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Quellport and the Isle of Seven Bees

A small settlement in the Thendrake Archipelago, Quellport sits on an unusual lagoon in a cluster of islands. Except for the Isle of Seven Bees (the elongated forested island to the upper left of the map), all the smaller islands are generally just referred to as Quellport or the Quell Islands.

Quellport & the Isle of Seven BeesQuellport & the Isle of Seven Bees

There are a total of four settlements on the Quell Islands as well as a number of towers and smaller edifices –

  • Quellport itself is essentially in the centre of the map sitting on the gentle waters of the lagoon. With a population of about 1,400, Quellport has grown beyond being a fishing and farming community and supports several churches, guilds, and a “tower of arcane knowledge” where a number of wizards and a few clerics who make excursions out to the cube for research or spiritual reasons.
  • Quiet Cove on the north side of the same island as Quellport. A small fishing community built up around a couple of large manors established by well-off ex-adventurer types.
  • Sheep’s Cay on an eastern Quell island specializes in deep sea fishing and also maintains a friendly relationship with the cyclops living in the caves a few islands north of them. They deliver the occasional sheep and large fish to the cyclops, and the cyclops remains generally peaceful in return.
  • Greenshore is south of Quellport and is known for the excellent shipbuilders who set up their business here. They collect wood from the island across from them and build some of the hardiest fishing and merchant vessels in the region.

The Isle of Seven Bees is home to a strange and massive hive that sits atop a 300 foot amber tower. A number of giant bees (about 20 feet long) live within the hive and occasionally fly over nearby islands. At random intervals every few years or so, they collect upon the cube in the Quellport lagoon – and a local adventurer has regaled visitors and locals alike with tales of liquid gold and other treasures he found within the hive when all the bees were at the cube a few years back.

And finally the cube… In the middle of the Quellport lagoon is a massive cube, sitting at a slight angle in the waters. A deep blue in colour, it seems potentially related to the massive pillars of the “City of Blue”. Small bits of it have been mined and broken off, but those who work the cube itself for more than a few hours find themselves sickening and often dying within a week or two. It is said that whatever god who dropped their die here doesn’t like it when the locals try to break it apart.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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My Monster Manual – Boar, Brain Mole, Brownie, & Buffalo

We have a creeping eyestalk from the Beholder illustration on page 10 in here, looking remarkably phallic without the beholder backing it up.

I also got to add my fun “Cascade Dogs” entry to the blink dogs in this page – I first used Cascade Dogs in a game in the late 80s and have only had two other opportunities to use them since.

(Source: Dyson’s Dodecahedron)
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3/5 – Recueil à Recettes (FATE)

Je suis un grand fan de FATE et des possibilités que ce jeu apporte. Cette extension est excellente dans son contenu et vous sera d’une grande utilité. Alors pourquoi une telle note ?

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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The Halls of Ghuldesh

The Halls of GhuldeshThe Halls of Ghuldesh

Originally a small fortification on a rocky outcrop, the Halls of Ghuldesh were magically formed out of the rock beneath the fortification by an order of druids. The old fortifications are but a few stones atop the hill now, but the druids’ work and standing stones remain.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Hebdo du 25 février 2019

La Quête du Graal passait forcément à un moment où l’autre à la confrontation avec la tour des sept vérités. Pour chacun, les 6 premières vérités étaient différentes, personnelles. Mais la septième, elle, était réputée être ultime.
Pour Samuel, le premier étage a témoigné des sagas des Islandais. Un voyage initiatique au delà des mers au sein du rez-de chaussée de cette tour.
Frigorifié, il a découvert au second étage une île perdue non plus au milieu de l’Atlantique, mais une cîté engloutie au cœur du Pacifique. Mais Samuel s’est empressé de s’en éloigner avant d’entendre la tempête anonciatrice de l’Appel de Cthulhu.
Au troisième étage, il a trouvé quatre icones remontant à ses origines et aux champions de sa lignée.
Au quatrième étage, il hérita des chroniques oubliées des Greenberg. Au cinquième, il trouva la voie du peuple des étoiles de Golarion. Et au sixième, c’est la vérité sur l’Apocalypse lupine qui lui fut révélée… Avec appréhension, il aborda la porte du septième étage. Enfin, Samuel aurait LA vérité.
La pièce était pratiquement vide. Seule une table et un ordinateur. Sur son écran, la page d’accueil d’un site Internet…
… mais qu’est ce que le GRoG fiche là ?
 
(1339 jeux, 13624 ouvrages, 31 systèmes, 15911 critiques, 509 jeux amateurs, 1186 éditeurs, 2347 bios, 5292 utilisateurs)

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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The Big Kopinski

Karl Kopinski has a style to his work that tickles my fancy – some of it throws me back to my love of Heavy Metal magazine (especially early to mid 90s era), but it is a lot more than that. His range of work is amazing, and his sketchwork has amazed me for years.

So I was excited when this book showed up in my mailbox. Primarily a collection of his sketches on nice heavy matte stock, the 296 page book finishes off with about 50 pages of colour plates.

