Home » Posts tagged 'castle'

Tag Archives: castle

Dungeoneer’s Survival Guide Perspective Map

When I got a copy of the Dungeoneer’s Survival Guide some 33 years ago, it was a flood of information, rules I would consistently ignore, scraps about the underdark for the first time since the D series of adventures…

And a collection of pages at the back on drawing perspective-based maps. Not the isometric (axonometric) projections of Castle Ravenloft, but grids set at various perspectives and rotations along with instructions on photocopying and cutting them up, or tracing them in order to draw multi-tiered maps of some of the larger spaces in the underdark.

33 years later, I finally did it.

I ended up choosing a grid that looks a lot like an isometric projection instead of a perspective piece, and following the directions for tracing the grid for a section, then moving the grid and tracing the next section produces very… vertical separations between elevations.

Dungeoneer Survival Guide Projection 1Dungeoneer Survival Guide Projection 1

The end result is a multi-tiered open space to explore – a large uneven “cave” (that has definitely been modified by the residents over the ages) with ramps and stairs between sections.

I’m definitely going to take another shot at this using a grid that has a stronger perspective and probably a smaller space to try to make something more like a traditional cavern. But I’m spectacularly happy with this piece, and glad that I finally drew it after 33 years of “planning to draw it”.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

The Dwarven Folly that is Ruldroc Castle

An exercise in pointless stonecraft, this castle sits abandoned and oft overrun by foul creatures. A dwarven folly – a structure built purely for the sake of building a structure – the castle cuts into and juts over a small canyon in the foothills of Tismar Summit.

When the dwarves left after building the folly, they locked the doors and forgot about it. To this day the front doors remain locked and require Voldrugg’s Key (or magic) to be opened – the current residents got in instead by climbing down on to the bridges over the small river canyon and eventually discovering the mechanisms that open the door on the upper level of the castle.

The Dwarven FollyThe Dwarven Folly

No one would care about the current residents of the folly if they hadn’t recently gathered a few competing tribes and raided a caravanserai where they looted and burned… and kidnapped the fourth son of Grand Duke Dietmar Stengel. The Grand Duke would really like his son back before they eat him.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Brenovale Castle

A small fortification near the Hewbank in the Eagle Hills, Brenovale Castle was abandoned a few years ago when plague struck. By the time help arrived, those left behind were dead and bloated, surrounded by foul insects that appeared to carry the infection.

Brenovale CastleBrenovale Castle

Constructed rapidly through wizardry, the castle remains effectively untouched today – the only sign that anything has changed is the lead plague seals on the front doors have been broken, and no sign of the infected dead can be found within.

But there are weird sloshing sounds coming from behind a collection of barrels in the basement. When moved they expose an old door, sealed not with the lead plague-seals, but with old red wax run through with long strands of human hair. And the sounds from behind the door seem to be receding to some place even deeper…

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

The Seven Spires

Raised by a talented Wizard-Noble of old Phalorm, the Seven Spires is a small ornate castle made of seven overlapping towers set on the edge of the Neverwinter woods.

The Seven SpiresThe Seven Spires

The small castle was used officially as a research space for the wizard-noble, but also served as an escape from court politics in the young war-based nation of Phalorm, and as a watch point over the growing orc menace in the region. Being fairly close to the settlement of Neverwinter, ties were maintained with that growing settlement and information about the movement of the orcs was exchanged.

The Seven Spires were unfortunately built on a dirt plain where bedrock was too deep to dig down to. In time this means the spires are doomed to slow collapse as the weight of the towers presses down and outwards on the foundations.

Whether or not Phalorm survives the orc hordes it was meant to defy (it doesn’t, the orcs destroy it less than a century after it was founded), there is only so much time before the years will do the orcs’ work for them and the towers begin to collapse upon themselves. Less than 900 years later, the seven spires will look more like a jagged collection of broken teeth than the castle as shown here.

