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the Hollowstone Bandit Camp

Home to the elven bandit Illsong and their dozen-or-so fellows, the Hollowstone camp sits atop (and cuts into) a small rocky promontory in the False Loch Woods.

HollowStone Bandit CampHollowStone Bandit Camp

HollowStone is slowly developing into a small fortress. If Illsong remains untroubled in their occasional banditry and adventuring pursuits, HollowStone will gradually be built up into a potent little keep with its shadow extending over much of the False Loch and perhaps into the bordering principalities.

For now through, the camp is a mix of magically-cut passages through the natural stone paired with defenses built out of the tailings from the excavations and some “wall of stone” spells.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Let’s do this.

(Source: Dyson’s Dodecahedron)
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Arcane Waters

This small “dungeon” is home to a circle of elementalists who focus on water magics (who call themselves the Blue Warlocks). Excavated and expanded upon from a small cave that linked to an underground river, it now serves as workshops, training and teaching space, and as the repository of a small library of elemental lore.

The Arcane WatersThe Arcane Waters

As the name suggests, the waters here are magical in their own right – the Blue Warlocks use these waters to both enhance their magics and potions, as well as in the research into new spells and items. One of the original Blue Warlocks linked the source of the river to the elemental plane of water as well as a trickle of energy from the positive energy plane.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

 

(Source: Dyson’s Dodecahedron)
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Brentil Tower

A small asymmetric square tower, Brentil Tower stands alone overlooking Banrior Chasm where the hordes of modronic rats once came crashing into these lands.

Brentil TowerBrentil Tower

Currently secured and locked down by the the Sorcerer Lord Iosselmon, barring the use of magics to break in, the only way to unlock the doors are the magical keys distributed to the lieutenants of his Red Rangers.

On the nights of the new moon, you can sometimes see the luminous form of someone pacing in the enclosed balcony on the upper floor of the tower. It is said that Iosselmon’s Red Rangers don’t just use the tower to rest on their tours, but that they have to come here in order to feed whoever or whatever is prisoner up there.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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2018 Commercial Map Pack

In 2018 we released a total of 71 maps under the royalty-free commercial use license.

Based on the regular requests for updates to last year’s collection of all the commercial releases to the end of 2017, I’ve collected these 71 maps (along with a few alternate versions of some of them) and made them available as a zipped collection via DriveThruRPG.

Note that there is NOTHING in this package that you can’t get by surfing through the site and grabbing the commercial-licensed maps. It exists for those people who want (a) a collection of all these commercial maps and/or (b) to feel better when they pay for these maps.

Dyson Logos 2018 Commercial Map Pack on DriveThruRPG

(Source: Dyson’s Dodecahedron)
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Palace of the Sands

We trekked across the Dry Reaches, searching for the lost Ziggurat of Mur. On the fourth evening we came across the ruins of an old palace or temple, slowly being conquered by the sands.

Palace of the SandsPalace of the Sands

Originally we aimed towards it as an obvious location for a night camp to keep out of the cold desert wind as well as to conceal our fire from other (less friendly) explorers. But immediately we spotted the signs of habitation – trails in the sand, scales, and buried dry scat. We explored quietly but found no actual residents – although one of the upper rooms was being used as a sort of larder with a number of desert lizards hanging from hooks in the ceiling.

They waited until most of us were inside exploring to strike. They climbed out of the sand around the palace, attacking our pack animals and burro handlers before surrounding the palace. They looked like lizard folk, but orange, yellow and brown in colour. They slept in the sands, mobilizing to hunt in the morning and evening. The sand devils were ferocious, fearless, and fought until there were but a handful remaining who ran off into the desert making strange howling noises.

We did not sleep that night, waiting for their return.

This map was inspired by a conversation about this illustration above – that not enough ruins in RPGs have doorways leading to open space where wooden structures or collapsed areas once stood.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
Logo

[20][19]

(Source: Dyson’s Dodecahedron)
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Dungeons of the Prince of Clubs

Beneath the Bastion of the Prince of Clubs are the dungeons – consisting of great halls, deep galleries, the hollow library, and the Grey Oubliette – a small island fortress in a cavern, accessible only through the fortress above.

