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Dungeon Master’s Screen Waterdeep – Dragon Heist (D&D5 – Dungeons and Dragons Fifth Edition)

Cet écran est spécialement destiné à la campagne Waterdeep – Dragon Heist et donc à l’évolution des aventuriers dans le milieu urbain d’Eauprofonde.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Dungeon Master’s Screen Waterdeep – Dragon Heist

Gale Force NineD&D5 – Dungeons and Dragons Fifth Edition. Se cacher derrière un écran pour mieux évoluer dans les rues de Waterdeep.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Xanathar’s Guide to Everything

Gale Force NineD&D5 – Dungeons and Dragons Fifth Edition. Les sorts du Guide Complet de Xanathar, regroupés dans une seule boîte.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Release the Kraken on White Crag Fortress

Release-The-Kraken

As our “release the Kraken” map this month, I’ve combined two linked releases from 2015 and put them together into a single map. Welcome back to White Crag Fortress.


No more than a generation ago did Hender, Warlord of the Two Realms, build the white fortress at the end of Merman’s Bluff. A small and fiercely held chunk of white granite looking over the dark and choppy seas where once the local fisherfolk made deals with the merpeople of the Octopus Kingdom.

The fortress has never fallen, but has changed hands with the winds of politics and the changing fortunes of those who have tried to hold it. The current “castellan” of the fortress is a netherman (half-goblin) who uses it as part of his claim upon the title of Warlord – although none (even those who traded him the fortress) will acknowledge it. From White Crag Fortress he taxes the local farmers and fishermen lightly, but maintains an army of half-breed mercenaries that earns everyone’s distrust.

White Crag FortressWhite Crag Fortress

White Crag Fortress is two discrete constructions – the Bailey Fort and the Spire. The Bailey Fort is separated from the mainland by a ditch dug into the spur of stone it is built into, with a permanent wooden bridge across leading into the main gatehouses. The Bailey Fort is a fairly large multi-story affair with a fairly large central courtyard. Should the fortress ever be owned by someone of wealth and means, this courtyard would likely be covered with a wooden structure turning it into another great hall with additional stories above it.

The Spire looks out over the sea from the tip of Merman’s Bluff. Still made of the same white granite, it is a cramped and construction, restrained by the limited amount of land to work from. It is connected to the Bailey Fort via a stone bridge as well as a small tongue of rocky land that keeps the last part of the bluff from being a complete island.

keep-on-keeping-on

If one were to look directly down from the watch tower on the north side of the Bailey Fort, there is a cave leading into Merman’s Bluff with a small stone wharf connected to it. This postern gate to White Crag Fortress is intended to be well guarded, although the original door has been removed after it got stuck too often from rusting hinges and lock as well as swollen oak from the constant battering from the sea. In time it should be replaced by a properly oiled and tarred door, but for the time being the gateway remains open.

The main level of the structures wind up under the structures of the Bailey Fort leading eventually to a trap door opening into the fort proper. These structures are used as storage, guard rooms, and an escape route in case of emergency.

under-the-fortress

There is also a passage that leads up under the Spire, however it lacks an accessway into that structure (at one point there was such an access point, but a team of mechanical assassins used it to gain access to the spire and it was blocked off afterwards). This section contains a secret chamber that in turn has a trap door down to the lower chambers which are used as a secret dungeon for prisoners as well as an underwater escape route for those with the access and the means to travel underwater.

The tunnel leading underwater from these lowest passages proceeds 130 feet further from Merman’s Bluff and into a small cave 20 feet under water.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Ranger (D&D5 – Dungeons and Dragons Fifth Edition)

Cette seconde édition des Spellbook-Cards – Ranger reprend l’ensemble des cartes de la précédente édition de 2014. Elle s’en différencie par la couverture de la boite, conforme à la nouvelle charte graphique, ainsi que par une graisse des fontes légèrement moins épaisse sur les cartes, le cadre et verso de ces dernières dont la couleur est d’un brun plus clair, et le ©2017 au verso (contre 2014).

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Athenaeum of the Lost – Lower Level

Linked to the greater dungeon only by a broken stone bridge across an underground crevasse, this remote underground library is maintained and guarded by the resident retired scholar-priest who keeps the place locked down, guarded with a small collection of animated objects, and who in turn subsists on a diet of conjured food and water.