With full credit to Mike Schley for the original Cragmaw Castle map upon which this is based. I love that map and found it really inspirational.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Giant Hole in the Ground

“No, seriously folks, wasn’t there a giant emerald castle RIGHT HERE last time we were out this way?”

Big Damned HoleBig Damned Hole

A sure sign that player characters have been somewhere is the smoke, bodies, and sheer scale of destruction left behind.

In this case, we once had a massive fortress on the edge of a ravine. Now we have a big damned (smoking) hole with a few bits of the fortress dungeons and research chambers left and one set of cracks leading all the way out to the floor of the ravine (left) and a set of ruined “steps” that lead up to the edge of the crater above (bottom right). The floor of the space is home to debris from the ruins above, huge boulders, and structural debris from the massive machinery that was once housed down here.

This map was used when we played “The Emerald Enchanter Strikes Back” in a Dungeon Crawl Classics campaign. We played through the original Emerald Enchanter adventure in a previous campaign, so it was a great flashback to the prior campaign without any spoilers.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Into the Dungeon!

Only recently have we rediscovered the location of the palace of the Vampire King. As the old stories and sages described, the palace had not only been besieged, but torn down stone-by-stone and scattered down the hillside into the Valley of Blood. Beneath the ancient and battered obsidian throne a well-worn secret passage was found, leading to a gallery under the castle which then leads to the various understructures of the palace – torture chambers, crypts, armories, libraries and even treasuries…

Dungeon!Dungeon!

Back in 1982, I ran one of my first D&D campaigns that actually maintained some amount of decent continuity. The campaign included a quick “dungeons of Castle Greyhawk” type dungeon where I cribbed the map and the theme of the dungeon from the Dungeon! board game that I had played to death in 79 to 81. I’ve thought back on this campaign several times since, and finally took a the dive to redraw the map on a letter-sized page instead of a large boardgame board.

The original dungeon layout that this map is drawn from was by the original author of the game, David R. Megarry – although the specific incarnation that this map was drawn from is the version from the old printings of the board game from the 1970s.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

Saryer’s Overlook

Sometimes you just need a little map of a place. Saryer’s Overlook filled that need during a one-shot B/X D&D game last month. A small fortified community on the Manticore Peninsula, it looks down on the ocean below and is usually the first sign of civilization for those coming on boat to explore the ancient ruins of the deep forests beyond.

Saryer's OverlookSaryer’s Overlook

At first the name applied only to the small castle and the walls thereof – occasionally called Salyer’s Fort on some maps of the local area. Over the last fifteen years the structures have expanded twice, extending new curtain walls to enclose various structures including guild halls, churches, mercenary quarters – and later a tall structure to roost the giant bats that have been tamed and ridden by the older explorers of the Manticore Peninsula.

Initially subsisting on imported foods and what could be hunted and scavenged in the forests, as Saryer’s Overlook expanded so did the safety it provided and it is now surrounded by a cleared area of farmland that extends up to a mile or two from the walls. The docks a little further down the coast have also expanded and will be covered in their own upcoming map.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

 

(Source: Dyson’s Dodecahedron)
Logo

Release the Kraken on Pendershire!

Release-The-Kraken

Every month that Patreon funding remains over the $400 mark I sift through my back catalog and bring up a selection of maps that my patrons then vote on as to which will be released under the free commercial-use license. This month the second choice was Pendershire from the very first month of when I started this Patreon Campaign.

PendershirePendershire

Pendershire is an inviting community on the edge of the wilderness. This large town deals with hostile humanoid neighbours, unpleasant local fauna and a variety of other menaces that make even Pendershire’s farmers tougher than nails.

The city walls around Mariel’s Bay all face into the wilderness, with almost no defenses set against marine attack. To the people of Pendershire, Mariel’s Bay is seen as a safe haven – a place for trade, resupply and reinforcements.

Pendershire (no screen)Pendershire (no screen)

I like how the streets focus in on (without radiating directly out from) the fort / castle / church in the middle of the city. It works well for me.

