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Geomorphic Halls – Level 3

This is the third level of the Geomorphic Halls, a dungeon designed around my dungeon geomorph design to produce levels that have specific waypoints and landmarks, but also areas that shift and change between visits.

As we continue down into the Geomorphic Halls I get to experiment with different types of configurations. This level uses 4 geomorphs loosely scattered around the level – but in a tight mess of corridors, rooms and other connections. This particular map does something I generally avoid and fills up almost every available nook and cranny of a letter-sized page.

Geomorphic Halls - Level 3Geomorphic Halls – Level 3

As with the other levels of this dungeon, you can use any of the geomorphs from my own Geomorph Mapping Challenge, or the thousands of other compatible designs from sites and blogs all around the net.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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The Tomb of Za’az

Designed after multiple iterations and revisions over weeks of painstaking design by the magus Braincain007 in the land of Reddit, the Tomb of Za’az was then recreated by the drug-addled crafthall halflings of clan Logos.

The Tomb of Za'azThe Tomb of Za’az

A classic “dungeon for the sake of a dungeon”, the Tomb of Za’az has never been home to the mythical Za’az, and only achieves the title of Tomb because of the two adventurers who died here in a previous delve. It is a manifestation of the archetypal “place where the MacGuffin is hidden” and contains prisons, pits, chambers of pillars for no good reason, curtains, a swimming pool, a shrine, and all the other amenities expected of a dungeon that manages to stick to a straight grid design throughout.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Oubliette of the Forgotten Magus

An abandoned throne room, flanked by cobweb-covered statues, this dungeon was designed and dug out to be something far grander than it is now.

Oubliette of the Forgotten MagusOubliette of the Forgotten Magus

Originally dug out for access to the underground river here, these dungeons are damp and quiet, home to massive cave spiders that hunt blind fish in the river. And of course, the Forgotten Magus. Paranoid and arachnophobic, the long-dead magus hides in one of the two small “closet” spaces in the dungeon, occasionally running from one to the other when his paranoia overtakes him and he can sit in one place no longer.

A desiccated husk of his former self, he still wears his finest robes and wizard hat. He knows the ins and outs of the dungeon and caves and can travel them at remarkable speed (even better if adventurers have killed the cave spiders already, clearing his route).

Oubliette of the Forgotten Magus (no grid)Oubliette of the Forgotten Magus (no grid)

Of course, he knows why adventurers are here… they seek the magic jewel that he taps for his arcane powers! Thus when on the run, he scatters the occasional gem behind him to distract, and isn’t against including the occasional bead from his necklace of fireballs in the mix.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Hebdo du 03 juin 2019

Ça y est, la saison des barbecues est ouverte ! Et avec elle, l’occasion d’inviter tous les potes à la maison pour profiter du jardin. Et pour ceux qui n’ont pas de jardin, se trouver des potes qui en ont …
Et dans les univers, cela prend des proportions toutes autres que la simple brochette, saucisse, merguez autour d’un bac de bière.

  • Forcément, au 41è millénaire, là où il n’y a que la guerre, le barbecue d’hérétiques est à la pointe de la mode. Mais il parrait que d’aucuns n’hésitent pas à faire de la contrebande de bidoche dans les systèmes moins regardants…
  • Dans 10 millénaires, dans les empires fragmentés, par contre, on doit apprendre à maîtriser la flamme pour éviter de carboniser la viande. Heureusement, des tutos en français sont enfin disponibles.
  • De nos jours, en Terra Incognita, les petit peuple était à un doigt d’oublier d’organiser la fête… Mais une fois qu’ils s’y sont mis, tout le monde y a mis la main à la pate. On en reparlera encore en septembre !
  • Sur la planête 6-Napse, Maman est très heureuse de retrouver sont innombrable couvée autour d’un petit barbecue de marines en famille.
  • Sur Absalom, c’est soirée année 80 au temple des 12 !
  • En Rokugan, il est interdit de faire un barbecue avant que l’Empereur n’ai organiser le sien. Une fête qui lance la saison dans tout l’Empire et que l’on annonce à grand cris d’une province à l’autre. Une tradition mieux connue sous le nom de Khi d’initiation.
  • Sur Barsoom, cela reste tendu d’inviter martiens verts et martiens rouges autour d’une même table… Mais John Carter compte bien leur faire découvrir les vertus fédératrices du bacon !
  • Par contre, à Venice, le barbecue n’a pas la cote. Il lui reste toujours un petit goût d’Ecryme
Et dans les donjons, bien à l’ombre de ce soleil presque estival, on préfère prendre un petit macchiato en attendant que les aventuriers apportent la viande et la bibine.
Et vous savez ce qu’on mange, nous, au GROG ?

