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Dungeons & Doggies – Rules Companion (D&D5 – Dungeons and Dragons Fifth Edition)

Dungeons & Doggies est le premier né de la gamme Animal Aventures, une série de figurines de héros animaux financés via Kickstarter. Suite à un financement réussi, ce sont 13 figurines de représentants des classes med-fan classiques (guerrier, mage, clerc, voleur, etc.) issus de diverses races de chiens qui ont pu être produites. Les sets de figurines sont accompagnés d’un supplément numérique fournissant les règles pour jouer l’espèce animale concernée avec les règles du SRD5….

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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2019 Geomorphs & Dice!

If we set the wayback machine to nearly a decade ago, there’s essentially a full year where I posted nothing but geomorphs to the blog. Behind the scenes I spent a couple of months working on geomorph concepts to figure out what format worked well enough that it was not too apparent when you moved from one geomorph to the next.

I was originally going to work with Erol Otus’ “Geomorphic Mini Dungeon Modules” format of 11 x 11 with entrances in the sixth square on each side, but it was way too obvious when you moved from one to the next – it felt like you were exploring geomorphs instead of a cohesive map.

After about a dozen designs, I settled on these 10 x 10 geomorphs with entrances on squares 3 & 8. The design caught on and there are thousands of geomorphs available on the net that use this structure now.

As you can see in the photo, I’ve started drawing them again. I’m making a dozen or so new geomorphs that I’ll be posting to the blog over the next while. As with most of my modern work, they are available here as 1200dpi images – but there’s a whole other way you can get them…

Joe at Inkwell Ideas has launched a new Dungeonmorph Dice Kickstarter. The new geomorphs that I post to the blog will be appearing on these new dice. The last batch of Dungeonmorph Dice were awesome – big wonderful chunky dice with a huge number of geomorphs drawn by myself and other geomorphers from the community.

I’m really excited to be part of doing this again.

Every die in this new set will have at least one face that I designed.

2019 Inkwell Geomorph Set 12019 Inkwell Geomorph Set 1

Here’s the first set of geomorph designs. The first two are prison/jail complexes (but likely only one of these two will appear on the final dice). The bottom row contains a worship area (a fairly large underworld temple) and a set of magical pools a la In Search of the Unknown.

Now, these high resolution designs shown here are not how they will look on the dice – these are 1200dpi drawings with each geomorph being 2 1/2 inches wide so you can use them in your games. Bringing them down to a resolution that can be engraved on a 1″ die involves the skillful reduction of details to maintain the structure and all the primary details to make them easy to read at the smaller size (and able to be engraved consistently and legibly).

So go check out the Kickstarter now, and get in on these Dungeonmorph Dice!

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Stranger Things Starter Set

Hasbro GamingD&D5 – Dungeons and Dragons Fifth Edition. Sortez vos dés, le Demogorgon est en approche !

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Dungeon Master’s Screen Curse of Strahd (D&D5 – Dungeons and Dragons Fifth Edition)

Cet écran est spécialement destiné à la campagne Curse of Strahd et donc aux voyages dans la contrée de Barovia.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Patreon Exclusive Content Coming Soon!

Starting this month I’ll be releasing something via my Patreon Campaign that will not be posted to the blog. Following on my promise and goal of keeping my maps free – the Patreon Exclusive release will never be a map.

Instead, I’m producing other interesting content that meshes my drawing and cartography with some graphic design and whatever my current obsession is to produce game aids. These will be shown off a bit on the blog, but the actual final product will be exclusive to my Patrons for at least a year, after which some might appear as commercial releases for people who missed the opportunity to pick them up through patronage.

This month I’ll be releasing the above pocketmod – Tales of the Ophidian Emperor. It is a one-page system neutral adventure framework built up around a map I posted last year finding and exploring the tomb of the titular emperor.

In coming months I have a few other projects getting ready including

  • a large selection of hand-drawn character sheet elements to make building character sheets for your own games easy through simply placing and overlaying the elements in question in Gimp or layout software.
  • a pack of 1.5″ dungeon hexes that will mesh perfectly with the new edition of The Fantasy Trip but are also fully usable with any other dungeoneering game.
  • An illustrated and updated re-release of the classic Dyson’s Delve “mini mega dungeon”.
  • And of course, future adventures and projects similar to Tales of the Ophidian Emperor.

Each release will be available to patrons at any patronage level as a thank you for the continued support. Most will never be re-released after this, and those that are will be commercial releases at least a year after the release through Patreon.