The map of Pendershire was drawn in a (now full) 4 x 6 inch notebook using a 0.7mm gel pen. A rough draft of the street layout and shoreline were sketched in with pencil first. The map was then scanned, contrast-enhanced and smoothed, and then the screen was added for the water.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

The Crashed Engine

When the flaming metal castle arrived in the skies, it was intercepted by three warlocks in mid-air – one on her hippogriff, one on flying carpet, and one just levitating there in the skies as this monstrosity of steel and fire approached.

The Crashed EngineThe Crashed Engine

But as hoped, their magics prevailed and the castle was shattered and fell to the land in pieces – most into the Lake of 800 Lilies, but one section sliding along the shore to come to rest near the fishing village of Velland.

This piece of the metal castle is enough to make some believe the whole structure was not a castle at all, but perhaps something alive – it bleeds strange glowing fluids now from arteries both small and large. These fluids are deadly to most who touch them, but some others seem to acquire strange powers from them – glowing eyes, strange growths, and even telekinetic capabilities.

It is definitely time to investigate this ruined structure more thoroughly.

This was drawn during the Mapvember challenge. On the empteenth day of Mapvember, Miska gave to me… ENGINE.  I contemplated some massive steam-powered monstrosity as the map, but in the end went with a sci-fi / fantasy crossover, partially inspired by the fact that I was running Expedition to the Barrier Peaks for my D&D5e crew at the time.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
Logo

On the Creation of a City

2017-1-1

As we set up for our next Dungeons & Dragons campaign, we sat down for session zero where character concepts were developed, relationships and important places settled, and the city where the campaign would be set was built.

And to build the city I tried something new. I printed out a bunch of half-pages each with a neighbourhood or district of the city we were considering. In turn, each player took one of these cards of their choice and either placed it on the map or destroyed it. When destroying a card, the choice was made as to whether that meant the district didn’t exist at all, or whether it was found everywhere within the city.

For example, the first two cards to be destroyed were the Temple District and Hive of Scum and Villainy. Both were determined to be everywhere in the city – you can’t turn a corner without running into a temple, shrine, church or cult, let alone a beggar, cultist, smuggler or thug. However, later the palace and city walls cards were destroyed and declared completely absent – so there is no castle or fort in the city that is used as the centre of the administration of government, and if the city ever had walls they were destroyed in the last war, overrun by the city sprawl, and generally fallen down and ignored.

In the set of cards there were also two “Unusual Feature” cards that allow the player to add something… unusual… to the city. In this case a lava cenote and a giant stone head that answers any question asked of it… roughly five years later.

You can download a quick-and-dirty PDF of the districts we used here [link].

If I were to do this again, I would hold back a few cards for the DM to place as the turns went around – a few more special features, the crashed dwarven earthship, and the elven ruins.

(Source: Dyson’s Dodecahedron)
Logo

OSR Bundle of Holding +4!

old-school-bundle-4

This year’s Old School Revival bundle at the Bundle of Holding is so full of sweetness that I have a hard time promoting my own material in it.

Seriously, check this out – as of today the 2015 Cartographic Review has been added to the bundle so it now includes both my 2014 and 2015 Reviews; that’s two full years of my maps and notes.

But that’s nothing compared to…

Deep Carbon Observatory is THE funky weird exploration into D&D strangeness. This is a DIY must-have module from the OSR.

The Pod Caverns of the Sinister Shroom was not only Expeditious Retreat Press’ first AD&D1e module, it was written by Matt Finch who then wrote & published Swords & Wizardry.

Castle Gargantua is a great procedural “dungeon” adventure where the map is generated in play as you explore a classic giant’s castle of the fairy tale type (where giants are hundreds of feet tall).

Mad Monks of Kwantoom is THE SINGLE BEST WAY to play solo D&D. Designed for 1981 B/X D&D / Labyrinth Lord, it not only procedurally generates the adventure locations set to your party level, but also includes full rules for what happens between adventures.

