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Dungeoneer’s Survival Guide Perspective Map

When I got a copy of the Dungeoneer’s Survival Guide some 33 years ago, it was a flood of information, rules I would consistently ignore, scraps about the underdark for the first time since the D series of adventures…

And a collection of pages at the back on drawing perspective-based maps. Not the isometric (axonometric) projections of Castle Ravenloft, but grids set at various perspectives and rotations along with instructions on photocopying and cutting them up, or tracing them in order to draw multi-tiered maps of some of the larger spaces in the underdark.

33 years later, I finally did it.

I ended up choosing a grid that looks a lot like an isometric projection instead of a perspective piece, and following the directions for tracing the grid for a section, then moving the grid and tracing the next section produces very… vertical separations between elevations.

Dungeoneer Survival Guide Projection 1Dungeoneer Survival Guide Projection 1

The end result is a multi-tiered open space to explore – a large uneven “cave” (that has definitely been modified by the residents over the ages) with ramps and stairs between sections.

I’m definitely going to take another shot at this using a grid that has a stronger perspective and probably a smaller space to try to make something more like a traditional cavern. But I’m spectacularly happy with this piece, and glad that I finally drew it after 33 years of “planning to draw it”.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Geomorphic Halls – Level 4

This is the fourth level of the Geomorphic Halls, a dungeon designed around my dungeon geomorph design to produce levels that have specific waypoints and landmarks, but also areas that shift and change between visits.

This is the final level of the Geomorphic Halls – except for that one small tunnel that has been dug out to the west, leading perhaps to other complexes or the fabled “underdark”.

The east side of this level of the complex is a span of natural caves and a quiet lake which in turn is home to a small island at the base of spiral stairs that descend from the low ceiling (and from the level above).

Geomorphic Halls - Level 4Geomorphic Halls – Level 4

As with the other levels of this dungeon, you can use any of the geomorphs from my own Geomorph Mapping Challenge, or the thousands of other compatible designs from sites and blogs all around the net.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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The Ruins of Greymail Clanhold

Greymail Clanhold has fallen. Word of the tragedy has only recently made it down from the mountains, but the stories paint a bleak picture of the hold being invaded and the dwarves destroying much of the structure to keep it out of the invaders’ hands.

The Ruins of Greymail ClanholdThe Ruins of Greymail Clanhold

But that is only part of the tale. There are still dwarves once of the clan in the ruins. They survived the siege through cannibalism and they were the ones responsible for collapsing the extensive hold to deny it to their foes – killing most of the non-combatants of the clan in the process.

These guilt-wracked survivors hate themselves more than anything and only survive out of a twisted need to defend what is left of the clanhold – and yet they are still the only ones destroying it. In the time since the siege and fall, they have smashed the statue of the clan founder by the entrance and dragged the larger parts out of the clanhold to throw them down into the ravine below.

The survivors are in great pain, and seek their own deaths defending the clanhold one last time.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Vanshiro Reliquary

Reliquary Map WIP

A quiet structure for the contemplation and learning about the life and trials of the paladin Eneshra and their eventual transformation into the dragon Vanshiro who flew into the west and who’s occasional returns to these lands are a mix of myth, hearth-tales, and the one time it landed on this very hill  to speak to the Grand Eclesiast and deliver the three emerald scales.

The Vanshiro ReliquaryThe Vanshiro Reliquary

Four generations later there is no longer a Grand Eclesiast at all. One of the scales was used and destroyed in the Battle of Long River, another went missing with the last Grand Eclesiast who travelled south to find the Eye of Kin. The final scale is supposedly still here, kept under guard by the small number of faithful priests and paladins who maintain the reliquary.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Onyx Hill Ruins

There are many dark and cramped dungeons out there to explore – descents deep underground, delves into ancient confines…

But what is at the top of those first stairs?

Onyx Hill is capped by old ruins of a small fort. Shattered and broken remains of a pair of structures and the old wall remain, along with one squat stone guardhouse that boasts the only intact roof in the area. In the centre of the old ruins is the peak of the hill with a 60 foot tall square pillar of onyx resting atop it.

This onyx monolith gives the hill its name, and attracts the occasional historian and sage to investigate its origins and to take rubbings of the inscriptions upon it. Much of the surface has been worn away or damaged by ancient violence.

