Secondary Passages into the Depths of the Earth

While most traffic into the depths of the earth tries to stick to the primary passages, there are those who wish to travel either to less-ventured places off the main passages, or those who wish to avoid running into major patrols of the various races down below.

Sample Secondary PassagesSample Secondary Passages

Secondary passages are generally 20 feet wide and have fewer worked areas than the primary passages. The roof varies from 15 to 40 feet above the floor, with 25 feet being usual.

In addition to being smaller and less worked, secondary passages often have more obstacles than the primaries, as the “civilized” denizens of the underdark have had less reasons to build over or around them, or have stopped using the tunnel completely because of the obstacles.

The original sample secondary passage from Descent into the Depths of the Earth has been redrawn on the far left, and is now joined by 4 additional sample passages.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Mantoid Universe (Mantoid Universe)

Cette seconde impression de Mantoid Universe est identique à la première. Elle a quitté le modèle de l’impression à la demande pour passer à une impression classique et s’est donc vu adjoindre un ISBN pour l’éditeur Book In Games qui l’édite.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Forteresse des Nuées (La) (Libreté)

Ce kit de découverte de Libreté propose un scénario d’une ou deux heures destiné à familiariser avec l’ambiance et les règles de Libreté. Il a été mis à disposition gratuite sous format électronique lors de la souscription du jeu et proposé à l’impression lors de celle-ci sous un format plus classique. Le kit étant sous sa forme électronique originelle au format à l’italienne, chacune de ses pages en comporte deux de sa version papier.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Mythic Battles Pantheon

Black Book EditionsMythic Battles Pantheon. Tout ce qui était épique dans la Grèce antique se retrouve pour un second tour en mode post-apocalyptique.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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The Midnight Mirror (Pathfinder – Golarion)

Ce scenario de niveau 4 est le lauréat 2011 du concours RPG Superstar organisé par Paizo, dans lequel des auteurs non publiés sont en compétition devant un panel de concepteurs de jeux de célébrités et nombre de leurs pairs pour avoir la chance d’écrire un module pour Pathfinder.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Hebdo du 23 avril 2018

Z39 n’en menait pas large !
Les choses allaient mal sur la passerelle !
Il y avait du bazar et cela impactait douloureusement le travail des archiveurs.
Ne voila-t-il pas que l’un d’eux avait commis une grossière erreur en n’anticipant pas un mouvement de son viseur avant de presser une détente de validation !!!!
Des informations avaient disparu, dont la retranscription du dernier discours de El Presidente ! Il sentait que ça allait chauffer.
Sérieusement.
Heureusement que les dernières entrées étaient toujours là : un parchemin du Soleil Levant, un écran brouilleur d’esprit, une carte du Monde Distordu et des dossiers secrets du Nouvel Ordre Mondial !
 
(1291 jeux, 13081 ouvrages, 29 systèmes, 15721 critiques, 502 jeux amateurs, 1162 éditeurs, 2297 bios, 5129 utilisateurs)
 

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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White Queen (The) (Top Secret : New World Order)

La version physique de cet ouvrage se présente sous la forme d’un livret de 36 Pages dans un folio de 4 pages servant de couverture.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Johnny Morrow

Longtemps il a été serveur en restaurant ou bar. En fin de compte, il est devenu illustrateur pour des jeux de cartes, de figurines, ou des JdR comme Starfinder ou Lords of Gossamer & Shadow

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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11ème Convention de Verniolle (Verniolle)

Cette convention se déroule à Verniolle (Ariège) du vendredi 27 avril 2018 au dimanche 29 avril 2018.

(Source: Guide du Rôliste Galactique : le calendrier des événements)
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Primary Passages into the Depths of the Earth

There are tunnels and passages that lead deep under the land to the ever-dark homes of the various so-called “deep races”. These descents are typically marked on the rare maps of these underlands as either primary, secondary or tertiary passages.

These passages lead on for miles and thus only their general routing is typically mapped, but of course, the underdark is not a place you wander expecting to never encounter anything or anyone. Thus we have sample sections of these passages mapped out to provide more detail when running into drow or sverfneblin patrols

Sample Primary PassagesSample Primary Passages

Here are five sample stretches of Primary Passages – these passages generally have fairly even flooring, with ceiling heights of 20 to 50 feet (averaging at around 35 feet) and widths generally of 30 to 40 feet. Some portions of these passages are worked to make travel easier, but they are mostly natural and generally fairly straight.

The original Descent into the Depths of the Earth was published 40 years ago and included one sample stretch of each of the three sizes of passages. The original primary passage example has been reproduced here (the second from the right), with four more drawn to add variety to the encounter options.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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2/5 – Knight (Knight)

Je parle en tant que joueur et non de MJ, je n’ai donc pas eu accès à l’intégralité du bouquin de base pour ne pas dévoiler les secrets. Le jeu est très décevant sur de multiples points :

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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5/5 – Sombre N° 6 (Sombre)

Si vous avez envie de faire decouvrir le jdr rapidement et efficacement. Sombre Zéro est fait pour vous.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Dossier du Meneur

Studio Dead CrowsMindjammer. Les vaisseaux pensants rêvent-ils d’écran déflecteurs philosophiques ?