One-Page Dungeon Compendia 2013-2015 is nearly 300 single-page adventures. That’s a lot of adventure.

Deluxe Tunnels & Trolls is light hearted sweet sweet sweet old school and new new new awesome.

Dwimmermount is a mother of a megadungeon written by the guy who runs the Empire of the Petal Throne campaign I play in.

Yoon-Suin is… is… DAMNIT, it is incredible. It is a setting made of weirdness and random generators. It is the single most inspiring OSR product I’ve ever read.

Misty Isles of the Eld is weird fantasy RIGHT UP MY ALLEY. Featuring alien elves from other worlds, this is such juicy goodness that I recommend the whole trilogy to anyone interested in what I mean by weird fantasy.

Cthonic Codex is a stunning collection of cool – a magical university campaign that is fun and sexy and old school all at once.

And it is ALL available for less than $21 from the OSR Bundle of Holding +4.

(Source: Dyson’s Dodecahedron)
Logo

Vardisstvy – a Motte & Bailey Castle and Village

Logo

Vardisstvy is a small village and great house built up in what used to be the northern gnoll wastes. With the rapid decline of the winter gnoll tribes, the region has become a place where those seeking land and freedoms unavailable in the Satrapy have started setting up homes and villages.

Vardisstvy was one of the first such places and shows its roots as a frontier castle built when gnoll raiders were much more common and came in larger groups. In the original configuration of the town, the town’s walls did not connect directly to the great house’s, and the river that had been redirected as a moat surrounded the walls. The later replacement of the bridges into town with built up earthen berms cut off the southern portion (where the river didn’t flow but just collected into a marshy mess anyways) and in the fifteen years since the old moat land is slowly being converted into fields and tuber gardens.

Vardisstvy - a Motte & Bailey castle & villageVardisstvy – a Motte & Bailey castle & village

Vardisstvy sports a number of larger structures that make it central to local governance and a stopping point for farmers and merchants in the region – a full church, a guildhall belonging to the mercantile and weaver’s guilds (who also rent out space to other travelling guildmasters and journeymen), a two-story inn, and a commoner’s courthouse separate from the great house on the hill.

The great house is a three-story stone structure with a four-story tower attached. From the structure the local lord looks down on the village and much of the local region.

Of interest to some is the presence of a graveyard within the walls of the village, attached to the church. The local religion believes that being buried outside of the walls of civilization means that the dead will be eternally uncomfortable and sometimes even lost in their afterlives – thus the richest and most well-to-do families manage to get their deceased buried in the small church yard, while farmers and peasants are buried on a nearby hilltop.

img_20160911_145010-01

Last month I posted the small traditional motte & bailey castle of Hrangveld but was unhappy with the way I handled the hill notations. So I thought I would try another similar structure with different notation. This time I went with a larger village and signs that the entire settlement had been present significantly longer (the filled in moat to the south and a tree inside the walls). The overall technique makes me happier than the last one, but the lines for hills take a very long time to draw out.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)

Castle Ward (Tunnels & Trolls)

Logo

Ce court scénario pour Tunnels & Trolls était inclus avec la cinquième édition des règles.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)

Vikhelm’s Outpost – Hrangveld

Logo

Vikhelm and his kin were not welcomed to the land. Instead they fought for every inch of land they settled, building small fortresses and defensible homes to watch over their farmland and made sure to include gardens within their walls to be able to feed them at least minimally should the farmlands be taken.

Vikhelm's Outpost - HrangveldVikhelm’s Outpost – Hrangveld

The most visible of these fortified villages is Hrangveld, generally known to those who don’t live there as Vikhelm’s Outpost. A great house sits atop a sheer man-made hill looking down over a small walled village.

The entire village is surrounded by wooden walls and then a muddy shallow moat that was dug out from a swampy spring that bubbles up to the west of the great house. Bridges to the town itself and then up from the town to the great house are made of wood and designed to be easily taken down in times of conflict.