Dungeons of the Prince of ClubsDungeons of the Prince of Clubs

Beyond the Oubliette, forgotten by most and rarely even remembered by the Prince of Clubs, is the Sanctum of the Entwined, a chapel dedicated to the conjoined twin gods of the last days who grant the prince his immortal form and awaken him from his ennui via the Archon Tamaru when they feel a nudge is needed to help push events to the brink of destruction whence they will finally be freed.

The Archon is much less aware of the puppeteers behind her partners actions and sudden bouts of activity and destruction. She remains unaware that they work through her to awaken the lust for destruction within him when needed.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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The Temple of Boom

The first thing you note when descending the stairs into the ancient jungle temple is a hissing sound, like sand pouring through a massive hourglass. The walls down here are a heavy greenish stone, set in massive blocks without mortar. The main chamber at the base of the stairs is a multi-leveled affair, with tiers, stairs and columns breaking up the large space.

The Temple of BoomThe Temple of Boom

Then the skeletons slip forward from the darkness and begin firing volleys of arrows at intruders while giant spider crawl down behind the cover of the columns to attack.

More skeletons, these ones riding on the giant spiders, are based in the two chambers behind the stairs leading into the temple. And the hissing always seems to be getting louder from the doors at the other end of the chamber.

Temple of Boom (no green)Temple of Boom (no green)

In the oddly shaped chamber beyond, the hissing continues but the waves of skeletons & spiders cease. Old spider webs criss-cross this space and in the northern most portion of the chamber there is the MacGuffin – the (chest / sword / orb / skull of a minor god / preserved toe of a saint / egg of the bullywug queen / ceramic pig) that you have been seeking.

It is only when you pick it up that the hissing stops.

Run.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Adventuring in Old Cruik Hollow

 

Old Cruik HollowOld Cruik Hollow

Vance over at Leicester’s Ramble has once again been writing up nice short and concise adventures with the maps posted to the Dodecahedron.

The latest is a fully stocked version of Old Cruik Hollow where he surprises everyone and actually uses my suggested background and characters!

You can download his fully stocked Old Cruik Hollow (for classic D&D and D&D-like games) from here:

[Creeping in on Old Cruik Hollow]

 

(Source: Dyson’s Dodecahedron)
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9 years of maps!

In May the Dodecahedron will be a decade old… and that has me in “holy crap, flashbacks!” mode. So I thought I should pull up a self-indulgent look-and-see of how my cartography has changed over the last nine years.

I’m posting two maps from each year, one in June and one in December of that year, and focusing on dungeon maps primarily to keep the comparisons “fair”. That map at the top of 2009 was one of the very first I ever posted to the blog. It is painfully low-resolution and it turns out I can’t find the original anywhere, and don’t have any higher resolution scans of it around. I might even redraw it at some point.

Much of the end of 2009 and 2010 was spent on my “Geomorph Mapping Project” to draw at least 100 interlocking geomorphs. We closed out 2010 with Dyson’s Delve, my mini-mega-dungeon. In 2009 and 2010 I still use “pencil thin” walls – as you can see in the geomorphs and the Dyson’s Delve map. This is something I moved rapidly away from as I developed my style, and have only started sort of coming back to (using thick sharpie markers for walls) in the last year.

These two maps from 2011 showcase my work as it locks into a definite style – avoiding single-stroke walls, adding more detail, and obviously a lot more comfortable with my work. The thick black walls and heavy hatching have become very clear by this point and many of the maps from this year are among my favourites of my older work.

