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Temple of the Mad Titan

I’m often asked about the scale of the maps I post. In truth, I don’t include a scale on my maps because either it is pretty obvious (when drawing houses and similar structures – where a square is 3 to 5 feet), or more likely because I want the end user to pick a scale that works best for them. In the inner workings of my head, you can assume that I’m thinking at a scale of 10′ per square when drawing most of my maps as that is the traditional scale for D&D maps which is where I cut my teeth.

Temple of the Mad TitanTemple of the Mad Titan

But for the Temple of the Mad Titan, 10 feet per square just isn’t going to cut it. Let’s crank this one up to 20 or maybe even 50 feet. A structure of Brobdingnagian proportions, the temple is made of almost inconceivably large blocks of stone and rests atop a massive cloud. At the heart of this immense structure is the throne of the mad titan.

But he is rarely found there – but always nearby. He is bound to the throne by magical chains that give him some freedom of movement within the structure, but not quite enough to get to the massive entrance and thus he is trapped here with freedom always just in sight. Some days he stands in the great hall in front of the heart chamber and raves against his captors and the world. On bad days he will hide behind the throne or in one of the nearby alcoves, hiding from the light of day and the fresh air.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Guillaume Jentey

Il a commencé le JdR le jour de l’explosion de Tchernobyl. Après une période active et une sans JdR, il s’est non seulement remis à jouer, mais aussi à dessiner (pour Trinités, Dungeon World), à créer, à transmettre…

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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9 years of maps!

In May the Dodecahedron will be a decade old… and that has me in “holy crap, flashbacks!” mode. So I thought I should pull up a self-indulgent look-and-see of how my cartography has changed over the last nine years.

I’m posting two maps from each year, one in June and one in December of that year, and focusing on dungeon maps primarily to keep the comparisons “fair”. That map at the top of 2009 was one of the very first I ever posted to the blog. It is painfully low-resolution and it turns out I can’t find the original anywhere, and don’t have any higher resolution scans of it around. I might even redraw it at some point.

Much of the end of 2009 and 2010 was spent on my “Geomorph Mapping Project” to draw at least 100 interlocking geomorphs. We closed out 2010 with Dyson’s Delve, my mini-mega-dungeon. In 2009 and 2010 I still use “pencil thin” walls – as you can see in the geomorphs and the Dyson’s Delve map. This is something I moved rapidly away from as I developed my style, and have only started sort of coming back to (using thick sharpie markers for walls) in the last year.

These two maps from 2011 showcase my work as it locks into a definite style – avoiding single-stroke walls, adding more detail, and obviously a lot more comfortable with my work. The thick black walls and heavy hatching have become very clear by this point and many of the maps from this year are among my favourites of my older work.

2012 was a bit of a rough spell for me. When I started posting to the blog I was off work on disability for nerve damage. When my workplace disability ran out and I was transferring over to the provincial disability program, I went through several months on the lowest tier of social support, and this kept me from both the internet and from doing much drawing. The maps in 2012 are much sparser and less defined than in 2011, and are a lot less frequent on the blog. But that all changed in December of 2012 with the release of Dyson’s Delves…

2013 sees my maps pick up in quality and quantity again. The feel of the 2011 maps returns, with more time spent per map and a lot of effort put into presentation and structure. This is the year where I start transitioning away from generic black gel pens for my maps and towards using archival felt-tipped pens (Mistubishi Uni Pins and Sakura Microns mostly). More and more of my maps are now being drawn with a grid base – not usually shown on the map proper, but most of the maps in this era through to the end of 2015 are drawn on graph paper, making them easier to use with traditional VTTs and similar.

2014 and 2015 exemplify the style I had developed up to this point. I stabilize to a regular release schedule of maps twice a week. The style is consistent and easy to read. The winter of 2014 includes the release of the Dyson Megadelve, a massive megadungeon project that spans over 30 maps of caverns, dungeons, mines, and the ruins of a dwarven city.

2015 sees the lines for walls gradually getting darker and heavier, making the maps that little bit easier to read.

2015 sees another big stylistic transition in my maps. First I move away from drawing on graph paper, instead drawing on white paper with a sheet of graph paper behind it as a guide.  The black lines of my walls thicken yet again, and for a large number of maps I move away from a photoshopped grid to a hand-drawn one.

