers doivent être prêts à fuir s’ils se risquent prématurément dans une zone trop dangereuse.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Sandy Petersen’s Cthulhu Mythos (D&D5 – Dungeons and Dragons Fifth Edition)

Sandy Petersen’s Cthulhu Mythos entreprend de décrire l’un des domaines de prédilection de l’auteur, le Mythe de Cthulhu, pour la 5e édition de Dungeons & Dragons. Cet ouvrage a été édité dans le cadre d’un financement participatif et reprend la trame de base de la version précédemment parue pour le jeu Pathfinder (dont on retrouve d’ailleurs ici la plupart des illustrations), mais sans la suivre dans le détail. Le livre s’ouvre sur 6 pages de titre, crédits et sommaire, avant que Using This Book (5 Pages) ne vienne présenter ce supplément, le mythe de Cthulhu et les moyens d’apporter de l’horreur dans une campagne de jeu de rôle médiéval fantastique.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Dungeon Master’s Screen Waterdeep – Dragon Heist (D&D5 – Dungeons and Dragons Fifth Edition)

Cet écran est spécialement destiné à la campagne Waterdeep – Dragon Heist et donc à l’évolution des aventuriers dans le milieu urbain d’Eauprofonde.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Dungeon Master’s Screen Waterdeep – Dragon Heist

Gale Force NineD&D5 – Dungeons and Dragons Fifth Edition. Se cacher derrière un écran pour mieux évoluer dans les rues de Waterdeep.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Xanathar’s Guide to Everything

Gale Force NineD&D5 – Dungeons and Dragons Fifth Edition. Les sorts du Guide Complet de Xanathar, regroupés dans une seule boîte.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Ranger (D&D5 – Dungeons and Dragons Fifth Edition)

Cette seconde édition des Spellbook-Cards – Ranger reprend l’ensemble des cartes de la précédente édition de 2014. Elle s’en différencie par la couverture de la boite, conforme à la nouvelle charte graphique, ainsi que par une graisse des fontes légèrement moins épaisse sur les cartes, le cadre et verso de ces dernières dont la couleur est d’un brun plus clair, et le ©2017 au verso (contre 2014).

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Bastion of the Prince of Clubs

Surrounded by the cyclopean ruins of the Temple of the Abyss, the Prince of Clubs retreats to his green and black granite bastion to while away the ages between the godwars he is forced to fight. A champion of the forces of change & chaos, his own existence seems stolid and phlegmatic – a weapon to be drawn in battle and then carefully returned to the Bastion.

Bastion of the Prince of ClubsBastion of the Prince of Clubs

This map of the Prince’s Bastion covers the above-ground structures – a squat dome and towers built of enormous 7 to 12 foot blocks of granite supposedly brought here from the veridian hells to make the structure resistant to most magics of this realm. For decades at a time the Prince of Clubs can be found seated on his throne, pondering the passage of eras and his role therein. The smaller throne at his side is occasionally home to his partner, the Archon Tamaru.

From the throne room of the Bastion, a pair of stairs lead down to the deeper chambers which will be detailed in a later map (or any number of dungeons from the blog can be substituted here as well).

This is the second map I’ve ever stippled. I don’t expect you’ll see many more – even though I love the visual effect, the work involved is… punishingly slow.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Creepy Kraken Time!

Release-The-Kraken

For Hallowe’en this year, we are releasing the Kraken on two thematically-appropriate maps released in the last year.

First we have the classic haunted house – Blackhall Haunt.

Blackhall HauntBlackhall Haunt

About 40 minutes upriver from Kreland’s Ford is the old Blackhall. Sitting on a small hill, now nearly overgrown with brush and trees, the squat stone house has been abandoned for at least a decade, and is of course said to be haunted by the ghost of the previous owner who was slain in his sleep by creatures unknown.

Blackhall is obviously not a standard house – it is made of dark stone with very thick walls and narrow windows. Only a single story tall, the squat dark structure is heavy with the promise of mystery and creepiness. Of the windows, only the one looking into the overgrown garden is still intact. Leaves and other detritus covers the floors of the other rooms.

The current master of Blackhall hides from the sun in the small central secret room, and spends a little time in the chamber with the intact window, reading by candle light and occasionally walking the hall.


And our second map to be re-released under a commercial license are the dark dungeons under the black standing stones of Prior’s Hill.

Prior's HillPrior’s Hill

Eight massive standing stones loom around Prior’s Hill. Grasses never grow tall here, and according to those willing to track their travels through the forest, the druids’ paths all eventually lead to this one place.

On the right nights, with the right rituals, you can open the portal on Prior’s Hill and climb down the stairs to the black dungeons below.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Guildmaster’s Guide to Ravnica Preview

Fantasy Grounds has released some previews for next Wizards of the Coast Dungeons & Dragons 5e book to be released (showing how it looks on their platform) – The Guildmaster’s Guide to Ravnica.

And one of the promo shots includes portions of one of my maps from the book. I drew 11 full-page maps in this book which is coming out November 20th.

(Source: Dyson’s Dodecahedron)
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Well of the Wyrm

The lair of Qiroi, scaled wyrm of the Red Fjords, is far from secret. The rocks for a mile around are burned free of all plantlife, the waters tainted, the skies quiet. The entrance to the old dungeons beneath the ruins of Caenleigh Hold are clearly marked with his spoor and shed scales. And within the dungeons you can hear the serpentine slithering of the long monstrous dragon.

Well of the Wyrm

But Qiroi is no fool or beastial dragon. The sounds and movement within the dungeons east of the entrance cave are those of illusions planted to lure the unwary. For Quiroi lives beneath the dungeon, in a set of chambers reached through the river that feeds the ancient Caenleigh well.

Well of the Wyrm (B&W)Well of the Wyrm (B&W)

But he is still a dragon, and has little patience for interlopers and would-be dragon hunters. He uses the illusions and distractions to help him get the jump on intruders, to strike them from behind with his corrosive breath and potent magics.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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James/Robyn George

James S. et Robyn George, mari et femme, sont actifs dans la communauté des petits éditeurs américains. Ils ont réalisé ou participé à de nombreux jeux, dont certains traduits en français : Pits & Perils et Diceless Dungeons.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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4/5 – Starter Set (D&D5 – Dungeons and Dragons Fifth Edition)

Je me souviens encore de ma première boîte de D&D. Elle était rouge, et elle contenait tout ce qui était nécessaire pour se créer un personnage et le mener jusqu’au niveau 3. Dans la boîte, on trouvait même un scénario un peu bac à sable qui permettait d’explorer une vallée creusée de toutes parts par des cavernes abritant autant de clans de monstres qu’il fallait expédier ad patres pour sécuriser la région…

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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