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)

Dossier du Meneur (Mindjammer)

L’écran est cartonné, tout en couleur. Côté Joueurs, l’illustration présente une vue de l’espace d’un ensemble de planètes traversé par un vaisseau Mindjammer.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Shinonome (Shayô)

Premier supplément de la gamme Shayô, Shinonome présente Heian-kyô, la ville capitale d’Hi-no-moto et résidence du Tenno Heika. Il ajoute aussi de nouvelles options de villages avec exemples, de nouvelles occupations et jeux inédits, une nouvelle faction – le Pachinkobatsu – ainsi que quelques nouvelles créatures. Mais il offre aussi deux scénarios : un one-shot indépendant lié à la faction du Pachinkobtasu, et le premier épisode de la campagne de Shayô.

(Source: Guide du Rôliste Galactique : le jeu de rôle, l’univers, et le reste…)
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Return to Quasqueton – Map 2 of 3

My revised map of the main level of Quasqueton (from the classic B1 module “In Search of the Unknown) just didn’t have enough space for all the rooms on that level even after reducing the amount of hallway space, and I wanted to keep it so you could access most rooms via multiple routes, avoiding other sections of the dungeon level if you need to.

Return to Quasqueton - Upper LevelReturn to Quasqueton – Upper Level

So here’s the upstairs, containing two of the best-known rooms of the dungeon – the strange magical pools and the overgrown fungal garden. I purposefully placed the gardens right against the rock face. In my mind, there are metal shutters along the top of the west wall that are well concealed from the outside. These shutters have rusted shut – allowing rain water into the room without allowing sunlight.

Return to Quasqueton – Upper Level – NumberedReturn to Quasqueton – Upper Level – Numbered

I’ve also made a version of the map with the rooms numbered for use with the classic adventure module. The numbered rooms correspond with the original rooms in the adventure, and the lettered rooms are new to this map.

Both maps are 1200 dpi images with the squares being roughly 7mm per side. To make the squares 2 inches per side (appropriate size for miniatures, since the adventure uses 10 foot squares instead of 5 foot squares), you would have to blow it up about 7.25 times (which still has a resolution over 150 dpi, so it should look fine printed, although incredibly big).

I haven’t had a chance to get to the basement caves of Quasqueton yet, but I expect I’ll have them done by the end of the month so they will show up next month on the blog.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

(Source: Dyson’s Dodecahedron)
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Hackers

Batro’ GamesHackers. Un jeu pour régler des raids cyberpunk contre une mégacorpo contrôlant toute la planète, avec un jeu d’échecs et les règles des voisins.

(Source: Guide du Rôliste Galactique : les dernières news du jeu de rôles)
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8ème convention Grabuge (Carcassonne)

Cette convention se déroule à Carcassonne (Aude) du vendredi 20 avril 2018 au dimanche 22 avril 2018.

(Source: Guide du Rôliste Galactique : le calendrier des événements)
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Return to Quasqueton – Map 1 of 3

In Search of the Unknown is one of my favourite modules of all time. But there are times that the map annoys me as the main level is more hallway than rooms (and that’s with 38 rooms on that level). So today we get to explore an alternate version of that venerable dungeon.

Return to Quasqueton - Main LevelReturn to Quasqueton – Main Level

I ended up splitting the main level of Quasqueton over two levels (the second will appear later this week). In the process I added a few new rooms to the dungeon layout and removed one or two.

I’ve also made a version of the map with the rooms numbered for use with the classic adventure module. The numbered rooms correspond with the original rooms in the adventure, and the lettered rooms are new to this map.

Return to Quasqueton - Main Level - NumberedReturn to Quasqueton – Main Level – Numbered

Both maps are 1200 dpi images with the squares being roughly 7mm per side. To make the squares 2 inches per side (appropriate size for miniatures, since the adventure uses 10 foot squares instead of 5 foot squares), you would have to blow it up about 7.25 times (which still has a resolution over 150 dpi, so it should look fine printed, although incredibly big).

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

 

(Source: Dyson’s Dodecahedron)
Logo

Return to Quasqueton – Map 1 of 3

In Search of the Unknown is one of my favourite modules of all time. But there are times that the map annoys me as the main level is more hallway than rooms (and that’s with 38 rooms on that level). So today we get to explore an alternate version of that venerable dungeon.

Return to Quasqueton - Main LevelReturn to Quasqueton – Main Level

I ended up splitting the main level of Quasqueton over two levels (the second will appear later this week). In the process I added a few new rooms to the dungeon layout and removed one or two.

I’ve also made a version of the map with the rooms numbered for use with the classic adventure module. The numbered rooms correspond with the original rooms in the adventure, and the lettered rooms are new to this map.

Return to Quasqueton - Main Level - NumberedReturn to Quasqueton – Main Level – Numbered

Both maps are 1200 dpi images with the squares being roughly 7mm per side. To make the squares 2 inches per side (appropriate size for miniatures, since the adventure uses 10 foot squares instead of 5 foot squares), you would have to blow it up about 7.25 times (which still has a resolution over 150 dpi, so it should look fine printed, although incredibly big).

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

 

(Source: Dyson’s Dodecahedron)
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