2012 was a bit of a rough spell for me. When I started posting to the blog I was off work on disability for nerve damage. When my workplace disability ran out and I was transferring over to the provincial disability program, I went through several months on the lowest tier of social support, and this kept me from both the internet and from doing much drawing. The maps in 2012 are much sparser and less defined than in 2011, and are a lot less frequent on the blog. But that all changed in December of 2012 with the release of Dyson’s Delves…

2013 sees my maps pick up in quality and quantity again. The feel of the 2011 maps returns, with more time spent per map and a lot of effort put into presentation and structure. This is the year where I start transitioning away from generic black gel pens for my maps and towards using archival felt-tipped pens (Mistubishi Uni Pins and Sakura Microns mostly). More and more of my maps are now being drawn with a grid base – not usually shown on the map proper, but most of the maps in this era through to the end of 2015 are drawn on graph paper, making them easier to use with traditional VTTs and similar.

2014 and 2015 exemplify the style I had developed up to this point. I stabilize to a regular release schedule of maps twice a week. The style is consistent and easy to read. The winter of 2014 includes the release of the Dyson Megadelve, a massive megadungeon project that spans over 30 maps of caverns, dungeons, mines, and the ruins of a dwarven city.

2015 sees the lines for walls gradually getting darker and heavier, making the maps that little bit easier to read.

2015 sees another big stylistic transition in my maps. First I move away from drawing on graph paper, instead drawing on white paper with a sheet of graph paper behind it as a guide.  The black lines of my walls thicken yet again, and for a large number of maps I move away from a photoshopped grid to a hand-drawn one.

The hand-drawn grid goes through several styles and iterations over the next few years. Some are better than others, and quite frankly some are disappointing when I look back on them now. Towards the end of the year I also transition from releasing maps as grayscale 300dpi JPG files to black and white 1200 dpi PNGs.

My work this year included a lot of larger commercial projects in addition to my blog maps – and again my style grows and changes. I get into more fine details and in the fall of 2018 I started doing more work digitally after drawing the map in my traditional manner – I often add a bit of shade to the crosshatched areas now, and a fine shadow to help make the walls feel a bit more raised.

 

(Source: Dyson’s Dodecahedron)
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Black Monolith from Another Sun (Level 1)

Vymrrysian scholars have long theorized as to the true nature of the Black Monolith, that totemic object which stabs out from the Infrared Octagonal Hills to the southeast like a knife. While some holdouts still cling to the notion that it was constructed by a long-since-exterminated civilization, most modern academics believe it to have originated from one of the many thousands of suns that dot the night sky. Many an aristocrat has sent scouting or raiding parties to the Monolith, bringing back a variety of alien gems, metals, and the like, assuming they were able to get past the structure’s formidable security measures.

– From the Ynemvelt Archives

Black Monolith From Another Sun - Level 1Black Monolith From Another Sun – Level 1

The Zealous Geometers have claimed the Black Monolith as their own, but how can you resist the call of adventure and treasure?

The Black Monolith from Another Sun was originally drawn by Jesse Goldshear and posted to his blog, Yenemvelt – Another World. This redraw is done in cooperation with Jesse’s blessing. The fully stocked level can be found on his blog here: Black Monolith From Another Sun Level 1 Key

Over the next month or two I’ll be redrawing the map of level 2 of the Black Monolith, and then I’ll keep up with Jesse’s expansions to the Monolith as he develops them.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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[DCC] Crypt of the Honoured Dead

The always-awesome Jürgen Mayer has posted a free DCC adventure at his Dead Cyclops blog. With a slightly modified version of the Vault of the Lapis Monk map (adding sweet mystical sigils to the floor in a few places) and art by the awesome Evlyn Moreau, this is a nice quick 2-page adventure for a night of Dungeon Crawl Classics play.

Download it from Jürgen’s blog now!

(Source: Dyson’s Dodecahedron)
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We must travel deeper via the third eye!

There are depths beyond this world to which we must travel. We must open the third eye and follow what lays beyond. The true challenge is finding out how to open it. The eye is closed and no matter what we whisper into the ear, it does not open for us.

Dungeon of the Third EyeDungeon of the Third Eye

It is the expansion of the mind we explore for the clues to open the third eye. The mushroom folk who live there claim to have the secret. But they will not give it to us willingly. They misdirect and obfuscate. They speak of states of mind we are not prepared for. Only when we have killed each and every one of them are we satisfied that they do not have any secret keys to the third eye.