The hand-drawn grid goes through several styles and iterations over the next few years. Some are better than others, and quite frankly some are disappointing when I look back on them now. Towards the end of the year I also transition from releasing maps as grayscale 300dpi JPG files to black and white 1200 dpi PNGs.

My work this year included a lot of larger commercial projects in addition to my blog maps – and again my style grows and changes. I get into more fine details and in the fall of 2018 I started doing more work digitally after drawing the map in my traditional manner – I often add a bit of shade to the crosshatched areas now, and a fine shadow to help make the walls feel a bit more raised.

 

(Source: Dyson’s Dodecahedron)
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Two Old School D&D Character Sheets

As my cleric in the Monday night games levels up, I experiment with new character sheet designs.

At level 6 I made him this sheet:

Which I’m making available for your use here (click on the graphic for the PDF of the sheet):

Summer 2018 Character SheetSummer 2018 Character Sheet (click for PDF)

On making it to level 7, I initially considered transferring him to a classic D&D character sheet.

But no matter the nostalgia of the sheet, I just don’t appreciate the way it arranges data. So once again I started drawing a new sheet for Garab based on his last sheet but a little tighter.

And this is the result. So I’ve also made it available for download in PDF (click on the image below to get the PDF).

Fall 2018 Sheet (click for PDF)

Fall 2018 Sheet (click for PDF)

(Source: Dyson’s Dodecahedron)
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Prince’s Harbour – Map 2

This month’s map of Prince’s Harbour is set at the outlet of the Gnoll’s Ear River into the Prince’s Harbour itself off the Flindhome River. Land along the Gnoll’s Ear is rough and rocky, making it poor farmland in most cases except in small stretches where significant soil has built up.

Prince's Harbour - Map 2Prince’s Harbour – Map 2

The Gnoll’s Ear has a bad reputation, a rough current, and a lot of rocks, so few homes are built along it proper – instead most people build homes nearby, tucked into the forest or along the roads outside of the main streets of Prince’s Harbour itself just to the north. Properties here are a mix of subsistence farming and lower class residential for those who work for the craftsfolk and richer families in town.

The main reason adventurers may find themselves in this area is a passing interest in the burned ruins of a major structure on the partial peninsula formed by the Gnoll’s Ear, or just when travelling through the area.

Prince's Harbour - Map 2 (no hexes)Prince’s Harbour – Map 2 (no hexes)

The ruins were a three-story stone manor house and outbuildings – there used to be a road between them and Jendson’s Mine on Map 1, but it is almost entirely lost to nature now. The ruins have been used as a meeting place and “haunted ruins” dares by the youth of Prince’s Harbour for a couple of generations now, so everyone would be quite surprised if it turned out that there was indeed a secret haunted basement to the structure that can only be found by someone carrying the magical key to it.

Each hex on the map is roughly 100 feet face-to-face. The Prince’s Harbour maps are the first set of maps on the blog drawn entirely digitally in Photoshop – which has been a learning curve for me. Because I was in the middle of a major learning curve drawing this, they are being released as 300dpi jpgs instead of my usual 1200 dpi pngs. There will be a total of 9 maps in the set when complete.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Greth’s Island Keep

Perched out in a small lake in the Swamp of Forgotten Dreams is a small stony island keep only a hundred or so feet from shore. Surrounded by the heavy swamp forests, the island and keep are only visible when you fly overhead or manage to get to the shore of the nameless lake.

Greth's Island KeepGreth’s Island Keep

Built with a combination of magic and bullywug slave labour, the small keep on the nameless lake was meant to be Greth’s place of refuge as he studied the effects of the Swamp of Forgotten Dreams. But as with most who decide to live in the swamp, Greth long ago ceased to be an impartial observer and has instead found himself in a strange nightmare, no longer remembering why he is here, trapped on this small island refuge surrounded by the timeless swamp and the strange creatures that wander it.