Athenaeum of the Lost (Lower Level)Athenaeum of the Lost (Lower Level)

The main chamber of the structure is the library itself, a two-tiered chamber with nearly 50 bookshelves on this level and additional stacks on the upper tier. Unlike the dungeon and the rough chasm outside, the Athenaeum is kept exceptionally clean as the scholar-priest’s animated guardians serve double duty as cleaning staff and generally see little actual defensive work – the residents of the nearby dungeon having realized that this whole area is best avoided.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Eff Your Dungeon

Sometimes you just need a dungeon that tells every other dungeon how you feel about them. Or a substitute level in a larger adventure when the original level was just a massive pain in the ass (I’m looking RIGHT AT YOU, “the Nightmare Maze of Jigresh”).

Fuck Your DungeonFuck Your Dungeon

Or perhaps you have learned that your DM is about to run you through the Tomb of Horrors, again, with extra horrors and less treasure.

In that case, I would probably wear the T-Shirt to the session, or perhaps drink from the mug. I’ve stuck this design on a variety of products through Redbubble. (Note that because of RedBubble’s rules regarding the F-word, there’s an adult filter to get through to see the products on the site.)

While you are there, there are also a bunch of other designs I’ve posted to the site over the last year to check out.

This dungeon design was triggered by a recent Twitter thread where Gil Ramirez was reminiscing on the classic “Dungeon of FU” I posted almost three years ago.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Bastion of the Prince of Clubs

Surrounded by the cyclopean ruins of the Temple of the Abyss, the Prince of Clubs retreats to his green and black granite bastion to while away the ages between the godwars he is forced to fight. A champion of the forces of change & chaos, his own existence seems stolid and phlegmatic – a weapon to be drawn in battle and then carefully returned to the Bastion.

Bastion of the Prince of ClubsBastion of the Prince of Clubs

This map of the Prince’s Bastion covers the above-ground structures – a squat dome and towers built of enormous 7 to 12 foot blocks of granite supposedly brought here from the veridian hells to make the structure resistant to most magics of this realm. For decades at a time the Prince of Clubs can be found seated on his throne, pondering the passage of eras and his role therein. The smaller throne at his side is occasionally home to his partner, the Archon Tamaru.

From the throne room of the Bastion, a pair of stairs lead down to the deeper chambers which will be detailed in a later map (or any number of dungeons from the blog can be substituted here as well).

This is the second map I’ve ever stippled. I don’t expect you’ll see many more – even though I love the visual effect, the work involved is… punishingly slow.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Wyvernseeker Rock

Above the waterfall on the Azer river is an outcropping of pink granite with a small flat plateau atop it. J’cob Wyvernseeker earned his title here as his travelling companions from Elk Harbor watched him climb the rock and be picked up by a wyvern that he then flew across the sea to the west.

Some say he was just killed up there by a passing wyvern, and the stories of his travelling companions were just fanciful tales to get them an extra drink or two at the tavern.

Wyvernseeker RockWyvernseeker Rock

Regardless, the landmark also marks the location of a small “dungeon” – a set of passages and stairs that are used to cross both the Azer river and avoid the waterfall in the process. The passages of Wyvernseeker Rock are damp and foul – the stonework probably dwarven, but never completed.

This map was inspired by the module “Eye of the Serpent”, an AD&D1e adventure published in 1984 that I recently played through with the Monday Night Labyrinth Lord group. The maps in that adventure were drawn by Geoff Wingate / Paul Ruiz and it is specifically his style of rock face that I’m trying to emulate in this map.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Creepy Kraken Time!

Release-The-Kraken

For Hallowe’en this year, we are releasing the Kraken on two thematically-appropriate maps released in the last year.

First we have the classic haunted house – Blackhall Haunt.

Blackhall HauntBlackhall Haunt

About 40 minutes upriver from Kreland’s Ford is the old Blackhall. Sitting on a small hill, now nearly overgrown with brush and trees, the squat stone house has been abandoned for at least a decade, and is of course said to be haunted by the ghost of the previous owner who was slain in his sleep by creatures unknown.

Blackhall is obviously not a standard house – it is made of dark stone with very thick walls and narrow windows. Only a single story tall, the squat dark structure is heavy with the promise of mystery and creepiness. Of the windows, only the one looking into the overgrown garden is still intact. Leaves and other detritus covers the floors of the other rooms.