 
 
(1356 jeux, 13800 ouvrages, 31 systèmes, 15977 critiques, 511 jeux amateurs, 1201 éditeurs, 2362 bios, 5350 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Return to Dyson’s Delve – Levels 3 & 4

Another pair of maps from my 2019 redraw of my classic Dyson’s Delve mini mega dungeon – levels 3 and 4!

Dyson's Delve 2019 - Level 3Dyson’s Delve 2019 – Level 3

Level 3 of Dyson’s Delve reintegrates the two sections into a single level again, and combines natural-seeming caves with standard dungeon construction.

The entirety of level 3 is dedicated to crypts. This was once the bottom-most level of the Delve when it was first built. These crypts are now the home to a collection of ghouls and other undead and a bunch of flies who search for dead bodies to lay their eggs in.

Dyson's Delve 2019 - Level 4Dyson’s Delve 2019 – Level 4

I like the map of level 4 because of the secret hall and rooms surrounding the southwest side of the map, allowing one group of monsters to prey on another.

This level is also easy to bypass as the stairs to level 5 are in the same room as the stairs to level 3. This is done because the main section of the level is terrorized by a heavy-duty pair of manticores that will be more than a match for a level 2 party should they take them on the wrong way.

The feel of this level is more open than the previous levels, with multiple paths to get to or from any point except the entrance / exit of the level. This helps create the feeling that the residents of this level are living “on the run” from the local menace that prowls the corridors.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Return to Dyson’s Delve – Levels 1 & 2

More than my Geomorphs (which I’ve been recently revisiting), this blog’s breakthrough into the OSR was with Dyson’s Delve which I released level-by-level from October 2010 through to the last day of the year.

An 11-level “mini mega dungeon”, Dyson’s Delve was designed to give a small megadungeon experience and to advance characters that played it at a rate that would start them at level 1 and culminate the adventure at level 6.

You can see the genesis of my map style in these maps (much like the geomorph maps which came out around the same time).

But times have changed – it’s been nearly a decade and my style has evolved a bit over the intervening years. Here are the first two levels of the classic mini-mega-dungeon at 1200 dpi in my new style as seen in the new D&D hardcover adventure, Ghosts of Saltmarsh.

Dyson's Delve 2019 - Level 1Dyson’s Delve 2019 – Level 1

Over the next few months I’ll be posting all 11 levels of Dyson’s Delve in this redrawn format – and then once they’ve all been posted I’ll reformat the whole Dyson’s Delve experience using the new maps and some of my own illustrations and release it as an exclusive release for all supporters of the Patreon campaign.

Dyson's Delve 2019 - Level 2Dyson’s Delve 2019 – Level 2

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Geomorphic Halls – Level 1

Ever since I started drawing Geomorphs, I’ve had the intention of making a dungeon that took advantage of them to have sections of the dungeon that change from visit to visit – visually based in part on the map of Lankhmar in the old Lankhmar D&D sourcebook.



Thus, every time you enter the dungeon, some sections remain the same, and some sections change. Further, due to the vagaries of geomorph design, some sections may become completely locked out in some visits, and some hard-to reach areas may suddenly be available.

Geomorphic Halls Level 1Geomorphic Halls Level 1

My goal is to make a set of 4 or more dungeon levels that each contain 2+ geomorphs. Further expansion is easily possible by just “plugging in” a geomorph to any of the edge rooms or corridors and adding new structures that way.