Onyx Hill RuinsOnyx Hill Ruins

In the back of the squat guardhouse is a secret door that opens over a set of stairs that lead down under the hill, and perhaps to the base of the onyx monolith itself… or perhaps a massive sprawling dungeon chosen from the huge numbers out there.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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The Half-Cask Tavern

The Half-Cask Tavern

Up near the docks, between the Clinkers district and the docks themselves is the Half-Cask. In an area known for its inns and taverns, the Half-Cask presents a very traditional “drinking hall” environment, making it popular with locals and travellers alike.

The Half-Cask TavernThe Half-Cask Tavern

The Half-Cask is a friendly single-story tavern / drinking hall of fairly traditional design.  Stone foundations and lower walls are topped with raw timber walls and a heather-thatched roof. Operating without a “bar” per se, clients order drinks (and sometimes food) from the staff who work the room.

The owner, Amina Donisi, tells many tall tales of adventures, distant lands, strange islands, and improbable monsters. These aren’t actually her own experiences, as she has never been more than a few hours outside of the city – but are amalgamations of stories told by other visitors & clients of the establishment.

The Half-Cask Tavern (no grid)The Half-Cask Tavern (no grid)

The main entrances to the Half-Cask are on the north side of the structure, as far as possible from the fireplace. In the winter, the south door is usually blocked to prevent people from coming in there so the main room remains nice and warm in front of the roaring fireplace.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on The Court of Summer Wines

Release-The-Kraken

Every month we go through our back catalog of maps and the many patrons over on Patreons vote on which two should be re-released under the free commercial use license. For older maps I also work on upgrading the quality of the scan where possible.


The Court of Summer Wines is a well-to-do establishment that offers a wide selection of wines imported from near and far as well as a fruits, breads and sweets to be paired with such.

The Court of Summer WinesThe Court of Summer Wines

The food menu varies daily based on what is available in town, but Haspar (the owner) works hard to maintain a constant supply for his wine and drinks menu. The venue stopped serving harder liquors and brandies after one too many occasions where people would move on from wine to hard drink late in the night causing any number of brawls, damages and general unruliness.

During the summer, much of the drinking and eating takes place in the courtyard of the structure with the fountain in the centre bubbling away quietly. During the hottest months, canvas coverings are pulled over much of the courtyard to provide shade from the hot summer sun (because drinking in the sun often results in headaches and stomach aches, the management tries their best to increase sales with nice cool spaces).

The Court of Summer Wines (no grid)The Court of Summer Wines (no grid)

Finally, the Court also has a few rooms for rent at most times. Only Haspar Ruggles and his best cook live on site, with the rest of the staff coming in to work every day – leaving a pair of rooms for rent on the east side of the structure. Currently the smaller of the two rooms is rented out to Krivotos, a centaur who was recently reincarnated into the form of a human and who is now trying desperately to fit in with “regular” civilization. He is a great source of information about the eastern forests and the druids therein.


kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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[Daily Drawings] Week of June 30th

So… the whole Daily Drawings tag may be a mistake here. I’m just so over my head with commissioned work that I’m not finding the time to draw as I would like to.

First, the Battlephant, a quick doodle I did early in the week. I was thinking of mounting it on the hovercraft plates of the vehicles from the Matrix, but in the end it never got any form of locomotion.

BattlephantBattlephant

Inspired at least in part by the egg-shaped device that floats over the head of the Techno-Pope, we have this egg-shaped thing.

Floaty Egg ThingFloaty Egg Thing

And then, for the first time in my modern career, I started playing with colours. You can tell I was getting a grip on the tools while doing the walls and I had a much better idea of how everything worked by the time I got to the egg.

Colourized Floaty Egg

Colourized Floaty Egg

And that is the week in Dyson Doodles.

(Source: Dyson’s Dodecahedron)
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Release the Kraken on the city of Letath!

Release-The-Kraken

Every month we go through our back catalog of maps and the many patrons over on Patreons vote on which two should be re-released under the free commercial use license. For older maps I also work on upgrading the quality of the scan where possible.


Letath is a city that appeared in my “From Winterspire to Yoon-Suin” campaign a few years ago. It is a trading city on the eastern shore of the Persimmon Sea and is home to a major “military academy” where mercenaries are trained in exchange for 4 years of service in one of Letath’s two mercenary companies.

LetathLetath

The presence of the best known military academy in the Alliance or the Satrapy has attracted a lot of people seeking training. A number of nobles in the city have started their own smaller training operations, and just about every noble in town is either retired military or the head of a small mercenary company of their own.

