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Return to Dyson’s Delve – Levels 9 & 10

This is the final month of redrawing Dyson’s Delve – today we get levels 9 & 10 of the redraw, and later this week I’ll be releasing the final level (11) as well as the all-new surface level of the mini mega dungeon.
At the end of this month, a PDF will be released to all patrons of the blog on Patreon (regardless of backer level) with the new version of Dyson’s Delve.
Level 9 is home to petrifying monstrosities, a “noble” court of wererats, and a massive worm (but not quite as massive as a purple worm – fortunately B/X D&D includes the smaller Caecilia which fills the same role while being a more appropriate challenge for this level).
The natural cave section on the northeast side of the map contains links up and down between the levels, and is also connected to the main level albeit through a secret door, essentially making these two sections separate.
This level is unusual in that it is broken up into three distinct areas. One can only be reached from level 9, one from level 11, and the last is the route used to get from level 9 to level 11.
This level of the dungeon finally brings in the big bad of the whole dungeon, but he can only be reached after the party has been to level 11.
The big bad guy? It wouldn’t be Dungeons & Dragons if there wasn’t a dragon somewhere in the dungeon.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
(Source: Dyson’s Dodecahedron)
The Phoenix Diadem


Portals between worlds are crafted from potent materials in places where the energies of the world intersect with that of other places. Sometimes these ‘ley lines’ are conveniently found where the sky meets the earth and the portals can be built on the surface of the world itself.
But more often they meet in places deep or high. And thus we build “dungeons”.
The Phoenix Diadem is such a place – built beneath the world and linking it to other places. But it is not just a portal; it serves as a prison to those whom it calls forth. There is insufficient space here for the great birds who fly in the liminal worlds between the planes of water and air (referred to as the para-elemental planes by some sages learned in the ways of the many worlds). Within the diadem they find themselves trapped, forced to subservience in order to be able to return to the cold skies of their world.
Even without the spells and rituals to summon forth the great para-elemental birds, the placement and design of the Phoenix Diadem allows things to “leak through” between worlds. Smaller elemental phenomenon occasionally breach into the diadem, and some unfortunates have also been lost here, having “successfully” pushed through from the Prime to the homes of these creatures.
This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.
Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:
under a Creative Commons Attribution 4.0 International License.
(Source: Dyson’s Dodecahedron)
New Easy To Master Dungeons & Dragons Game (The) (Donjons et Dragons)
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(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
Onyx Hill Ruins
But what is at the top of those first stairs?
Onyx Hill is capped by old ruins of a small fort. Shattered and broken remains of a pair of structures and the old wall remain, along with one squat stone guardhouse that boasts the only intact roof in the area. In the centre of the old ruins is the peak of the hill with a 60 foot tall square pillar of onyx resting atop it.
This onyx monolith gives the hill its name, and attracts the occasional historian and sage to investigate its origins and to take rubbings of the inscriptions upon it. Much of the surface has been worn away or damaged by ancient violence.
In the back of the squat guardhouse is a secret door that opens over a set of stairs that lead down under the hill, and perhaps to the base of the onyx monolith itself… or perhaps a massive sprawling dungeon chosen from the huge numbers out there.
This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.
Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:
under a Creative Commons Attribution 4.0 International License.
(Source: Dyson’s Dodecahedron)
Raiders of the Lost Bark (D&D5 – Dungeons and Dragons Cinquième Edition – D&D5 – Dungeons and Dragons Fifth Edition)


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(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
Livre des Monstres (D&D5 – Héros & Dragons)


(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
Tome of Beasts (D&D5 – Dungeons and Dragons Cinquième Edition – D&D5 – Dungeons and Dragons Fifth Edition)