And there are a LOT of geomorphs to choose from these days. There are well over a thousand of them on Dave’s Mapper these days, not counting the huge new collection being put together by myself and a number of other cartographers for the latest DungeonMorph Dice Kickstarter.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Dungeon Geomorphs & Dice!

Dungeonmorph Dice & New Geomorphs

We have crossed that Kickstarter funding line, and the newest set of DungeonMorph Dice will become real! With only a week left on the 2019 DungeonMorph Dice Kickstarter, I figure I had better get some more designs out there so you can see what some of these awesome dice will look like!

2019 Inkwell Geomorphs Set 32019 Inkwell Geomorphs Set 3

There are a total of 15 dice in this set, which means 90 different geomorph designs to fill them all. Here are four designs for the various cavern dice in the set (clockwise from upper left)

  • A big honking cavern with a bit of a multilevel design to it.
  • A set of caves that have been partially reworked into “dungeons”.
  • Multi-tiered caves with overlooks, natural stairs, and a bridge spanning over one section.
  • A dungeon / cavern interface in the form of what is probably a shrine or temple, worked at one end and natural caves at the other.

For the next seven days only (until May 23rd), you can get in on the Kickstarter and get these awesome 1″ Dungeonmorph dice, or a variety of other related versions (Dungeonmorph fonts, cards & battlemaps!)

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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4/5 – Donjon Sans façon (Donjon Sans façon)

J’ai pu lire Donjon sans façon de bout en bout.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Black Armoury of the Mad King

A small dungeon or sublevel of another dungeon, the Black Armoury is where the Mad King sealed away the Weapon after using it once in the Battle of Zayhr Mountain. The guardians of the weapon are trapped here in eternal vigilance – their own life force replaced with the energies of the Weapon itself.

Black Armoury of the Mad KingBlack Armoury of the Mad King

The structure itself is a multi-tiered affair with stairs up and down to various sections, and a high ceilinged chamber with rough natural cliffs and ledges has an overlook that leads back to the upper hall of the armoury.

Linking the various levels and sections together is a small secret chamber – home to the Mad King’s advisor and assassin who is the elder among the Weapon’s guardians.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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More Geomorphic Dungeons – with Dice!

TL;DR: Four new geomorphs in a flashback to a decade ago, and the DungeonMorph Dice Kickstarter is going strong and moving in on $10k of the $15k target!

It is always kind of exciting being involved in a Kickstarter as it goes live. And this one is a great reminder of when I first started working on maps for the blog. It is refreshing to go back to my classic geomorph concepts and start drawing new ones again.

Doubly so knowing that they will be translated onto dice as we move forward! Joe over at Inkwell Ideas is Kickstarting 3 new sets of DungeonMorph Dice and I’m developing designs so we’ll have a Dyson map on every die in the set.

2019 Inkwell Geomorph Set 22019 Inkwell Geomorph Set 2

This set of 4 are (clockwise from upper left):

  • Barracks Dungeon Geomorph – The main feature here is a barracks room with two attached latrines and a commander’s office and quarters adjacent to it.
  • Tombs and Crypts Geomorph – Reminiscent of my Spiral Crypt design that was used in the Shadows of Forgotten Kings adventure, but much more compact.
  • Water Feature Cavern Geomorph – linking dungeons to caverns, we have a small oddly shaped lake that is used as a well and water storage in the dungeon section, and perhaps a shrine in the area to the southeast.
  • Large Cavern Geomorph – A larger cave to explore, with a few raised and lowered sections to it.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Hebdo du 29 avril 2019