Youngsters from around the realms are shipped here for training in the various households around town – those with connections getting private instruction from the noble houses, others signing up at the academy.


kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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[Patreon Exclusive] The Twelve Goats Tavern

This month’s Patreon Exclusive is a single-page recto-verso page detailing the Twelve Goats Tavern. It is pretty system-neutral fantasy RPG material although tied in with one of my favourite adventure modules – the Isle of Dread.

The floorplan of the tavern was released on the blog in May. This adds a new side view illustration of the tavern, as well as more detailed description of the owners / employees, location, and a sample menu.

As with all the Patreon Exclusive releases, this is a thank you for supporting my Patreon campaign. Patrons of the blog at any patronage level can download it from the Patreon campaign site.

(Source: Dyson’s Dodecahedron)
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Return to Dyson’s Delve – Levels 5 & 6

Today we return to my classic “Dyson’s Delve” with another pair of maps from my 2019 redraw of levels 5 and 6 of this mini-mega-dungeon.

Dyson's Delve 2019 - Level 5Dyson’s Delve 2019 – Level 5

Level 5 is known as the howling halls and is essentially an abandoned section of the dungeon. The creatures that made the upper levels their homes find it unsafe to descend this deep, and the creatures below are only now exploring this far up. Instead, the level is eerily noisy and yet populated by only the scavengers of the dungeon ecosystems – carrion crawlers, gelatinous cubes and the like.

Dyson's Delve 2019 - Level 6Dyson’s Delve 2019 – Level 6

What is immediately different about this level is that it is made of two distinct areas that are not connected on this level. In fact, the dungeon section to the lower-left is only accessible from level 7 of the dungeon.

The area that the party will first discover (coming down from above) is a section of the dungeon that has been taken over by the adventurers / mercenaries / explorers from the temple deeper in the dungeon.

The other section is still abandoned (like the majority of level 5), and is an old prison of a creature that is cursed to only die a violent death, and thus has been imprisoned here for quite some time.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Isle of Kheyus

There are many small independent island cities in the Copper Seas that I have visited in my attempts to navigate out of those quiet and confusing waters. Today we look at the Isle of Kheyus, where the remnants of ancient civilizations have the locals cowed and eking out a living in fear of the past coming back to haunt them.

Isle of Kheyus (Colour)Isle of Kheyus (Colour)

Kheyus was once home to a massive city of some ancient civilization that covers much of the northern end of the island. The city has been reduced to ruins down to the stone of the island itself, but throughout the islands people have found bits and pieces of ancient artifacts and the occasional defensive construct defending tombs and treasures…

Isle of Kheyus (Grey)Isle of Kheyus (Grey)

The city of Kheyus sits at the outlet of the main river of the island and ekes out a living from the Copper Seas and subsistence farming in the river valley. The people of Kheyus are openly hostile to “explorers” and “adventurers” seeking treasure and ancient history in the ruins to the north – more than once have the defensive constructs of that city (awakened by nosy explorers) threatened the city and farmlands here, and one on occasion an ancient plague was released that killed nearly a third of the populace.

Isle of Kheyus (B&W)Isle of Kheyus (B&W)

But adventurers still come, and the strange crystalline structures on some of the islands have been farmed for crafting magic wands and orbs and attract magi and craftsmen. And the people of Kyni Bay (the walled town in the bay south of the great ruins) are also aware of the ruins of a lost city in the mountains that they keep secret from travellers and adventurers – for unlike the ruins, the lost city is still mostly intact, and they worry that far more powerful constructs are hidden away there defending ancient vaults.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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[Daily Drawings] Week of June 23rd

Like last week, my goal is to try to draw something every day. Also, like last week, I fell way behind that target.

This piece was an attempt to emulate the ribbons / cloth strips from the Apparition illustration by Russ in the classic Fiend Folio. The third eye came out a little stronger than I wanted, but I’m overall pretty happy with this piece.

This is a side view of a map I posted in May (the Twelve Goats Tavern) inspired by the WHFRP building illustrations in their classic adventures. It came through loud and clear and will be the title piece for this month’s Patreon-Exclusive release.

And finally, we have a chubby dragon.

(Source: Dyson’s Dodecahedron)
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Red Talon’s Lair

Cut from the stones of the Weirding Mountains by the drowned priests to craft a gateway for their mad god, this small complex has been “abandoned” for a few hundred years since the collapse of their order.

All the masonry of the complex was made of red stone brought up piece by piece by the Firestand scavengers from those undersea ruins. In the intervening years, much of the masonry has fallen or been removed, leaving the complex a mix of grey stone of the mountains interspersed with blood-red halls and walls in the various chambers.