The current master of Blackhall hides from the sun in the small central secret room, and spends a little time in the chamber with the intact window, reading by candle light and occasionally walking the hall.


And our second map to be re-released under a commercial license are the dark dungeons under the black standing stones of Prior’s Hill.

Prior's HillPrior’s Hill

Eight massive standing stones loom around Prior’s Hill. Grasses never grow tall here, and according to those willing to track their travels through the forest, the druids’ paths all eventually lead to this one place.

On the right nights, with the right rituals, you can open the portal on Prior’s Hill and climb down the stairs to the black dungeons below.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Guildmaster’s Guide to Ravnica Preview

Fantasy Grounds has released some previews for next Wizards of the Coast Dungeons & Dragons 5e book to be released (showing how it looks on their platform) – The Guildmaster’s Guide to Ravnica.

And one of the promo shots includes portions of one of my maps from the book. I drew 11 full-page maps in this book which is coming out November 20th.

(Source: Dyson’s Dodecahedron)
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Well of the Wyrm

The lair of Qiroi, scaled wyrm of the Red Fjords, is far from secret. The rocks for a mile around are burned free of all plantlife, the waters tainted, the skies quiet. The entrance to the old dungeons beneath the ruins of Caenleigh Hold are clearly marked with his spoor and shed scales. And within the dungeons you can hear the serpentine slithering of the long monstrous dragon.

Well of the Wyrm

But Qiroi is no fool or beastial dragon. The sounds and movement within the dungeons east of the entrance cave are those of illusions planted to lure the unwary. For Quiroi lives beneath the dungeon, in a set of chambers reached through the river that feeds the ancient Caenleigh well.

Well of the Wyrm (B&W)Well of the Wyrm (B&W)

But he is still a dragon, and has little patience for interlopers and would-be dragon hunters. He uses the illusions and distractions to help him get the jump on intruders, to strike them from behind with his corrosive breath and potent magics.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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James/Robyn George

James S. et Robyn George, mari et femme, sont actifs dans la communauté des petits éditeurs américains. Ils ont réalisé ou participé à de nombreux jeux, dont certains traduits en français : Pits & Perils et Diceless Dungeons.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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the Bronze Vault

The Bronze Vault is a small, multi-level complex cut into the Jappa Slopes and connected to one of the small cavers that dot the hillsides. Once connected to a small watchtower that was built too close to the edge, getting into the complex typically means climbing to the ruins as the door between the cave and the complex is locked, barred, and now rusted shut.

The Bronze Vault The Bronze Vault

In-game, the complex fills the role of any classic “dungeon in the wilderness” setting – a place where civilization once held sway but is now home to monsters hiding in the roots of our achievements. In the grand tradition of the Moldvay Basic D&D set, this is where hobgoblins would hide their prisoners captured from the nearby town; perhaps home to a small cult that cannot worship publicly in civilized areas; or the destination for a treasure map that the party found in a previous adventure.

The Bronze Vault (no grid)The Bronze Vault (no grid)

Personally, I like the treasure map angle – making the secret chamber in section B right by the entrance the treasure room, but with the map showing how to get there from the cave entrance instead of the upper entrance.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Spending your Gold Pieces!

In a lot of D&D 5e discussions, you run into people complaining about not having anything to spend their gold on if there are no magic item shops. I wrote up this list and add new items to it every time I post it to social media.

Remember that until 3e, there were no magic item shops and there was even MORE gold since in 1e and prior editions gold was basically the only source of XP. So if you had 40,000 XP, odds are you had at least 36,000 gp.

It’s not a weakness, it is part of the design of the game.

Other things to do with your gold:

  • Purchase expensive cheeses
  • Purchase expensive wines to drink with said cheeses
  • Hire someone to figure out why all your clothes aren’t already ermine-trimmed
  • Hire someone else to correct the problem
  • Hire minstrels to travel the land telling tales of your exploits
  • Get books written about your exploits
  • Jewel-Encrusted Ear Hair Plucker
  • Send money home to the husband and kids
  • Build a shrine to your favourite deity
  • Build a shrine to your second favourite deity
  • Build a temple to the pantheon of your favourite deities around these shrines
  • When it turns out these deities aren’t part of the same pantheon, fund an entirely new church that claims otherwise. You can even name the heresy after your character!
  • Acquire a taste for imported fish eggs
  • Experiment with strange and foreign narcotics
  • Establish an espionage agency
  • Hire mercenaries and send them on vacation
  • Get involved in local politics
  • Get involved in regional politics
  • Get involved in national politics
  • Get involved in international politics
  • Get involved in transdimensional politics
  • Run for president of Mechanus
  • Purchase a distillery and then hire away the best distillers from their existing employers to take over as the source of elite spirits.
  • Hire a team of exorcists to make sure everything you own, buy, touch or look at is not controlled by evil spirits.
  • Buy wedding presents.
  • Buy birthday gifts.
  • Pay the dowry on your child’s wedding.
  • Buy a boat.
  • Buy a fleet.
  • Man that fleet.
  • Send them off to explore.
  • Invest in local business.
  • Bribe the king.
  • Hire an assassin to take care of that person that insulted you at level 1.
  • Invest in high grade halfling pipeweed
  • Smoke your investment – trust me, totally worth it.
  • Grind up gold into powder and then see if it gets dwarves high when they snort it.
  • Establish trade routes with nearby cities.
  • Establish trade routes with distant cities.
  • Establish trade routes with nearby planets.
  • Establish trade routes with the outer planes.
  • Tithe to the church you claim to worship at, the cult you actually worship at, the local baron, the king, and your guild (there goes 50% of everything)
  • Get married.
  • Get divorced.
  • Have children.
  • Establish a network of informants.
  • Solve homelessness in your city.
  • Feed the poor.
  • Feed the rich.
  • Build a mansion with a massive banquet hall and ballroom.
  • Host grand balls with all the most elite families invited.
  • Host great banquets with all the movers and shakers invited.
  • Hire watchmen to make long rests safer.
  • Hire rangers to hunt while you travel so you don’t have to bring rations.
  • Hire a wagon train to carry rations for those rangers and watchmen.
  • Buy nicer furniture for your home.
  • Hire the weird architect that draws really messed up designs, and give him a huge budget to actually make them real.
  • Hire a team of scribes to follow the weird homeless guy around writing down everything he says.
  • Buy yourself a title (this takes a lot of money, since you basically have to make yourself be the “right kind of person” to get a title, and then likely bribe all the people above you to get it).
  • Hire sages in every major field so when an adventure hook lands on your lap you can spend money hand over fist to learn more about it.
  • Buy art.
  • Commission art.
  • Get a life-sized statue of yourself made of solid gold (that’s 1,500 pounds of gold… that’s a LOT of gold pieces).
  • Get a larger-than-life-sized statue made of yourself in solid gold.
  • Platinum cutlery
  • Gem-encrusted platinum cutlery
  • Buy the cricket in the silver cage that the seller claims was caught on the moon and can tell your future.
  • Set up a crazy wizard in a tower for you to consult on an as-needed basis.
  • Start a gladitorial stable and get involved in the local gladitorial combat scene at the management / owner level.
  • Ivory playing cards
  • Has no one named a town after your character yet? FIX THAT IMMEDIATELY, make your own town! With blackjack and hookers!
  • Assemble incredibly ornate and overly-detailed “kits” for various things. Like your silver-plated vampire-hunting kit in an expensive wooden case that contains a set of stakes made of pungent foreign woods, a hand-crossbow with six different holy symbols on it, a variety of garlic-delivery devices, holy water in expensive bottles, etc.
  • Equip an expedition to find the centre of the planet.
  • Hire dwarves to construct a massive dungeon complex for you to import monsters into.