Tales of the Ophidian Emperor will be going live on Patreon this weekend for all supporters. You can get it and future exclusive releases for as little as $1 a month.

(Source: Dyson’s Dodecahedron)
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Release the Kraken upon the Banshee’s Tower!

Release-The-Kraken

A second tower has been selected for re-release under our free commercial-use license this month!


The wail of the banshee can be heard through the fens for miles around. In the nearest village they pretend it is the call of a very persistent screech owl, but few actually believe it.

The Banshee's Tower

The Banshee’s Tower

On a low rocky hill near the middle of the fens is the old tower, scorched and partially collapsed. The banshee’s home is in the second floor of the tower in the room open to the sky because of the partial collapse of the third floor. However, this is not where she died. The red-haired elven daughter of the lord of this tower was imprisoned in the dungeons below when the tower fell. The same dungeons where she was forgotten and died of deprivation pining for her father, her home, and her people.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Guillaume Jentey

Il a commencé le JdR le jour de l’explosion de Tchernobyl. Après une période active et une sans JdR, il s’est non seulement remis à jouer, mais aussi à dessiner (pour Trinités, Dungeon World), à créer, à transmettre…

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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…and the Warlock

“The Warlock himself was a sorcerer of great power. Some described him as old, others as young. Some said his power came from an enchanted deck of cards, others from the silky black gloves that he wore.”

Once you have crossed the underground river (across the rickety bridge, by boat, or swimming in piranha and crocodile infested waters), the areas under Firetop Mountain feel… different. Where the earlier portions contained many guards, once you get past the immediate structures around the beach, the dungeons become winding, confusing, and home to wandering patrols. Many secret doors here are one-way affairs and dead-ends often have teleport traps instead of secret passages…

Firetop Mountain - NorthFiretop Mountain – North

It is thus a great relief to stumble into the final caves, only to discover that before you even face the Warlock in order to get to his treasure, you must deal with a fierce dragon that lairs in the cavern.

Through dozens of playings of the Warlock of Firetop Mountain, I only got through the maze a few times before giving up (often because I was playing it at school during a break). You could navigate the rest of the book without a map, but if you failed to map this section, you were effectively wandering blind – doubly so if you made the mistake of triggering one of the teleportation traps.

So last month I finally sat down and navigated every bend, dead-end, secret door, nook, and cranny of the maze. In my head the maze was small – maybe 1/4 the size it appears here. But getting the corridors to fit together well ended up stretching them out significantly until the north side map was nearly as big as the (much more densely populated) south side.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Strongholds & Followers

MCDM ProductionsD&D5 – Dungeons and Dragons Fifth Edition. La plus grosse campagne en date de Kickstarter pour un JdR est livrée. Qui veut bâtir son domaine et d’attirer des suivants ?

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Strongholds & Followers (D&D5 – Dungeons and Dragons Fifth Edition)

Strongholds & Followers propose aux joueurs de renouer avec la tradition des premières éditions de D&D de construire son bastion à partir du niveau 7. L’on y trouve des règles pour développer ces strongholds, quels que soient leur type, gérer les avantages de classe qu’ils apportent à leur propriétaire, et recruter des suivants. Par extension, l’ouvrage inclut également des règles de guerre, de concorde avec sa divinité, de création des sorts et de gestion des suivants en jeu. L’un des niveaux de la souscription ayant permis la publication de l’ouvrage a aussi permis d’intégrer un scénario mettant en jeu les règles ici exposées.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Firetop Mountain…

“You have in your possession a sword and a shield together with a rucksack containing provisions (food and drink) for the trip. You have been preparing for your quest by training yourself in swordplay and exercising vigorously to buildup your stamina.”

The very mountain is menacing – it seems to have been savaged by the claws of a massive beast. Not an actual volcano, the top of the mountain is covered in strange red vegetation that gives it its name.

This is the setting of the first of the Fighting Fantasy gamebooks by Steve Jackson and Ian Livingstone – The Warlock of Firetop Mountain. I got a copy of this book some time in 1982 and fell in love with the rich detailed illustrations of Russ Nicholson throughout and the mix of RPG game elements into a choose your own adventure book.

Firetop Mountain Map - SouthFiretop Mountain Map – South

Through dozens of playthroughs, I only actually finished the adventure once – I even have an instinctive routing through the dungeons following the right-hand path to the bridge over the river – but I have thoroughly explored the passages and rooms leading up to that river. It was on the other side of the underground river that my adventures routinely went wrong.