Red Talon's LairRed Talon’s Lair

In modern days, the old space has been taken over by the Talon clan of wererats as they stick their whiskers into crime and espionage throughout the realm. They generally ignore the unholy detritus of the Drowned Priests, as most previous inhabitants have… But one old wererat, Red Talon himself, started quietly collecting small stone idols and masonry with odd writing on it a few years ago, and is now quite mad – possessed by the urges of the mad god.

Black Talon's LairBlack Talon’s Lair

It is only a matter of time before he starts to look for a way to open the way between the worlds. Presumably it would be here, within the ancient complex of the drowned priests… but wererats are sneaky and perhaps in an attempt to hide this from his kin, he might instead attempt to part the way and invite the mad god under the streets of one of the cities that the Talon clan operates within…

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Geomorphic Halls – Level 3

This is the third level of the Geomorphic Halls, a dungeon designed around my dungeon geomorph design to produce levels that have specific waypoints and landmarks, but also areas that shift and change between visits.

As we continue down into the Geomorphic Halls I get to experiment with different types of configurations. This level uses 4 geomorphs loosely scattered around the level – but in a tight mess of corridors, rooms and other connections. This particular map does something I generally avoid and fills up almost every available nook and cranny of a letter-sized page.

Geomorphic Halls - Level 3Geomorphic Halls – Level 3

As with the other levels of this dungeon, you can use any of the geomorphs from my own Geomorph Mapping Challenge, or the thousands of other compatible designs from sites and blogs all around the net.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Young Fighting Man!

I had a large appliance delivery the other day, and instead of trying to get into my mapping groove knowing I would be pulled out at some point to schlep hardware around, I decided to draw this fighter instead.

(Source: Dyson’s Dodecahedron)
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[Daily Drawings] Week of June 16th

I’ve been trying to get back into the groove I hit last year of drawing something every day. Sometimes a doodle, sometimes an attempt at an illustration. I don’t want to post one drawing every day to the blog (there are days I have little to say about it, and there are illos I’m not all that happy with – plus, that’s not the focus of the blog).

So instead I’ll try to compile my week’s drawings and doodles into one post like this.

Screaming into the voidScreaming into the void

Young Fighter

Young Fighter

Beholderish

Beholderish

Dodecahedral

Dodecahedral

(Source: Dyson’s Dodecahedron)
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The Tomb of Za’az

Designed after multiple iterations and revisions over weeks of painstaking design by the magus Braincain007 in the land of Reddit, the Tomb of Za’az was then recreated by the drug-addled crafthall halflings of clan Logos.

The Tomb of Za'azThe Tomb of Za’az

A classic “dungeon for the sake of a dungeon”, the Tomb of Za’az has never been home to the mythical Za’az, and only achieves the title of Tomb because of the two adventurers who died here in a previous delve. It is a manifestation of the archetypal “place where the MacGuffin is hidden” and contains prisons, pits, chambers of pillars for no good reason, curtains, a swimming pool, a shrine, and all the other amenities expected of a dungeon that manages to stick to a straight grid design throughout.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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[Doodle] Dodecahedron

Woke up the other morning and couldn’t deal with drawing some more rough drafts of maps for a commission, so I started with a quick drawing exercise and drew this crunchy dodecahedron.

(Source: Dyson’s Dodecahedron)
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Oubliette of the Forgotten Magus

An abandoned throne room, flanked by cobweb-covered statues, this dungeon was designed and dug out to be something far grander than it is now.

Oubliette of the Forgotten MagusOubliette of the Forgotten Magus

Originally dug out for access to the underground river here, these dungeons are damp and quiet, home to massive cave spiders that hunt blind fish in the river. And of course, the Forgotten Magus. Paranoid and arachnophobic, the long-dead magus hides in one of the two small “closet” spaces in the dungeon, occasionally running from one to the other when his paranoia overtakes him and he can sit in one place no longer.

A desiccated husk of his former self, he still wears his finest robes and wizard hat. He knows the ins and outs of the dungeon and caves and can travel them at remarkable speed (even better if adventurers have killed the cave spiders already, clearing his route).

Oubliette of the Forgotten Magus (no grid)Oubliette of the Forgotten Magus (no grid)

Of course, he knows why adventurers are here… they seek the magic jewel that he taps for his arcane powers! Thus when on the run, he scatters the occasional gem behind him to distract, and isn’t against including the occasional bead from his necklace of fireballs in the mix.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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