As usual, you’ll have to excuse my messy desk and lousy photography skills – I need to set up something better for taking pictures of stuff like this, but was too excited this morning to actually do something like that before pulling out my potato-camera and snapping a few shots through the interior of the book.

The collection of work is mostly sketchbook pages as mentioned, in B&W. There’s a lot of motion and just about everything is immediate fodder for RPG ideas – from this barbarian dragging a monstrous head with him to these guys planning something that’s certainly not all above-table.

But I have a huge weakness for sci-fi art, and Karl delivers with hoverbikers / swoopgangers,

and cyberenhanced warriors and servitors heading to the battlefield.

And an awesome assortment of action-ready sci-fi adventurers.

And then the back of the book brings us to the colour plates – which starts off with what feels like the entire cast of my last Call of Cthulhu campaign. And suddenly I want to play Call of Cthulhu again. Or maybe Gangbusters!

And transitions into more “modern” and cyberpunk heroes perfect for my character sheets.

And some awesome sci-fi pieces that are still full of character.

The book is a weighty tome just under 300 pages from Editions Caurette. It is sturdy and sexy and makes me want to write up characters and scenes for a dozen different RPGs right now.

You can order it direct from Editions Caurette (and check out a bunch more art from the book) from their website.

(Source: Dyson’s Dodecahedron)
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Silent Striders (Loup-Garou : l’Apocalypse)

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Capt Meeple

Un nouveau genre de vacances ludiques
On connaissait les séjours ludiques (Semaines de l’Hexagone, Reves de Jeux…) organisés en centres de vacances pour les jeunes.
Capitaine Meeple, associée aux croisières Costa, proposent aujourd’hui un nouveau type de vacances ludiques.
20.000 Jeux Sur les Mers se déroulera du 17 au 24 mars 2019 et passera par Barcelone, Majorque, Palerme…
On y trouvera des activités classiques de croisière (visites à terre, musique, avec le Naheulband, …) mais aussi essentiellement du jeu de tous les types (plateaux, jeux de rôle, GN, escape games, ateliers de game design, parcours enquête dans les villes escales,…).
La partie JdR incluera une campagne originale, Histoire de Famille, imaginée par Anne Vétillard et Tristan Lhomme, utilisant le système Chill.
Devant le succès déjà annoncé, une autre croisière est d’ores et déjà prévue pour la Toussaint 2020.
 
Réservations possibles par le webemail ou téléphone (02 41 62 36 31)

Plus de renseignements

https://goo.gl/forms/6PXZNHDaBpkUzQqk2

http://www.legrog.org/biographies/tristan-lhomme
http://www.legrog.org/biographies/anne-vetillard
http://www.legrog.org/jeux/chill/troisieme-edition/chill-3eme-ed-fr

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)

Release the Kraken on the Portal Nexus!

Release-The-Kraken

The votes for February’s “Release the Kraken” have dug up a wonderful piece from 2015 – The Portal Nexus!


The Portal Nexus (with grid)The Portal Nexus (with grid)

The Portal Nexus is a set of odd interlinked towers with no ground floor entry (but a few upper level doors that lead into the towers from walkways and balconies). Enterprising thieves and those with means of flight can access the nexus via these upper level entries, but the design of the structure assumed that all persons entering and leaving the nexus would be doing so via portals.

The top level (level 4) is two towers connected by a covered bridge. I picture a single portal right in the middle of the bridge, so you can’t actually use the bridge to get from tower to tower without crossing through the portal.

The next level down (level 3) is three towers, two of which are connected by an open-air bridge. The tower on the left I picture as having two portals, at the two dead-end regions of the c-shaped room.

The level just above the ground floor (level 2) is comprised of multiple towers, and also is home to the only open-air portal of the structure. There is a large pillar made of green stone sitting on the roof of one of the smaller towers and reached by a bridge – when activated it calls down a bolt of green lighting from the skies and is open for travel for ten minutes. The spike-sided tower to the left is also home to three more portals (and a balcony overlooking the stone circle on the main level), each embedded in the wall of it’s own chamber, framed in heavy obsidian blocks.

Finally, the ground floor is home to two portals and access to the upper levels.

The Portal Nexus (no grid)The Portal Nexus (no grid)

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This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

(Source: Dyson’s Dodecahedron)
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GRAAL d’Or 2019

Ça y est, la cérémonie des premiers GRAAL d’Or du Festival International des Jeux de Cannes vient de se terminer et les lauréats ont été annoncés.
Les heureux gagnants sont :

 

Toutes nos félicitations aux lauréats !
L’annonce du GRAAL sur sa page facebook.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)

The Citadel at Sabre Lake

From 2008 through to 2013, Sabre Lake was the centre of a number of campaigns that I ran – using B/X D&D, Advanced Labyrinth Lord, and D&D3e. Each campaign focused on different elements of the region – although two of them shared the same intro arc starting with Goblin Gully and then dealing with the horrible thing that was inadvertently released while exploring that site.