Last month, I finally sat down with the old tattered book and gave it another run – this time marking every choice, every room, and every passage. It took me a day to complete this map of the southern half of the dungeons – everything up to the underground river.

Now I just need to map the chambers on the other side, and the maze between them and the warlock himself…

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Core Rules Gift Set (D&D5 – Dungeons and Dragons Fifth Edition)

Cette version du Core Rules Gift Set ne diffère de la version de base par l’entièreté des illustrations de couvertures, y compris celle de l’écran et du coffret en lui-même, refaites par Hydro74.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Waterdeep – Dungeon of the Mad Mage

Wizards of the CoastD&D5 – Dungeons and Dragons Fifth Edition. Qui est le fou ? Le mage qui règne sur ce donjon, ou l’aventurier qui espère en toucher le fond ?

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Arcane Waters

This small “dungeon” is home to a circle of elementalists who focus on water magics (who call themselves the Blue Warlocks). Excavated and expanded upon from a small cave that linked to an underground river, it now serves as workshops, training and teaching space, and as the repository of a small library of elemental lore.

The Arcane WatersThe Arcane Waters

As the name suggests, the waters here are magical in their own right – the Blue Warlocks use these waters to both enhance their magics and potions, as well as in the research into new spells and items. One of the original Blue Warlocks linked the source of the river to the elemental plane of water as well as a trickle of energy from the positive energy plane.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

 

(Source: Dyson’s Dodecahedron)
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Dungeons of the Prince of Clubs

Beneath the Bastion of the Prince of Clubs are the dungeons – consisting of great halls, deep galleries, the hollow library, and the Grey Oubliette – a small island fortress in a cavern, accessible only through the fortress above.

Dungeons of the Prince of ClubsDungeons of the Prince of Clubs

Beyond the Oubliette, forgotten by most and rarely even remembered by the Prince of Clubs, is the Sanctum of the Entwined, a chapel dedicated to the conjoined twin gods of the last days who grant the prince his immortal form and awaken him from his ennui via the Archon Tamaru when they feel a nudge is needed to help push events to the brink of destruction whence they will finally be freed.

The Archon is much less aware of the puppeteers behind her partners actions and sudden bouts of activity and destruction. She remains unaware that they work through her to awaken the lust for destruction within him when needed.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Hebdo du 31 décembre 2018

— Alors, petit Grognaute, tu as été sage cette année ?
— Oh oui, père Noël !
— Et tu as bien travaillé ?
— Oui, oui, père Noël ! Plus de soixante nouvelles gammes, plus de six-cent nouvelles fiches d’ouvrage, plus de deux-cent critiques, un peu moins d’une centaine de biographies … Il sort tellement de jeux qu’on ne sait plus où donner de la tête.
— J’ai vu tout ce dont tu parles, petit Grognaute. C’est pour ça que mes lutins t’ont préparé un beau paquet. Regarde…
—Waaaah !  Du Lex Occultum, ils sont fort ces Suédois ! Et du Cthulhu Hack, il tombe à point nommé ! Et du Champions, vous croyez qu’ils y ont ajouté les bleus ? Et du Pathfinder – Golarion, et du Delta Green, et du Loup-Garou : l’Apocalypse, et une aventure de Labyrinth Lord , et une autre de Conan ! Et du Star Wars, Et ça, c’est du Dr Who ET du Primeval ? Ils font quand même de chouettes jeux avec leurs licences des séries de la BBC. Et la 4ème édition limitée de Kult ! Et même un fac-simile de luxe des premiers Dungeons & Dragons ! ... Tu me gâtes trop père Noël ! Je n’aurai jamais le temps de ficher tout ça !
— La magie de Noël et mes lutins s’en sont déjà occupé mon petit Grognaute. En espérant que tu sois encore aussi sage en 2019 !
— Promis, et même plus !
 
(1334 jeux, 13500 ouvrages, 31 systèmes, 15869 critiques, 504 jeux amateurs, 1183 éditeurs, 2341 bios, 5260 utilisateurs)
 

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Dungeons & Dragons (Donjons et Dragons)

Fin 2013, pour célébrer les prochains 40 ans du jeu (paru en 1974), l’éditeur Wizards of the Coast a fait réimprimer (presque) à l’identique les ouvrages de l’édition originale de Donjons & Dragons, à savoir :

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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9 years of maps!

In May the Dodecahedron will be a decade old… and that has me in “holy crap, flashbacks!” mode. So I thought I should pull up a self-indulgent look-and-see of how my cartography has changed over the last nine years.