L’infini des monde à explorer par le GRoG fait tourner la tête du nouveau capitaine. Par où commencer ? Quelle voie prendre ? C’est bien beau d’être dans le fauteuil du capitaine, mais il va falloir se donner un cap maintenant …
Il a fait un escale au Pays des Trolls et des Légendes, sans y trouver de réponses. Z39 a même été envoyé en (per)mission aux floralies des Orcs helvètes. Mais il n’est pas sur qu’il y trouve davantage de réponses.
Alors, en désespoir de cause, le capitaine ouvre le premier livre des Chroniques de l’Apocalypse. L’ouvrage interdit n’est pas fait pour tous les yeux. Tout le monde n’est pas prêt à assumer la perfidie de la Sublime Comédie du huitième jour de souffrance …
Heureusement, il y a dans ces lignes quelques maigres espoirs, comme la règle de l’Ordre des chiens de donjons que le Masque avait laissé sortir de leur niche… Mais des héros, on en trouvait par paquet. Ce n’était pas ce qui manquait. Ce qui intéresse le capitaine, c’est de trouver la voie. Comme celle inspirée par le régent de jade de Golarion, ou encore le retour aux sources sur les ruines de Troie. Voilà qui pourrait être une piste intéressante…
Mais le capitaine est extrait de ses réflexions par une alerte des senseurs du vaisseau. Apparemment, un incident d’ampleur a éclaté à la station d’Absalom après la révélation de la première saison de Channel Fear.
Où d’autres pourrait-on attendre le GRoG ?
 

(1348 jeux, 13715 ouvrages, 31 systèmes, 15942 critiques, 511 jeux amateurs, 1197 éditeurs, 2352 bios, 5319 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Dungeons & Doggies – Rules Companion (D&D5 – Dungeons and Dragons Fifth Edition)

Dungeons & Doggies est le premier né de la gamme Animal Aventures, une série de figurines de héros animaux financés via Kickstarter. Suite à un financement réussi, ce sont 13 figurines de représentants des classes med-fan classiques (guerrier, mage, clerc, voleur, etc.) issus de diverses races de chiens qui ont pu être produites. Les sets de figurines sont accompagnés d’un supplément numérique fournissant les règles pour jouer l’espèce animale concernée avec les règles du SRD5….

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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2019 Geomorphs & Dice!

If we set the wayback machine to nearly a decade ago, there’s essentially a full year where I posted nothing but geomorphs to the blog. Behind the scenes I spent a couple of months working on geomorph concepts to figure out what format worked well enough that it was not too apparent when you moved from one geomorph to the next.

I was originally going to work with Erol Otus’ “Geomorphic Mini Dungeon Modules” format of 11 x 11 with entrances in the sixth square on each side, but it was way too obvious when you moved from one to the next – it felt like you were exploring geomorphs instead of a cohesive map.

After about a dozen designs, I settled on these 10 x 10 geomorphs with entrances on squares 3 & 8. The design caught on and there are thousands of geomorphs available on the net that use this structure now.

As you can see in the photo, I’ve started drawing them again. I’m making a dozen or so new geomorphs that I’ll be posting to the blog over the next while. As with most of my modern work, they are available here as 1200dpi images – but there’s a whole other way you can get them…

Joe at Inkwell Ideas has launched a new Dungeonmorph Dice Kickstarter. The new geomorphs that I post to the blog will be appearing on these new dice. The last batch of Dungeonmorph Dice were awesome – big wonderful chunky dice with a huge number of geomorphs drawn by myself and other geomorphers from the community.

I’m really excited to be part of doing this again.

Every die in this new set will have at least one face that I designed.

2019 Inkwell Geomorph Set 12019 Inkwell Geomorph Set 1

Here’s the first set of geomorph designs. The first two are prison/jail complexes (but likely only one of these two will appear on the final dice). The bottom row contains a worship area (a fairly large underworld temple) and a set of magical pools a la In Search of the Unknown.

Now, these high resolution designs shown here are not how they will look on the dice – these are 1200dpi drawings with each geomorph being 2 1/2 inches wide so you can use them in your games. Bringing them down to a resolution that can be engraved on a 1″ die involves the skillful reduction of details to maintain the structure and all the primary details to make them easy to read at the smaller size (and able to be engraved consistently and legibly).

So go check out the Kickstarter now, and get in on these Dungeonmorph Dice!

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Stranger Things Starter Set

Hasbro GamingD&D5 – Dungeons and Dragons Fifth Edition. Sortez vos dés, le Demogorgon est en approche !

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Dungeon Master’s Screen Curse of Strahd (D&D5 – Dungeons and Dragons Fifth Edition)

Cet écran est spécialement destiné à la campagne Curse of Strahd et donc aux voyages dans la contrée de Barovia.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Patreon Exclusive Content Coming Soon!