The majority of the farmland is undefended outside the village walls – although if the village grows more prosperous (and less prone to assault by the locals) additional fortified farm buildings will start to spring up to defend those fields as farmers start living outside the walls.

hrangveld-in-progress-logo

 

Today’s map is a classic motte-and-bailey castle built up on two man-made hills with a moat and palisades. I tried using the same style of hills that I used in a few recent regional maps (lines with triangles indicating the downhill direction) – it works for the most part but gets a bit confusing on the taller hill of the great house. I think I should have used much longer triangles there to indicate the greater height and angle.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)

Chambers of the Vanished Queen

Logo

We hadn’t seen the Queen of Isthen for seven days and seven nights, and thus we finally braved her ire and broke down the doors to her quarters. They were disorderly and bloodied and the mahogany bookshelf holding her most prized codexes and scrolls was pulled away from the wall exposing a passage down beneath the main chambers of the castle.

Chambers of the Vanished QueenChambers of the Vanished Queen

What we would find there, beneath the throne room and guards quarters, would mark us forever. Prowling through those rooms was a bloodthirsty creature terrifying in its familiarity.

We had found the vanished queen, and wished we had not.

(Source: Dyson’s Dodecahedron)

The Velvet Hood – A Svirfneblin Bridge Fortress

Logo

Looking almost like an upside down castle embedded in a bridge, The Velvet Hood was initially a nameless toll fortress along the passages of the underdark. But the fortress was ransacked on two occasions, and it was only on the second that the svirfneblin discovered that whatever had ransacked it had carried off all within, but left behind the tolls (the first time the svirfneblin weren’t the first to find the empty fortress, and the toll chests had likely been sacked by opportunists).

They redoubled efforts around the fortress and discovered that whatever was taking their kin and leaving the fortress a quiet doorless hulk was coming from far below. Depending on the story, one or hundreds of foul, pallid beasts flowed up the walls of the chasm that cuts deep into the stone below, tore the fortress open and left with the corpses of the deep gnomes between their teeth.

svirfneblin-bridge-fortress

The tales grew into a bogeygnome of the local svirfneblin colonies, and they found themselves unable to abandon the fortress because it linked two colonies and because no one really wanted the chasm to now sit undefended, but recruiting new guards to work the old fortress was nigh impossible. So finally under the cover of brilliant magical lights, the old fortress was converted into the velvet hood by a team of svirfneblin and summoned earth elementals.

The Velvet Hood is still not a favourite assignment for the local gnomes – the fortress is full of murder holes and arrow slits and wind makes strange noises flowing through it. And there is always the fear of the foulness that waits to steal away the gnomes from far below.

svirfneblin-request

This map was drawn in a single draft using Mitsubishi Uni Pin pens on 4 square per inch Canson graph paper based on a request by J. Brian Murphy over at the Patreon Campaign. I occasionally ask my patrons at the $2.50 level and above for ideas for maps and try to draw as many of them as I can (basically I give most of them a shot on paper, and the ones that turn into full maps I post, with about a third of them sitting forever in my partially complete maps pile).

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 300 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)

The Ashen Castle

Logo

In a run-down end of town is a squat and ugly ruin. The Ashen Castle was once a prison – when the city had more law and order and the means to maintain a prison and prison population. But that was two centuries ago – now prisoners are kept in the dungeons or the pillory, and most crimes that would see someone sent to the Ashen Castle for years now results in either death or exile from the city walls.

The Ashen CastleThe Ashen Castle

Two centuries of wear and tear without maintenance has left portions of the castle (particularly exterior walls and courtyards) collapsing and ruined, with the pale grey stone from whence the prison got its moniker fallen into the streets and into the ruins themselves.

Many of the cells in the prison had no outside light and were perpetually dark – however those with windows were constantly hot in the summer and freezing in the winter.