  • Get involved in horse-racing.
  • Become a respected horse-breeder.
  • Collect a stable of well-bred horses.
  • Hire jockeys and race your stable of horses.
  • When you are bored of your horses, invest in a glue factory.
  • Experiment with exotic perfumes made from monster parts.
  • Flood the healing potion market with cheap knock-offs (guaranteed not to kill you, or your money back!).
  • Hire a team to go into every town before you and equip the town with gold-plated spitoons for your convenience.
  • Outsource the protection of the local forest to high-priced elven mercenary druids.
  • Life insurance in the form of pre-purchased resurrection spells & components.
  • Be the “cool aunt” or “cool uncle” and blow a few grand on each niece or nephew’s birthday.
  • Create a new school of wizardry.
  • Build Hogwarts.
  • Hire a team of gnomes to try to figure out the mechanics behind a man-portable fire-blasting gattling-crossbow
  • Go dragon-turtle hunting.
  • Invest in the dragon-bellies market.
  • Build a flying dragon-turtle-shell boat with ballista turrets.
  • Hire sages, magi, and engineers to explore the option of “nuking the site from orbit”.
  • Commission statues of your adventuring companions in heroic poses.
  • Pay to have all your enemies stuffed and mounted after killing them.
  • Hire monster hunters to increase the size of your stuffed monster collection.
  • Invest in the lead-into-gold alchemy “business”.
  • Make sure your spellbooks have dragon-leather covers, pages of the rarest fine leathers, and ink made of gold and celestial blood.
  • Make a warhammer with a 15 pound solid emerald head.
  • Build the tallest tower in the world.
  • Have masterpieces painted on all your armour.
  • Establish a huge network of mirror-towers to transmit information around the world.
  • Hire shipbuilders and a madman to build the largest ship ever.
  • With sails made of dragon wings.
  • Lashed to a score of water elementals to pull it.
  • Hire a tutor.
  • Hire translators.
  • Learn an exotic language and stop speaking common, instead having your translation team to translate to common, dwarven, etc for you.
  • Get your adventure maps drawn by the renowned cartographer Dyson Logos.
  • Fletch your arrows with phoenix feathers.
  • Hire engineers and try to make every trap from the Grimtooth’s Traps series.
  • Raise an army.
  • Raise a second army.
  • Build a nice vantage point from which to watch your armies clash.
  • Hire a third super-secret army to swoop in and crush the remaining forces.
  • Hire seven soothsayers to examine and interpret your dreams.
  • Buy only the best poisons to feed to the soothsayers who fail to properly interpret your dreams.
  • Pay for the most grandiose funerals for the failed soothsayers so everyone knows how seriously you take this stuff.
  • Bribe the right people to have your horse knighted.
  • Collect the instruments of long-dead famous bards.
  • Buy an inn at every town on the map (or have one built) so you always have a place to stay where they know your name.
  • Griffon-Egg Omelettes.
  • Wereboar Bacon.
  • Mithril chainmail for your pets.
  • Diamond-encrusted cockatiels.
  • Finest marble stables for your horses.
  • Finest marble statues of your horses to go in those stables.
  • Purchase a set of ever-grander mausoleums to eventually bury your worldly remains.
  • Once the biggest mausoleum is done, put smaller ones inside it. Matryoshka Mausoleums!
  • Fund that crazy guy who is building a volcano lair – you know he’ll be a good adventure seed later on!
  • Fund a death cult. This is one that takes care of itself when you get bored.
  • Build a legacy in the form of a travelling halfling circus.
  • Hire someone who’s job it is to hire the exact someone you need.
  • Set up effective counter-espionage to deal with John Creed’s spy network.
  • Try gold-plating your enemies.
  • Hire a team to bring your gold-plated enemies back home and have them jewel-encrusted.
  • Feed your new best friend, the Xorn you adopted in the Elemental Plane of Earth.
  • Start collecting “freaks and oddities” to accompany you and show off just how perfect you are.
  • The material components for “Summon the World Emperor” is a billion gp. There’s no ritual, just have a billion gold and the World Emperor is pretty much certain to show up to claim it.
  • Have a lovely palanquin built so you don’t have to get your very expensive shoes dirty.
  • Buy exotic slaves to carry that palanquin.
  • Start minting coins with your face on them. Sell them at reduced prices to get them into circulation.