Ever since I started practicing drawing and illustrating, I’ve been enjoying the heavy smooth lines of working with a Sharpie marker. So occasionally I take the marker to my map work. This map is inspired in a large part by the small island keep in the Eye of the Serpent module which I also drew in this style while exploring it in a recent Monday night game session.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Of Dysons & Doodles II

Still in the “I’m not sure what I’m doing with this, but I’m going to keep trying” phase of the Daily Drawings, I continued working in a variety of mediums and styles. I even went back to my partially-redrawn AD&D1e monster manual and added another illustration to it (the Giant Goat), while having fun with the OSR.

I also hit a few pieces I really like – the Defenders of the Obelisk at left here is probably my favourite early piece from this attempt at drawing stuff, and the Shunned One on the right (from the Empire of the Petal Throne RPG) made me realize that I was getting almost decent at this – certainly a lot better than my attempts at Drawlloween a few years ago.

Somewhere around the three week mark I started drawing dice. Dice are fun, and I had a lot of fun getting them all crinkly and weird and abused looking. These are pretty iconic of what I would love my “style” to be – Thick heavy bold lines detailed with little crunchy weird bits.

More dice (because everyone needs a natural 20 illustration at some point) and a return of the Gazing Beasts of Triumph Mesa – one of my cooler “monsters” from my B/X campaigns. I had a thing for various eyeball monsters like these and Obscene Eyes and of course Gibbering Mouthers.

And here the style from the dice starts to finally show up on other subjects. This kneeling imp is pretty much what I was trying to get to when I started this whole Daily Drawing exercise. A body shape that makes sense, bold lines, crinkly details… But I’ll keep experimenting as the days go on, with over 90 more drawings already done since these were drawn.

(Source: Dyson’s Dodecahedron)
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Of Dysons and Doodles

A few years ago I tried to take on #Inktober (or was it #Drawlloween?) with sharpies and pens and managed to get partway through the month before other things interfered. Last year I decided to map my way through Inktober & Mapvember (61 maps in 61 days – that’s a hefty chunk of the 150-170 maps I draw every year!).

So I bought some new sharpie markers (because I really like the freedom that comes with a fat black free-flowing marker) and decided I’d try drawing something, ANYTHING, every day. It started simple, with elements from the various games I was playing in (my cleric in the Monday Labyrinth Lord game I’m in runs an undead horse driven coach line, and my priest in the Tuesday NeoClassical Geek Revival game was talking about the might and majesty of Crom).

It didn’t take long (four days?) before I was adding detail work with my usual felt-tipped technical pens and exploring elements from a variety of games I am or have been involved in. And from that it wasn’t much of a leap into drawing stuff meant to go INTO those games and books. To try to work on a style that could be used for illustrations for games. Hell, to establish a “style” at all instead of a continued series of doodles and drawings.

So now I look back and I’ve got 113 days of these daily drawings. The images in this post are the first 13 of these daily drawings in chronological order. I post them as I draw them to my various social media streams (Google+, Twitter, Facebook), and will collect them into posts of a dozen or so that I’ll put up on the blog every few days until I’m caught up, then I’ll probably do a collected drawings post for each week going forward – until I burn out on the Daily Drawing grind and move on to something else.

(Source: Dyson’s Dodecahedron)
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Raph Lomotan

Ce dessinateur a commencé dans un studio de jeu sur mobile, et il aime d’abord les jeux micro. Ce qui ne l’empêche pas de dessiner pour Pathfinder, Starfinder ou Numenéra

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Pride Dice!

For the last two months I’ve been drawing something every day to learn how to draw more than just maps. Today’s piece started as the five platonic solids, and I threw in the d10 in a separate illustration to bring it up to six (even though the d10 isn’t a platonic solid).

When I combined them together, I decided to colour the set in the traditional pride colours, but I would much rather go with the 8 colours of the original pride flag (the missing colours are pink at the top for sexuality and turquoise after green for magic / art).

So the question is, which dice do I add? I love the d5, but from most angles it isn’t really immediately apparent as to what it is. The other odd-sized dice (7, 9, 11, 13, 15) are all very awkward looking. So I guess either a d16 between the 12 and 20, or a 24 or 30 at the bottom.

Which dice would you use?

(Source: Dyson’s Dodecahedron)
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Neoclassical Geek Revival – The Dyson Logos Edition!

My doodles and drawings have found a new home!

I’ve been playing Zzarchov Kowolski’s Neoclassical Geek Revival RPG for a few years now, and have designed the character sheets for the previous two editions of the game. But of course, that wasn’t enough.

