A few years ago I tried to take on #Inktober (or was it #Drawlloween?) with sharpies and pens and managed to get partway through the month before other things interfered. Last year I decided to map my way through Inktober & Mapvember (61 maps in 61 days – that’s a hefty chunk of the 150-170 maps I draw every year!).
So I bought some new sharpie markers (because I really like the freedom that comes with a fat black free-flowing marker) and decided I’d try drawing something, ANYTHING, every day. It started simple, with elements from the various games I was playing in.
It didn’t take long (four days?) before I was adding detail work with my usual felt-tipped technical pens and exploring elements from a variety of games I am or have been involved in.
And from that it wasn’t much of a leap into drawing stuff meant to go INTO those games and books. To try to work on a style that could be used for illustrations for games. Hell, to establish a “style” at all instead of a continued series of doodles and drawings.
So now I look back and I’ve got 113 days of these daily drawings. I started posting them to the blog in batches, but never finished the set. So here’s a post that collects most of them – many of these appear in the Dyson Logos edition of Neoclassical Geek Revival.
Unfortunately, the streak of daily drawings was broken when my schedule took a beating last fall while working on the maps for Ghosts of Saltmarsh for Wizards of the Coast.
A number of these illustrations made it into the two waves of Tshirts and similar merchandise I have up on RedBubble. At some point I’ll add to that collection with some of the works on this page, but also a number of design ideas I’ve still got rolling around in my head…
It turns out that writing notes to go with 100 illustrations starts to be harder than drawing the illustrations in question. Around this point my rough version of this post starts just having the word “stuff” between the mini-galleries of illos.
As we roll into the later illustrations in the series, they become very RPG-book oriented as by this point I had agreed to illustrate an edition of Neoclassical Geek Revival, so the vast majority of my daily drawings are specifically to accomplish this task.
I also start moving away from heavy use of the Sharpie marker as we progress through the series – moving more and more to technical pens using the Sharpies only for large black fills like the witch’s breath in the series below.
Here we reach the last of the drawings that made it into the NGR book. I had to pick a point at which to say “all right, that’s it – here’s a pile of illustrations for the book, go wild!” instead of a constant “well, here’s one more… and one more…”
And then suddenly we are in Inktober again – the project that first inspired this whole attempt at a daily drawing back in 2014.
But Inktober, unsurprisingly, was my downfall. As we hit the series of prompt words I found myself more and more strained to draw something that fit (or to try and subvert the more obvious concept pieces), and then the contract workload cranked up and I found myself without the time to keep at it.
So here we are a full year after I started this project, and I’m cramming the time in to draw something new every few days. Maybe in time I’ll get it back to daily.
(Source: Dyson’s Dodecahedron)
Fingers of otherworldly minerals reach up from the roof of the tower, drawing energies down from the ether into this world – charging strange magics and empowering spells beyond their normal boundaries.
“The wizard of Ashryn Spire” seems to be a child – maybe in their early teens. Some say the wizard does not age, but those who remember the construction of the tower suggest that the wizard seems to be aging very slowly… and in reverse of the common methodology of growing older.
Only other wizards and their ilk have ever been seen visiting the tower – usually arriving via magic or unusual conveyances such as lightning-strike chariots, standing on the backs of a flock of miniature pegasi, and so on. The general assumption is that the wizard of the spire’s primary guests are from other worlds – places known by nicknames such as the Yellow Hells, the Land of Ink, and the Infinite Violet Sea.
This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.
Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:
Cartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.
(Source: Dyson’s Dodecahedron)
Quand cette belle brune était venue avec ses feuillets de Striscia, sensés lui venir de son grand père, l’affaire semblait être simple. Elle voulait juste savoir d’où son grand père Sheen les avait obtenu, cherchant simplement à retrouver l’histoire de son aïeul lorsqu’il était en terre d’exil. Une affaire simple, sans danger, il l’aurait bien faite pour ses beaux yeux… quelle blague !
Poe avait commencé à enquêter sur ces “exilés”, et ce qu’il avait découvert n’avait rien de très reluisant. Il a remué pas mal de Crasse avant de tomber sur l’affaire sordide du Cheval du Diable. Autant dire que le papy avait eu une vie très “particulière” que les oreilles chaste de la cliente ne seraient peut-être pas prêtes à entendre. Une sombre hérésie qui avait laissé des traces. Il s’en était pourtant sorti, et après sa renaissance sous le nom de Shaan, en suivant les itinérances du vieux, Poe allait de surprise en surprises. Il avait été mêlé à du trafic d’armement depuis Staahlstadt, et après son évasion de prison, avait manigancé des sales arrangement avec le docteur Lemuel Zodiac, il avait revendu les vieux brevets de W.O.I.N. comme des nouveaux. Le vieux avait même été impliqué dans la conquête de l’Ouest. Pas étonnant qu’une face de sa vie soit un vrai western.
Mais à peine avait-il commencé à gratter la part sombre du passé du vieux, que Poe avait reçu la visite du Juge Dredd. Celui-ci lui avait bien fait comprendre que ce n’était pas une bonne idée de fourrer son nez dans le passé d’un des principaux instigateurs du projet de Mega-City. Vu le paquet de pognon qu’il y avait là derrière, Poe n’avait pas besoin qu’on lui fasse un dessin. S’il ne voulait pas sentir les anneaux froid de la prison de cerbère se fermer sur ses chevilles, il avait intérêt à faire profil bas. Et tant pis pour les beaux yeux de la cliente.
Après tout, l’agence d’enquête du GROG n’était pas en pénurie de dossier …
(1360 jeux, 13812 ouvrages, 31 systèmes, 15978 critiques, 511 jeux amateurs, 1203 éditeurs, 2367 bios, 5354 utilisateurs)
I’m posting copies of these graphics here because Facebook mangles graphics so badly that they look horribly distorted on people’s pages when they grab the ones posted there.
I’ve received the usual snide allegations of “virtue signalling” and the usual crap from people who somehow see being positive and nice as a horrible character flaw. But the block filters are strong. Happy pride.
And always remember, Stonewall was a riot.
(Source: Dyson’s Dodecahedron)