Some artwork copyright William McAusland, used with permission

(Source: Dyson’s Dodecahedron)
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Release the Kraken on Mad Fenrick’s Manor!

Release-The-Kraken

It is time, once again, to delve into the back catalog of maps here on the Dodecahedron and pull out two more to be re-released under the free commercial use license thanks to the amazing support of our Patreon backers. Mad Fenrick’s Manor and Basement were released in April and May of 2014 and are back!

Mad Fenrick's ManorMad Fenrick’s Manor

A few miles from the nearest outposts of civilization, just over those hills to the west of here, are the old estates of the Trent family. Sitting almost smugly on a hill in the midst of overgrown hedge mazes and fallow fields is the manor of “Mad” Fenrick Trent. Sure the first parts of the structure were initially built by his grandfather, and the last Trents to live in it were his great-grandchildren, but Mad Fenrick is the Trent who put the most work into the half-fortified squat monstrosity.

Of course, a massive cobbled together and defensively structured manor like Mad Fenrick’s Manor doesn’t stop with just the main level and a few towers. In the main courtyard of the manor is a set of stairs that originally lead to the Trent family crypt, but that now connects to a small dungeon (as well as Mad Fenrick’s Root Cellar, Mad Fenrick’s Family Crypt, Mad Fenrick’s U-Store-It, and Mad Fenrick’s Large Rodent Repository, of course).

Mad Fenrick's BasementMad Fenrick’s Basement

With the manor grounds now abandoned, who knows the sorts of things that crawl about beneath the old manor house. Whatever they are, they are probably very lonely and would love to play with any visitors.

And to be true to the originals, I’ve included versions without a grid:

Mad Fenrick's Manor (no grid)Mad Fenrick’s Manor (no grid)

Mad Fenrick's Basement (no grid)

Mad Fenrick’s Basement (no grid)

It would, of course, be absolute foolishness to claim that these maps weren’t in turn inspired by the classic Tegel Manor adventure which I first encountered as a player and that has haunted my games ever since.

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This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Guy Blavin

Il a découvert le JdR il y a plus de 30 ans, sans règles et sans dés ! Plus tard, il a eu un coup de coeur pour Dungeon World et autres jeux PBTA. Ce qui l’a amené à traduire Masques : une nouvelle génération.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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4/5 – Starter Set (D&D5 – Dungeons and Dragons Fifth Edition)

Je me souviens encore de ma première boîte de D&D. Elle était rouge, et elle contenait tout ce qui était nécessaire pour se créer un personnage et le mener jusqu’au niveau 3. Dans la boîte, on trouvait même un scénario un peu bac à sable qui permettait d’explorer une vallée creusée de toutes parts par des cavernes abritant autant de clans de monstres qu’il fallait expédier ad patres pour sécuriser la région…

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Monstrueusement Mignons (Générique : Médiéval-Fantastique)

Monstrueusement Mignons est un bestiaire et une aide de jeu, qui propose d’amener les versions juvéniles de monstres habituellement rencontrés dans des univers de fantasy classiques comme Dungeons & Dragons, et, en l’occurrence, Héros & Dragons ainsi que Chroniques Oubliées Fantasy. Les versions originales (Baby Bestiary 1 & 2) se veulent être une aide de jeu générique, dénuée d’éléments techniques. La version française, pour sa part, compile les deux ouvrages originaux et ajoute les règles de dressage, d’ordres et les caractéristiques des versions juvéniles de ces monstres pour les les jeux H&D, COF et COF-Mini.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Black Ichor of the Iron Obelisk

The Iron Obelisk weeps in near silence – the pools of ichor growing around it, fed by its melancholy nature. The ichors seep down and flow where underground waters should, tainting the darkness with the ennui and melancholy of the pillar of iron. Slow grinding noises are heard nearby, as if the world is changing itself – pulling away as far is it can from the source of this ichor. The wound where the Iron Obelisk sits has grown forming a cave nearly 200 feet across where the world tries to isolate the rusted spike within it.

Black Ichor of the Iron ObeliskBlack Ichor of the Iron Obelisk

The Iron Obelisk has many powerful uses. Flakes of rust taken from the area around it and ground to dust make sleep spells incredibly more potent, whereas rust taken from the Obelisk itself can be used to counter most forms of mind control and charms. Bits of iron taken along with this rust can be worked into somber weapons and armour that spread their melancholic nature to their bearers, but also to their foes.

But those who touch the iron obelisk itself or the black ichor are cursed with the yearning sadness of the device. They will seek out places underground where the ichor can be found, and while the ichor does nothing to sate or alleviate the sadness, it calls to the cursed and bathing in it will indeed remove any other curses or diseases the target is afflicted with.

In fact, when adventuring underground, those cursed by the obelisk or the ichor will often find themselves in proximity with the ichor – even if it shouldn’t be there. There is a 25% chance that any adventure leading them underground will lead them to the black ichor in some way. It will replace water in dungeons and adventures, and will seem ominously ever-present until the curse is broken.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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