Zzarchov is Kickstarting the latest edition of NGR, and this time there will be a number of styles to choose from when you get the book or PDF. And one of them will be mine – I will be drawing every piece of art in this volume from cover to character sheets.

But there are other artists to choose from also! Versions of the rules will be available with Scrap Princess’s art, Alex Mayo’s, and if the stretch goal is reached, Chris Huth’s!

The Kickstarter also includes two other incredible books – a print omnibus of Zzarchov’s incredible collection of adventures, and a new adventure for NGR (City of Tears) that I did the cartography for and that is downright amazing.

So get in there and get yourself some NGR!

(Source: Dyson’s Dodecahedron)
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Vault of the Cave Morphs!

Based on the cave work I did for the Descent into the Depths of the Earth tunnels and passages, here are five cave geomorphs that can be used to link up to any existing tunnels. They are all 2 squares wide at the entrances just like the existing encounter area maps for that adventure, so they mesh best with the secondary tunnels but can be used as constrictions in primary passages or widened areas in tertiary tunnels.

Vault of the CaveMorphs!Vault of the CaveMorphs!

These were my first experiment using a sharpie marker as the foundation of my map drawing – for a number of these geomorphs the outer walls were drawn using a dying marker instead of my usual felt-tipped technical pens. They were drawn using a 07 gel pen for most details and hatching (the same pens I used back when I first started drawing maps), and the sharpie marker for the walls. I used a Squarehex PoGI (Pad of Geomorphic Intent) and drew them while watching “The New Girl” on TV with MissGladiator (and while digging through my Twilight 2000 materials, as you can see in the photo below).

This experiment with a sharpie marker in February (I drew these in February and am finally posting them now? WTH?) is what inspired me to buy a bunch more Sharpies which has lead to my current line of “Daily Doodles” that you can follow along with if you follow any of my social media feeds (on Twitter, FaceBook, or Google+).

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Lockhart’s Delve

Once the basement of a small fortified temple, Lockhart’s Delve has been home to a variety of creatures and groups since the destruction of the temple proper. Some maps of the old temple of the moon god show two entrances into the lower levels – one into the basements and another into the connected crypts. But some fifty years ago the crypt entrance was completely filled with stone and earth under the orders of Short Terog, an ogre adventurer who made this her home for a time.

Lockhart's DelveLockhart’s Delve

Most recently, the Blackguard Lockhart has used the structure as barracks while assembling their forces to cross the dark barrens and assault Oceansong Harbor. Since the fall and subsequent recapture of Oceansong Harbor, the dungeons have seen little use except by the shadows of the kobolds who came here looking for their clanmates.

The blame for this dungeon falls squarely on the shoulders of Evey Lockhart. Four years ago she challenged a few of us over on Google+ to try doing our art in a medium we normally didn’t use. As I was poor at the time, instead of buying other art supplies, I tried drawing a dungeon map using software instead of my usual penwork.

I hated it.

But finally, four years later, I’ve gone back and redrawn the original design in my current style.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Ola Larsson

Ce dessinateur suédois ne joue plus au jeu de rôle – plus le temps. Mais il lui arrive encore de dessiner pour des ouvrages de JdR, comme par exemple Mutant Année Zéro.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Headquarters

Headquarters

“We found this place just sitting there in the wasteland… and wastelands being wastelands, we moved in because it was fairly defensible and gave us some cover from the storms and sun. But for some reason… every… single… villain… wants to take the place over, move in, and run their evil army from here. Running a small anarcho syndicalist commune from a giant skull is a lot more perilous than you’d think!”

This map gave me a lot more trouble than I would like to admit. It also includes a number of mistakes that I made in the drawing… stairs that interfere with each other, or that don’t appear properly from section to section… Meh. It looks cool enough that I’ll just ignore the glitches and run it as-is. 

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Just a page edge

Last week while playing in Zzarchov’s Expeditions to Xan Than Du campaign, I was drawing our explorations map on a sheet that I had filled with hex-dots from S. John Ross’ HexPaper Pro font. And, because I like this particular style… I accented it:

So, for those of you who like using my various item card frames and similar certificate designs, here’s the graphic file I used as the background – free for your personal use:

Click for high resolution

Combine it with a map, graph paper, or a wanted poster. Whatever works for you.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on Aurelon’s Keep!