(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
Oubliette of the Forgotten Magus
Originally dug out for access to the underground river here, these dungeons are damp and quiet, home to massive cave spiders that hunt blind fish in the river. And of course, the Forgotten Magus. Paranoid and arachnophobic, the long-dead magus hides in one of the two small “closet” spaces in the dungeon, occasionally running from one to the other when his paranoia overtakes him and he can sit in one place no longer.
A desiccated husk of his former self, he still wears his finest robes and wizard hat. He knows the ins and outs of the dungeon and caves and can travel them at remarkable speed (even better if adventurers have killed the cave spiders already, clearing his route).
Of course, he knows why adventurers are here… they seek the magic jewel that he taps for his arcane powers! Thus when on the run, he scatters the occasional gem behind him to distract, and isn’t against including the occasional bead from his necklace of fireballs in the mix.
This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.
Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:
under a Creative Commons Attribution 4.0 International License.
(Source: Dyson’s Dodecahedron)
Hebdo du 03 juin 2019


Et dans les univers, cela prend des proportions toutes autres que la simple brochette, saucisse, merguez autour d’un bac de bière.
- Forcément, au 41è millénaire, là où il n’y a que la guerre, le barbecue d’hérétiques est à la pointe de la mode. Mais il parrait que d’aucuns n’hésitent pas à faire de la contrebande de bidoche dans les systèmes moins regardants…
- Dans 10 millénaires, dans les empires fragmentés, par contre, on doit apprendre à maîtriser la flamme pour éviter de carboniser la viande. Heureusement, des tutos en français sont enfin disponibles.
- De nos jours, en Terra Incognita, les petit peuple était à un doigt d’oublier d’organiser la fête… Mais une fois qu’ils s’y sont mis, tout le monde y a mis la main à la pate. On en reparlera encore en septembre !
- Sur la planête 6-Napse, Maman est très heureuse de retrouver sont innombrable couvée autour d’un petit barbecue de marines en famille.
- Sur Absalom, c’est soirée année 80 au temple des 12 !
- En Rokugan, il est interdit de faire un barbecue avant que l’Empereur n’ai organiser le sien. Une fête qui lance la saison dans tout l’Empire et que l’on annonce à grand cris d’une province à l’autre. Une tradition mieux connue sous le nom de Khi d’initiation.
- Sur Barsoom, cela reste tendu d’inviter martiens verts et martiens rouges autour d’une même table… Mais John Carter compte bien leur faire découvrir les vertus fédératrices du bacon !
- Par contre, à Venice, le barbecue n’a pas la cote. Il lui reste toujours un petit goût d’Ecryme …
(1356 jeux, 13800 ouvrages, 31 systèmes, 15977 critiques, 511 jeux amateurs, 1201 éditeurs, 2362 bios, 5350 utilisateurs)
(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
Dungeon Geomorphs & Dice!


We have crossed that Kickstarter funding line, and the newest set of DungeonMorph Dice will become real! With only a week left on the 2019 DungeonMorph Dice Kickstarter, I figure I had better get some more designs out there so you can see what some of these awesome dice will look like!
There are a total of 15 dice in this set, which means 90 different geomorph designs to fill them all. Here are four designs for the various cavern dice in the set (clockwise from upper left)
- A big honking cavern with a bit of a multilevel design to it.
- A set of caves that have been partially reworked into “dungeons”.
- Multi-tiered caves with overlooks, natural stairs, and a bridge spanning over one section.
- A dungeon / cavern interface in the form of what is probably a shrine or temple, worked at one end and natural caves at the other.
For the next seven days only (until May 23rd), you can get in on the Kickstarter and get these awesome 1″ Dungeonmorph dice, or a variety of other related versions (Dungeonmorph fonts, cards & battlemaps!)
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
(Source: Dyson’s Dodecahedron)
More Geomorphic Dungeons – with Dice!
It is always kind of exciting being involved in a Kickstarter as it goes live. And this one is a great reminder of when I first started working on maps for the blog. It is refreshing to go back to my classic geomorph concepts and start drawing new ones again.
Doubly so knowing that they will be translated onto dice as we move forward! Joe over at Inkwell Ideas is Kickstarting 3 new sets of DungeonMorph Dice and I’m developing designs so we’ll have a Dyson map on every die in the set.
This set of 4 are (clockwise from upper left):
- Barracks Dungeon Geomorph – The main feature here is a barracks room with two attached latrines and a commander’s office and quarters adjacent to it.
- Tombs and Crypts Geomorph – Reminiscent of my Spiral Crypt design that was used in the Shadows of Forgotten Kings adventure, but much more compact.
- Water Feature Cavern Geomorph – linking dungeons to caverns, we have a small oddly shaped lake that is used as a well and water storage in the dungeon section, and perhaps a shrine in the area to the southeast.
- Large Cavern Geomorph – A larger cave to explore, with a few raised and lowered sections to it.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
(Source: Dyson’s Dodecahedron)
Hebdo du 29 avril 2019