I’m posting two maps from each year, one in June and one in December of that year, and focusing on dungeon maps primarily to keep the comparisons “fair”. That map at the top of 2009 was one of the very first I ever posted to the blog. It is painfully low-resolution and it turns out I can’t find the original anywhere, and don’t have any higher resolution scans of it around. I might even redraw it at some point.

Much of the end of 2009 and 2010 was spent on my “Geomorph Mapping Project” to draw at least 100 interlocking geomorphs. We closed out 2010 with Dyson’s Delve, my mini-mega-dungeon. In 2009 and 2010 I still use “pencil thin” walls – as you can see in the geomorphs and the Dyson’s Delve map. This is something I moved rapidly away from as I developed my style, and have only started sort of coming back to (using thick sharpie markers for walls) in the last year.

These two maps from 2011 showcase my work as it locks into a definite style – avoiding single-stroke walls, adding more detail, and obviously a lot more comfortable with my work. The thick black walls and heavy hatching have become very clear by this point and many of the maps from this year are among my favourites of my older work.

2012 was a bit of a rough spell for me. When I started posting to the blog I was off work on disability for nerve damage. When my workplace disability ran out and I was transferring over to the provincial disability program, I went through several months on the lowest tier of social support, and this kept me from both the internet and from doing much drawing. The maps in 2012 are much sparser and less defined than in 2011, and are a lot less frequent on the blog. But that all changed in December of 2012 with the release of Dyson’s Delves…

2013 sees my maps pick up in quality and quantity again. The feel of the 2011 maps returns, with more time spent per map and a lot of effort put into presentation and structure. This is the year where I start transitioning away from generic black gel pens for my maps and towards using archival felt-tipped pens (Mistubishi Uni Pins and Sakura Microns mostly). More and more of my maps are now being drawn with a grid base – not usually shown on the map proper, but most of the maps in this era through to the end of 2015 are drawn on graph paper, making them easier to use with traditional VTTs and similar.

2014 and 2015 exemplify the style I had developed up to this point. I stabilize to a regular release schedule of maps twice a week. The style is consistent and easy to read. The winter of 2014 includes the release of the Dyson Megadelve, a massive megadungeon project that spans over 30 maps of caverns, dungeons, mines, and the ruins of a dwarven city.

2015 sees the lines for walls gradually getting darker and heavier, making the maps that little bit easier to read.

2015 sees another big stylistic transition in my maps. First I move away from drawing on graph paper, instead drawing on white paper with a sheet of graph paper behind it as a guide.  The black lines of my walls thicken yet again, and for a large number of maps I move away from a photoshopped grid to a hand-drawn one.

The hand-drawn grid goes through several styles and iterations over the next few years. Some are better than others, and quite frankly some are disappointing when I look back on them now. Towards the end of the year I also transition from releasing maps as grayscale 300dpi JPG files to black and white 1200 dpi PNGs.

My work this year included a lot of larger commercial projects in addition to my blog maps – and again my style grows and changes. I get into more fine details and in the fall of 2018 I started doing more work digitally after drawing the map in my traditional manner – I often add a bit of shade to the crosshatched areas now, and a fine shadow to help make the walls feel a bit more raised.

 

(Source: Dyson’s Dodecahedron)
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[DCC] Crypt of the Honoured Dead

The always-awesome Jürgen Mayer has posted a free DCC adventure at his Dead Cyclops blog. With a slightly modified version of the Vault of the Lapis Monk map (adding sweet mystical sigils to the floor in a few places) and art by the awesome Evlyn Moreau, this is a nice quick 2-page adventure for a night of Dungeon Crawl Classics play.

Download it from Jürgen’s blog now!

(Source: Dyson’s Dodecahedron)
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We must travel deeper via the third eye!

There are depths beyond this world to which we must travel. We must open the third eye and follow what lays beyond. The true challenge is finding out how to open it. The eye is closed and no matter what we whisper into the ear, it does not open for us.

Dungeon of the Third EyeDungeon of the Third Eye

It is the expansion of the mind we explore for the clues to open the third eye. The mushroom folk who live there claim to have the secret. But they will not give it to us willingly. They misdirect and obfuscate. They speak of states of mind we are not prepared for. Only when we have killed each and every one of them are we satisfied that they do not have any secret keys to the third eye.

But we start to see things differently. As if the ichor of these mushroom “people” has infected us, transitioned us somehow. And when we return stumbling and hallucinating to the chamber of the third eye we can all see how it opens, and reveal the stairway beyond.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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