But we start to see things differently. As if the ichor of these mushroom “people” has infected us, transitioned us somehow. And when we return stumbling and hallucinating to the chamber of the third eye we can all see how it opens, and reveal the stairway beyond.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Prince’s Harbour – Map 3

Instead of continuing along the southern edge of Prince’s Harbour, this month I decided it was time to draw the heart of the town itself. This really shows off how the town is a low-density unwalled affair. While located at the edge of the Flindlands, the actual wilderness around the town is more hazardous because of wild animals than any kind of organized hostile forces. This is the kind of place where there is more to fear from a rabid bear, or the slow encroachment of a chaos cult within the town itself.

Prince's Harbour - Map 3Prince’s Harbour – Map 3

The heart of Prince’s Harbour includes a number of small docks and wharves for fishing in the Gnoll’s Ear River, and behind a screen of trees from the river is the heart of the town itself – the cluster of structures around the large building just north of the centre of the map is the priory that took in the prince that the town is now named after, with the church set directly across the main street from it.

The Priory is now the heart of the town administration, and serves very little religious purpose anymore. For town meetings and announcements the prior uses the Prince’s Commons – the empty block with only a small gazebo-like structure in the middle. In the winter town meetings are often moved to the church instead otherwise no one would stick around.

Prince's Harbour - Map 3 (no hexes)Prince’s Harbour – Map 3 (no hexes)

A small island in the Gnoll’s Ear is home to Caft Manor, heart of the Caft family who own a lot of the tenant farmland around Prince’s Harbour. Caft Manor is passed down to the head of the family from generation to generation, and is currently home to “Elder” John Caft who is only 26, the youngest head of the family in anyone’s memory.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Stony Hill

A simple map today – I was experimenting with grid design and and layers of elevation, and more fiddling with steep cliff-like elevation changes, and this circular stony hill was the result. It should work well for a obvious place to set up camp when travelling, or more likely, where travelling PCs discover that others have already set up camp along the route.

Stony HillStony Hill

There’s a spot where a small campfire has been kept on a few occasions, in the lee of the taller portion of the hill, and the rocks have been set up at the slope up to the main hilltop to help make it more defensible.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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Four Expeditions to Wyvernseeker Rock

Vance is at it again over at his blog “Leicester’s Ramble“. He’s taken the map of Wyvernseeker Rock and written up four nice short adventures / extended encounters that use it.

Wyvernseeker RockWyvernseeker Rock

The selection of adventures include:

  • the classic “temple overrun by goblins” (and even here it has a great touch in the form of a captured giant lizard and the leader of the goblins can command by consuming his potion of animal control)
  • a despoiled barrow that is now poisoning the river and those who drink from it
  • (my personal favourite) an old rangers’ watch that is currently used by strange mechanical men to contain some mind-bending alien creature within
  • and finally the home of a wise hermit who can help the party to find whatever MacGuffin they are questing for this week.

Totally worth investigating the four and putting them aside for when you need a quick evening of adventure.

[“Trespassing in Dyson’s World – Wyvernseeker Rock” @ Leicester’s Ramble]

(Source: Dyson’s Dodecahedron)
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Old Cruik Hollow

The limestone caves of Old Cruik Hollow are at the head of a box canyon and show the signs of decades of use by various groups over the ages. Stairs have been cut into the floor of the cave on the left leading into the upper caves. Sections of the caves have been closed off with wooden walls and doorways – and a small tomb was cut into the looping cave and then more recently converted into a storage space.

Old Cruik HollowOld Cruik Hollow

These days the upper caves are home to a small group of bandits, exiles and outlaws from the nearby town. Their leader, Ola Zeldade, escaped town when they began growing scales as they are actually at least one quarter naga, and are in the midst of the slow transformation into a more naga-like form.

Old Cruik Hollow (no walls)Old Cruik Hollow (no walls)

The lower caves have two old statues of manifestations of a pair of minor earth deities. Ola’s gang always posts a pair of fake “priests” down here to divert inquiry and chase away interlopers.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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