This is the sixth map in the set, this tag link will bring you to the full list of maps in the set.
As this section of the undercity links into the sewer-heavy section to the west of it, it also contains a number of sewer tunnels. However, it also contains a number of older substructures that sit under the sewers, collecting muck and moisture from leaks in the levels above. Most of these lower level areas have slime on the walls, drips from the ceiling, and a number of areas even have pools of collected effluvia and runoff.
Points of interest include the six warehouse basements on the lower right, the classic “appears in every fantasy video game with sewers” circular chamber in the sewers on the upper right, and the old sanctum decorated with pillars carved in the visages of demons of all the major deities of change on the lower left (along with a secret observation chamber that looks in on said sanctum).
This map connects to the 1D and 1E maps providing alternate means of linking the two together (since they are already linked). The main surface access to this map is via a basement stairwell in the north centre of the map that links to the sewers and has secure access to the passages that lead to the crypts to the north in map 1D. Alternately, the six warehouse basements on the lower right each lead up to a full warehouse above them, but are only accessible through metal grates mounted over small drainage lines to keep the basements dry (great access point for wererat or druidic thieves).
This map was actually done as part of the Mapvember challenge. The theme that day was “Storage” and I started the map with the six warehouses in the lower right side and their connecting sewer linkages… and then went from there to the old temples, extended sewers, and so on, finally linking it all up to the other maps from the My Private Jakalla project.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
(Source: Dyson’s Dodecahedron)