The prison is broken up into several general areas. To the north of the main courtyard is the administrative wing, with the warden’s chambers, the kitchen and the scullery / laundry. To the east of the main courtyard are the larger cells and the day room and a small courtyard with a grate over the top (with the wall now partially collapsed) for prisoners with a tendency to climb their way out. The south wing is made up mostly of much smaller cells, a few larger group cells, and a second courtyard for outdoor activities and work.

prison-complex-request

The Ashen Castle was drawn based on a request by Riley Vann. Every now and then I ask all patrons at the $2.50 level and above for ideas for maps over at the Patreon Campaign page. His request was for “An abandoned prison complex.”

The Ashen Castle (no grid)The Ashen Castle (no grid)

The end map was based in part on some old British debtor’s prisons as well as smaller one-building asylums. To get the “abandoned” feel across I added the collapsed walls and watch tower.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 300 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons like Riley Vann, I’m able to make this map free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)

The Eastern Shore

Logo

For all my love of maps, I’m a firm believer in starting a campaign without a large regional map – instead of definite locations the game is best mapped out by descriptions and ideas, not locked down into locations. In this manner, the game is more open to be expanded during play by incorporating new elements instead of having to adapt new elements to fit the structure that is already there.

The Eastern ShoreThe Eastern Shore

Thus, it took a year of playing 5e before I found myself in the position of needing a map of the region where our campaign is taking place.

The campaign began with the Lost Mine of Phandelver (for which I redrew the regional map here, as well as redoing the map of the Cragmaw Hideout and making a player-friendly map of Cragmaw Castle).

Once that adventure was finished, game play moved on to the awesome dream-like OSR adventure “Slumbering Ursine Dunes” which is set on the map by the Persimmon Sea and the settlement of Kugelburg. I also drew a player-friendly map of the Golden Barge for that adventure.

The party’s next stop was the Forbidden City from the classic 1981 adventure module “Dwellers of the Forbidden City” which required “steaming jungles” to be hidden in which were placed further south from the Dunes. For our adventures in the Forbidden City I posted a plethora of maps, many of which we didn’t need during the games (the city is quite large).

Finally in our latest games the party has left the Forbidden City and travelled to the Shady Dragon Inn, the city of Letath (which I’ll post next month), back up to Winterspire, around Coranan and are finally about to visit the Yellow City of the Slug People, Yoon-Suin itself.

It was for this last session of travel that this map finally had to be assembled from the various locations where we had adventured over the last year – something to tie them together a little more concretely than “past the dunes, beyond the steaming jungles, around the Barrier Peaks, and then along the God River to the Yellow City”.

(And of course to confuse issues, while this is the West Coast of the continent in question, the region was named by the elves who lived on islands in the ocean, so it was named for how they saw it – the Eastern Shore of the sea).

(Source: Dyson’s Dodecahedron)

4/5 – Castle Gargantua (Labyrinth Lord)

Logo

J’aime ce genre de publication certes ancrée dans la tradition de D&D, mais dans une veine qui propose des donjons/aventures basées sur l’aléatoire, assez rejouables, assez flexibles et pleines d’idées avec des décors pittoresques.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)

Castle Gargantua

Logo

Kabuki KaiserLabyrinth Lord. Partez à la découverte du “Castle Gargantua” de Kabuki Kaiser ! Sueurs froides et morts violentes garanties ! Vous ne verrez plus Rabelais du même oeil.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)

Abonnez-vous au blog !

Saisissez votre adresse e-mail pour vous abonner à ce blog et recevoir une notification de chaque nouvel article par email.

Rejoignez les 9 autres abonnés

Calendrier des articles

décembre 2019
L M M J V S D
« Août    
 1
2345678
9101112131415
16171819202122
23242526272829
3031  


(A)D&D Covers

D&D Monster (42)

Catégories

Archives

Qui est en ligne ?

Aucun membre ne se trouve actuellement sur le site
Aller à la barre d’outils