Il a fait un escale au Pays des Trolls et des Légendes, sans y trouver de réponses. Z39 a même été envoyé en (per)mission aux floralies des Orcs helvètes. Mais il n’est pas sur qu’il y trouve davantage de réponses.
Alors, en désespoir de cause, le capitaine ouvre le premier livre des Chroniques de l’Apocalypse. L’ouvrage interdit n’est pas fait pour tous les yeux. Tout le monde n’est pas prêt à assumer la perfidie de la Sublime Comédie du huitième jour de souffrance …
Heureusement, il y a dans ces lignes quelques maigres espoirs, comme la règle de l’Ordre des chiens de donjons que le Masque avait laissé sortir de leur niche… Mais des héros, on en trouvait par paquet. Ce n’était pas ce qui manquait. Ce qui intéresse le capitaine, c’est de trouver la voie. Comme celle inspirée par le régent de jade de Golarion, ou encore le retour aux sources sur les ruines de Troie. Voilà qui pourrait être une piste intéressante…
Mais le capitaine est extrait de ses réflexions par une alerte des senseurs du vaisseau. Apparemment, un incident d’ampleur a éclaté à la station d’Absalom après la révélation de la première saison de Channel Fear.
Où d’autres pourrait-on attendre le GRoG ?
(1348 jeux, 13715 ouvrages, 31 systèmes, 15942 critiques, 511 jeux amateurs, 1197 éditeurs, 2352 bios, 5319 utilisateurs)
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(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
Dungeons & Doggies – Rules Companion (D&D5 – Dungeons and Dragons Fifth Edition)


(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
Stranger Things Starter Set


(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
Dungeon Master’s Screen Curse of Strahd (D&D5 – Dungeons and Dragons Fifth Edition)


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(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
Release the Kraken upon the Banshee’s Tower!


A second tower has been selected for re-release under our free commercial-use license this month!
The wail of the banshee can be heard through the fens for miles around. In the nearest village they pretend it is the call of a very persistent screech owl, but few actually believe it.
On a low rocky hill near the middle of the fens is the old tower, scorched and partially collapsed. The banshee’s home is in the second floor of the tower in the room open to the sky because of the partial collapse of the third floor. However, this is not where she died. The red-haired elven daughter of the lord of this tower was imprisoned in the dungeons below when the tower fell. The same dungeons where she was forgotten and died of deprivation pining for her father, her home, and her people.
This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.
Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:
under a Creative Commons Attribution 4.0 International License.
(Source: Dyson’s Dodecahedron)
…and the Warlock
Once you have crossed the underground river (across the rickety bridge, by boat, or swimming in piranha and crocodile infested waters), the areas under Firetop Mountain feel… different. Where the earlier portions contained many guards, once you get past the immediate structures around the beach, the dungeons become winding, confusing, and home to wandering patrols. Many secret doors here are one-way affairs and dead-ends often have teleport traps instead of secret passages…
It is thus a great relief to stumble into the final caves, only to discover that before you even face the Warlock in order to get to his treasure, you must deal with a fierce dragon that lairs in the cavern.
Through dozens of playings of the Warlock of Firetop Mountain, I only got through the maze a few times before giving up (often because I was playing it at school during a break). You could navigate the rest of the book without a map, but if you failed to map this section, you were effectively wandering blind – doubly so if you made the mistake of triggering one of the teleportation traps.
So last month I finally sat down and navigated every bend, dead-end, secret door, nook, and cranny of the maze. In my head the maze was small – maybe 1/4 the size it appears here. But getting the corridors to fit together well ended up stretching them out significantly until the north side map was nearly as big as the (much more densely populated) south side.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
(Source: Dyson’s Dodecahedron)
Strongholds & Followers


(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
Strongholds & Followers (D&D5 – Dungeons and Dragons Fifth Edition)


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(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)