It’s been almost nine years since Dyson’s Delve was released piecemeal on this blog. I labeled it my “mini mega dungeon” – an eleven level dungeon where each level’s map fit nicely within my small graph paper pad (nothing over 17 x 17 squares in total area).
There were a few places where I stretched the standard adventure design parameters a bit (while treasure is within the bounds of the treasure type tables of the game, they are significantly weighted towards the rich end of play in order to provide the XP needed for a party to level up at a rate of roughly 1 character level per 2 dungeon levels completed).
Over those nine years my cartography has seen a slight improvement and I’ve been redrawing the various levels of the Delve this year and posting them here two at a time.
Towards the end of this month, I’ll be posting the last three levels of the Delve’s new maps, as well as a never-before-posted map of the surface area where the delve is located.
What I’m doing right now though is collecting all those maps and redoing the layout of the adventure into a coherent whole to be reissued as this month’s Patreon-Exclusive release. Aside from the new surface area there will be a minimum of changes from the original adventure. I’m adding some development notes, and I’m working on a two-page appendix for running it using the most current edition of D&D – but the heart of this is still an 11-level B/X D&D dungeon adventure designed to take characters from level 1 to 6.
All patrons of the Patreon Campaign will receive a free PDF of this exclusive reissue – and it will remain exclusive to patrons for roughly a year before it becomes a commercial release.
(Source: Dyson’s Dodecahedron)