Release-The-Kraken

Every month that Patreon funding remains over the $400 mark I sift through my back catalog and bring up a selection of maps that my patrons then vote on as to which will be released under the free commercial-use license. Our second release this month goes back to the very early days of the Patreon campaign – Aurelon’s Keep.

Aurelon's Keep (with grid)Aurelon’s Keep (with grid)

A victim of a fairly recent power struggle, Aurelon’s Keep was besieged by a small attacking force and rapidly conquered with the assistance of a few earth elementals who built up the ramp leading to the destroyed wall and completely bypassing the outer bailey and main gates.

Today it is home to a few poor clans of goblins and their ilk who base hunting and gathering operations from the old wooden buildings of the keep while keeping away from the old stone keep itself that they believe to be haunted.

Aurelon's Keep (without grid)Aurelon’s Keep (without grid)

The keep map itself is based on one I started a campaign with back when the Rules Cyclopedia was released (I distinctly remember bringing my brand new copy of the book to the University gaming club with the original version of this map in the inside cover to launch the campaign). This map shows its age in that it still has “pencil-thin” walls for the wooden building walls, something I try to avoid when drawing maps these days.

For this commercial-use re-release of the map, I cleaned up the scan a little bit and painstakingly added a grid for those who prefer them on their maps.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

 

(Source: Dyson’s Dodecahedron)
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Hexes! Colour! Amazingness!

If you follow me on any social media* you know about Deven Rue & Rue Ink. Deven draws stunning regional maps, and her colour work has been incredible. She also drew the new cover for the Challenge of the Frog Idol adventure which I still plan on releasing one of these days when I don’t have 73 deadlines rushing at me like an out of control truck. But another awesome thing she does is she takes my commercially-released maps and colours them and releases these remixes to her supporters on Patreon. The three maps in this article are all maps of mine that she has coloured.

( * Social media links: Facebook, Google+, Twitter )

Then we have S. John Ross, the man behind Cumberland Games & Diversions (and the mad genius who brought us not only the simple genius of Risus, but also the Pokethulhu Adventure Game and Encounter Critical and piles of other fonts and goodies). He’s been making and releasing fonts forever – but one that gets updated every now and then is his HexPaper Pro font. A single font with 62 glyphs for drawing hex paper (and graph paper, iso paper, and so on too, but really, the emphasis is on the hexes).

The hexes are lovely. I’ve showcased three different styles here with maps I’ve drawn and that Deven has coloured, but there are so many more. They make me want to make new BattleTech fields of combat, maybe sit down with Deven and design some alternate Advanced Squad Leader boards… and I’ve always kind of wanted to take a hack at the classic original D&D wilderness area – the board from the Wilderness Survival game.

And with a few isometric glyphs in the mix, I’ll definitely be printing my own isometric paper at whatever scales I need for future iso maps!

(Source: Dyson’s Dodecahedron)
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Liar’s Cave (with video)

Last month I upgraded my video rig for recording when I draw a map, and now I’m learning a few basics of how to edit one of those videos. So let’s start off August with this video of me drawing a small dungeon & cavern map.

Liar’s Cave was once an elven outpost cut into the stone of the natural cave by a variety of magics. The elves that built it and lived there were outcasts among their kin, and survived with just the bare necessities of a few dozen lacquered human peasants as furniture, a library of a few thousand esoteric tomes, and less than a decade’s supply of finely-prepared intoxicants. Needless to say, they were desperate.

Liar's CaveLiar’s Cave

The stench of elven desperation was enough to attract other predators hunting for their arcana – the elves only ended up living here for less than a decade before the complex was completely wiped clean by something. It has been used a few times since by one group or another. For many years the lowest section of the structure was flooded with cold water dividing the structures into two distinct mini-fortresses. It isn’t known who finally drained the water, but now a series of small drains keep this area from flooding (but it remains very wet and the floor is slippery to the point of danger).

Somewhere along the way the cave picked up the sobriquet of Liar’s Cave – and most people know of it that it is up in the hills in the bush about six hours walk to the northeast. But few know anything of the history and most don’t even know about the structures within.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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