The Citadel at Sabre LakeThe Citadel at Sabre Lake

The namesake city of this map is a cheap crib of Sanctuary from the Thieves’ World novels – down to it being on a contested border and fairly recently having changed hands from independent to the Satrapy and then to the Allied Empires. It is the last northern city in the civilized lands. Beyond Sabre Lake there are other cities but they are weeks of travel away and remain independent of the various political factions that rule this portion of the land.

The people of Sabre Lake do their best to continue going on as if things hadn’t changed, but the lawless ways of an independent border town don’t mesh that well with the views and laws of the new management. And thus there is strife and friction between the various cults, the Imperial garrisons, the puppet government, and the few remaining citizens with money and clout from the old regime. Throw in the classic feeling of Thieves World to make it a wonderfully crapsack city that you would only love if you were stuck here.

The Citadel at Sabre Lake (no tags)The Citadel at Sabre Lake (no tags)

The only element that recurs in every campaign I’ve run here is the Seer. I’ve even had two other campaigns come to Sabre lake over the years to find the Seer of Sabre Lake. To visit the seer, one first visits her shrine in the Citadel, where her acolytes will fill you in on what is needed for you to be granted an audience. Generally it involves renting a nice boat (often from a friend or family member of one of the acolytes), getting it loaded up with expensive or weird things that are useless to you (a samite sail, really? let me guess, your sister weaves samite?) (thirty four feathers from seventeen different swans?), and sailing across the lake to visit.

Those who do not complete the tasks assigned find only a rocky shore and a shallow stony valley. Guests however will find a stony trail at the shore that leads to a much larger valley surrounded by ancient marble ruins. Sometimes there is a test at this point (beat the Seer’s mighty centaur champion at chess!). And then the Seer grants you the assistance of her knowledge and visions.

Or just tells you useless riddles.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Héritage Greenberg (L’)

Black Book EditionsChroniques Oubliées. Découvrez la noirceur de l’âme humaine et la moiteur des bayous de Louisiane dans cette campagne pour joueurs aguerris.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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People of the Stars (Pathfinder – Golarion)

People of the Stars est un supplément consacré aux aventures sur d’autres mondes, aux périples spatiaux et à l’incarnation de races extraterrestres….

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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5/5 – Children of The Storm (Appel de Cthulhu (L’))

Les monographies de Chaosium sont de qualité variable et je ne savais pas trop à quoi m’attendre après avoir acheté celle-ci, à part qu’il s’agissait de scénarios se déroulant dans les années 30, ce qui n’est pas si fréquent avec l’AdC. Il y a certes la campagne des Montagnes Hallucinées, mais la majeure partie se déroule en Antarctique. Ici, on trouve 4 scénarios qui se déroulent un peu partout aux USA.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Children of The Storm (Appel de Cthulhu (L’))

Les monographes de la Miskatonic University Library Association (MULA) sont des suppléments dont seules la publication et la distribution incombe à Chaosium, l’auteur (ou les auteurs) se chargeant de la mise en page, des illustrations, ainsi que du travail de relecture et de correction, cette formule permettant de continuer à proposer des suppléments tout en réduisant les coûts….

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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My Monster Manual – Beholder, Black Pudding, Blink Dog

I might have gotten a bit carried away with this page. But then again, the goal of this isn’t readability, it is for me to have fun adding stuff to the book. So here we have page 10 of the AD&D Monster Manual – although one of the beholder eyestalks extends over to page 11.

Compared to the last few pages, there isn’t a monster on here that I haven’t seen used repeatedly in play.

(Source: Dyson’s Dodecahedron)
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Adventures in Cromspoint

I’m playing in an awesome Neoclassical Geek Revival RPG campaign right now called “Age of Myth” where we are one of two PC groups competing to achieve the “victory conditions” of the game setting – in this case to form a kingdom by first uniting three iron age clans into a tribe, and then uniting three of these tribes into a kingdom. (The last campaign we played was also competitive, and while our group was the first to discover the location of the end-point of the campaign, we were beat to actually recovering the Eye of Set by the other group.)

Adventures in CromspointAdventures in Cromspoint

The game takes place in Cromspoint, pictured here. I BELIEVE that Zzarchov is creating the hexmaps for these campaigns using a random map generator, and adjusting it to his taste. This is my interpretation of the campaign map as it stood in year 11 of the campaign (we are just starting year 13 next session – we have one session per season, 4 sessions per year).

I won’t add much more detail about the campaign, and what we are doing in it, as at least one member of the other group will be reading this.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

 

(Source: Dyson’s Dodecahedron)
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Death from Below (Icons)

Battlescenes : Death from Below  fait partie de la gamme Amazing Stories of World War II, qui permet de jouer des super-héros pendant la Seconde Guerre Mondiale, dans l’univers USHER. C’est une Battle Scene, un scénario court centré autour d’une scène d’action.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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4/5 – Invisible Sun (Invisible Sun)

Des difficultés

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Origins (Icons)

Ce supplément propose diverses règles et aides de jeu sur le thème de la création de personnages.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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