Starting this month I’ll be releasing something via my Patreon Campaign that will not be posted to the blog. Following on my promise and goal of keeping my maps free – the Patreon Exclusive release will never be a map.

Instead, I’m producing other interesting content that meshes my drawing and cartography with some graphic design and whatever my current obsession is to produce game aids. These will be shown off a bit on the blog, but the actual final product will be exclusive to my Patrons for at least a year, after which some might appear as commercial releases for people who missed the opportunity to pick them up through patronage.

This month I’ll be releasing the above pocketmod – Tales of the Ophidian Emperor. It is a one-page system neutral adventure framework built up around a map I posted last year finding and exploring the tomb of the titular emperor.

In coming months I have a few other projects getting ready including

  • a large selection of hand-drawn character sheet elements to make building character sheets for your own games easy through simply placing and overlaying the elements in question in Gimp or layout software.
  • a pack of 1.5″ dungeon hexes that will mesh perfectly with the new edition of The Fantasy Trip but are also fully usable with any other dungeoneering game.
  • An illustrated and updated re-release of the classic Dyson’s Delve “mini mega dungeon”.
  • And of course, future adventures and projects similar to Tales of the Ophidian Emperor.

Each release will be available to patrons at any patronage level as a thank you for the continued support. Most will never be re-released after this, and those that are will be commercial releases at least a year after the release through Patreon.

Tales of the Ophidian Emperor will be going live on Patreon this weekend for all supporters. You can get it and future exclusive releases for as little as $1 a month.

(Source: Dyson’s Dodecahedron)
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Release the Kraken upon the Banshee’s Tower!

Release-The-Kraken

A second tower has been selected for re-release under our free commercial-use license this month!


The wail of the banshee can be heard through the fens for miles around. In the nearest village they pretend it is the call of a very persistent screech owl, but few actually believe it.

The Banshee's Tower

The Banshee’s Tower

On a low rocky hill near the middle of the fens is the old tower, scorched and partially collapsed. The banshee’s home is in the second floor of the tower in the room open to the sky because of the partial collapse of the third floor. However, this is not where she died. The red-haired elven daughter of the lord of this tower was imprisoned in the dungeons below when the tower fell. The same dungeons where she was forgotten and died of deprivation pining for her father, her home, and her people.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Hebdo du 11 mars 2019

L’assemblée des généraux commençait seulement à prendre place. Des noms prestigieux étaient à voir autour de la grande carte des mondes. Cela redonnait du courage face à l’ampleur de la tâche à accomplir. C’est que le précédent cycle n’avait pas apporté tous les fruits qu’on lui avait prédit.
Mais heureusement, le grand œuvre était un processus puissant, difficile à arrêter. Encore à l’instant, viennent des nouvelles de nouveaux rapports de mondes anciens, nouveaux, tous prêts à partager leurs cultures avec les civilisation innombrables de la coalition.
La Terre des crânes et des os annonçait la fin de sa Grande Guerre. Et sur Mythras, les habitudes changent.
L’on apprenait enfin les secrets des maîtres des portes, des monstres et des trésors. Quant aux monographies de Mula, elles continuaient de s’égrainer, les unes après les autres.
La Cité des Os de Drakonheim s’est enfin fait connaître, de même que les plans de la longue-ville tant attendue de la part des architecturartistes.
Et surtout, en suivant la piste de Drakonheim, les chroniqueurs ont aussi rapportés les récits des mondes en création d’Abstract Donjon.
L’assemblée des généraux était satisfaite, encore une fois. Mais il n’en faut pas pour autant baisser les bras. Et la Dame seule sait quel avenir est réservé au GRoG …
 
(1339 jeux, 13639 ouvrages, 31 systèmes, 15918 critiques, 509 jeux amateurs, 1186 éditeurs, 2347 bios, 5301 utilisateurs)
 
 
 
 

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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Guillaume Jentey

Il a commencé le JdR le jour de l’explosion de Tchernobyl. Après une période active et une sans JdR, il s’est non seulement remis à jouer, mais aussi à dessiner (pour Trinités, Dungeon World), à créer, à transmettre…

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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